Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (897)
Map Replacer Framework (With Extra Assets)
Created by Frodo45127
What's this? This mod is a framework to make it easier for mapmakers to insert maps on campaign, and also includes some extra assets (prefabs, rigids and extra buildings) so they can be used by any map. This mod doesn't contain any maps and the only change...
Kraka Drak Warband Upgrades
Created by Last of the Romans
Currently not compatible with "Toned-down faction colours"...
Flat Earth Explorers - TOW Sealanes & No Trade Networks
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A sea lane mod for your collection. I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing. Flat Earth Explorers - TOW Sealanes &...
Eviltide Trading - Diplomacy & Resources
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A trading and resource mod for your collection. Ingame screenshots show a few examples of trade agreements and resource buildings. Factions in the list below are now all able to trade via diplomacy, just lik...
Snek's Kislev Units (5.1)
Created by Snek
Compilation of my Kislev units, plus a new unit, the War Altar of Ursun. Erengrad Cannon, Molniya Mortars, and Tsar Cannons get skill/redline buffs like Little Grom. The Elk Sleds get skill/redline buffs like bear sleds Strelok (snipers) get skill/redline ...
ZC BRETONNIA RESKIN
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description "Strange women lying in ponds distributing swords is no basis for a system of government!" FIRST WORKSHOP RELEASE, it's still early WIP but now it's playable. The ZC Bretonnia Reskin...
Legendary Characters Assets
Created by Stratovarius
Contains all the required visual assets for the Legendary Characters mod. If this isn't in use, LC will break. See LC for credits, images, etc....
Cataph's TEB x Red's Estalia Compatibility Patch [v.4.0]
Created by SilentObserver
Brings pretty much all aspects of awesome Red's Estalia Overhaul into just as awesome Cataph's Southern Realms Overhaul. Credits Huge shoutout to RedDragon0908, Ascopa, BlasDeLezo GrudgeBearer, Scarlet Carson and others involved in creation of Red's Estali...
ZC EMPIRE COMMAND GROUP
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people This mod adds more roleplay but also a graphical aspect to the infantry regiments and, still currently being worked on, artillery crew. This mod adds officers, bodyguards, and two bannermen to t...
Bretonnia Generic Lord Pack (20 variants) (Patch 4 ready)
Created by Bot easy
# About This mod adds 20 Bretonnia Lord variants, 10 of which are your usual sword & shield lord, 5 are lords with mighty two handed sword, and another 5 are unusually large dukes (maybe their ancestors are from Norsca or something). This mod employs scrip...
Armourygeddon - Unit Upgrades & Resources
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A unique unit upgrade and resource mod for your collection. Ingame screenshots shows a few examples of the many new resources and upgrades, as well as some guidelines. By subscribing to this, you need to sub...
AI Battle Bonus Removed And Removed Bonus to minor and siege autoresolve
Created by Criinkly_flaps
Removed AI battle bonus in hard and very hard battle difficulty Remove Bonus to minor and siege autoresolve...
Tzeentch No Transferring Settlements
Created by Batmane
Grimoire cost of stealing settlements has been increased to 15000 To compensate, they can force war, break alliance, and give war coordinates for 20 fewer grimoires...
More Boyars Variants
Created by Frank
Mod adds 3 more variants for Boyars and some new names....
Faster Bullet Projectiles
***Updated for 5.0 Patch*** - Now includes projectiles from new units, Including Dwarf Engineer, Landship crew, Hochland Rifles, etc. - FIXED issues with high knockback. Lowered mass of all projectiles appropriately, both from new units and the old ones. D...
Chaos Dwarf Landmarks (5.1)
A fixed version of "Chaos Dwarf - Landmarks (lite)" by Selian. 4.1 changed some of the landmark effect coding to a different name, so the old mod now crashes to desktop on loading. I went through and edited the code to the new 4.1 style. Nothing else has b...
**OUTDATED/NOT SUPPORTED** Beastmen: Unique Herdstones Buff // Wood Elf Conquest
Created by SchrodingersCoffee
**OUTDATED/NOT SUPPORTED** Leaving these up for a bit in case another modder might benefit from them (or my hobby life swings back around to modding). Many thanks to the wonderful modding community and great players that shared these experiences. Good hunt...
Imperial Armoury - Unit Upgrades for the Empire
Created by Dirty Dan
Adds several purchasable unit upgrades to Empire units similar to the Greenskin scrap system. The upgrades cost Treasury or a dedicated new resource named fine steel and are not exclusive. This means one unit can receive all possible upgrades at once. Fine...
Regional Unit Rename
Created by prop joe
When you recruit a unit its name gets prefixed with the name of the region (settlement) where the recruiting army is stationed. So recruit Swordsmen in Altdorf, they get renamed to Altdorf Swordsmen. Also affects the AI. Doesn't affect lords and agents. Th...
Dead's Kislev Unit TTC Submod
Created by Pink Elephant
Compatibility for Dead's Kislev Unit with the excellent TTC Mod. Currently the units are divided as such: ==Core== Kvassniki; Droyashki; Droboviki: I feel these 3 while have their own niche compared to basic Kislev units, they are basically just a normal T...
Less Faction Restricted Items
Created by Jinn
If an item can be obtained as a post battle loot by one race than all other races can get it as well. Doesn't affect followers, quest or crafted items. ...
Community Bug Fix Mod - Game v5, Batch 4
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Expanded Electoral Machinations and Intrigue
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel. You can use Prestige an...
Interesting Tomb Kings Resource Buildings
Created by Pendix
Originally developed for Warhammer II; this mod seeks to add tier 3 buildings to the resource building chains for the Tomb Kings. It also adds additional effects to those buildings where appropriate. I really like the Resource Buildings, like Landmarks; th...
Xou's Sigmar's Heirs and Dead's Empire Unit Pack Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful units, buildings, and mechanics are not me. I just stitched the units to the buildings. If you want to give credit where credit's due for these great things, let them know; the relevant mods are li...
Old World Rites and SCM's Marienburg Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics and factions are not me. I just stitched the mechanics to the new factions. If you want to give credit where credit's due for these great things, let them know; the relevant mods are list...
Mixu's Mousillon and Old World Rites Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics and factions are not me. I just stitched the mechanics to the new factions. If you want to give credit where credit's due for these great things, let them know; the relevant mods are list...
SCM's LCCP and Old World Rites Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics, factions, and maps are not me. I just stitched the mechanics to the new factions on the map. If you want to give credit where credit's due for these great things, let them know; the rele...
Dwarf Character Expansion
Created by Phyrex
Description This mod is a compilation of some of the legendary Dwarf characters that I have made. They all spawn on turn 1 of their respective faction. Excavators are recruited at the tier 3 Dwarf Keep and receive the appropriate buffs from tech and charac...
Permanent VFX
Created by purr
Permanent VFX: impact / damage / blood Extends the duration of all visual impacts to one hour, effectively making them permanent. This creates a battlefield that appears more damaged both during and after combat. WORK IN PROGRESS Still need some polishing,...
Ogre Leadbelcher Scattershot
This mod adds a new unit to the Ogre Kingdoms, the Leadbelchers (Scattershot). They are virtually identical to normal Leadbelchers except, rather than cannonballs, these Ogres fire a barrage of bullets at a shorter range. This gives them greater damage-dea...
Permanent Horror Split
Created by incata
This mod gives Pink Horrors the ability to transform into a unit of Blue Horrors when killed. This mod is a variant of the mod Pink Horrors split into Blue Horrors of Dead Baron All the merit and credits are yours, please review his mod first and if you ca...
Fimir Lords for LCCP Norscans Compatibility Sub-Submod
FIRST AND FOREMOST The people who made all these beautiful generals, factions, and maps are not me. I literally entered four rows into a table. If you want to give credit where credit's due for these great things, let them know; the relevant mods are liste...
Immortal Empires Expanded and Old World Rites Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics and maps are not me. I just stitched the mechanics to the new factions on the map. If you want to give credit where credit's due for these great things, let them know; the relevant mods a...
Alternative flag for Mother Ostankya
Created by Partypus
What's that? The mod replaces the flag of the Mother Ostankya's faction with one closer to Baba Yaga's aesthetic - a hut on chicken legs. Recommendations Lost & Found Kislev: Chicken-Legged Hut, by GreenPhoenix and Inu (This flag is already included in thi...
Robie's Empire Master Engineers and Dead's Empire Unit Pack Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful units and mechanics are not me. I just stitched the mechanics to the units. If you want to give credit where credit's due for these great things, let them know; the relevant mods are listed in the ...
OvN Lost Factions: Grudgebringers
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png This mod is part of the OvN Lost Factions mod series which adds new and interesting factions & races to the game and requires Mixu's Unlocker to work. These races are available to play in the ...
Lord's Army No More!
Created by Selonianth
I was just chillin playing one of the many many factions in this wonderful game, and a bit of annoyance and confusion kicked up as I was trying to equip some heroes with items that would help, and several of them had Lord's Army as a targetting scope. This...
Black Powder Blessed (WH3)
Created by Subtle Butt
The Warhammer 3 installment of Black Powder Blessed. This was made with collaboration with Jensehc & Nightsaber for providing the new artillery models. My thanks to snek for his bayonet animations. This mod is supposed to be a Guns of the Empire lite. The ...
Interesting Cathay Resource Buildings
Created by Pendix
A small mod that add some additional, thematic, benefits to some of Cathay's resource buildings. Full Description: This was my very first published Total War mod, and as such it is very simple. I really like the Resource Buildings, like Landmarks; they pro...
Worthy Warcry (For Epic Battle Audio)
Created by _Zorbaz
UPDATED 28.Feb.24 - Updated for 4.2! Welcome fair travelers, for today we sing of the roar of battle, the thwack of bolts and the thunder of blackpowder. This mod changes a number of things about several audio mods that I loved from WH2. This mod changes n...
OvN Grudgebringers - Moving Camps Submod
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png Moving Camps This is a submod for 'OvN Lost Factions - Grudgebringers' that allows the player to move their camps making them much more useful. The camps also come with unique stances to furth...
Greater Garrisons by Zorbaz
Created by _Zorbaz
Last Updated 25.MAY.24: THRONES OF DECAY 5.0.3 Larger garrisons for built up cities. Greater Garrisons adds an additional one or two units to the garrisons of all settlements. All economic buildings now provide one weaker garrison unit, military buildings ...
Zheng Shih, the Vam-Pirate Queen. (SUBMOD for Roar of the Jade Sea Mods)
Created by ago339
FYI im really really new to modding, this is only my 2nd mod and i had to do a lot of learning, with the help of Da Modding Den. If i made some mistake, or you have a suggestion for me to make this mod better, PLEASE let me know, just don't be rude and don...
Remove Dawi Banner Runes
Created by Fierro
This mod is meant to be used with Dwarven Rune Crafting Overhaul so you can stack the Banner Runes effects on the same army without using Banner Rune Items. The fact that you can't remove the effect balances out (In my opinion) that you don't have to use a...
OvN Lost Factions: Fimir
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png This mod is part of the OvN Lost Factions mod series which adds new and interesting races to the game and requires Mixu's Unlocker to work. These races are available to play in the Immortal Em...
OvN Grudgebringers - Unlimited Armies Submod
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png Unlimited Armies This is a submod for 'OvN Lost Factions - Grudgebringers' that allows the player to recruit as many lords as their heart desires (and gold allows). You will be be to recruit E...
OvN Lost Factions: Dread King Legions
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png This mod is part of the OvN Lost Factions mod series which adds new and interesting factions & races to the game and requires Mixu's Unlocker to work. These races are available to play in the ...
Kossars With Rifles
Created by zerg93
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<< *NOTICE* All of my screenshots are taken with my certified potato pc™. This means (at least in theory) that my custom units wil...
Dannath Blackmore - Captain of Karaz-a-Karak
Created by zerg93
*Please consult the Known Issues and QA sections before commenting, thanks.* This is my very first attempt to make a unique hero, I mainly did this to see what I can achieve with my pretty limited knowledge with heroes and to have reference material for WH...
OvN - Fimir Lords for Norsca Submod
Created by Team OvN
A small submod that allows all minor and major Norscan factions to recruit the Fimir lords from the OvN mod. The Norscan Fimir lords also have updated character skill trees using the vanilla Norscan red and blue lines along with some other small skill tree...
OvN Lost Factions: Citadel of Dusk
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png This mod is part of the OvN Lost Factions mod series which adds new and interesting races and factions to the game and requires Mixu's Unlocker to work. These races are available to play in th...
Dwarf Steam Tank
Created by zerg93
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<< *NOTICE* All of my screenshots are taken with my certified potato pc™. This means (at least in theory) that my custom units wil...
Imperial Ogres
Created by zerg93
*NOTICE* All of my screenshots are taken with my certified potato pc™. This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one). So don't be scared off by my horrible screenshots, thanks. *NOTICEX2...
Building Slots Extended - Extra Races Compatibility Submod
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! This is compatibility submod for Building Slots Extended with several mods ...
OvN Lost Factions: Araby
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png This mod is part of the OvN Lost Factions mod series which adds new and interesting races to the game and requires Mixu's Unlocker to work. These races are available to play in the Immortal Em...
Building Slots Extended - Extra Races Compatibility Submod - Six Building Slots Version
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! This is compatibility submod for Building Slots Extended with several mods ...
Flame Cannons 4th Edition
Created by zerg93
*NOTICE* All of my screenshots are taken with my certified potato pc™. This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one). So don't be scared off by my horrible screenshots, thanks. *NOTICEX2...
Woodtur's The Dragon Company of Karak Ungor
Created by zerg93
*NOTICE* All of my screenshots are taken with my certified potato pc™. This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one). So don't be scared off by my horrible screenshots, thanks. *NOTICE X...
Dwarf Barragers v2
Created by zerg93
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<< *NOTICE* All of my screenshots are taken with my certified potato pc™. This means (at least in theory) that my custom units wil...
OvN Lost Factions: Albion
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png This mod is part of the OvN Lost Factions mod series which adds new and interesting races to the game and requires Mixu's Unlocker to work. These races are available to play in the Immortal Em...
Order Behave! - A War Limitation within Order Races
Created by Caesar
Order Behave is a mod that aims to regulate both AI and player behaviour when it comes to the forces of Order. It aims to keep these races reasonably united in the face of Chaos and especially during late games when all the Chaos factions have been purged ...
Blazing Dragons
Created by zerg93
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<< *NOTICE* All of my screenshots are taken with my certified potato pc™. This means (at least in theory) that my custom units wil...
ZCC15.1 Onyx and Jade
Created by Pumpkin Goblin
--------------------------------------------------------------------------------------------------------- ZCC15.1 Onyx and Jade Banner: Black/Lime Green Pattern: Black/Lime Green -----------------------------------------------------------------------------...
-OBSOLETE- ZC EMPIRE MODDING ASSETS (USE THE NEW ZC ALL IN ONE MODDING ASSETS)
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people ATTENTION ATTENTION - NEW ALL IN ONE ZC MODDING ASSETS SUBSCRIBE HERE Description This is the Empire assets used in the reskin, officer and death heads mod and are required to be downloaded in o...
Please Remember Endgame Settings
Created by LordOmlette
I start a new campaign at least once a day, and I became very tired of getting 90 turns into a campaign only to discover I forgot to push back the endgame minimum turn start. So here's a mod that will save your endgame settings the next time you start a ne...
Warband Ultimate and Alshua's Ellyrion Compatibility Submod
Created by Lycia Pintella
This submod adds Ellyrion Reaver Knights from Alshua's Ellyrion faction pack to Warband Ultimate's upgrade system for the High Elves....
Fudging Vassals
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, please read on: HOLD UP If you don't see a "vassalize" option, use The_Inquisitor's very recommended All Diplomatic Options - Vassa...
High Elf Units for High Elfs
Created by LordOmlette
Welcome back, commanders! If you used the WH2 version of this mod, then you know what the deal is. For everyone else, read on: If you confederate Avelorn, you gain access to Dryads, Treekin, and Treemen. You must own The Queen and The Crone DLC. If you con...
Tier 4 Minor Settlements For OvN Lost Factions: Albion Submod
Created by Lycia Pintella
This mod adds T4 minor settlements to OvN Lost Factions: Albion. I play with another mod that gives me T4 minor settlements, and wasn't using this great mod because I didn't want a nerfed faction on the map. So unnerf them I did! Note: The Great Settlement...
Derp Night - Blood Voyages for Everyone
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on: Alarielle Must Die You know how it is: No matter what faction you're playing in Mortal Empires, Alarielle murders everyone...
-OBSOLETE- ZC BRETONNIA MODDING ASSETS (USE THE NEW ZC ALL IN ONE MODDING ASSETS)
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people ATTENTION ATTENTION - NEW ALL IN ONE ZC MODDING ASSETS SUBSCRIBE HERE Description This is the Bretonnia assets used in the reskin mod and are required to be downloaded in order for the mod to be...
OldHammer: Triple wolf chariot
Created by Urgat
16/02/2024 As of today, this is now incorporated into Expanded Roster: Goblin Pack. If you're running ER:GP, do not use my mod. There won't be any more support for the Oldhammer version, so if it breaks with a new patch, I'll take it down. I'll just leave ...
Oldhammer: Putrefus Biletide - Game 3 edition
Created by Urgat
29/06/2023 I've had a long standing issue with my normals, never understood why. I do know, so I've fixed Putrefus, no more glitchy shadows and weird edges, he looks way better now. 18/04/2023 New update, this time from Wolfremio (man is Putrefus popular)....
Factionwide Resource Bonuses - Lycia's Take
Created by Lycia Pintella
This mod is based on Factionwide Resource Bonuses Enhanced by Commisar Jon Fuklaw (really Steam is censoring his name? WTF?) who was kind enough to give me permission to publish a variant with some different effects and balance decisions on the various res...
High Elf Tech Rework
Created by chris_sansom
What This Mod Does The aim of this mod is to rework the High Elf tech tree to: - Improve the variety of affects that are applied. A lot of the current tech's feel like duplicates of each other but with the target unit changed - so this tries to add a bit m...
Ranged units for ogre kingdoms
Created by Nothing.
Adds 2 new ranged units to the ogre kingdoms, one with pistols and the other with javelins. Should increase replay ability and depth when playing ogres, personally never understood why pistols were kept so far back in the recruitment tree. Also fixes one o...
Johnny's Loreful Nurgle (plagues update)
Created by Johnny
Hello! When playing as Nurgle, It is evident to me that CA hasn't captured the essence of what fighting a Nurgle army means (besides being slow). In the lore, merely being in the presence of a nurgle army causes soldiers to get sick and die. Nurgle armies ...
Alarielle's True Power of Nature!
Created by Lycia Pintella
This mod allows Alarielle to boost the entire Order Tide with Power of Nature. Included cultures: High Elves (duh), Lizardmen, Grand Cathay, Kislev, Wood Elves, Bretonnia, The Empire, and the Dawi. Tip: Ally with her and use the war coordination system to ...
Get Students and Archivists While Researching
Created by Lycia Pintella
This mod just removes the requirement to stop researching to get a chance to get research followers after a battle and also allows them to be generated after a battle on turn one, which vanilla WH3 did not allow for. Full credit should go to Nakhthorheb, w...
Nurgle Garrisons for Military Buildings
Created by maffers
This mod adds an additional garrison unit to military buildings and the protection building for Nurgle factions. Basic Military Plagueflesh Poppies: 1x Plaguebearers of Nurgle Rancid Aloe: 1x Forsaken of Nurgle Daemonic Egg Sacs: 1x Plague Toads of Nurgle ...
Alarielle's Global World Torment And True Power of Nature Combined
Created by Lycia Pintella
Xakiroment has released IMO an excellent mod Global World Torment mod which causes Alarielle to weaken based on Chaos corruption worldwide instead of just her safe territories in Ulthuan. Alarielle's True Power of Nature allows Alarielle to boost the entir...
AI Construction Priorities Reworked
Created by Lycia Pintella
In vanilla Warhammer III, the AI makes many suboptimal build decisions which reduces the challenge you face in the campaign. This mod attempts to fix that - for every faction in the game. The AI will firstly seek out a barracks, as they need basic troops t...
Knights Panther - Updated for Thrones of Decay
Created by Necrorise
https://i.imgur.com/OeD1FvF.jpeg Description This is my version of Knights Panther, representatives of one of the most famous and powerful orders of the Empire. Like panthers, they rush into battle with the fiends of evil. https://i.imgur.com/UpUhL0t.png R...
Knights of the White Wolf - Updated for Thrones of Decay
Created by Necrorise
https://i.postimg.cc/Y0rvwcdb/Wolf.png Description My version of the Knights of the White Wolf, inspired by the work of Rufus Jr. These glorious sons of Ulric, with the ferocity of white wolves, crush the wicked with their heavy hammers. https://i.postimg....
To The West! 2.0 - Yuan Bo MOVED and redirected in Immortal Empires + Name Change
Created by Caesar
This mod is intended for those who want to play Yuan Bo in Cathay, where he is supposed to be, but don't wanna have to run around Lustria to complete your campaign. Yuan Bo's campaign objectives, constructing the Astromantic Relays, have been redirected aw...
Herdstone Income
Created by Wrabble127
Gives Herdstones 200 gold income per level of the herdstone. (1k per herdstone at tier 5) Herdstones are supposed to be where Beastmen gather the goods taken from man into massive piles, I think they should have a bit of income tied to them. Helps a pretty...
Not lazy But efficient
Created by Jiraya
Short Description: This mod allow you to use lords with governor/defender specialization, by changing the effect of so-called “lazy traits” to opposite. The more a lord works as a governor, the better his management skills become. Trait names will remain t...
Beast-Path Ambush
Created by Wrabble127
The whole point of Beast-Paths is that they allow Beastmen to sneak around the world and jump humans when they least expect it. To that end, I've added the ability to use Beast-Paths to ambush enemy armies, like Tzeentchian factions can do with teleport. B...
Norsca God Touched and Patron gods Sub Mod
Created by MarineCARMINE
This mod adds the ranged units from patron gods to norsca. My Norsca god touched mod isn't required but it is recommended that you use it with it. Recommended mod: https://steamproxy.net/sharedfiles/filedetails/?id=2971588260...
Beastmen Vanguard Ambush Stance
Created by Wrabble127
Adds Vanguard Deployment to the default Beastmen Ambush stance. Their whole thing is being real quick and coming from surprising directions using beast paths, I wanted that feeling for more than just the weakest units of the beastmen roster when an ambush ...
God Touched Norsca
Created by MarineCARMINE
I added all the marauders from the DLC to Norsca simple as that. If I made a mistake let me know so I can fix it. Enjoy. Working on a big update, I will be adding marked norsca chieftains like how you can give a mark to the chaos lords. I have one variant ...
Nuln, Bastion of the South
Created by Frodo45127
The Lore Nuln, the so-called Bastion of the South and the Jewel of the Empire, is the second largest Imperial city and the largest manufacturer and exporter of munitions and blackpowder warmachines within the entire Empire of Man, earning itself the title ...
Worthy Karak Eight Peak
Created by Wastetime(TMA)
Unique building chain of karak eight peaks give tons of gold, so now its totally worth it! Belegar's one is 1500 gold and 15 Oath Gold per level. Skarsnik's one is 2000 gold per level. Queek's one is increased to 1000 gold per level. ----------------------...
Norsca lootpile income
Created by KamikazeOregano
Gives Norscan growth buildings a passive income same as the slaves building. If you like this mod please rate this mod, since its my first mod. Should be compatible with other mods that dont touch the growth buildings of norsca. Any bugs? Please comment th...
No More Irritating Charge
Created by js02232
Introduction If you charge the enemy with cavalry or chariots, you will often get stuck and not be able to get out. It reduces such cases. Additionally, once an enemy has been knocked back, it will no longer be knocked back by the same entity for 20 second...
The Blessed Dread - Gold Recolor (Red-eyed Krakken Helm Variant)
Created by Nolrach
Hello again fellow reapers, Here's a quick variation of my port of Lans' TW WH II "Gold for Blessed Dread" mod. I wanted to add a bit more color to the banners so the Krakken Helm sigil now sports red eyes just like the current owner of said helm: Lohkir F...
Victory Conditions Overhaul [DEPRECATED, USE NEW VERSION, LINK INSIDE]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Beastmen March Stance
Created by Wrabble127
Adds the March (And Double Time which is march while in the water) to the Beastmen factions. Always thought it was weird that Beastmen, one of the fastest races, didn't have march stance. Sure they seem unorganized, but they are deceptively clever and able...
The Blessed Dread - Gold Recolor
Created by Nolrach
Greetings fellow worshippers of Mathlann, I wanted to play a DE campaign recently. I wanted to go with Lohkir but it annoys me to no end that the Helm of the Krakken sigil on his banner is orange when the actual thing is... well golden. I waited for Guv or...
Bring the Boys Home - No Endless Wars [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Woc Setlement Recruitmen
Created by incata
This mod allows local recruitment for the chaos warriors faction in the main building of the dark fortresses. Only units belonging to absolute chaos can be recruited and these will have a more expensive recruitment value than usual. This mod can be conside...
WoC Monogod Garrisons
Created by The Senate
Dark Fortresses and walls now provide thematic garrisons to their perspective Monogod WoC factions. Festus/Nurgle Valkia/Corn Vilitch/tzntzntz Azazel and Sigvald/Slaanesh All of the undivided units are now marked versions and i have swapped some of the uni...
Empire: Highly increased chance of Lords/Heroes having Noble Trait
Created by Elchardus
Increases the chances of having Empire Lords/Heroes with Noble trait in the recruitement pool. If an event gives you a hero, chances of them having the noble trait has increased as well as a consequence. More info in change notes (Looks more like a diary h...
No anti player threat bias
Created by Ourg
This mod set the threat from player egual to AI. Most anti bias mod set value to 0 which has to effect to make all diplomacy with player to 0, this mod set it to 1 for all difficulties. Here the description on CA tables : (In-game) An additional value that...
Bretonnian Knights on Foot
Created by WizardOwl
Foot Knight Units: • Knights of the Realm on Foot: Tier 3 Sword Infantry, recruited from Tier 4 Barracks. Equivalent to Kislev Tzar Guard. • Knights of the Realm on Foot (Great Weapons): Tier 3 Greatsword Infantry, recruited from Tier 4 Barracks. Equivalen...
No Settlement Garrisons
Created by Mandrake
Settlements no longer by default contain garrisons, garrisons are only obtained through defensive structures or other buildings. *IMPORTANT* Turn 1 all the garrisons other than yours will be present on the map, when you end the turn the garrisons provided ...
No Settlement Damage Action
Created by jenosite
Ariel's Nature's Wrath and DOOOOM! Engineer's Earthquake action are too annoying. This mod makes these two settlement damage actions are not available. This applies equally to both ai and players. This mod is save compatiable. ...
The Zealot, The Fanatic, & The Radical
Created by Keego Extremo
This mod adds 3 new legendary Witch Hunter heroes, original characters but lore friendly, as well as adds 3 new RoR units. The witch hunters are recruited from the same building as the original Witch hunter is, the RoR are unlocked via the a skill tree in ...
Provincial Recruitment for demons Factions
Created by Wahnnou
This mod allows Demons faction to access Provincial recruitment like the Raise dead mechanic for Vampire factions. The Greater the corruption the better the units. There is 5 units that can be recruited for each factions. Each unit will be added at their r...
White Lions Up-tiered
Created by ArchAnge1LT
This mod makes White Lions into higher tier unit. They cost and perform similar to Dwarf Hammerers. Keep in mind, it also increases the recruitment and upkeep cost similar to that of Dwarf Hammerers. In tabletop, White Lions were more elite unit than what ...
No free Supporters for the Orthodoxy
Created by Serj Targarien
When you play as any faction other than the Orthodoxy, the AI will cheat and get two free supporters per turn. This mod makes it so they have to play fair and build and fight Chaos instead. Thanks to Kalrod for the original mod that inspired this one. I ju...
(Some) Ogres and monstrous infantries can climb walls
Created by medusa0
A further development of the animation mod that allows the following monstrous infantry units to scale ladders and use siege towers (standalone, previous version not required): Trolls, all variants including Throgg and River Troll Hag Ushabti, both variant...
[unsupported] No Battle Supplies Generation (4.0 Ready)
Created by GOW LIKE A BOSS
Update 3.0: Chaos Dwarf Towers added into the tables. They naturally get a bit more supplies at towers than most races do at main settlements, and this had been added into the mod keeping that disparity intact (meaning they get the same increase as every o...
No diplomatic penalties for having vassals
Created by Zakharov
Patch 2.4 update: Fixed the bug that was causing this mod to not work properly. Other factions won't care what vassals you have. Now you can play N'Kari without everyone hating you for having vassals of the wrong faction. Works immediately when applied to ...
(Some) Monstrous infantries can climb walls
Created by medusa0
Animation mod that allows the following monstrous infantry units to scale ladders and use siege towers: Trolls, all variants including Throgg and River Troll Hag Ushabti, both variants Orion Fimirs, all variants and Balefiends Kroxigors, Kroxigor Ancients,...
Increased Mercenary Recruitment Cap And Selection
Created by CanadianNic
This mod expands the mercenary system slightly to allow the 4 basic ogre units to be recruited (Ogre Bulls, Ironfist variant, dual weapon variant, and the mournfang cavalry) Also adds in 2 more units, ironguts, maneater pistols! It also doubles the cap. Th...
Generic Troll lords for Wintertooth
Created by medusa0
Adds a generic Troll lord option for Wintertooth with five model variations, recruited in the same pool as Marauder Chieftains. It is a monster foot lord that uses a modified version of Throgg's skill tree, and Ancient Kroxigor voicelines in campaign as th...
Increased Allied Recruitment Unit Cap
Created by CanadianNic
Allied unit cap at 4 felt too low, there's a mod that increased it to 6, which was also too low. I think 8 is the sweet spot. Also doubles the favour cap to 200 so you can recruit more units at once, and allied quests are more impactful. Also doubles the a...
Varg unique units for SCM Tribes of the North (5.1)
Created by medusa0
Ports a select variety of units from the Legendary Surtha Ek mod to be recruitable by the Varg tribe in Tribes of the North. The units are: Varg Chariots: Basic horse-drawn chariot unit where the driver will also attack in melee with whip. Replaces Maraude...
Legendary Surthara Bel-Kec for IE
Created by medusa0
Gives Surthara Bel-Kec, the faction leader of Tiranoc a custom skill tree with chariot mounts. The skills are (unless specified, effects apply to Surthara Bel-Kec only): Tiranoc Chariot mount (level 4, missile chariot) White Lion Chariot mount (level 14, m...
Legendary Surtha Ek for WHIII
Created by medusa0
Gives Surtha Ek, the starting lord of the Varg faction a new model and a modified skill tree with an emphasis on buffing chariots. He uses the original Marauder Chieftain's voicelines from before the Norsca DLC. By putting skill points in a single Chaos Go...
Mordheim: City of the Damned
Created by <<FSF>>Ranger
This Mod gives the City of Mordheim a unique Siege Battle for all Campaign Maps For all of my Maps in one Mod follow this Link: https://steamproxy.net/sharedfiles/filedetails/?id=3174823302 The fallen City of Mordheim is a Place of despair for the righ...
Cooler Globes for Globadiers/Mortars
Created by MechyFox
Hi, whipped up this mod because Poisoned Wind Globadiers' and Mortars' "Poisoned Wind!" VFX is very performance-heavy compared to others in the game, plus the VFX looks like they're throwing paper mache/confetti at the enemy. This mod replaces the vanilla ...
Saner XP After Battle
Created by Serj Targarien
This is a simple reupload of the WH2 mod by prop joe. All credit goes to the original author. Changes the way XP is awarded to characters after battle. In vanilla you get more exp when you defeatr bigger armies and less if the enemy army is smaller, withou...
Nerf Waaagh Quality
Created by incata
This mod halves the quality of the Waaagh. Low quality will result in more basic units, a high quality will result in more elite units. If you want the opposite Ultra Waaagh Quality Wagh Waagh Waaagh! Subscribing and adding to favorites is fine, but if you...
Valbrand Fireblade (NPC Unique Marauder Chieftain)
Created by medusa0
Adds my interpretation of Valbrand Fireblade, a character from the Warhammer Fantasy RPG 2nd Edition to Norsca and Khorne cultures in custom battle, and gives the infantry units of the Graeling faction a Khornate theme. Valbrand Fireblade is described as a...
Nerfed Balanced Ambush
Created by Forlorn
Ambush meta is real. Easiest way to win in campaign by far, makes MP especially boring and unfun. Let's fix it! Terrain is more logical, ambush chances: chaotic wasteland: 45% -> 40% dense forest: 80% -> 75% desert: 40% grassland: 45% -> 25% hills: 45% -> ...
Naval Powers
Created by The Tactician
Okay, who else cannot comprehend how a naval force like the Dark Elves earns less money per port than the stone-age monkeys in Norsca? Or how the 'biggest port in the Old World' is about as effective as the average fjord? This mod has revisited the 'good o...
Nat's Soul Forge - Item Crafting For The Warriors Of Chaos
Created by Scaredy Nat
Adds Mortuary Cult style item crafting for the warriors of chaos faction, replacing the canopic jars cost with souls. Don't know about you, but rng in finding equipment is something I really really do not like, so I decided to make this, If you want to use...
Demigryph mount for Empire Captains
Created by medusa0
Basic mod that adds the Demigryph mount to Empire Captains, unlocked for purchase with skill point at level 16 (screenshot level for testing purposes only). It is quite powerful as a single entity unit and may need re-balancing. Enjoy! Thanks to 金花 for sho...
Legendary Sarthorael (previously Demoted Sarthorael)
Created by medusa0
Gives Sarthorael, the Warp Chicken access to both the Lore of Tzeentch and Metal, some WH skills (Daemon of Tzeentch, Rally, Dodge, Stand or Die), as well as a few added ones from WH. Restored Sarthorael's campaign and battle voice lines from WH (battle vo...
Nat's Forge Of Change - Item Crafting For The Daemons Of Tzeentch
Created by Scaredy Nat
Similar to my other mods for the Warriors Of Chaos and the Chaos Dwarfs, this mod adds mortuary cult style item crafting to our favourite tricksters and schemers, the daemons of tzeentch. Due to the fact they do not have or use trade resources, while I cou...
Nat's Forge Of Arms - Item Crafting For The Chaos Dwarfs
Created by Scaredy Nat
!!!!!THIS MOD WILL NOT WORK WITHOUT MY OTHER MOD TRADE RESOURCES FOR THE CHAOS DWARFS, YOU WILL BE UNABLE TO CRAFT A LARGE NUMBER OF THE ITEMS!!!!! Similar to my other mod for warriors of chaos (and Mr.Soul's mods for Dark Elves, High Elves, and Skaven), t...
Nat's Trade Resources For The Chaos Dwarfs
Created by Scaredy Nat
By default, 5 of the resource buildings the chaos dwarfs are able to build do not grant any amount of the resource to be used in trading, instead interacting with the raw materials and armaments resource system. This mod changes that, by adding some to eac...
Legions of Nagash
Created by Urgat
https://i.imgur.com/8USvAhB.pngNAGASH, SUPREME BONE DADDIO AND MAD HATTER, HATH COME BACK. AND HE DOTH SPEAK IN CAPS LOCK. And he needed an absolutely soul-stealing amount of work, the narcissistic bastard. A due premise: this mod has been a labour of love...
Fairer Forest Buff for Wood Elves.
Created by Neil
Thematically buffs wood elves in battle when in forests, slight nerfs when not. Safe to add and remove at any point. Affects human and AI factions. Inspired by Nothings lovely Forest Tactics. https://i.imgur.com/Z7j5o8W.png https://i.imgur.com/PreEeo5.png ...
Wood Elf Arrows Ignore Trees [2024 db.pack update]
Created by Immane
Wood Elf Projectiles Ignore Trees! Wood Elves! Known for their bonuses fighting in the trees! Grace and great skill in archery! Except that in Total War their arrows get stuck All Wood Elf Projectiles that I know about now ignore vegetation! (for 15 second...
Moving Camps and Camp Bosses
Created by ADP
Taken from my larger mode, The Great Ogre-haul, this mod allows camps to move and gives them a Camp Boss lord, similar to Black Ark Admirals. Features: Camps can move like normal armies but only at 25% speed. They cannot attack, move onto water, or garriso...
Additionnal DLC units for Ostankya
Created by Lyedo
Presentation : Following some requests of other Total War Warhammer 3 Player, I made a standalone mode just for recruiting only additionnal units for Mother Ostankya. She has now three new units added to her roster : -Malicious Dryads ( if you owns the Dry...
Capital City Economic Scaling
Created by SinisterWeasel
Are you a fan of building tall? If so, this is the mod for you! Your capital is the cornerstone of your faction. With this mod, it's economic output will increase by a small amount every turn. This is provided in the form of a flat income bonus. As your fa...
战役地图遭遇事件
Created by 中南野犬
6.29更新- 更新内容: 1、全面调低了斯芬克斯答题获得的BUFF和DEBUFF数值; 2、添加了野外营地事件,共有三种野外营地可供交互; 注意事项: 1、新添加营地时会有一定卡顿,配置低的电脑可能需要耗费一些时间; 2、添加太多营地会影响过回合速度,请根据自身需求和电脑配置合理选择; 3、攻打营地时,若有多只敌方军队,请不要使营地处于援军位置,否则打赢后无法获得营地; 4、营地一次性添加,后续不再添加,解散后就会永久消失; 历史记录: 4.2—由于发送随机事务官需要改性别影响面太广,现监狱事件已改为发送...
Waka's Campaign Land Battles (WCLB) Map Pack
Created by WakaWaka3000
WELCOME! Welcome! This mod is a map pack that I made for use in campaign. If you are looking for multiplayer maps for use in tournaments, please download the Total Tavern map pack instead. COMPATIBILITY This mod does not replace any CA-created maps, it onl...
Better Warrior Priest
Created by ArchAnge1LT
I always was confused why CA did not add any healing abilities for warrior priest, even if they were minor, and i was double confused when they added that for Kislev hero. This mod: - adds heal ability for warrior priest and Arch lector, the one called Sal...
Wargrove of Woe Banner/Flag
Created by Kriega1
Changes the faction / unit banner for Drycha's faction (Wargrove of Woe), altering the orange hue to purple to match the colours of Drycha's Malevolent units....
Better Morathi
Created by ArchAnge1LT
This mod adds these benefits: Morathi faction effect gives additional 20% Phys resist to Witch elves, Daemonettes, Medusae, Doomfire Warlocks and Shades. Morathi favorite assets skill gives att and def buffs to Witch elves, Daemonettes, Medusae and Doomfir...
Uniforms & Heraldry of the High Elves
Created by RedDragon0908
Hello everyone, welcome to this mod page. Formal information Please make sure to read the following mod description and the informations below before you ask questions or request updates etc. If you like the mod you are welcome to press the "thumbs up" but...
Auto Rename Units (BETA)
Created by Filthy Pollo 🐔
Auto Rename Units (BETA) This is an automatic naming mod for your units with a counter to remember how many units of each type you have recruited and comes with thematic names for each faction. Imagine your unit number 3 has survived hundreds of battles. I...
[unsupported] Walls have defensive supplies (4.0 Ready)
Created by GOW LIKE A BOSS
3.0 Update: Chaos Dwarfs added, their "wall" building for a major settlement is a 5 tier (not a 3 tier) so it ends up with higher Defensive Supplies at tier 5 (1000). Also, their minor settlement garrison goes up to a 3 tier (not a 2 tier) so it also ends ...
Highborn Elves - Unit Pack
Created by RedDragon0908
Hello everyone, welcome to this mod page. Formal information Please make sure to read the following mod description and the informations below before you ask questions or request updates etc. If you like the mod you are welcome to press the "thumbs up" but...
Vampire Count Artillery Mod
This is a simple mod that adds Vampire Coast's basic Artillery into the main building chain for Vampire Counts. The basic artillery upgrades and veteran buffs for these particular artillery units were added into the red line under the same skills as the Bl...
Mixu units use Imperial Armoury and Blessings of the Lady submod
Created by FullAutoAttack
Adds a greenskin like scrap system for the faction units added by this mod (LL adds ror units). For this mod its just Mixu's Empire and Bretonnia units, I'll add more factions units as DD completes them All my mods: https://steamproxy.net/id/fullautoat...
Mixulandmarkicons.pack
Created by Elchardus
Fixes the missing short description and variant name for 'The Taalgrunhaar Forest' landmark situated in Talabheim when not playing as Talabecland. Gives an icon to that landmark while I'm at it. (And yes, as you see in the first printscreen, it shows the l...
Control your own Criminal Underbelly
Created by All is Dust
This mod gives the skaven the ability when occupying a settlement that has one of your undercities now it doesn't disappear. Also, now when someone razes a settlement with an undercity beneath it now the undercity remains. The same for the vampire coast an...
Missile Resistance to Cloud of Flies
Created by All is Dust
This mod adds a new ability called cloud of flies that gives 9% missile resistance to all nurgle units outside of melee. That means that each nurgle unit has 2 abilities called cloud of flies, one that is in effect when the nurgle units are in melee and th...
Virulent Nurgle Plagues
Created by Yersin
This mod is very simple. All it does is increase the spread limit from 4 to 12 of Nurgle faction plagues. It does not touch other's factions plagues, nor does it alter other stats such as infection chance and such. Incase you weren't aware, CA implemented ...
Miscast Mod - Big Loud Exciting Miscasts (Updated)
Created by rases
The original mod by Morven that is no longer working since the changeling update. Damage of the miscast has been halved, since in the original mod you could send your mages YOLO in the middle of the enemy army and blow them up for hundreds of casualties. S...
Versatile Engineers (Recompiled) [OBSOLETE]
This is a recompiled version of one of the best mods for Dawi. Last game version: 5.0 This mod is standalone (no depends). Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2879757612...
Mikey's Wickermen
Created by Mikey012
Wickermen New Unit for the vampire counts and kislev Hmm what even are these... Well I think they're a giant wooden flaming puppet monster thing, but I could be wrong, finding lore on these was pretty difficult, Whelp The Wickermen are available from a tie...
Piratical Encounters (with Southern Realms & High Elf Sea Patrol support)
Created by Vacuity
Should work for patch 4.0 In the beginning... there was Anyndel's Varied Encounters at Sea for game 2. Then... there was piercebuster's Pirates of the World for game 2. Now... I bring you Piratical Encounters: a reimagining and rewrite of these excellent m...
Empire Expanded Hero Skill Trees
Created by maffers
This mod adds some additional skills to each of the Empire Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Empire Captain - Champion, Shield Master, and Tactician, allowing...
Vampire Counts - Enhanced Bloodlines (Additional Crossbows, Gunners, and more!)
Created by Llamakazi
Hello there! This is a mod ported over from my WH2 version enhancing the Vampire Counts Bloodlines mechanic, but with some added tweaks (TBH mostly to roll back the nerfs from WH2 to WH3!) TL;DR changes: Blood Dragon Untainted Attrition Immunity is back! L...
Vassal Corruption Immunity And Spread (VCIAS)
Created by Selonianth
This is intended both for use as factions that can already vassalize other factions, as well as with mods that give you the ability to vassalize other factions that aren't of your same culture. Mods such as this one which allows you to vassalize anyone the...
Dwarfs Expanded Hero Skill Trees
Created by maffers
This mod adds some additional skills to each of the Dwarf Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Thane - Grudge Ender (attack focused), Mountain Defender (defense ...
Bretonnia Expanded Hero Skill Trees
Created by maffers
This mod adds some additional skills to each of the Bretonnia Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Paladin - Three fighting styles (Duelist/Monster Slayer/Jouste...
Vampire Counts Climate Overhaul TWWIII
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. This mod changes climate suitability for all Vampire Counts factions. Mountain - Unsuitable -> Suitable...
Details Matter: Collection
Created by Merwanor
Greetings fellow Total War players! Details matter and sometimes I feel that CA seem to neglect or just forget about that for certain units. Especially when it comes to ranged units and where they get their arrows or other forms of projectiles. This mod se...
Vampire Counts - No Attrition in Channel Stance
Created by Datloran
Simple mod that adds the same level of protection against attrition to the channel stance for the Vampire Counts that other factions gain in the encampment stance (so not total immunity)....
Achieve Ultimate Campaign Victory with your Vassals & Allies ! (봉신&동맹 궁극승리)
Created by IUCW
This is a simple mod that changes the conditions for the Ultimate Campaign Victory. The current conditions can only be achieved by the player's own forces, but the modified conditions allow for your vassals and allies to assist Actually, I usually enjoy pl...
Jungle Swarms
Created by Meh
What it do? This mod adds a new summonable unit for the Lizardmen, the Jungle Swarms. They are a frankly terrible unit on their own with little to their name but can perform well if placed into the correct situation. - The Bastilidon (Ark of Sotek)'s bound...
[3.1.0] Armour-piercing Lance Charges!
Created by Mega Ultra Chicken
Current Version: Patch 3.1.0 This mod does not require updates, except when a new lance-armed cavalry unit has been added. What is it? Lance-armed cavalry units in TW:WH suffer from a critical lack of armour-piercing damage, which in turn render them extre...
Unforgotten Dwarfs
Created by Grizzla™
DISCONTINUED: This mod will not be receiving anymore updates as quite frankly the Dwarfs are in a really good state right now. "The Uzkul-Dhrazh-Zharr think they can overshadow us!? We shall see about that!" This mod makes lots of little changes across the...
Max melee hit chance 100% (slightly better charges)
Created by Welter
I got mad that my overbuffed Skarbrand charged a generic human Lord and dealt 0 damage because of the hard cap of 90% hit chance, so I increased it to 100%. I only changed the melee_hit_chance_max from 90 to 100 as to allow your attacks to have more than 9...
Build Siege Equipment Outside Gates and Forts
Created by MechyFox
Currently, you cannot build siege engines or battering rams in fort/gate battles despite the forts possessing walls and gates. This mod allows you to build siege engines outside forts and gates again. Mod was made for a friend, but I can see how unintuitiv...
Mounts for Tomb Kings Lords and heroes
Created by Marce92
It adds Warsphinx mounts for every Legendary Lord at level 16 and for Necrotects and Tomb Princes at level 22. It also adds Casket of Souls mount for the Liche Priests at level 22. Enjoy! Credits: Master F uch. I learned how to create mount mods by studyin...
Brutal Blood Knights
Created by ArdentFlame
"The Blood Knights are nigh indestructible and their thirst for blood makes them ferocious and implacable. There are few tales to tell of their existence, for those who see them often die of fright, or worse, find themselves skewered on a wicked lance and ...
Unbreakable Cathay Lions (DEPRECATED)
Created by pizzatime
Really simple mod for these units that are obviously constructs, therefore they should be unbreakable. Also added them to the constructs parent group. (This is now in the base game, so there is no need for this mod)...
MB's Unlimited breath attacks | ToD Version
Created by Moonshine_Brew
Updated for Thrones of Decay! Allows every breath attack to be used indefinitly. Nothing else was changed. If anything else changed through the mod, then it's a bug. IMPORTANT! Even if the launcher says that the mod is outdated, it should still work. Any m...
Missing Lores of Magic for the Wood Elves
Created by Masterdelta41
Adds the missing lores of magic to the wood elves, Spellweavers gain the lores of Fire, Metal, Death, Light, and Heavens. Spellsingers gain the lores of FIre, Metal, Death, Light, and Heavens. Everything is balanced around vanilla There is a bug where the ...
Correct barrier size on Tzeentch mortal infantry
Created by Nothing.
I did the maths to compare nurgle's unit variant health upgrade scale and discovered relative to chaos knights, barriers should be a larger on infantry units. This fixes that by increasing all tzeentch mortal melee infantry unit's barrier sizes relative to...
Disk units for Tzeentch
Created by Nothing.
This mod adds two new cheaper disk units and changes the doom knights weapon so they perform better in the late game. Also recruitable for warriors of chaos through the upgrade tree. Reason for this mod is that doom knights are super cool, but theyre super...
Tzar Guard (Great Weapons) Sword Model Fix
Created by Orendiz
Self explanatory & purely visual....
Marked Chaos Characters Expansion
Created by Masterdelta41
This mod expands on the marked chaos character systems that came from the Champions of Chaos DLC, it adds the following missing characters in the game with three variants for each. It also adds the manticore and chaos dragon mount to all marked characters ...
Minor Tzeentch Tweaks
Created by Stibbons
There were a few niggling things that annoyed me when I played my Kairos campaigns, so I tuned them a bit. Figured I'd post them just in case anyone else wanted them. Was thinking of doing a bit for the awful tech tree, but that's for another time. Note th...
Reloading Animations
Created by Marthenil
---Updated for 5.0 TOD Reload: load (something, especially a gun that has been fired) again. Adds reloading animations to the following units (for now): Kislev Streltsi Dwarf Thunderers Empire Handgunners Sylvanian Handgunners Vampire Coast Gunnery Wight F...
Custom Matched Combat Animations
Created by [-ODM-] Xiphos
Hello everybody, After a lot of hard work, we are proud to finally release an early version of this project that will bring many matched combat and sync kills between a wide variety of characters and soldiers in Total War Warhammer 3. What The Mod Does -We...
Caravans of the Old World - Kislev addon
Created by van Hawke
This is a submod for "Caravans of the Old World" and it adds the caravan system for Kislev and norse dwarfs (both player and AI) Playable factions with access to caravans: - The Ice Court - The Great Orthodoxy - Ursun Revivalists (after confederation with ...
Markus Wulfhart more State Troops
Created by PwNeR
Empire Markus Wulhart more State Troops Increase the number of State Troops you get with Markus Wulfhart from 1 to 2 Check out my other mods: https://steamproxy.net/profiles/76561198020638691/myworkshopfiles/?appid=1142710 If you like my mods and want ...
Marked Chaos Giants - Diversify Your Monsters
Created by Airborne Seals
Behold, a bunch of Chaos Giants that are spread between specific Chaos Gods. These units are obtainable at tier 4 for their specific god or obtainable by upgrading them from a tier 5 regular Chaos Giant with the Warriors of Chaos. Each one has its own spec...
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
Manticore and Chaos Dragon for Marked Chaos Characters
Created by Masterdelta41
Exactly what is in the Title, ALL marked heros of chaos get access to these mounts. So you can finally use that dragon/manticore you wanted with the stylish Marked Lords or your Marked heroes can finally use a manticore. Also features the seeker of Slaanes...
Caravans of the Old World Campaign
Created by TWilliam
Submod to Caravans of the Old World. Adds caravans for Empire, Bretonnia, Dwarf, Kislev (requires this submod) and Southern Realms (requires this submod) in the Old World Campaign. Don't forget to activate the main mod...
Caravans of the Old World - Southern Realms addon
Created by van Hawke
This is a submod for "Caravans of the Old World" and it adds the caravan system for Southern Realms (both player and AI) Playable factions with access to caravans: - Border Princes - Estalia - Tilea - Bilbali - East Ind Company (uses the cathayan caravan n...
Maneater Variety
Created by Garuk Seln
Pirates are fun, but isn't variety the spice of life? I agree, that's why this mod gives maneaters an overhaul by giving them bits and bobs from cultures around the warhammer world. Dwarves, ogres, tomb kings, lizards, and a few more make an appearance her...
Convoys of the New World Expanded
Created by TWilliam
Compatibility patch for Convoys of New World and Immortal Emires Expanded. Also adds two new convoy destinations on IEE map and gets access to convoys for new minor high elf factions Compatible with existing save games if you play as high elf faction or fa...
Additional convoy for player
Created by TWilliam
Increases the convoy limit for player by 1. Also works with "Convoys of the New World" Doesn't work with any caravans...
Chaos Ogres
Created by madgeneral2019
Ogres units for Warriors of chaos and some for norsca. there are three different variants for the two types of Chaos ogres there is the Dual Weapons which is heavily anti infantry lacking much armor piercing. There is the great weapon variant which has a l...
LT's Runeforge of Hotek 2.0 - UPGRADE System for ALL Elven Factions!
Created by Lord Torquemado
Hotek, the renegade priest of Vaul, succumbed and he took his secrets to the tomb. For millennia, the mastery to fusion elf enchantments and Dawi Rune Magic was lost. But now, when the Rhana Dandra approaches, the blind smith-priests of different places of...
Lovehammer - Better Diplomacy Fix
Created by DCello
Diplomacy overhaul, focused on making friends over time instead of being stuck at 10 relations with half the map at turn 90. • Thresholds for Friendly/Very Friendly/Best Friends increased, but buffs at each level also increased -- now investing in diplomac...
Convoys of the New World
Created by TWilliam
WARNING: do not activate this mod if you started the campaign without it as faction who already has caravans or convoys! It will broke the caravan network This mod adds the convoy system for all High Elf factions (but only major AI factions can send convoy...
Tabletop Caps - Unique Lord & Faction Rules - Submod
Created by Naeven
Submod to Tabletop Caps that addes special rules to all standard Lords and some Factions. See above collection for supported modded LLs and recomended mods. Some special rules are applied to lords and/or factions, but they never stack. For example, Boris L...
The Ten Kingdoms
Created by [-ODM-] Loupi
Introducing the Ten Kingdoms mod for the High Elves! Adds 22 new unique units to the roster for use in campaign or multiplayer, inspired by a mix of warhammer novels and fantasy supplement books. There are 11 units and 11 regiments of renown, each based on...
[UNSUBSCRIBE!] Tabletop Caps - Mixu's LL special rules
Created by Naeven
THIS SUBMOD IS MERGED INTO MY MAIN SUBMOD, IT IS NO LONGER NEEDED AND SHOULD UNSUBSCRIBE...
The Balance of Power: A Battle Balance and Bugfix Mod (IE 5.1 July)
Created by [-ODM-] Loupi
The purpose of this mod is to improve the balance of units, races, magic and abilities in battles, with a focus on competitive multiplayer (though the changes will also enhance the campaigns) and strives to retain and enhance the thematics of each of the f...
[UNSUBSCRIBE!] Tabletop Caps - Legendary Characters special rules
Created by Naeven
THIS SUBMOD IS MERGED INTO MY MAIN SUBMOD, IT IS NO LONGER NEEDED AND SHOULD UNSUBSCRIBE...
The Loreverhaul Undead Rework
Created by Pyromanatee
This the third mod in my Grand Loreverhaul series, they are all cross compatible with each other but not required. This mod reworks the undead mechanic in an attempt to more accurately represent how the mechanic worked in tabletop, lords of the Vampire Coa...
Special Tabletop Caps for Legendary Characters
Created by Captain Freakout
About the mod This submod adds a set of special rules from DrunkFlamingo's Tabletop Caps system for the Lords of the Legendary Characters mod. The idea is to make these unique generals even more interesting by giving them distinct rosters. Not all of the L...
Special Tabletop Caps for Chaos
Created by Captain Freakout
About the mod Once upon a time, Daemons and Mortals of Chaos were subjected to interesting divisions in the tabletop ruleset, in which, for instance, if you took a Mortal Chaos Lord to the field, Daemons would not be a common type of troop (and viceversa)....
Loreful Diplomacy - Warhammer III Edition
Created by Jim
Tired of the Dwarves finding mutual long-standing peace with Skaven and the Greenskins, their most hated and mortal enemies? Maybe you're not comfortable with the idea of the Dark Elves allying themselves with their High Elf kin? Fear not, this mod is for ...
Tabletop Caps Compatibility Patch (Various)
Created by Captain Freakout
About the Mod This patch adds units from various mods to the Tabletop Caps system by DrunkFlamingo. It is safe to add to existing savegames. You can safely mix and match from available extra units (so if you add only one of the mods and not others, there s...
[IE] Loreful Strategic Threat
Created by IfThenOrElse
This mod replaces Strategic Threat for IE only, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: ported over from Game 2. Big thanks to Vandy for his help with scripted effect bundles! Big thanks to AwwHEE...
Longer spears for tomb kings
This is a simple mod that makes the spears and halberds of tomb king units units effected skeleton warriors spears skeleton warriors spears ror tomb guard halberds...
Swissbob's True World - Taurox Starts in the Southlands
Created by Porkenstein
This is an updated and slightly improved version of swissbob's IE start position changes for the Slaughterhorn Tribe from the mod "True World" : https://steamproxy.net/sharedfiles/filedetails/?id=2872011780 --------------------------- CHANGES: • Taurox...
Swissbob's True World - Mannfred Starts in Nagashizzar
Created by Porkenstein
This is an updated and slightly improved version of swissbob's IE start position changes for the Drakenhof Conclave from the mod "True World" : https://steamproxy.net/sharedfiles/filedetails/?id=2872011780 --------------------------- CHANGES: • Mannfre...
Swissbob's True World Start Positions - Light
Created by Porkenstein
This is a light, updated and slightly improved version of swissbob's amazing IE Start Positions mod "True World" : https://steamproxy.net/sharedfiles/filedetails/?id=2872011780 This version has been pared down to only move the start positions of Greasu...
Longer spears for bretonnia
This is a simple mod that gives bretonnian troops longers spears and polarms Mods used in screenshot Disciplined Men at Arms (Orderly animations for Brettonian Men at Arms) https://steamproxy.net/sharedfiles/filedetails/?id=2858065953 Lily's Shields of...
Swissbob's True World Start Positions - Imrik & Kugath
Created by Porkenstein
This is an updated and slightly improved version of swissbob's IE start position changes for Poxmakers of Nurgle and the Knights of Caledor from the mod "True World" : https://steamproxy.net/sharedfiles/filedetails/?id=2872011780 ----------------------...
Longer Spears for the empire
Is is a simple reskin that makes the spears of the empire Units effected Spearmen Spearmen (Sheilds) Halberts Demgirf Khights Halberts all ror and eletoral versions of these units are also effected Is compatible with everting except for mods that effect th...
Legendary Lore
Created by IfThenOrElse
https://i.imgur.com/fVVaDCS.gif This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay. https://i.imgur.com/FK6kVhO.png https://i.imgur.com/9ZebfsE.pngEXPLORE: Travel to significant locations for your lege...
Swissbob's True World Start Positions - Drycha & Nakai
Created by Porkenstein
This is an updated and slightly improved version of swissbob's IE start position changes for the Wargrove of Woe and the Spirit of the Jungle from the mod "True World" : https://steamproxy.net/sharedfiles/filedetails/?id=2872011780 --------------------...
Rotblood Tribe - warband
Created by Trubble
Adds warband feature to the Rotblood Tribe. Is compatible with Warband Upgrade Ultimate....
Living World Expanded
Created by Forlorn
This is a port of Living World, brought over to the biggest map available! The entire world is utilized and spaced out between legendary lords so that there is plenty of space between everyone. As one example, Empire is playable since there aren't 20 LL's ...
Limited Siege Defense's
Created by Epathian
Siege and minor settlement changes regarding towers and barricades. After playing the game for a bit and enjoying some things and not so much for other's. I wanted to change the tower building that was part of siege's and attacking minor settlements... Exp...
WoC Souls from Vassals
Created by TOOTHBRUSHDUCK
Getting Souls from your Vassals is an interesting system, but being on just Archaon makes it a bit dull sometimes, especially since it's not much for him. This mod changes that. Archaon's faction now gets 75 souls per turn per vassal Azazel seems to get 50...
Tombkings extra basic units
Created by Nothing.
Adds a great weapon and bow skeleton warrior variant to the basic poor of tomb kings as spamming skeleton swords and spears feels extremely boring when it always makes up 80% of your armies. And buffs the skeleton swords a little to make them match the ske...
Tomb Kings Climate Overhaul TWWIII
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. This mod changes climate suitability for Tomb King factions. Khemri, Followers of Nagash, Court of Lybaras: Mountain - Unsuitable -> Suitable Exiles o...
Less AI Cheating (campaign)
Created by Volcano
Are you tired of the insane amount of cheating that the AI does at the campaign level in the Realm of Chaos Campaign? Would you like the Iron Man type saves from Legendary, but without all the excessive and ridiculous cheating that goes along with it? Do y...
[unsupported] Less Costly Raiding (movement range) (4.0 Ready)
Created by GOW LIKE A BOSS
Update 3.0: Chaos Dwarfs added and raiding cost reduced in line with other races of their type (from 50% to 25%). --------- A very simple mod that lowers the required saved action points for raiding for most factions from 50% to 25%. In other words, you ca...
Bretonnia Vow Auto Complete
Created by BAGHolder
Tired of manually completing the vows for the 300th time?? Not any more!! The WH3 version of my same mod in WH2. Using this mod, all the Bretonnia lords & agents will automatically acquire the vow or troth based on rank. No need to manually initiate vow. M...
Leadership Matters - Dwarf Thunderbarge
Created by Barracuda
Not technically needed as Malakai is unbreakable and the Thunderbarges fly. Mod created as its my first time modding and to be consistent with Gyrocopters and GyroBombers Adds Leadership Matters's Debuffs to Dwarf Thunderbarge mod. When below 50% of base m...
Less Penalty Sword of Khaine
Created by SOCJBY
Sword of Khaine gives you only almost half of original penalties to use it...
Unique Tomb King Dynasty Lord (5.0) (MCT Surport)
Created by highman
Desc It provides unique models and skill trees to Tomb King dynasty lords 1. Provide each of the six dynasty lord with their own unique modeling and skill tree 2. (MCT Option: default = true) Grant a trait that enhances the legendary lord with each unlocki...
Landmarks of the Dwarf (The Old World)
Created by Domi
This mod is designed to only work for the Old World, without it your game will crash. Basically the game add a number of landmarks in important settlements of the dwarfs to make the experience of retaking the Karak Ankor more fun. Currently added settlemen...
Fix Lahmian Sisterhood Diplomacy UI
Created by o66xfuq7
Overview Lahmian Sisterhood should consists of Lahmian ... sisteres This mod changes the lord of Lahmian Sisterhood in diplomacy UI to be a female Lahmian lord Description What this mod does: 1. Lahmian lady porthole instead of the big bald skeleton in dip...
Warband Upgrade Ultimate
Created by BAGHolder
Warband Upgrade for Every Race (Updated to 5.0) --- Upgrade basic units into elite, and swap among unit variants. --- Unique UI + Expanded panel for every race. --- 100% compatible with any mod, save-game, and co-op. --- Submods for RoR, mod compilation, c...
Better Alliance
Created by BAGHolder
(Updated to 5.0) Features: 1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary. 2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100). 3. Borrow Army Longer: Ally army can be borr...
Lost & Found Beastmen: Loreful Additions (Shadows of Change)
Created by greenphoenix23
***NOTE: REQUIRES SHADOWS OF CHANGE DLC*** Will crash without Shadows of Change --- Description This mod adds a couple of the Shadows of Change units to a new loreful home. The Beastmen! https://media.giphy.com/media/uo7BEFj1TKMlRJ6w4M/giphy.gif Summary Ad...
Lost & Found: Witch Hunter of Gazul
Created by greenphoenix23
This mod was created as part of the Mod Jam 2023 #1: Literally Who? and introduces the Witch Hunter of Gazul as a hero option to the dwarfs. Gazul is a minor ancestor god focused on the dead and his followers are staunch enemies of those that would defile ...
(Old version)Tier 3 outpost for Defense Alliances and Vassals
Created by Adohleas
Please download the new version which removes spaces from the pack file to prevent any potential errors: https://steamproxy.net/sharedfiles/filedetails/?id=3279875977 I will delete this version in a few months. Due to how mods are uploaded and updated,...
The Great Ogre-haul
Created by ADP
Devour, for the Ogre Kingdoms! During the period before WH3 launch, the biggest selling point to me wasn’t daemons or defenders of order - it was the prospect of taking over the world as brutish, irreverent Ogres! But I, like many others, felt that the Kin...
Lost & Found Kislev: Chicken-Legged Hut
Created by greenphoenix23
Emerging from the dark forests of Kislev, Mother Ostankya's spooky hut stomps into battle! Mother Ostankya's Chicken-Legged Hut operates as a mobile base for her to rain down spells and cauldrony artillery fire on the enemies of Kislev! It also adds to mag...
Testudo For Dwarf
Created by 泡泡茶壶
Ttestudo Formation (Dwarf and Chaos Dwarf) This formation has strong resistance to missile attacks, but its mobility will be greatly limited Which units can use this formation? Dwarf: Dwarf Warriors, Longbeards, Ironbreakers and their shield ROR units Chao...
The Norscan (Build-a-Chaos-Lord)
Created by JGCarter
New Update: Added him to the Changeling faction Frost Fang can be taken What it does: Adds a new armoury based (daemon prince style) legendary lord to the game, recruitable when playing as a Warriors of Chaos, Norscan or mono-god factions. Like the daemon ...
Lycans
Created by Terickz
Hey hey hey merry Hallowen everybody, here i come trough the chimney with a bag full of presents. In this case, full of your favorite little pets : Werewolves ! Now that the nonsense is out of the way, what's in this mod ? What's in This mod adds three wer...
Lost & Found Dwarfs: Earth Borer
Created by greenphoenix23
This mod adds Earth Borer mining drills to the Dawi roster. A single entity war machine equipped with a giant drill and ridden by two Dwarf Miners ready to lay out blasting charges on the move, this hardy piece of engineering is ready to plow through your ...
Lost & Found Kislev: Hag Mothers
Created by greenphoenix23
This mod adds some wicked woodland witches to the Kislev roster: Hag Mothers! Hag Mothers are a new generic caster lord option sharing the same hour lores of magic (Beasts, Death, Shadows, and Hag) as their Hag Witch hero counterparts. In addition, new hag...
More Unit Caps for Allies
Created by Teridax
More capacity for Tomb Kings, Beastmen and Chaos Dwarfs allied recruitment. These factions' outposts will give their ally more unit caps. Level 1 outpost gives +1, levels 2 and 3 give +3. This is in addition to vanilla's 1 cap. Upkeep for Tomb Kings is red...
Lost & Found Dwarfs: Juggernauts
Created by greenphoenix23
This mod adds three variants of Juggernauts to the Dwarf roster, two normal units and one Regiment of Renown. Mobile artillery platforms hearkening back to the olden tabletop days! The model for the Juggernaut was custom built and inspired by the 1984 tabl...
AI Declares War
Created by Think Critically
Welcome Back, Commanders This is a script which forces AI to declare war against factions they have a low opinion of. I found that it increases the performance of the AI. Without a war target, AI can become passive and stagnate but once they have a goal th...
Slower ladders climbing 70
Created by Zoidy
All units are climbing 70% slower then in vanilla Works with SFO...
Supreme Sorceress Variants
Created by Inu
Well, i bet you all thought i was done with doing variants, now did you? I know this is not the promised "Prince and Princess" Variants you were all hoping for, but you might enjoy these in the mean time. Lately in the Legendary Characters i've been making...
Death's Judgement
Created by MitSue
Killing blow and heroic killing blow are iconic on tabletop for the insta-kill effect, but in game it's merely a 50% WS increase. Tired of my underlings' lengthy brawl amid hordes of enemies when playing as Vampire Counts, I switched to make a end. In this...
4.0 Updated Kislev Stronger Cavalry by Biniu reupload
Created by Cassius Solarion
Reupload of the OG mod. I will try to keep updated until Biniu is back. Original Mod: https://steamproxy.net/workshop/filedetails/?id=2789919298 For anyone who miss old Kislev, here is a little submod that slightly changes the basic Kislev cavalry. Thi...
Tabletop Blood Knights
Created by Floogo
Blood Knights for the Vampire Counts now have the sallets and chainmail that were present in their tabletop models and no longer have their bald heads sticking out. This reskin was done solely using asset editor and shouldn't impact anything aside from the...
Living Tomb Kings [BETA]
Created by Eric Gordon Berg
"Human armies of Khemri" returns to WHIII. As the people of Numas and the other surrounding territories begin to inhabit the land use an army of both living and undead to conquer to map! https://i.imgur.com/enyknMF.jpg Currently includes 14 human versions ...
Total War: ROMEHAMMER (CATAPH'S SOUTHERN REALMS (TEB) SUBMOD)
Created by The 1st Rock
Important! This is a submod to make Total War: ROMHAMMER work with CATAPH'S SOUTHERN REALMS (TEB). You will need both of these mods and Mixu's Unlocker for this to work. If you are having trouble getting it to work please try without Mod Configuration Tool...
SWO-RD Climate Basic IE Extended Patch
Created by AsmodeusUltima
I like playing with the extra climate granularity of the SWO-RD mod and I also like having the extra regions of the Immortal Empires Expanded mod. This is just a basic patch to give the new regions of IEE the region types from SWO-RD. I am brand new to mod...
Marauders of Slaanesh Rearmed
Created by A Hobo
Now updated with shiny new spears and unit cards! WHAT THIS MOD DOES This is a graphical mod which gives Slaanesh Marauders mortal weapons as opposed to the mutated flesh arms. So the swordsmen will use swords and the spearmen will use spears. More a repre...
Total War: ROMEHAMMER
Created by The 1st Rock
Important! This mod requires the MIXER - Mixu's Unlocker mod to work, please make sure you put the Total War: ROMEHAMMER mod above the Mixu's Unlocker in the mod panel screen before starting the game. If you are having trouble getting it to work please try...
SWO-RD - Wounds
Created by stephane.f.david
3 levels of Wounds, at 75%, 50% and 25% HP. Part of SWO-RD, standalone module. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. See image for effects Warning: I don't own the SoC DLC, so I couldn't test th...
Kislev War Bear Color Variation
Created by A Hobo
I couldn't think up a more colorful title. What This Mod Does This mod mixes together the base game bear variants to create a bit more verity for Kislev's bear units. It edits Light War Sleds, Heavy War Sleds, War Bear Riders and Little Grom. It Also edits...
Grave Guard Spears and Halberds
Created by jfzKayoh
Adds two new Grave Guard units Grave Guard (Halberds) and Grave Guard (Spears). Both Recruitable from the T3-Cemetary. I brought together a variety of halberds and recolored them. The spears are just the skeleton warrior ones- on my list of things to expan...
Cataph's Southern Realms + SWO-RD Climate Overhaul Compatibility Submod
Created by Ae Ti
What it says on the tin. Simple submod that assigns SWO-RD climate suitability to Cataph's Southern Realms factions. Values are the default ones assigned by SWO-RD, I just made them actually show up and apply their effects to TEB. Compatible with SWO-RD IE...
SWO-RD - Unit Category Icons
Created by stephane.f.david
More unit category icons to easily differentiate shielded / no shield, different weapons variant (fire, poison, magical), and also new icons to differentiate specific units. Part of SWO-RD, standalone module. DOCUMENTATION The documentation of all the mods...
Kill Captives Give More XP
Created by js02232
Literally increases experience from 100 to 500 when executing captives. It's a simple mod, so there may be bugs that don't apply in certain situations, but there are no plans to fix it. I'm pretty sure this mod works correctly even without updates. *P.s Th...
Neferata's Ambition (beta)
Created by Auri
Introduction Hii everyone, finally I made it here.. this mod is the spiritual successor to Kaylica's Lahmians【Neferata's Ambitions】. This mod lets you play as the Lahmian Sisterhood led by Neferata herself. Further in the description you will find a detail...
SWO-RD : Unit resize and LOD removal
Created by stephane.f.david
LOD Removal for units, a few units resized. Part of SWO-RD, standalone module DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Remove the LOD for units (not Lords and Heroes, which are in a separate pack)....
T3 Vampire Coast Vampire Hero Cap
Created by Jolc3r
Adds vampire hero cap to T3 Ports. Mostly so that Sartosa can get a hero without having to wait for T5 settlements that they will never get. Ideally there would be a T4 port but I didn't want to add that. Might be a bit unbalanced pirate cove wise but its ...
SWO-RD - Sieges rework and diversity
Created by stephane.f.david
Siege rework : every race has its own damage/HP/speed for walls, towers, siege engine... The Towers use projectile similar to regular units. And other changes listed below! Part of SWO-RD, standalone module DOCUMENTATION The documentation of all the mods p...
Just Good Babysitter
Created by Deo
5.1 compatible Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes - this mod is for you. It helps your units with one simple thi...
SWO-RD Officers (optional)
Created by stephane.f.david
Add one officer to units in SWO-RD main mod. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. This mod add one officer to infantry and cavalry unit. This is only for SWO-RD main (not campaitble with Vanill...
Johnny's Better Sacking
Created by Johnny
Hello! In warhammer 3 replenishing your forces through sacking is impossible. This mod restores regeneration from sacking! I think it was more thematic in previous warhammer total war games where you would use the supplies you gained from sacking a city to...
Johnny's Impactful Happiness
Created by Johnny
Hello! In previous total war games keeping your populace happy was often as important as the wars you fight. One of my favorite parts of playing total war is that I get to make my kingdom a happy paradise for my subjects. Unfortunately, I do not feel that ...
SWO-RD : Local Names (Optional)
Created by stephane.f.david
Optional submod for SWO-RD. In SWOR-RD, all the units have names in English. For more flavour, this gives units a name in their “local” language - French for Bretonnia, - German for the Empire, - Russian for Kislev, - Chinese for Cathay. The English name i...
Johnny's Advanced Buildings
Created by Johnny
Hello! In older total war games players were able to build important buildings that each have different effects. For example, one could build a temple complex to Hermes that improves trade faction wide, a bustling agora that secures your empire's financial...
SWO-RD - Progressive Landmarks
Created by stephane.f.david
Make all landmarks upgradable with several levels. Part of SWO-RD, standalone module. The documentation of all the mods part of SWO-RD is available here as a PDF document. Do you find it weird that a landmark can only be built directly in a fully developed...
SWO-RD - Fatigue
Created by stephane.f.david
Fatigue has more reallistic effects. Part of SWO-RD, standalone module DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Vanilla fatigue effects are strange. Melee Attack is reduced, but not Melee Defence o...
Johnny's Reworked Trade and Diplomacy Changes (trade tarrif increase)
Created by Johnny
Hello! When I played warhammer 3 for the first time, I was disappointed with the diplomatic options available to chaos aligned factions. I thought it would be cool to slowly manipulate mortal races as the daemon prince or corrupt greenskins to be your alli...
Janissaries
Created by Ratchet Realm
Introduction ''My Lord, the final battle is upon us. We should bolster our forces whilst we still have time'' -The Advisor Unit Janissaries hail from a strange and exotic land called Araby, ruled by powerful Sultans and desert Sheiks. They are a two man te...
SWO-RD - Skills, Ranks and experience
Created by stephane.f.david
More skills at low ranks, Immortality and best mounts available later. Ligthing strike nerfed. Unit expierience give more effects. Mounts are no longer automatic, they need a skill point. Automatic mounts was conflicting with changing the level when they a...
SWO-RD - Diplomacy tweaks
Created by stephane.f.david
Adjusted diplomatic relation between races, confederation easier, more trade. Part of SWO-RD, standalone module DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Adjusted diplomatic relation between races, ...
The Jade-Blooded Vampires: Islanders of the Moon
Created by Poljanan
https://i.ibb.co/w4BT4NV/0183901238123.png New Faction: Islanders of the Moon https://i.ibb.co/5Lt0JXH/banner.png Difficulty Suggestion: Hard/Hard In 1690, Cathay would launch a doomed expedition westward into the Southlands, seeking to spread the Celestia...
The Jade-Blooded Vampires: Curse of Nongchang
Created by Poljanan
https://i.ibb.co/wshCxWb/Banner.png Jade-Blooded Vampires - Eastern Lords of Undeath The Jade-Blooded Vampires are an exotic bloodline of vampires in the far east sired by a long-lost spawn of Neferata thousands of years after she and the rest of the origi...
SWO-RD - Settlements and campaign movement
Created by stephane.f.david
Campaign movemtn bonus in friendly settlements. Part of SWO-RD, standalone module DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Settlement buildings increase campaign movement range for their own army. ...
SWO-RD - Climate Overhaul
Created by stephane.f.david
Climate overhaul: more climate, more suitability levels, more effects! Part of SWO-RD, standalone module DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Vanilla only proposes 3 levels of suitability for c...
The Return of the Ironskin Tribe
Created by Sparkle Eldar
Sorry for the long wait, now the Ironskin Tribe has returned from the Mourn Mountains. As a child, he got beaten by his father for eating too loud, since then he became an iron-lover. Ghark Ironskin is an Ogre Tyrant introduced in White Dwarf 309. In this ...
Foot Squire Auxiliary
Created by The_Inquisitor
Overview Adds two new units for the Empire and Kislev and one unit for the Dwarfs Foot Squire Auxiliary (EMP) -- recruited through Tier 3 Barracks The Exiled Squires (EMP) -- recruited through Tier 2 Tavern Foot Squire Auxiliary (KSL) -- recruited through ...
Heroes of Legend: Leopard of Luccini Update
Created by The_Inquisitor
Overview This mod adds 21 new characters to various factions and 4 playable factions (1 in IE and 4 in TOW). Most characters are recruited through landmarks added in my other mod, Landmarks of Legend (I elaborate a bit more on this in the FAQ section), whi...
SWO-RD - Cathay banners resource pack
Created by stephane.f.david
Resource pack for SWO-RD banners. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Include the textures, models and animation required for banners in SWOR-D This pack cannot be used alone, it is a requirem...
SWO-RD - Kislev banners resource pack
Created by stephane.f.david
Resource pack for SWO-RD banners. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Include the textures, models and animation required for banners in SWOR-D This pack cannot be used alone, it is a requirem...
SWO-RD - Kislev resource pack
Created by stephane.f.david
Resource pack for SWO-RD, with icons, textures, models for Kislev. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Includes new textures for officers, bear variants, regional/generic variants ( comparison...
All Diplomatic Options - Vassalize, Liberate, Confederate
Created by The_Inquisitor
OVERVIEW Hello all! This is the updated version of the All Diplomatic Options mod by FiftyTifty who will be unable to update the original mod for the foreseeable future but has kindly given me permission to maintain and update this awesome mod for coming u...
No Confederation Penalties (Only Bonuses)
Created by The_Inquisitor
OVERVIEW A simple mod that changes the negative public order and diplomacy effects to be positive because the vanilla penalties make no sense and confederating is more detrimental to your empire than beneficial. Why the hell would other nations of your rac...
SWO-RD - banners (optional)
Created by stephane.f.david
Add one or two banners to units in SWO-RD main mod. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. This mod add one or two bannermen to infantry and cavalry unit. This is only for SWO-RD main (not campai...
SWO-RD - Empire resource pack
Created by stephane.f.david
Resource pack for SWO-RD, with icons, textures, models for the Empire. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Includes new textures for officers, horse variants, regional/generic variants ( compa...
improved ogre outpost food and income
Created by Nothing.
Ever wanted to have fun as the ogres, and make some money off your settlements? This mod increases the income provided by ogre outposts to make the ogres generally last longer and have more of a noticeable impact in the game. Scales: 100/200/300 for the ma...
SWO-RD - Cathay resource pack
Created by stephane.f.david
Resource pack for SWO-RD, with icons, textures, models for Cathay. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Includes new textures for officers, horse variants, regional/generic variants ( compariso...
SWO-RD - Bretonnia resource pack
Created by stephane.f.david
Resource pack for SWO-RD, with icons, textures, models for Bretonnia. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Fully regionalized Bretonnia roster, including the main Dukedom such as Couronne, Carc...
Imperial Edicts (Rites for the Empire factions).
Created by Tobias Ents
This mod adds several rites (edicts) to all the playable factions from the Empire: Reikland, The Golden Order, The Huntsmarshal's Expedition and Cult of Sigmar. + : Unique edicts to help improve your campaign experience. + : Unlock edicts by leveling up or...
Imperial Forges and Training (unit upgrade system for the Empire).
Created by Tobias Ents
This mod adds a unit upgrade system simular to the scrap system from the greenskins to all the playable factions from the Empire: Reikland, The Golden Order, The Huntsmarshal's Expedition and Cult of Sigmar. There are 4 types of upgrades (all units have 1,...
Bertrand and the Survivors of Bergerac: The Old World Submod
Created by maffers
This mod enables Bertrand and the Survivors of Bergerac for The Old World Campaign by ChaosRobie. Players can select from 2 start locations using Mod Configuration Tool: Arden Forest (North Bretonnia), or Forest of Châlons (South Bretonnia). ** REQUIRES TH...
The Imperial Dragon (Karl Franz Mount)
Created by AASnijders
"There is but one Dragon in the Imperial Zoo, a ferocious beast raised from an egg said to have been taken from the deepest cave in the Black Mountains. None but Emperor Karl Franz have ever dared to ride it, for only he has the strength of will to dominat...
SWO-RD - Main mod - Updated for 5.1 + Dark Elves
Created by stephane.f.david
Campaign and battle tweaks, regional units. DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. This is the main module for SWO-RD. It is complemented but other standalone modules (see full documentation and ...
Bertrand and the Survivors of Bergerac (Sub-mod for Mixer)
Created by maffers
This mod adds a new faction, The Survivors of Bergerac, lead by Bertrand the Brigand, as a playable faction for Immortal Empires, as well as some supporting units and mechanics for all Bretonnian factions. This version requires Mixu's Faction Unlocker (Mix...
Siege Attrition After 3 Turns
Created by iCT
When a settlement is besieged, 3 turns must pass before the garrison suffers casualties. Also, less effort is now required to set up siege equipments. Works for both AI and player. Recommended Mods: - Dynamic Garrisons with Full Settlement Strenght - Garri...
Allow recruitment submod for Dead's Cult of the Possessed v2
Just allow the Vilitch/Valkia (Chaos Warrior faction) to recruit Dead's cult units from warband....
Immortal Empires Capital Fix (Now with Realm of Chaos Support!)
Created by Dux
What It Does Inspired by Stoneforge's similar mod from WH1 and WH2, this mod will automatically update the capital region of factions who do not start the campaign with their lore-appropriate capital once that region has been captured or annexed. This avoi...
Surrender Before Death (5.0 Ready)
Created by GOW LIKE A BOSS
Ever wonder why ALL your enemies would ALWAYS rather die than fight another day? Or why you can't save a friendly nation from destruction at the hands of their enemies by offering your protection? This mod solves both problems while still making perfect se...
No Anti-Player Bias for All Difficulties
Created by iCT
This simple mod completely removes the anti-player bias from all difficulties. It works only in the Immortal Empires campaign. Because Realm of Chaos is a narrative campaign, it shouldn't be affected by mods. This mod was made by changing some of the numer...
Stronger Queek Headtaker
Created by Brogu
What is this mod? This mod just adjusts a few stats for Queek Headtaker to make him more of a fearsome foe to fight or to fight with. Stat Changes note: Health points change with your unit size setting in your in-game video settings. Health: 4288 -> 6000 (...
Skaven Tabletop Weapon Teams
Created by Stratovarius
This mod adds Table Top weapon teams and officer variants to Clanrats, Stormvermin, Gutter & Night Runners, and Rat Ogres. Each unit requires the Weapons Team building that allows construction of the appropriate weapon team. Clanrats Clanrat Spears (Ratlin...
Better Randomized Faction Potentials
Created by iCT
What is faction potential? At the start of each campaign, factions are assigned random potential value numbers within certain value ranges. These values ​​divide factions into power classes. Those with higher values ​​are stronger and have no negative effe...
Skaven Clans - The Underempire Expands
Created by Stratovarius
https://i.postimg.cc/FFM0JD4F/underempire.png "Is it possible that the Skaven are no less than a manifestation, a dark and morbid reflection of man's cities, his civilisation, even his fears? Are not the Skaven, their religion, and their foul dank world no...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 5.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Rotblood Tribe
Created by Stratovarius
https://i.postimg.cc/L4kJbr9F/Rotblood2.png Clan Fester update! Today, the Pactsworn are complete, for today Skarrik Spinemanglr and Clan Fester spill forth from the Skittergate and take Ubersreik! From there they shall swarm in devastating hordes ever clo...
Kislev Ice Court University Improved
Created by Jiraya
Short Description: This mod improves the Ice Court specialization traits for Frost Maidens and Ice Witches. The goal is to slightly improve the whole system and, in particular, to buff some previously almost useless traits. Description: Alarming news began...
Orc Big 'Un Archers
Created by Hydrall
This is a remake of my identical mod from Warhammer 2. It adds both normal Big 'Un archers and a savage version, with roughly equivalent stats. What is this? A mod that adds a pair of new units for all Orc factions - a Big 'Uns variant using longbows for b...
Kratch Doomclaw, Supreme Warlord of Crookback Peak
Created by Stratovarius
https://i.postimg.cc/1z76B0fL/Legendary.png Supreme Warlord Kratch Doomclaw "My clanrats, my victory. Where is Lord Gnawdwell’s trophy-prize? I shall squeak you where – still in the hands of the dwarf-things, who you have not yet defeated." - Kratch Doomcl...
Ice Guard Armor Piercing Arrows
Created by CatCanBawl
Changes the AP damage ratio of Ice Guard arrows so that they perform better in the end game for Kislev. Original: Base 18, AP 6 Modded: Base 8, AP 16...
Useful late game Convoys and Caravans (5.0 Ready)
Created by GOW LIKE A BOSS
Convoys and caravans are great in the early game and mid-game, but they become pointless in the late game. Not because the concept of swapping goods is unnecessary, but because the amounts you can swap are minimal compared to what you generate on your own....
Tier 3 Walls for Custom Factions
Created by Stubby
This mod adds walls to the tier 3 garrison buildings of custom factions like Southern Realms, Marienburg, Mousillon and more that are unaffected by the main Tier 3 Walls Returned mod. You don't need every single mod listed below, as long as you have one of...
Pink Horrors split into Blue Horrors
Created by Dead Baron
What Does This Do? I was really surprised to see that the Pink Horrors didn't split into Blue Horrors on death, as this is pretty much one of the major things they are known for. This is a quick mod that adds that ability to Pink Horrors and Exalted Pink H...
Tier 3 Walls for Chaos Dwarf Outposts
Created by Stubby
This submod for Tier 3 Walls Returned adds walls to the tier 3 garrison building in Chaos Dwarf Outposts. I separated this from the main mod because I wanted to keep the identities of the minor settlement chains where the factory is more fortified while th...
Hold the Walls! [Updated for 5.0 & new effect]
Created by Strain
Update for 5.0: Now the effect additionally replenishes ammunition for ranged units. (Similar to how the Barricade Platform Siege Deployable works) ] ------------------------------------------------------------------------------------------------------ Giv...
Tier 3 Walls Returned
Created by Stubby
The Tier 3 Walls Returned mod gives siege battles back to all the tier 3 minor settlement defence buildings that had them before the 2.2 update, as well as the tier 3 Brettonian main minor settlement building. This mod works on both Realms of Chaos and Imm...
High Elf Climate Change TWWIII
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. Changes climate suitability for High Elves factions. Changes: Averlon: Wasteland - Unsuitable -> Suitable Loremasters: Desert - Uninhabitable -> Unsui...
(OBSOLETE) Garrison and Walls for Nurgle
Created by Stubby
THIS MOD IS NO LONGER NEEDED. Nurgle factions were given a real defensive building in 5.0. This mod will remain up for anyone playing on a previous patch. The Garrison and Walls for Nurgle mod converts Nurgle's skaven detection building chain into a real g...
Legendary Hero: Fernando Bianchi
Created by Elchardus
Introduction https://i.imgur.com/cZnd11G.png Fernando Bianchi, well-known among his peers for his proficiency with a sword and pistol, has been assigned the role of Central Ind Company's agent. Recruitable by all Empire factions by going to the 'Temple of ...
High Contrast Border Colors (All Campaigns)
Created by Llamakazi
Hello there! This mod significantly increases the contrast of ALL border colors and removes the horizontal gradient (solid colors only) and modifies the overall size and visibility to boot. There are other mods that do something similar, but I wanted to ma...
More Squires!
Created by Wastetime(TMA)
add more foot squire variations for bretonnia, Foot Squire(sword and shield) and Foot Squire(polearm). beastslayers of bastonne's polearm changed fancy halberd of empire, but only cosmetic change. vanilla foot squire's recruitment building is moved to tier...
Stances Changed And No Stalking Stance
Created by incata
This mod Eliminate ambushes in default stances, reduces the cost of some stances and modifies some stance values. This mod is a revision of my TWW2 mod Stances changes and standard ambush Change list: -Eliminate ambushes in default stances. This affects Be...
Lore Series: Hertz Dynamic Supply lines
Created by 8 Hertz WAN IP
https://i.imgur.com/GyjvdVZ.png Mod Version: v1.02 Hertz dynamic supply lines is a mod that replaces the vanilla Supply Lines mechanic with one that is distance based and supply lines are no longer based on the amount of armies you have. This mod has been ...
Spreading Corruption
Created by Vamatti™
Factions that benefit from a corruption will spread it to adjacent provinces. Works with 4.0 Smaller numbers version: https://steamproxy.net/sharedfiles/filedetails/?id=3005688957 Bigger numbers version: https://steamproxy.net/sharedfiles/filedetai...
Small Pinch of Sand: A Seasoned Tomb King Campaign
Created by Commander in Tweets
This is a minor mod to make Tomb Kings have a less laborious and stagnant start Below are changes compared to the base game: Technology: Set Dynasty Unlocks to 10 turns (From 14) Lowered the reduction in research rate to be -20% (was -30%) Added Skeleton W...
Lore Series: Hertz Dynamic Movement Range
Created by 8 Hertz WAN IP
https://i.imgur.com/Tlr4tOJ.png Mod Version: v1.11 Hertz dynamic movement range is a small mod that edits the movement range of all armies based on their army setup and army size. Heavier units such as artillery will slow your army down while cavalry will ...
Hellcannons for Daemons and Ogres
Created by Pwner1
*UPDATE* Lord skills, research, etc effects on hellcannons. Kho=skullcannons, Sla=Chariots,Tze=Flamer,Ogr=Ironblaster Units from previous games are currently locked and the game checks for content ownership, but in the prologue there is an enemy hellcannon...
Tireless Dawi
Created by Spoon
Another simple mod, just adds strong vigour to all Dawi units (excluding the war-machines) giving them a more unique identity as the best endurance fighters. While they're still slow, they should make up the difference once the less hardy enemies get tucke...
Sea Lanes
Created by Deadmeat
Updated the Sea Route from Ulthuan Inner Sea to the Eastern Colonies, to now include: Routes between: The Albion Channel to The Great Ocean: Bretonnia and the Empire now have the means to directly support their colonies in Northern Lustria Gulf of Medes to...
Pistol Rebalance
Created by Spoon
Standardised Pistols to have the same range (90) and damage (20), and gave them 25% AP. This results in a substantial buff to Free Company Militia, Pistoliers, Sartosa Pirates and Zombie deckhands with pistols. Slightly nerfs Kislev, so I reduced the reloa...
Revenge of the Halberds
Created by Spoon
Very simple mod that reduces the attack interval on many halberds to a reasonable degree, should be compatible with any mod that doesn't change halberd damage. My Mods! Faith, Steel and Gunpowder https://steamproxy.net/sharedfiles/filedetails/?id=28609...
Hecleas AI Overhaul
Created by Hecleas
DISCLAIMER Several problems caused since the 4.0 update (AI suicidal behavior, AI blocking on colonies that I corrected but sacrificing AI defensive behavior etc). I'm desperately waiting for CA to fix it. In the meantime, I'm making do with the means CA g...
High Elf Cavalry Skill Rebalance
Created by Lycia Pintella
I noticed that I *never* skill Cavalry Master for Silver Helms, so I added some melee attack and defence to it. Also went ahead and added defence for Vanguard Master as well. If you want to reach me, I much prefer my Discord server or a friend invite to Ly...
Speedy Turn Camera
Created by Skywalker
Mod that just speeds up the camera move between your turns. Save Compatible Other mods Compatible This is a direct port from WH2 mod "Faster end turn Camera" to WH3 It modifies a database default entry the game has, nothing more. This mod doesn't need to b...
Hawkish Precision Boosts Base Missile Damage (High Elf Handmaiden Skill)
Created by Lycia Pintella
Hawkish Precision in vanilla only boosts armor piercing missile damage, which means it is largely wasted on every archer except Sisters of Avelorn. I added a base missile boost so you an use it with LSG, Archers, etc. If you have my mod Forest Spirits and ...
Missing Special Herdstones & Guv's Beastmen Overhaul Compatibility Patch
Created by Autumnchain
This mod ensures that the two mods in the title are compatible....
Guv's Eshin: From the Shadows - Tz'arkan in Immortal Empires Mod (Updated 2024-05-01)
Created by Guvenoren
This mod is an extended port of Hocter's original mod from Warhammer 2: Eshin: From The Shadows (Skaven) - Tz'arkan in Mortal Empires Permission was granted by Hocter! Daemon Rat! Rather ununual mod for me to upload huh? Yeah, it was one of those mods I sn...
Expanded Electoral Machinations X Sylvania Overhaul Compatibility Patch
Created by Hanter
I have brought peace, freedom, justice, and security to my A Compatibility Patch for Expanded Electoral Machinations and Intrigue & Sylvania: Faction Overhaul This submod patches a small bug between the following two mods: Expanded Electoral Machinations a...
Missing Special Herdstones
Created by Autumnchain
Everyone is aware of the big Beastmen update that added the ability for Beastmen to erect Herdstones in settlements. Everyone should also be aware that various racial capitals have special Herdstones that grant a universal buff and a Melee Attack buff agai...
South realms aka Tilea, Estalia and Border princes
Created by Sushpancer
This mod is a submod for Mixu's Unlocker- Mixer, and the main goal is to make the game for these factions (Tilea, Estalia, Border princes) more interesting and balanced. For lord added - imperial griffon For wizards - imperial pegasus For captains - imperi...
Missing Special Herdstones - Black Pit Herdstone
Created by Autumnchain
The popular Wez Speshul mod turns Black Pit into an additional racial capital for the Greenskins. What it doesn't do is give a special herdstone to the capital, which this mod adds in. The Valley of Many Deaths Black Pit has become a breeding ground for mo...
Gyro Copter Buff
Created by awpanda1
With this new update i was really happyy that the gyrocopters finally got some love but i didnt enjoy the way they changed them, it seems silly that the gyrocopters are this super new invention and the dawi can suddenly field them in mass of units of 12. l...
[EoM] Guv's Smoke and Gunpowder Mod (WH3) (Updated 2023-09-03)
Created by Guvenoren
Regarding Don't worry, I am not quitting modding. However, some mods will stop being regularely maintained. And this mod is one of them. Why? Because I don't use it myself since long. There are much better and more viable mods out there that accomplishes w...
Guv's Siege Defense Attrition Mod (Updated 2024-06-26)
Created by Guvenoren
I missed this so I fixed it Sieges has been a huge debate over time on Warhammer 3. The changes, I believe, are overall good. Larger sizes is what I imagined was what everyone asked for and deployables, but it got into a hard start with it being a glorifie...
Guv and Soul's Better Horde Reemergence Mod (Updated 2024-05-01)
Created by Guvenoren
Disclaimer: While I might have been the one to bring up the issue, Soul is the genius behind it. He made the script, walked the miles, took the guts, spilled the tears and took time of his life to make this for us. He is the unsung hero. And for that, he d...
Guv's Nakai Campaign Tweaks Mod (Updated 2024-05-01)
Created by Guvenoren
This has to Change This mod is a tweaked "port" from my old mod from WH2 called Guv's Nakai Buff and Bug Fixes Mod. This mod is now "less" of a buff (definently buffs some but far less than WH2 mod) but more of a concept flesh out. The original mod introdu...
Soul's Forge Mod Compilation - Crafting Mods
Created by Mr.Soul
Compilation of all the crafting mods I've made thus far. The Changer of Ways sat upon his throne, his laughter echoing through the twisted halls of his innermost sanctuary. The god's countless eyes flickered across the shimmering visions before him, reveal...
Bob builds Maps
Created by B.O.B.
This is where my maps from the total tavern Domination pack will get updated. First up. Altar of the Champion Lost Temple of Sotek Khsar's Cursed Oasis Rifts at World's Edge Halls of Karag Dum Zharr Eastern Isle Colony ...
Guv's Make Us Special: Kevin von Lloydstein (WH3) (Updated 2024-05-01)
Created by Guvenoren
Took some time, didn't it? Yeah guys sorry that it took so long to port over this one. I just never had the motivation, but I recently got the energy to tackle it. But here goes! Kevin von Lloydstein has finally returned better than ever!! What does this M...
Snorri Nosebiter (Gotrek's Companion)
Created by PinkPonyKnight
This mod adds the glorious dwarf Slayer Snorri Nosebiter with custom Skills to Quick Battles and Campaign. In Campaign Snorri will appear as a Hero alongside Gotrek and Felix. He will gain his Skills as Gotrek's rank progresses. This mod is probably not co...
Guv's Oldhammer Inspired Chaos Dwarf Faces (Infantry) (Updated 2024-05-01)
Created by Guvenoren
Dhrath-Zharr! I have a confession to make. Chaos Dwarfs are my most favorite race in Warhammer. They were the first race I ever considered collecting, before learning the hard way that they had been discontinued for many years. I was drawn to their style a...
Guv's Anti Nerf Skarsnik AI Mod (WH3) (Updated 2024-04-30)
Created by Guvenoren
A desperate fix With the release of Immortal Empires, I think it is about time to start porting over my better mods from WH2 to WH3! This will be a really time consuming process for me, so it will likely take a very long time. So bare with me. Here is one ...
Artillery Firing Options (Unsubscribe - mod is broken)
Created by Snek
Thismod adds swappable projectiles to the following artillery pieces: Empire Great Cannons: Chain and Cannister Shot Empire Mortars: Airburst Canister and Incendiary Empire Helblasters: Incendiary Tracer Shot Dwarf Cannons: Chain and Cannister shot Dwarf B...
Smirks Blood (A little less blood for the blood God)
Created by 71
This mod creates new textures for all the blood spurts and ground decals. I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default. There are many more spurts, sprays and splashes added as well as 16 un...
Smart Throgg Voice Pack
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod replaces Throgg’s voice lines with a new script and performance faithful to David Guymer's portrayal of Throgg in Kinslayer. Voice acting by Sebastian Langkamer. https://i.imgur.com/U1XqFAz.png https://i.imgur.com/z...
Guv's Expanded Faction Frontend Mod (Update 2024-06-25)
Created by Guvenoren
Expanded Text Galore! Have you ever wondered why certain factions like Nakai, Eltharion and Wulfhart has so much going for them, but they are never properly "advertised" on the frontend as such? Did you know that certain factions you play harbour secrets t...
Guv's Make Us Special: Alastair the White Lion (WH3) (Updated 2024-05-01)
Created by Guvenoren
The White Maned Warrior! So, remember this mod? The mod where we managed to give Alastair his missing unique axe! Of course I won't forget the mod that attempted to spice up the make a wish character! So here it is! What does this Mod do? Alastar becomes b...
Little Grom Mount for Patriarchs
Created by Smarackto
this is not a high quality mod but it works. Pretty much does what the Title says. Patriarchs now have a Little Grom Mount....
Small Pinch of Snow: A Seasoned Norscan Campaign
Created by Commander in Tweets
This is a minor mod to make Norsca more enjoyable, I think it achieves that by reducing the rate of fatigue you get by playing them. Ideally they'd have an overhaul, but the minor changes I have made to base game are below: Added increase to recruit rank f...
Gruz's Dwarf Tweaks - Dawi 4.2
Created by Gruz
An overhaul of the dawi campaign. It touches almost all aspects of the race all the way from the most legendary of lords down to the smallest of technologies. See the images above for a few examples of the changes. The goal of this mod is to do a pass on t...
Better Greatsword Skill and Technology
Created by Wastetime(TMA)
the empire's skills and tech give more defensive stats for greatsword....
Slann mage-priests with more spells and increased generation effects for Lizardmen
Created by Eternal Ion
***Generation update and cleanup*** Almost direct port from my WH2 mod. The slann are supposed to be the strongest magic users in the WH lore so I added some spells to them plus increased the effects of their generation. With the changes to the magic syste...
Growth Extended
Created by Playmate
Growth Extended This lightweight mod adds the amount of turns needed to reach province's full growth. https://i.imgur.com/7PT1m1Q.png It will assist you in deciding when and where you should focus on growth in a province. Some provinces require a lot more ...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
https://i.imgur.com/jYDc60V.png The Mod Configuration Tool is a user interface, and a rich backend system, which enables modders to create settings for their mods, which can be edited within the Mod Configuration Tool. In short, if a mod you use doesn't us...
Skill Point Kickstart (Regular Edition)
Created by Daifaeic
This is the regular version of my Skillpoint Kickstart Mod! For the SFO edition look here! Increases the number of Skill Points gained at earlier levels. Lords gain an additional 10 Skill Points, and Heroes an additional 3 but it should speed up those earl...
Singe & Moloch's Ryulungan Dragon for Grand Cathay
Created by Singemeister
Hello there! So this is quite interesting for me, a collaboration between myself and Moloch - he did the model and the skin, I did the stats and the text. This dragon is a big flying monster, not quite as tough as the Terracotta Sentinel, but far more mobi...
Singe's Units for Norsca
Created by Singemeister
NORSCAN ICE TROLLS ARE CURRENTLY LOCKED UNTIL I CAN GET THEM TO STOP PLAYING AS THE INVISIBLE MAN. Marauder Horsemen (Axes & Shield) - Low-level melee cavalry, better at it than regular marauder cav (Benefit from Marauder Infantry skills) Manticore Reavers...
Ice Training Field
Created by GreyHound
In the vein of Bastilean's little mod vignettes, this moves the Ice Training Grounds building chain down a tier for easier Ice Guard recruitment. Settlement building changes: Ice Training Field moved from Tier 4 to Tier 3, cost reduced to 4000g. Build time...
Simple Dynamic Settlements
Created by Grandolph
DISCLAIMER: Initialising this mod will cause the game to freeze. It has not crashed, this is the mod changing settlements and is normal, please wait for it to finish. A simple script mod that replaces settlement skins with those of the new faction after be...
Greenskins Climate Overhaul TWWIII
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. This mod changes climate suitability for all the Greenskins factions. Whole race: Temperate - Unsuitable -> Suitable Jungle - Unsuitable -> Suitable...
Siege AI & Mechanics Overhaul
This mod changes how siege works in significant ways. Recommended to use with a mod that increases difficulty. Compatible with Ver. 5.0 This mod aims to improve vanilla WH3 and IE experience. A separate mod that modifies only the siege AI & ogre siege equi...
graetor's Empire Knightly Orders - No Reiksguard Version
Created by graetor
USE ONLY ONE VERSION! DONT USE TOGETHER WITH THE MAIN MOD!! This version does not include the Reiksguard changes/units from the main mod in order to make it compatible with mods that alter the Reiksguard like Xoudad's Grand Order of the Reiksguard or Sigma...
Cataph's High Elf Sea Patrol All Factions Submod
Created by [QLtC]tto55
This simple submod gives other High Elf factions access to Sea Helm lords and all other content included in Cataph's Sea Patrol mod. In addition to Eataine, Order of Loremasters and Cothique available in the base mod, this submod expands the faction select...
graetor's Empire Knightly Orders
Created by graetor
"The Knightly Orders of the Empire are noble heroic brotherhoods of armoured warriors who ride into battle atop mighty barded warhorses and sometimes other, more exotic creatures." DESCRIPTION This mod adds new unit(s) to the Empire roster by adding the va...
graetor's Legendary Grand Masters
Created by graetor
"To lead admirable knights into honourable combat against the Chaos is a credit to their commander. And to stand and lead such a band as you is an honoured blessing as if from the gods themselves." Inspired by SFO and the All Tabletop Lords mod of WH1, thi...
Old LCCP, Subscribe to new one
Created by Rhox
Unsubscribe this mod and subscribe to the new mod uploaded with Team Account https://steamproxy.net/sharedfiles/filedetails/?id=3236567583...
graetor's Empire Knightly Orders - Assets Pack
Created by graetor
DOES NOT REQUIRE UPDATES WHEN THERE IS A NEW PATCH! Required texture pack for the main mod....
Stronger Cathay Provincial harmony 更强大的震旦行省宁和
Created by Luke_Grand Master
对震旦的行省宁和进行了修改,使其更加强大 1、移除了所有宁和负面效果 2、处于”宁和中正”时可以获得少量的阳宁和与阴宁和的加成效果 3、增强了阳宁和与阴宁和的加成效果 Made modifications to Cathay Provincial harmony,Make it more powerful 1. Removed all harmony debuff 2. Improved the effectiveness when harmony in balance 3. Improved the ef...
Settlement Income Rebalanced
Created by coblen
Changes the income generation of buildings to be more linear in their returns. Less at tier 1, and much more at tier 5. All income buildings now upgrade all the way to tier 5. In the base game the tier one money buildings give most of the buildings income ...
graetor's Bretonnian Holy Orders
Created by graetor
"The Duke of Outremer, Balduin IV, decreed the barons Julienne le Saracen and Gilbert d'Araby to establish their own military orders to further protect pilgrims and defend the Outremer in it's time of need." DESCRIPTION This mod adds new unit(s) to the Bre...
Skink Archers
Created by frozentreasher
Had this idea to add semi-lorefriendly unit for a quite some time. For now i managed animation more or less. Similar to skink skirmisher, same tier, similar stats, longer range but do not fire on the move. Unit set wise should benefit from all thing skink ...
graetor's Grand Masters
Created by graetor
"Each Grandmaster is a paragon of knightly virtue, and is not only one of the most fearsome warriors in the Old World, but also a legendary commander and leader of men. They are rare in number, for even amongst those dedicated individuals who have the skil...
Knights of Montfort by Gorgos
Created by Gorgos
I ported my Warhammer 2 mod: https://steamproxy.net/sharedfiles/filedetails/?id=2294985503 French Translation by XII --> https://steamproxy.net/sharedfiles/filedetails/?id=2967309861 This is a lore-friendly and balanced unit mod for Bretonnia. Save...
Glospeys Lizards
Created by glospey
What this mod does: For all lizardmen: The geomantic web building chain has been buffed. Now it gives local control and factionwide buffs to Temple Guard. For Mazdamundi: Mazdamundi now buffs Temple Guard in his own army. Mazdamundi passively generates Win...
Cheaper Defenses
Created by Riley
Simple mod to reduce the cost of buildings in the defense category by 2.5x I always find myself wanting walls, but not using them just cause they're too expensive. Also fixes an oversight by CA that makes the second building in the Protection chain more ex...
Army Skills For Mercenaries
Created by Some_One_Else
This mod enables red-line skills for various factions to affect mercenary units of the same race. (ie. Firing drills conducted by the Empire will work to benefit Kislev units as well, etc.) In other words, it will cause red-line skills to affect units gain...
Glospeys Knowledgeable
Created by glospey
Knowledgeable had become a trait to be avoided (unless you were going for something very specific). Now, it's worth considering. Hopefully, I haven't over-tuned it. "Update" 2023-0831: Reuploaded after confirming compatibility with 4.0. If you'd like to su...
Fay knight for Bretonnia
Created by frozentreasher
This my mod from TWW2 that adds Fay knight hero option ported to TWW3. Since damsels now has replenish troops as assist army option, this hero now provides campaign movement range. Since Immortal Empires still in Beta, there are will be changes, balance is...
Glospeys Flamers of Tzeentch
Created by glospey
This mod grants flight to Flamers of Tzeentch and Exalted Flamers of Tzeentch but removes their ability to capture points in sieges. Traditionally, these units struggle to fire so I typically avoid taking them. An elevated position should fix this issue an...
Ruinous Incentive - All Climates for Daemons
Created by Rob
This mod makes it so daemonic factions are incentivised to invade the world. All climates are now marked as suitable for: Khorne Nurgle Slaanesh Tzeentch Legions of Chaos Magical forests, however, are left unchanged; their nature is something different alt...
Ogre Diplomacy - Lorefully Neutral Ogres
Created by Rob
This mod adjusts the attitude values between Ogres and every other faction in the game. The aim is to take into account lore, separating the Ogre Kingdoms from the Order vs Disorder divide, allowing Ogres to align with whoever they choose, within reason. C...
Glospeys Caravan Master
Created by glospey
Cathay's Caravan Masters now earn double XP....
No Forced Dorghar - Archaon's Set Bonus While Unmounted
Created by Rob
This mod removes Dorghar as a requirement for Archaon's Six Treasures of Chaos ancillary set. You can now watch those cool foot animations without that one pesky part of your brain going "I'm missing out on a +50 relationship bonus for this". Compatibility...
Improved glamour from technology
Created by Nothing.
Enables Drycha to have improved glamour for all elf units in the very late game, takes a long while to develop, but nice if you like to have the option. Especially if you recruit defeated wood elf lords who don't have an improved glamour option....
Mixed Chaos - Reskin for Warriors of Chaos
Created by Rob
This mod changes how Warriors of Chaos' Undivided units look by mixing in the new appearances of the Champions of Chaos DLC. With the new look, roughly 80% of undivided units will be comprised of a mixed bag of devotees of Khorne, Nurgle, Slaanesh, and Tze...
Give em sleves kislev
This is a simple mod that gives all Kislev units sleeves including ror Special thanks to Dead Baron for the kossars and unit icons as well as credit to details matter quiver for kislev https://steamproxy.net/sharedfiles/filedetails/?id=2855217250 Vinna...
Rising Kingdoms Overhaul (WIP)
Created by BunnieMoment
Full Change List Main Features 7 new cultures (some only playable using Mixer) 28 new units 1 new unique character Overhauled combat system, allowing for a slower and more realistic experience Full population and supplies mechanics More difficult and inter...
Give em sleves kislev vanilla kossars
This is a submod for those who want are more vinnila looking kossar with sleves Special thanks to Dead Baron for the kossars and unit icons as well as credit to details matter quiver for kislev https://steamproxy.net/sharedfiles/filedetails/?id=2855217...
Vlad and the Empire
Created by Rhox
Main Features The Popularity meter system: Helps and wants you to fight foul factions instead of Empire factions. Force vassalization: From Slaanesh's Seductive influence system. Gives you another way of conquering the Empire Runefang and Imperial troops: ...
Stormvermin Training & Deploying feature for Tretch (Requires Shadow and the Blade DLC)
Created by Rhox
This mod requires Shadow and the Blade DLC and will cause CTD if you play as Tretch without having one Main Feature Tretch's elite Stormvermins will be trained over time. Players can recruit them, or sell them to other factions to get various valuables. Pl...
Give em sleeves Dwarfs
This is a simple mod that gives longbeards, lords, and hammers chainmail sleeves. Sleeves for runesmiths and engineers coming soon Mods used in the screenshot Dwarf Faction Colour https://steamproxy.net/sharedfiles/filedetails/?id=2944799131 Special Be...
(Not supported anymore. Use LCCP Instead) Elves of Calith
Created by Rhox
This mod is not supported anymore, use LCCP instead Link to LCCP Description This mod revamps IEE's 'Gate Guard' High Elf faction with LL and special faction mechanics. Their faction mechanic is focused on entrepot trade. First, I want to send my thanks to...
Giant Wolves Size Change
Created by Autumnchain
When released, Drycha and Rakarth had the ability to recruit Giant Wolves into their armies with their Giant Wolves having the same statline as Norscan Ice Wolves but exchanging Frostbite attacks for Vanguard deployment. The issue? The Giant Wolves are tin...
远东震旦矮人 Far Eastern Dwarf 万世天朝出品
Created by 明曦
派系:卡拉克·黑域堡 Factions: Karak Azorn 4位传奇领主 4 Legendary Lords 斯科里·岩须 黑域堡国王 黄德一 长牙之路商人 金哈尔 卫西震旦矮人将军 公输榫 矮人工程师 16 个震旦矮人兵种 特此感谢@怕力苦 的原MOD 震旦和矮人可以通过地标招募震旦矮人兵种...
Grom's Cooking feature for Ogre Kingdoms (Requires Warden and the Paunch DLC)
Created by Rhox
Description This mod requires Warden and the Paunch DLC and will cause CTD if you try to play as Ogre without this DLC The title is everything. When I first saw Grom's mechanic, I was so sure that this mechanic was made for the Ogre Kingdom, and the WH2 DL...
Damned Knight Reskin
Created by Maximilian
Description: Changes the Vampire Coasts Damned Knights to spooky Skeleton Ghosts ----------------------------------- Compatibility: Makes changes to the "land_unit_table" so probably not compatible with most overhauls. Should work fine with most other mods...
WH2 style Ogre mercenaries
Created by Rhox
Currently, this mod can be only used in Immortal Empires campaigns. It won't work in Chaos realms campaign and will cause crash. This mod lets you enjoy the ogre mercenaries system from WH2. When the camp is summoned, go to the marker and choose the approp...
Griffon Mount for Balthasar Gelt
Created by Imminent
https://i.imgur.com/fVVaDCS.gif Overview: Aurux, a new griffon companion for Balthasar Gelt takes to the skies! Mod Features: - Adds a unique griffon mount option for Balthasar Gelt in campaign and custom battles - Slightly better stats than a standard Imp...
Nordland's Campaign: Bulwark of the Empire (NOT updated for 5.0)
Created by Rhox
                             Nordland's Campaign: Bulwark of the North By Rhox & HKrul                                              https://i.postimg.cc/MH0n9pqs/mon-256.png Required: Mixu's Legendary Lords Sigmar's Heirs This functions with the amazing co...
Garrison Rework
Created by Kairos
A major mod update. Almost all garrisons have been changed: Added new units from the latest DLCs. New logic for garrison formation has been adopted, which should make the composition of the garrison more relevant to battles for settlements. Changed garriso...
Useful Desert Supply Mechanic for Repanse
Created by Garment
Repanse de Lyonesse is a fervent believer of The Lady! So much that she and her armies always make sure to stock up on Bath water straight from the magical bathtub of The Lady! This mod adds immunity to all attrition to Repanse's desert supply mechanic. Th...
Eye of the Gods for the Norsca (Requires Champions of Chaos DLC)
Created by Rhox
Description This mod will cause CTD if you attempt to play Norsca without having Champions of Chaos DLC This mod adds the eye of the gods to the Norsca culture. Most of the things are the same, but instead of active gifts, the meter is filled by: Leader in...
Galleons Graveyard Redone for All
Created by incata
This mod allows all factions to take this settlement like any other major settlement. In essence this location will be the same for all factions. 5 powerful units have been added to the vampirre coast garrison, I did this because this faction starts out ve...
Defeat traits for Legendary Heroes and semi-Legendary Lords
Created by Rhox
Now you and AI will get traits for defeating the Legendary Heroes (LH from now on) and semi-Legendary Lords. Semi-Legendary lords mean characters with unique looks and features of some level. Here are the lists of characters that support this feature. I'm ...
Zanbaijin campaign for Immortal Empires
Created by Rhox
Description This mod brings Champions of Chaos DLC's Zanbaijin campaign into Immortal Empires and Immortal Empires Expanded. Only four characters from the DLC are supported. Collect souls, open up the rifts, and fight the final battle in Zanbaijin. There i...
Armour For Female Dark Elves
Created by FiftyTifty
==NOTICE== With the latest update to TWW3 breaking even more of the game, the increase of the DLC price, the DLC offering less than the cheaper DLCs, and CA having allowed a male artist to sexually harass female staff with impunity, I'm no longer modding T...
Griffon Mounts for High Elves
Created by Master Fuch
This mod is intended to work for both Vanilla and SFO / radious What it does This mod adds Griffon Mount to all HE heroes : Noble, Handmaiden, Loremaster of Hoeth and Mage A new mount is added , unlocked at level 18. Compatibility The mod is quite simple a...
GRP brings Victoria 3 to WH3! (Beta)
Created by Rhox
Description This mod tries to bring some of the features from Paradox's game Victoria 3 to the Total War Warhammer 3. Note that they are degraded and simplified from the original contents. You'll be playing as Glorious Revolution of the People faction (Emp...
Matters of the State to the Karl (Requires Shadows of Change DLC)
Created by Rhox
Description This mod adds Yuan Bo's Matters of State to Karl Franz. Most of the values are just copy and paste from him. If you haven't played Yuan Bo, you spend favor, and you gain the opposite favor after every two turns. The reason? You know divide and ...
Manticore Mounts for Dark Elves
Created by Master Fuch
This mod is intended to work for both Vanilla and SFO / radious What it does This mod adds Manticore Mount to DE Master, Sorceress, Death Hag and Dreadlord For the heroes a new mount is added, unlocked at level 18. For the Dreadlord it replaces the Dark Pe...
Drill of Hashut mechanism for Immortal Empires
Created by Rhox
Feature This mod lets you enjoy the part of the Drill mechanism in the IE campaign. Complete the mission, and choose between a great ancillary or permanent effect bundle with faction-wide effect. You get a RoC's final reward if you put 4 ancillaries in the...
Feature for Azhag: Wandered and Lost
Created by Rhox
Description This mod adds a new feature to Azhag: Wandered and Lost. This mod wants Azhag to go zigzag while heading to Nagashizzar in the long frame. Main Features Possession mechanic from Malus: You'll get various buffs and debuffs depending on the stren...
Dark Land Orcs
Created by Fröb
Updated for 5.1 This is a standalone mod and works without any other requirements! But you need MIXER if you want to play as the custom Dark Land Orcs faction yourself! DESCRIPTION https://i.imgur.com/mXbcprF.png https://i.imgur.com/izHpHuq.png The Greensk...
Raiding for Resources
Created by SinisterWeasel
Very light script mod which allows every faction to gain trade resources from raiding regions with an existing resource. The resources will appear at your capital for an additional 3 turns for each turn spent raiding. These resources will be used in any tr...
Bonepilla Championz
Created by Fröb
Updated for 5.1 DESCRIPTION This mod introduces a new tier 5 orc infantry unit – the Bonepilla Championz. These brutes excel at fighting single entities or low tier infantry. You ever wanted to see an Exalted Bloodthirster melt? Well, look no further! Thou...
Research Overflow & Options System
Created by JerreyRough
This mod causes research points to overflow after completing research, and gives players some options to fine-tune their game's research rate mechanics. Overview The Research Overflow & Options System mod (ROS) implements three features: Overflow Research:...
Trade Any Settlement
Created by Freiya
This mod makes it possible to trade any settlement with any encountered faction as long as you aren't at war with them. To use it, just click on the new "trade settlements" button displayed on the top-left corner of the screen. https://i.imgur.com/HWB8tvn....
Chaos Treasures (IE & IE Expanded)
Created by Freiya
This mod makes it possible to obtain the powerful unique weapons/ancillaries that could be obtained in Khorne and Slaanesh Realms during the Realms of Chaos campaign. Only use this mod for your Immortal Empires or IE Expanded campaigns. The seven "treasure...
No Real Time Building
Created by fraggenburg
This is a simple mod which only allows the construction of battlefield buildings during of the deployment phase at the start of minor settlement and siege battles (for the both player and the AI). This hopefully encourages you to plan sieges out and makes ...
Provincewide and Allied Replenishment for Growth, Outposts, and Unique Buildings
Created by Lycia Pintella
I've made the replenishment bonus from farms work on allied armies (and updated the text in the game to say province-wide), and also done the same for buildings like pastures. I also edited special buildings to do the same. However, if I have edited a spec...
Ultimate Formations (DISCONTINUED)
Created by 泡泡茶壶
Still works but will not be updated, If anyone want take this mod over or use anything you want, no need to get my permission , just go wild! Intro Inspired by WHⅡ mod Crynsos's Unit Formations,so this mod finally come out! Want to experience a variety of ...
Reaverbad's empire's guns pack
Created by reaverbad
Hey everyone, I finished porting the arquebus and pistol models made for the empire back in warhammer2.The units details must be set to ultra and put just before a reskin mod that reskin the handgunner or the pistols units if you want all the models to app...
Reasonable Trade (No Datacore)
Created by Think Critically
The original Reasonable Trade was a simple mod that Duke_of_Bretonnia made for WH2 and WH3 However, he datacored the faction_resource_consumptions_tables. This isn't a problem in and of itself but any other mod that modifies this tables will have higher pr...
Forest Spirits and Mistwalkers Benefit From Skills and Tech
Created by Lycia Pintella
This is based on the mod Mistwalkers Benefit from Skills and Techs. I added Alarielle's forest spirits. The two mods needed to be combined because they both edit the same tech descriptions, otherwise there would be a conflict between the two. If you just w...
Realistic Aggressive AI (5.0 Ready)
Created by GOW LIKE A BOSS
Update 4.0 (11.6.23): Please see the new addition (7) below. Update 3.0: The mod has stayed 99% the same. A very slight increase was made to the direct action minimum change amount (in other words, your minor offense will be taken slightly more seriously t...
Buy Settlement Slots with Prestige for the Empire - Higher Prestige Costs
I really liked the idea that Flogi had, but felt the costs were too low. All credits go to Flogi. Works with SFO Costs are: 800/1600/2400/3200 for Tier 2-5....
Daemons of Tzeentch
Created by Ramen Fornow
I like Daemons. They're the spice that makes the monogod factions more than just different flavors of chaos warriors. Unfortunately, there's not a whole lot of Daemons for each god. So, this is (hopefully) the first in a series of mods that aims to fill ou...
Buy Settlement Slots with Prestige for the Empire
Created by flogi
This mod allows the Empire to start their settlements on every tier after conquering for an amount of prestige. Costs are: 300/600/900/1200 for Tier 2-5....
Rakarth's Bestial Enhancements
Created by VoRt-lol
Rakarth's Bestial Enhancements As an avid Druchii enjoyer, I wasn't exactly overjoyed with Hellebron, Malus, or Rakarth's faction mechanics. So I've attempted to rectify the issue with Rakarth, and tried to keep it somewhat loreful and at least a little bi...
Auto Resolve Quest Battles [5.0.2]
Created by Cigar
**UPDATED TO 5.0.0** This mod allows you to auto resolve all quest battles and teleport to them for free. - Singleplayer & multiplayer compatible - Immortal Empires compatible - Clean & stackable - Save game compatible...
Foot knights
Created by gervbafdsw
Simple but effective mod, it brings you the power of knights, now on foot. Bretonnia Foot Knights Errant Foot Knights Errant – Great Sword Foot Knights of the Realm Foot Knights of the Realm – Spear & Shield Foot Questing knights Foot Questing knights – Ma...
No Cancelled Schemes for Changeling
Created by Zeta-0
What does this mod do? This mod edits the Changeling's campaign starting script. Change some of his/her/its schemes to more stable version, intend to avoid schemes been cancelled by unknown reason in half way. Also reduce boring repetitive work in schemes....
Better Murderous Prowess and Mastery
Created by ArchAnge1LT
Improves Murderous prowess and Murderous mastery by extending duration effect till the end of battle. Slightly improves the buff itself. My other mods Better dragons https://steamproxy.net/sharedfiles/filedetails/?id=2866634042 Better war lions https://...
Fast Units - Fast Armies
Created by Cerb
"The Hobgobla Khanates forces moved swiftly across the landscape, their steeds allowing them to close the gap between them and their prey, a cathayan infantry column slowly marching their way across the landscape. Their wolves would feed well tonight." Cha...
FancIER Forestry
Created by Wikist
The trees strike back! Do you want to see your trees in snow and chaos wastes areas? No problem! Do you want to spread vegetation over deserts? You got this! Do you want to enact the Great Purge as Lizardmen and plant jungles all over the world? Well, now ...
Provincial Warband Upgrades (For Sigmar's Heirs and Warband Upgrades Ultimate)
Created by Deadmeat
Couldn't find a warband upgrade for the regional units, so I made one.....
Old World Victory Objectives & Crises [Updated for Old World 3.0]
Created by Porkenstein
Now updated for the latest version of ChaosRobie's Old World mod, plus new campaigns for Gelt, Repanse, and Elspeth. Overview: This mod adds a set of four unique narrative victory objectives to each supported faction in ChaosRobie's Old World campaign, alo...
Post Battle Options Overhaul - Old World Rites Compatibility Pack
Created by Autumnchain
This patch ensures compatibility with Post Battle Options Overhaul and Old World Rites by making rites unlocked by performing a Post Battle Option that has been removed by Post Battle Options Overhaul instead unlocked by performing a Post Battle Option tha...
Grand Campaign Camera
Created by Ero-sennin
While not an exact port, it has the same functionality as my WH2 version of this mod This mod: - Increases the max zoom of the campaign camera so you can see more of the map - Increases the min zoom of the campaign camera so you can get closer to the lords...
Post Battle Options Overhaul
Created by Autumnchain
This mod overhauls the post-battle options to be more logical, make the post-battle options between the various factions of roughly equivalent strength (in vanilla, Oxyotl, the Sisters of Twilight and the Tomb Kings get the best options) and reduce the sce...
Seven's Small Dwarf Mod
Created by
A Small Dwarf Mod Just a small mod containing a few additions to the Dwarfs, some requested by my friends. Features Resolute Stance: A port of the Cathay ability Defensive Stance, distributed to almost all dwarven infantry units. If Cathayans get to be stu...
Campaign Map events(English)
Created by 中南野犬
This mod is used to add random events or wild camps with random locations to the campaign map, and players can attacks the camp to control it or trigger the event by entering the event area. The AI will not participate in random map events, but will partic...
Warlock Engineer DoomWheel mount
Created by Ralin
add DoomWheel for you small Warlock Engineer...
Increased port income (balanced)
Created by FreeParmenion
TLDR: buffed port income for all races. Hey, this mod increases port income by a balanced manor. Why? Because ports should be economical relevant but not op. So I changed the port income values. Normal ports (for most factions): lvl1: 100 -> 250 lvl3: 300 ...
Skarbrand in the Jungle - Start Position Change
Created by Porkenstein
This mod moves Skarbrand from the Badlands to the ancient Khornate altar of the Temple of Skulls in the eastern Southlands jungle. Long ago, barbarians and beastmen sacrificed captives here in the name of a murderous jaguar god, tainting the land with bloo...
AI Yuan Bo in Cathay - Start Position Change
Created by Porkenstein
Many people dislike how the ruler of central Cathay starts in Lustria - especially how when you weren't playing as him, he had no cities in central Cathay and simply expanded in Lustria. Since Yuan Bo's campaign is themed around conquering the Geomantic We...
longer spears for empire
Created by nex0320
just longer spears for empire need more explain?...
Mother Ostankya Near Kislev - Start Position Change
Created by Porkenstein
This mod moves Mother Ostankya's starting position to the old Kislevite colonies northeast of the old world, and changes her starting enemies to be the Norscans tribes there. As protector of Kislev and denizen of its wilds, Mother Ostankya stalks Kislev's ...
Empire Free Company Militia - Melee Skill Tree Buff
Created by V.IV Ausius
Very simple, this mod grants Free Company Militia & their RoR bonuses from two additional Empire Lord 'Red Line' skills: (Emperor's Finest & Strength of Hardship). All three levels of Emperor's Finest will grant the Melee Defence+ and/or Melee Attack+ bonu...
Malus in the Eastern Colonies - Start Position Change
Created by Porkenstein
This mod moves Malus Darkblade from the Chaos Wastes to the Eastern Colonies near Tor Elasor. Back in Warhammer 2, Malus had a dual start between the Sea of Dread and Hag Graef. This restores his old starting position from the Vortex campaign and gives him...
Empire Forges Provide Research Bonus
Created by V.IV Ausius
This mod grants all three of the Empire Forges (T1 Gunsmith, T2 Foundry, & T3 Engineer's Workshop) a research bonus. With the recent changes to how student ancillaries are granted, I felt it takes too long to get research bonuses rolling as the Empire. Oth...
Empire Forges & Battle Wizards (Buildings) Provide Research Bonus
Created by V.IV Ausius
((Variation of my other Mod which only adds research bonus to Empire Forges.)) https://steamproxy.net/sharedfiles/filedetails/?id=3125342362 This mod grants all three of the Empire Forges (T1 Gunsmith, T2 Foundry, & T3 Engineer's Workshop), and both of...
Plagues Spread More
Created by Wikist
Did you know that there is a hard counter to how many times a plague can spread in the game? Well, now you know. What's worse? That the max spread count is only 4 for both Nurgle and Beastmen plagues. Only Daniel, the Deamons of Chaos faction's plagues can...
Upgrade Units
Created by prop joe
Status Update: I don't have great plans with this mod since CA implemented the unit upgrading in the Champions of Chaos DLC. There are other mods that use that system instead and do the same thing. (That said this mod still works fine.) Allows you to upgra...
Empire Climate Overhaul TWWIII
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. This mod changes climate tolerance for Empire factions: Huntsmarshal's Expedition: Temperate – unsuitable -> suitable Desert – uninhabitable -> unsuit...
Blessings of the Lady - Unit Upgrades for Bretonnia
Created by Dirty Dan
This mod adds a redesigned unit scrap upgrade system that is featured in the Greenskin campaign to Bretonnia! https://imgur.com/jPgz5vM.png Key Features: • Several upgrades for your units that differ between peasants, ranged peasants and knights! • Worship...
Imperial Citizens (units from other races, for the empire factions)
Created by Tobias Ents
This mod adds units from the Dwarfs, Kislev, High Elves, Bretonnia and Cathay to all the playable factions from the Empire: Reikland, The Golden Order, The Huntsmarshal's Expedition and Cult of Sigmar. Added for custom battles and immortal empires campaign...
No Diplomatic Penalty for "Too Many Trade Partners"
Created by DrDCB
By default, the game allows you only 3 trade agreements (plus an additional 0.2 per owned region) before you start incurring a penalty with the negotiating partner (-3 per additional trade agreement over the limit). This is pretty limiting to Kislev and Ca...
Empcon: Imperial Armoury Submod
Created by Reitschuster
A submod to make Empcon and Imperial Armoury Unit Upgrade mods compatible. Always make sure it is below Empcon but above Imperial Armoury in the load order....
No Strategic Threat Diplomatic Penalty
Created by DrDCB
The "Great Power" diplomatic penalty is back in WH3, now renamed to "Strategic Threat". This mod simply sets all scales of the penalty to zero. Note that there is supposedly a diplomatic buff available from some AI factions for being a strategic threat, bu...
Empcon: New Buildings and Quality of Life Improvements for Empire Economy + The Southern Realms
Created by Reitschuster
Welcome to Empcon. Empcon is a fun, comprehensive update to the economy of the empire, and the southern realms. So what does it do? 1. Farms now give money just like Bretonnian farms, plus add +1 recruitment slot per level. 2. A new building in the armory ...
Allied Recruitment Buffs
Created by DrDCB
It seems there are a few mods that tweak this already, but here's another. Sets the cap for allied units and Ogre mercenaries to 19 per army Boosts Allegiance points gain to +50 per turn (should be capped to 1 per turn for AI) Raises the Allegiance point c...
Ancestral Grudge Against Skaven
Created by DrDCB
A port of my WH2 mod that extends the Dwarf hero and lord skill Ancestral Grudge to work against both Greenskins and Skaven. The original skill is from WH1 before Skaven were in the game and thus only worked against Greenskins, but it was never updated by ...
Tireless Steam Tank
Created by Wastetime(TMA)
give special ability to steam tank. now its perfect vigor, very high firearm resistance, and more melee defense. and some stat change, like add explosive damage to cannonball. well, 2.3 patch give perfect vigor to steam tank, so i decide give charge reflec...
6 New Landmarks for The Empire (for Immortal Empire Expanded)
Created by Elchardus
Introduction This mod adds 6 Landmarks to the Empire, 1 (Vrindavanis' Animal Market) in Vrindavanis ,2 (Governor's Palace being an upgrade of Central Ind Company + Mishra's Inn) in Temple of Gilgadresh, 1 (Fortaleza Myrmidia) in Pubjiwanpur and 1 (Dawi Dis...
Empire Protagonist: Open idea project
Created by Elchardus
Update: New screenshots show new skill tree :) Updated porthole. Feedback is always welcome/necessary :) Update: now he can unlock 3 variants: Spear/Shield, Swords/Shield, Sword/Pistol. Each variant has their own army buff. BUT if you choose one variant, t...
Dark Fortress Expansion 2
Created by incata
This mod expands the number of dark fortresses on the map and adds some additional features to the mayor settlements for the chaos faction. Change list: -All the main settlements now allow you to build the buildings of the dark fortresses, this means that ...
Allied Outposts Only Require Defensive Alliances
Created by DrDCB
By default, every race except for High Elves requires a full military alliance in order to be able to construct the Tier 2 and Tier 3 allied outpost buildings. But military alliances with the AI tend to be more of a liability than a benefit given how prone...
REMOVE - INCLUDED IN UNIT PACK - Empire Visual Update
Created by Dead Baron
This is a small mod put together by the gentleman who made this mod ( https://steamproxy.net/sharedfiles/filedetails/?id=2951506152 ) and I. He did the animation work and I did other assets. It is a stand-alone pack that doesn't edit any stats. Empire ...
Helblaster Wagon | Non RoR Unit
Created by FrittenFritz
https://i.imgur.com/KvxMmpk.gif THE HELBLASTER WAGON "The Helblaster Wagon is a powerful Imperial artillery piece cleverly concealed within what appears to be just a normal wagon." -Citadel Journal 1 https://imgur.com/VuGt6MR.gif Are you also irritated by ...
Dark Elf Climate Overhaul TWWIII
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. Changes climate tolerance for Dark Elf factions. Dark Elves + Malus Darkblade: Desert - Uninhabitable -> Unsuitable Savannah - Unsuitable -> Suitable ...
Dark Elf Fire Trebuchet
Created by Forstsack
You need: - Total War Warhammer II - Bretonnia DLC Im not sure if you really need them but i dont think CA likes it when you get units for free! Leave a comment if im wrong...or correct. How do i get Acces to Races: https://www.totalwar.com/blog/tww3_immor...
Imperial market (Crafting for the Empire factions).
Created by Tobias Ents
This mod adds the crafting mechanic to all the playable factions from the Empire: Reikland, The Golden Order, The Huntsmarshal's Expedition and Cult of Sigmar. It also buffs the runefang swords. + : Crafting rituals like the tomb kings (but with money inst...
3 New Landmarks for the Empire (Aarnau/Gorssel)
Created by Elchardus
Introduction This mod adds 3 landmarks to the Empire, 2 (Wasteland Peacocks + Van Buuren Estate) in Aarnau and 1 (Wouduin Tollstation being an upgrade of Middenheim Road) in Gorssel. I also added the 'pastures' resource to Aarnau. Lore At the far north of ...
dansmeah's cross-faction units
Created by dansmeah
What this mod does is make certain units available for other factions based on reason or lore. the following are the cross-overs: ______________________________________________________________________________________________ lesser daemons of khorne for ta...
Enhanced Cavalry Breakthrough
Created by endofanty
The cavalry in the Total War series is generally underwhelming, but also very cheap (you can even recruit cavalry for free in Total War: Three Kingdoms). It is equivalent to reducing the price, but it is also a kind of disabled cavalry. Modify collision da...
Daemon Prince can recruit chaos human units
Created by AI(NORMAL)
Now Daemon Prince can recruit chaos human units such as chosen , chaos knights ,chaos warriors and others. After that,I changed all four gods' recruitment line to ensure their same type units should be recruited in same level building , the vanilla recruit...
Slower fatigue
Created by endofanty
Double the fatigue threshold, units will be slower to tire than vanilla....
Slaughterbrute, a Beast of Chaos
Created by Pwner1
"The creature had been as vicious a combatant as any army of warriors and a hundred men had been butchered on that particular altar of hubris, torn to shreds by Ulfrgandr on the Plateau of Sighs in a battle that raged from the plateau to the Crater Gates, ...
March of the Ents
Created by Caliburn
Remake of my Warhammer 2 mod. This gives the Treeman a rock throwing ranged attack. It's based on the Cygor's ranged attack, with a faster fire rate but lower damage so the overall dps remains the same. It also has increased ammo to make up for the faster ...
Further Battle Harmony
Created by endofanty
Battle harmony range increased by 50%, from 60 to 90 meters, though additional ui say is 60 meters, ignore it. When enable SFO or Radious, this mod needs to be sorted at the top....
Easy Imperial Great Cannon.pack
Created by Marenna
I used google translator. This mode lowers the production tier of the Empire's Great Cannon by one level and reduces the production time to 1 turn. It can be produced under the same conditions as mortars. Production and maintenance costs are the same as va...
Bolt Thrower damage fix for Dark Elf and High Elf (5.0 Ready)
Created by GOW LIKE A BOSS
A very small mod that boosts the damage of the High Elf and Dark Elf bolt throwers' multi arrow attack. Each arrow was originally about half the damage of a tier 1 archer arrow, making the machines effectively useless. I have brought the damage up for the ...
Chaos Wastes Sea Lanes
Created by Citroentje
Adds two sea lanes: -Northern Wastes: allows you to traverse the lands of the hung, going between the Red Wastes north of Cathay and Ironfrost to the northwest of Naggarond. -Southern Wastes, allowing travel between the western shore and the eastern shore ...
Unique Faction Currencies
Created by Müsliriegel
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/d4IXVNE.png Summary Changes the icons of several factions from the generic treasury/income icons to something more unique. I tried to stick as close to the lore as possible. Additionally the reward chest ...
Roar of the Jade Sea : Yin-Yin, the Sea Dragon
Created by Poljanan
The Sea Dragon of Cathay has returned! The Eastern Provinces - NEW playable Cathay Faction *MIXER required to install this mod!!* https://i.ibb.co/QbQFt6s/mon-256.png -How they play- Outside their faction effects as well as the lord army buff from Yin-Yin ...
War for Eight Peaks - Dynamic Start Positions
Created by Porkenstein
This mod gets rid of the Mutinous Gits, making the starting owner of Karak Eight Peaks dependent on the player's faction. It also changes some settlement ownership and faction identity in and around the Badlands to provide a better Queek, Skarsnik, and Bel...
Roar of the Jade Sea : Yin-Yin, the Sea Dragon: Jade Pirate Submod
Created by Reu
This is just a submod that allows the Jade Pirates have a little bit more features like shipbuilding and a faction effect so they feel more playable. Will consider more changes as time goes by, currently this version should work fine but if there's any bug...
Dwarf Faction Colour
Created by Maximilian
This mod changes the mask texture of some dwarf units to give them faction colours. Also changes the material map of some shields to better match the armour. Affected units: - Ironbreaker - Irondrakes - Longbeards - Hammerers Affected shields: - Lord, Than...
Fu Yuanshan English Translation
Created by Archer
It's an English Translation of My Mod.Please set the mod above my other mods. Here are the independent Legendary Lord: https://steamproxy.net/workshop/filedetails/?id=2810795264 The Mod adds an new legendary lord For Miao Ying's Faction. Here are the N...
Dwarf Climate Overhaul TWWIII
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. This mod changes climate suitability for Dwarves. Regular dwarves including Belegar: Frozen - Unsuitable -> Suitable Island - Uninhabitable -> Unsuita...
WOC take capitals for techs(compatible with old world campaign mod, please put my mod over it!)
Created by PANGUOHUA
add 17 techs to all chaos worrier factions,need to capture certain settlement before researching.Cost 10000 one turn. Compatible with old world campaign mod,sfo and immortal empire expand. in old world campaign mod,required settlements and text had been ch...
Dwarf Flamethrower VFX
Created by PwNeR
Gives the Irondrakes Flamethrower the old VFX. -SFO compatible Check out my other mods: https://steamproxy.net/profiles/76561198020638691/myworkshopfiles/?appid=1142710 If you like my mods and want to support me, you can buy me a coffee here...
Cryswar's Characters - Legendary Lords FLC
Created by Cryswar
Tl;dr This mod adds 38 new legendary lords with more to come, most of them leading previously minor factions. All have their own unique innates, skill trees, defeat traits, items, and faction effects as appropriate. Full lord list here. Mixu's Unlocker is ...
[DEPRECATED] A Wrong Put Right: Grudges and Oathgold Rework
Created by Dux
With the official changes to Dwarf grudges in 5.0, this mod is no longer necessary (and will probably break your game). You should not use it unless you're on an old build of TW:WH3. Introduction Did you know that the righteous Dawi have no grudges against...
Distinct Faction Towers
Created by All is Dust
This mod gives all factions visually distinct deployable towers. Buildable towers are specific to settlements (map) so if you are bretonia and take a skaven settlement don't be alarmed that now your peasants know how to build warp towers. The buidable barr...
Healable Wounds for Single Entities
Created by DrSchrank
Description: This simple mod makes the "Wounds" passive debuff of all single entity units in the game healable. As in vanilla, the "Wounds" debuff triggers at the 25% HP threshold. If the unit's health is increased to over 50% through regeneration or heali...
Dreadquake Unit Cards
Created by Müsliriegel
Summary A small change to the Dreadquake Mortar unitcards giving each connected (engine + carriage) version a own unitcard to better differentiate them at a glance. This mod is integrated in SFO. ...
Replenishment for Vampire Coast Dreadfleets 20%
Created by OODA Loop
This mod allows you to replenish your units inside the dreadfleet (while in the dreadfleet expansion stance). The replenishment bonus is 20%. Are you tired of traveling half a world away from your home base, only to realize that you cant replenish any of y...
Better Dragons
Created by ArchAnge1LT
You thought Ancient Stegadon is the most armored monster in Warhammer? Actually, no. Ancient stegadon had 6 toughness and 5 wounds, while moon and black dragons had 6 toughness and 6 wounds. Star dragon had whopping 7 toughness and 7 wounds. It was the mos...
[Discontinued] CheesyRamen's Tier 4 and 5 Infrastructure Buildings
Created by CheesyRamen
Go check out RagnaroK’s tier 5 infrastructure mod, it’s better than this and will hopefully be maintained better. This adds infrastructure buildings up to tier 5. Names aren't currently included and tooltips are copies. Will eventually make a balance pass ...
[Discontinued] CheesyRamen's Tier 4 and 5 Minor Settlements
Created by CheesyRamen
Go check out RagnaroK’s tier 5 minor settlement mod. All effects should be in place but please let me know if anything doesn't look right. Garrisons are currently just based off of tier 4 and 5 major settlements but I'll look into custom garrisons but no p...
Trade Resource for Force of Order
Created by highman
Description Add 12 resource to 7 race of order This was created to make order factions grow more based on diplomacy and cooperation. Newly added resources can only be produced by the race. Some may be expensive, some may not, and production volumes vary. T...
Dodging is Dodging
Created by Autumnchain
When you think of dodging, you think of avoiding an attack entirely right? For some reason, that's not what the developers thought and instead, Dodging is a reduction in damage against attacks with no magical component. Similarly, camouflage is a reduction...
Trading Colonies
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally w...
Dragon Breath Attack for Cathay
Created by Fönix
Description This mod gives the Cathayan dragonlords a dragon breath ability when they are in dragon form. This ability has infinite uses but the cooldown only decreases when you have at least 15 winds of magic. Therefore you have to decide whether you want...
Tabletop caps - Mod Unit Support
Created by Laevatain II
===================================== 介绍 / Introduce =====================================  This mod is a submod of Tabletop Caps 本模组为Tabletop Caps的附属模组 This mod will only provide compatibility with mods you subscribe to and are in my list. Sorry my list s...
Tabletop Caps: Thrones of Decay
Created by DrunkFlamingo
Features This mod adds army-level Unit Caps for all factions, inspired by the Warhammer Fantasy Battles Tabletop rules for army composition. All units are either core, special, or rare units, and have an associated points cost. Each army is allowed to have...
Asrai Unit Pack (Wood Elves)
Created by Cipher
Description • Adds 6 New Units to the Wood Elves faction. • Officer Models for New Units • Tech Tree Supported • Allied Recruitment https://i.imgur.com/xHxptXC.png https://i.imgur.com/H5NjLhq.png https://i.imgur.com/yLRUSKu.png https://i.imgur.com/9UtSP6P....
Convert(Legendary) Lords to Heroes & vice versa
Created by chris0
*UPDATED FOR PATCHES ONLY* I am no longer playing WH3 and don't have any time to add in new content, I will continue to update the mod for patches only to fix crashes and general problems. Introduction A simple mod which allows you to convert almost any lo...
Dwarf Polearms (Vanilla 5.1 - MCT Support) (REQUIRES ASSET PACK)
Created by _D3rpyN3wb_
---Before subscribing to this mod here are reminders--- >This mod use custom animations that is not meant for the dwarfs and the unit, expect graphical glitches, clipping and animation twitching < NOT LORE-FRIENDLY BTW -But realistically why use short weap...
Chosen of Tomb Kings
Created by SorXchi
Description This mod adds a new units for the "Tomb Kings" faction. Soul Reapers: very strong infantry (anti infantry) which is equal in strength to the "Chosen of Khorne". You can hire them in the Statue of Phakth but they require: Nehekharan Citadel. Sta...
Devotion from all enemies
Created by TALDARIM
Kislev devotion can only be earned in battles with the Chaos faction and against Norsca and Beastmen, but this mod allows you to earn devotion in battles against any faction. You can earn a little extra Devotion from battles with Skaven. Rats deserve to di...
Derimnou's Units - Treasure Dinghy
Created by Derimnou
To suggest that the accursed zombies would willingly allow their sunken treasures to rest beneath the briny deep is akin to expecting a dwarf to effortlessly reach the top shelf ale—it's a futile notion. The relentless dead, true to their name, have labori...
Chaos dwarf QOL
Created by BlackSoul
Compilation of my updates and mods for Chaos dwarfs. Content: 1. Fix and update of Chaos Dwarfs Gain Followers, created by Professor H. Farnsworth https://steamproxy.net/sharedfiles/filedetails/?id=2964246021 1.1 follower obtaining changes: veteran_ove...
Improved Landmarks for IE and RoC
Created by Choyi
-Updated with patch 5.0 landmarks adjustments. This mods improves a selection of the landmarks found in the Realm of Chaos campaign, but rather then a complete overhaul this mod only seeks to tweak things while still keeping it close to vanilla. The more l...
Derimnou's Update! [Volkmar's Arch Lectors]
Created by Derimnou
This is a updated version of Skaterskunk's mod of the same name with a few changes. +Adds a few more goodies to Volkmar and the Arch Lectors +Now includes same changes for Volkmar's Legendary Hero from Mixu's Legendary Lords (Optional) REQUIRES MIXU'S MODS...
aRSE with friends - Vassals and Allies count!
Created by Thuynder
All credits go to Lorghul, who created this beautiful mod. This edit changes the scripts to allow allies and vassals to count towards the rail network. No more fighting your chaos allies to build a metro station in the Empire, or destroying the Empire so y...
Chaos Dwarfs Unilateral Agreements tech node fix
Created by Asasz
Unilateral Agreements is one of the top industry tech nodes for Chaos Dwarfs. It would be very useful, were it not bugged. This mod fixes that sad state of affairs. According to the tooltip, the stated effect of that node is: All convoys gain an additional...
Dismemberment Overhaul: Ultimate All-In-One
Created by Armorchin
https://i.imgur.com/ZsjMhhe.gif Game Patch: Throne of Decays Game Version: 5.1.0 Lizardmen Update 19/23 Factions YOU ONLY NEED THIS MOD IF YOU WANT EVERY CONTENT! What is this? Dismemberment Overhaul is a mod project where I will try to add blood and gore ...
Chaos Dwarfs and Nurgle traits bug fix
Created by stormwings
Feature: Fixed some of the new Chaos Dwarfs and Nurgle traits: Infernal Castellan: Cruel: fixed sacking income Nurgle Chaos Sorcerer hero: The second set of mutually exclusive skills for the Death wiz are now on on a different line like the Nurgle mage. Sk...
Defeat Traits Plus
Created by Adamsevs
This mod modify all Legendary Lords defeat traits to make them all good overall. You can see all the changes in the topic ! https://steamproxy.net/sharedfiles/filedetails/discussions/2942345574 I aimed to make all traits as good as the best available (...
Trains infrastructure building for Chaos dwarves
Created by Nothing.
This mod adds a building to the chaos dwarf tower chain that provides movement when friendly armies start their turn anywhere in the entire region. It's supposed to simulate the train system from shogun 2 FOTS. It does however cost materials, so it's not c...
Naval Networks - Global Sea Lanes! - Now with 4.2&IEE support!
Created by Thuynder
This mod allows you to take any army or hero and embark them between significant port cities that you control -- for a cost. As your empire grows, naval sea lanes will allow you to transport entire armies, as well as newly trained heroes, directly to the f...
6th edition Dark Elf Warriors
Created by MiniVjun
I just look at my DE warriors regiments from 6th edition and found their design more iconic than the edgy version of the high elves we got in 8th edition, so i added some small changes to try to replicate their old look. Check out my other mod: https://ste...
Chaos Dwarf - Landmarks (lite)
Created by Selian
A collection of 26 landmarks for the Chaos Dwarfs (29 with Mixu’s Unlocker). I tried to keep the building effects more lightweight in this version so they better fit in with vanilla landmarks. I might have still overdone it, so I’m open to suggestions. Mos...
DeepWar AI
Created by Forlorn
NEWS: So, as of Patch 4.0, the amount of changes in the code, versus what is said in the changelog is quite different. CA mostly cleaned up their code and deleted a bunch of useless tables, while also making cai_personality_strategic_components_tables rese...
Buffed Streltsi
Created by Kentathor
Streltsi are too weak and have been from the start. This simple mod aims to change that. Same changes to Streltsi and their RoR as my other mod but this one only for the Streltsi units. Streltsi's role now is to break armor and weaken shields. They also ha...
Bardiche Streltsi Replacer
Created by Dead Baron
All this mod does is REPLACE the base game Streltsi with the Bardiche version from the other mod. Obviously this is not compatible with that mod or other mods that edit the Streltsi. This doesn't change any stats and is only visual. If you find any bugs ju...
Bretonnia Texture Bugfix Mod
Created by Driblex™
General This mod is a bugfix for the texture bug on Bretonnian horses and shields. With update 4.0 the colors were broken and the decals missing. CA released some hotfixes, but even with version 4.3 the textures are only partially fixed. They did some half...
4 Bretonnian Landmarks for the Empire
Created by Elchardus
This mod unlocks 4 Bretonnian landmarks for the Empire with their bonuses adapted. (These landmarks are Abbey of the Grail Companions, Peaks of Parravon, Shrine of Manann & Tower of the Enchantress) It also disables Couronne Tournament Grounds for the Empi...
Dead's Kislev Units
Created by Dead Baron
Introduction This mod expands the Kossar roster, as well as adding a couple RoR and other units based on old Kislev lore or Expanded Rosters Kislev with their permission. Kvassnicki Kossar (Halberds) Kossar (Javelins) Kossovite Raiders War Wagons Supply Wa...
Dead's Kislev Overhaul
Created by Dead Baron
https://i.imgur.com/ZjzA0RL.png Welcome! I want to start by saying this is a personal take on mixing Expanded Roster: Kislev and Nu-Kislev. I have permission from crisord, Deco, and Dindi to do this and though it is based on their mod from WH2 and their wo...
Bretonnia Technology Parity (Lily's Overhaul compatible version)
Created by Cosmic Lich
This mod is exactly the same as my other mod of the same name, but this version is compatible with Lily's Overhaul. Place this mod under Lily's Overhaul in the mod order. It gives the Repanse techs to the other three Bretonnians and it gives confederation ...
Dead's Kislev Shaman Lord
Created by Dead Baron
I updated my Kislev Shaman to a lord. Includes new look and changed his animations. He is currently allowed for all Kislev factions, to keep with the unstructured theme that CA has for them. If I ever do my rework then they will be faction specific. They u...
Bretonnia Climate Overhaul TWWIII
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. This mod changes tolerance for all Bretonnian factions but Alberic. Changes: Frozen - Uninhabitable -> Unsuitable...
Dead's Kislev Shaman
Created by Dead Baron
Standalone release of my old Shaman hero, has Jade and Amber Options. Counts toward Patriarch limit because the Ice lady system breaks any added hero https://imgur.com/HxFnjHo.pnghttps://imgur.com/nHAJAlX.png https://imgur.com/lM3O5Nv.pnghttps://imgur.com/...
(5.x Dwarf) Guns, Smoke & Spectacle
Created by BrutusCz
!!WORKS ONLY ON ULTRA VFX SETTING (on low/mid/high you get no effects)!! Don't forget to enable "Smoke Transparency Fix" mod that I listed in dependencies. "Guns, Smoke & Spectacle" Overhaul aims to bring gunpowder units to another level, initially inspire...
Dead's Kislev Droyashka
Created by Dead Baron
Stand alone release of my old Droyashka hero. I have updated his stats and added new mounts to him. He also now has his own category and limit Thank you Khamar for the amazing unit cards! Thanks to Skelly and Matthew39 for the amazing screenshots Donate ht...
Smoke Transparency Fix
Created by BrutusCz
I can't believe in the end I found the cause, it was simply post processing that is different to default one. What I did I replaced all with default one. I believe the issue is fixed. You wouldn't belive how long I was looking for a silution. Side-effect i...
Cathay Gate Master
Created by Dead Baron
Introduction Hello! There was leaked concept art for a 'Gate Master' hero a while back that I felt would be perfect for Cathay. I held out in hoped that he would be added with the new dlc. Since they chose a different direction I decided to replace my Jade...
(BBB) Brutus's Big Battlefields Project - 2nd map released
Created by BrutusCz
- - - Sadly due to time constrains and other project I can't really dedicate time to this right now, but I will have more free time eventually, maybe in 2025... yes. Hopefully I will able/want to return to WH3 modding. I am really proud of my village map a...
Dead's Empire Unit Pack
Created by Dead Baron
Introduction After the recent update this mod got a small rework. It now adds Repeater Handgunners and Halberd with Shields. IT ALSO edits the anims for the Outriders and the Engineer so they have barrels that spin as well. Supports campaign and multiplaye...
Dead's Chaos Dual Warriors
Created by Dead Baron
Introduction This mod introduces a new unit for Undivided Chaos Warriors that is based on Chaos Warriors from Mark of Chaos. I had planned on a whole pack but this was the only unit I could come up with. They use Boyar dual axe anim minus the splash attack...
Bloodlines Plus
Created by Adamsevs
Overhaul of Bloodlines for the Vampire Counts. You can check the changes in the dedicated topic ! https://steamproxy.net/sharedfiles/filedetails/discussions/3041188478 Warning : You need to start a fesh game to enjoy the new traits or they'll just appe...
Dead's Cathay Unit Pack submod nan-gau riflemen reskin
This is a submod that changes the weapons of the nan-gau riflemen to be more unique instead of using empire guns Load or order Dead's Cathay Unit Pack submod nan-gau riflemen reskin Dead's Cathay Unit Pack Weapons from Westluo's Nanpoleon : Total War Alpha...
Boris Todbringerl (Updated:New hero unit: Ulric Priest)
Created by biubiu~biubiu^
Updated on March 28, 2024 New hero unit: Ulric Priest Updated on January 29, 2024 1. Adapted to Boris's personal line skills of the GLF’s mod 2. Add a range army skill to Midenheim (tower_ballistics for chaos dwarf buildings) 3. Modified initial troop allo...
Dead's Cathay Unit Pack
Created by Dead Baron
Introduction Here is a small collection of the large amount of Cathay units I have made. I decided to split it into two packs, the other being uploaded at another time, to let people decide if they want all the units or not. I am going to remove the Banner...
Boomier Gyrobombs!
Created by Austino Bandito
Gyrobombs do significantly more damage and have a greater explosion radius. Works with both Gyrocopters and the Gyrobomber....
Vampires’ Bat Form
Created by All is Dust
Gives all vampires lords and heroes on foot the ability to transform into a bat swarm. How it works You have an ability with cooldown that transforms you into a flying bat swarm. You can still be shot down so be carefully. After a time you can click the sa...
Dead's Jade Army Expansion
Created by Dead Baron
Introduction I wanted to add more basic units to the Jade army, as it felt odd bringing in peasant units mixed in with a mostly professional armored force. This provides a handful of units to expand the Jade army. Adds Jade Archers Jade Cataphracts Jade Ch...
Dead's Cathay Team Color Masks
Created by Dead Baron
Introduction This is a small mod that adds team color masks to Jade units, Lord Magistrate (to match his art), Nan-Gau (Iron Hail and sharpshooters), Peasants, and Celestial Dragon units. The Jade warriors still have the jade piece on their helmet so they ...
Dead's Cult of the Possessed V2
Created by Dead Baron
Intro Be'lakor finally has his cultists! They recruit properly now as any other chaos unit does. The Brethren all start out at the lowest point, simple frontline spearmen. Eventually as they prove themselves they can rank up and retrain like other chaos un...
Vampire Counts Blood Knights New and Improved!
Created by Leeeeeegion
Blood Knights are very cool, being full-on vampire cavalry, but there's just too many of them. They are great fun already, but since when does 60 vampires in a repeatedly recruitable cavalry force make sense? There's not enough Blood Knights in the old wor...
Bloodlines Lords for Minor Factions
Created by All is Dust
This mod gives each of the vampire counts minor factions Bloodlines Lords instead of the usual boring normal vampire lord. It also gives faction efffects, starting heroes, the books of nagash to the necrarch brotherhood. The ability recruit all bloodline l...
Dead's Akshina Rework
Created by Dead Baron
Introduction Hello! This is a quick rework to the Akshina Ambushers. I changed the stats to resemble the Empire Huntsmen. They now have a bow instead of a crossbow. They are more in line with an ambushing archer unit as opposed to the strongest unit in the...
Chaos Dwarfs influence to labour conversion
Created by Asasz
There is not a lot you can do with the conclave influence in the late game - it is only so often that you conquer new towers. This mod adds a tech node that converts surplus influence into labour and distributes it across your provinces. Note that: Convers...
A Better Marauder Chieftain
Created by Tiberon
I wanted to create a simple way to make Marauder Chieftains a bit better. This adds the generic Chaos Lord yellow melee skill tree to Marauder Chieftains skill tree. In my opinion, this can give more flexibility in how you level up your generic lords for N...
Faction Color for Black Orcs
Somewhere down the line of warhammers life cycle CA took away balla status from my black orc boyz and it bothered me ever since. I have now changed that by removing the overwriting colors which now lets black orcs wear their faction colors and reclaim ball...
Better War Lions of Chrace
Created by ArchAnge1LT
With little bit of speed power creep going around, ahem magic bears running faster than horses, not to say cheaper Sabretusks performing better than more expensive and higher tier War Lions, it is time to have slightly more better War Lions too. Buff to sp...
Chaos Dwarf Hero Trait Fix
Created by Tiberon
*****Looks like 5.1 fixed these traits***** Leaving this up for now since I couldn't check all of the traits to make sure they worked properly in-game, but it does look you no longer need these fixes. Made necessary changes to not crash on 5.1 just in case...
Better Sound Levels Mod v5.5c
Created by Volcano
Do you like the battle sounds but hate all the yelling and screaming that drowns out all other details, such as melee sounds? Or do you think that the guns and cannons and magic blasts sound weak? Do you think the campaign map and battlefield is so full of...
Landmarks of Eternity
Created by Chasslo
If you want to see the news udpate for the mod or help with a little donation, you can do it here on patreon I'd also like to hear your opinion about a few things regarding landmark, if you want to do it you can complete a survey here Welcome to Landmark o...
Landmarks of Eternity-Immortal Empire Expanded edition
Created by Chasslo
If you liked the mod, please consider giving it a thumbs up, it helps a lot This mod only contains the landmarks created especially for IEE and even if it was designed to run with the base mod of Landmarks of Eternity, you don't actually need it to use thi...
Better Dragon Princes and Imrik
Created by ceyes00
This is a mod that make the Dragon Princes have similar stats to Grail Knights without the bonus vs Large of grail knights. However Fireborn still have their vs Large and Flaming Attacks. Also I made them have the same unit count as grail knights which is ...
Better Allied Outpost Garrisons
Created by Grizzla™
Improves the Garrisons for all Allied Outposts, in hopes to make them more noticeable, impactful, and unique. List of Changes: Cathay Level 1: 2 Peasant Spearmen, 2 Peasant Archers, 1 Peasant Horsemen, 1 Sky Lantern Level 2: 2 Jade Warriors, 2 Jade Warrior...
Beastmen Tech-Tree
Created by Decky
What does this mod do? The mod adds over 50 new technologies and new Unit-Abilities and some more to the BEASTMEN Tech-Tree. DESCRIPTION Many new technologies have been added, divided into the 3 tech-cathegories, Original, Military and Economy. In the cath...
Chariots Reborn
Created by Irenicus
A simple mod to make chariots deadly against infantry as they were designed to. The goal is to make chariots powerful against infantry but balanced overall. No more pathetic exalted seeker chariot or Settra chariot of the Gods ! Chariots do damage through ...
DEVELOPMENT CEASED - Chaos Ogres
Created by Lingling
PLEASE NOTE Due to the release of Fröb’s Chaos Ogre mod I decided it’s not worth continuing my own mod since I’m short on modding time anyway. So please use his mod from now on for your Chaos Ogre fix. A small mod that adds Chaos Ogres to the Warriors of C...
Cannon Targeting Fix ALL FACTIONS
Created by Austino Bandito
I'm not a fan of how ineffective cannons are. As it stands, cannons will shoot at entities that are close to the center of a unit, hugely over-killing like 5 dudes. With this mod, cannons will no longer prefer central entities of a unit when selecting a ta...
Reliable Guns V4 UNLISTED
Created by Batmane
Why can't guns hit any flying units? Why can units dodge bullets? Why would my general put his gunpowder army in the middle of a massive forest? This mod addresses these issues. Warning Empire and Dwarf factions seem to benefit and dominate from this heavi...
Power Creep Reduction
Created by Autumnchain
This mod is my attempt to reduce the DLC induced power creep. Note that all the described changes are on Ultra unit scale. The Skullcracker has had a small hit point increase (a mere 40), just to make it have the same health as the Iron Daemon counterpart....
More Accurate Chaos Dwarf Slaves Names
Created by GhosTLY
Wanting to keep in the spirit of the lore I made this little mod as labourers is both really dumb in terms of lore and just logically....units as well as the descriptions naming them have all references renamed to Slaves instead of Labourers....
Champion Buffs for Swords of Chaos
Created by ADP
Grants the "Swords of Chaos" Regiment of Renown most of the Aspiring Champion tech tree abilities to help keep them relevant. I tested this mod briefly on Archaon but please let me know if any of the other WoC lords' buffs do not work and I'll look into it...
AOM's Children of Chaos
Created by AlphaOmegaMan
Sup gang This makes the beastmen look more interesting and less like they were cobbled together on a lunch break on a monday on a smartphone (probably). It adds new variants for; weapons, shields, hair, cowls, horns, eyes, beards, armour, butt covers, tuni...
Chaos Dragon - Submod
Created by Amon
Submod that unlocks Chaos Dragon for the following factions in Immortal Empires & Immortal Empires Expanded. Scm Legendary Lords Overlords of Zharrduk - Rykarth the Unbreakable Redhorn Tribe - Ragush of the Bloodyhorn Crimson Skull - Abrax the Bloody Blood...
High Elves Landmarks Overhaul
Created by Psych
This is a fix for the Ported High Elves Landmarks here: https://steamproxy.net/sharedfiles/filedetails/?id=2852892886 Credits to the original owner of the mod...
Cathay skill tree Overhaul compatibility patch
Created by 代考BISS
Adds modded unit to some unit set, so they will be buffed correctly by Lord Magistrate's new skill. Currently Support: GLF Unit Expansion GYT Vanilla Cathay Unit Eustace's Cathay Artillery Pack Dead's Cathay Unit Pack Roar of the Jade Sea Lion Rider ...
Cathay climate overhaul
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. This mod changes climate suitability for Cathay. Mountain - Unsuitable -> Suitable...
Akshina Horse Archers
Created by Greywulf
Greetings ! Introducing the Akshina Horse Archers. Highly mobile, have vanguard deployment, stalk, can fire while moving and deliver poison tipped arrows to their enemies. Recruitable from the second tier of Haunted Forest building chain. Available to Osta...
360° firing arc for the Empire
Created by Synoeca
Really simple mod that adds a 360° firing arc to Free Company, Huntsmen, and Outrider units. Compatible with most other mods that do not directly modify the battle_entities_tables....
Cathay Skill Tree Overhaul [Updated for 4.2.1]
Created by 代考BISS
Have you ever just looked into the sorry stats and skill tree of Lord Magistrate and wondered why he even exists? Have you ever just stared at Shugengan's Dragon Ball fighting animation, and wondered why is she not a hybrid lord? Have you looked at the ski...
Caravans & convoys restored & improved
Created by Eternal Ion
This is just a simple mod that allows you to embed agents to caravans and convoys as before. You should also be able to transfer units to and from the caravans now. If there is enough demand I will make a second version that allows recruitment of units as ...
Greywulf 's Kislev Unit Pack
Created by Greywulf
Hello ! This pack adds 5 units to the roster of Kislev and Mother Ostankya. - Akshina Axe Warriors - A dual axe wielding anti infantry stalk unit. Recruitable from the first tier of Haunted Forest building chain. I removed vanguard deployment as i thought ...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Garrison Training
Created by [PuB] Axlegolas
Garrisons are very weak in Warhammer 3 Immortal Empires. That's why there are a lot of awsome garrison mods on the workshop, so i tried something else. Garrisons aren't weak only because they have bad units and a low unit count, garrisoned units are also o...
Slayer Doomseekers for Dwarfs
Created by [PuB] Axlegolas
PLEASE help promote and leave a LIKE, if you SUBSCRIBE ---------------------------- Tested with Patch: 4.2 ---------------------------- No, this is not another slayer unit. While i liked playing with other Doomseeker mods, it always bothered me, that they ...
Cad's Merc Boyz for Cathay
Created by Cadbuddy
This mod adds 1 new unit, the Orc Merc Boyz, to Grand Cathay; it also gives Cathayan and Greenskin factions reworked versions of the Hobgoblin cavalry available to the Chaos Dwarfs. Orc Merc Boyz provide Cathay with a rough-and-ready frontline, deployable ...
Cad's Tribal Brigands for Norsca
Created by Cadbuddy
This mod adds 1 unit with 3 variants, the Tribal Brigands, to all Norsca factions. Tribal Brigands are an early game unit available through main settlement buildings, much like standard Marauders; they provide Norsca with immediate access to anti-infantry ...
Cad's Cathayan Ogres
Created by Cadbuddy
This mod adds 2 variants on 1 new unit, the Cathayan Ogres, to—you guessed it—Grand Cathay. The base variant, Cathayan Ogres, are comparable to the Ogre Bulls from the base game, albeit with minor stat tweaks including better leadership and weapon strength...
City Guard & City Commander for Dark Elves
Created by [PuB] Axlegolas
PLEASE help promote and leave a LIKE, if you SUBSCRIBE ---------------------------- Tested with Patch: 4.2 ---------------------------- This mod brings the Dark Elf City Guard to WH3, mentioned in the Chronicles 2003 and listed as missing unit in the commu...
Detachments for The Empire
Created by [PuB] Axlegolas
PLEASE help promote and leave a LIKE, if you SUBSCRIBE ---------------------------- Tested with Patch: 4.2 ---------------------------- This mod adds the Detachment special rule for the Empire from TT to Total War. The Empire was one of the first factions ...
Call Allied Warband - Now with MCT support
Created by Redfog
A mod allowing you to call nearby allied armies to your army so you can actually get those useless allies to actually start pulling their weight in the wars they drag you into. Based of the wonderful mod by FiftyTifty found here https://steamproxy.net/...
Tru' Black Orcs - Armed to da teef
Created by [PuB] Axlegolas
PLEASE help promote and leave a LIKE, if you SUBSCRIBE ---------------------------- Tested with Patch: 4.2 ---------------------------- This is my version of the "Armed to da teef" ability for the Black Orcs. They were kinda underwhelming in vanilla, due t...
Akshina Axe Warriors
Created by Greywulf
Hello ! Introducing the Akshina Axe Warriors, a dual axe wielding anti infantry stalk unit. Recruitable from the Haunted Forest building chain by both Ostankya and all of Kislev. I removed vanguard deployment as i thought it just made them a little too ove...
Beastmen Miscellaneous Fix
This started out as a simple mod to fix the Bray-Shaman in the Beastmen garrisons. They didn't know how to cast spells and that seemed pretty lame. Now it's a general bug fix mod for the Beastmen faction. Update 1.6: I know everyone is anxiously awaiting C...
Six Turn Character Cycling Plus One Extra Slot
Created by Twitchey
This mod was made for RDLL users in the hope that it doesn't cause the legendary lords to disappear like other mods that reduce the recruit pool refresh rate. It will also work just fine without RDLL too if you want, RDLL is not a requirement. The new vari...
Walls For Norsca
Created by bushez
DESCRIPTION: This mod will give norsca walls when u will build your garrison building in minor settlements to max tier and will give walls to all your major settlements like any other faction in the game. Bugs: post if u find. Compatibility: should work wi...
6th Edition Executioners
Created by MiniVjun
A reskin that replaces the halloween masks and the small and weak blades for their 6th edition counterpart. This mod should be compatible with every other mod (maybe not with other reskin mods that alter how executioners look) ...
Siege Battle Vanguard Deployment
Created by bushez
DESCRIPTION: This mod will give the Defender Lord and the settlement garrison have Vanguard Deployment when u will build your walls building to max level. -Why? I always wanted to try from time to time to put my melee units outside the walls and let the ra...
Volatile Concoction
Created by Bastilean
This small mod vignette adds a passive to the warpfire throwers to explode on entity death dealing blast damage to enemies in melee ranged. Volatile Concoction is a Skaven Warpfire Thrower passive ability. Also added an active named Count to Thirteen which...
No Siege Barricades
Created by Bastilean
No Siege Barricades This mod prevents building siege barricades by making them economically unaffordable. This should make the pathing issues caused by these structures go away with the structures. Special thanks to Frodo for making and supporting RFPM. Th...
Young Caravan Masters Two
Created by Bastilean
This little mod replaces the Magistrate clones used by WH3 for Caravan Masters with three Young Caravaner Masters masterfully kit-bashed by Fresh Prince of Solaire. This mod is not compatible with my original Young Caravan Masters mod. This mod is intended...
Modular Compatible Siege Rework
Created by Bastilean
What is this? This is a siege rework. What was reworked specifically? See below: • Troops climb ladders 150% slower. • Towers fire in 180 degrees. • Towers have reduced range to allow proper bombardment: 250 • Towers have more health: 12,000 • Gates have m...
Flee and Finish
Created by Twitchey
Another simple variable edit mod, though this one makes quite a difference to how battles play out. Firstly; friendly and enemy units are now much easier to shatter (meaning the flee state where they will not return). No longer will units with 3 models and...
Sisters of Slaughter Rework - Dance of Death
Created by Bastilean
This is a rework of the Sisters of Slaughter unit. The primary focus of this rework was reintroducing the Sisters' Dance of Death ability from Table Top (TT). See the images above for a full description of the ability implemented as well as the table top r...
Item Slots Increased
Created by Faheelee
Item slots are as follows: 1 Armor 2 Weapons 3 Talismans 3 Enchantments 2 Arcane Items These changes have an effect on both Lords and Heroes. This is a modified version of both More item slots (Expanded item slots) - 2 Items version and More Item Slots (Ex...
Dark Elf - Rapid Fire - Repeater Crossbows
Created by Bastilean
This little mod vignette gives Repeater Crossbows a move and shoot attribute as well as increases the number of projectiles fired while firing stationary. Major Changes 1. All repeater crossbows have move and shoot. 2. Projectiles fired per entity per fusi...
Halkenhaf: Son of Valaya
Created by Bastilean
This is a very small quality of life mod for the Belegar campaign. This mod removes troop training and public order from Belegar's ancestor Halkenhaf Stonebeard's skill tree and adds Troop Replenishment and Settlement Growth instead. Keep in mind, King Lun...
Vampire Counts Expanded Hero Skill Trees
Created by maffers
This mod adds some additional skills to each of the Vampire Counts Hero's Skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Banshee - Gains Wail of the Banshee, a magic missile abil...
Cathayan Lords' Ogre Mercenary Skills (submod)
Created by Bastilean
This little submod adds command skills related to Ogre Mercenaries to Lords of Cathay. Ogre Mercenaries include: Ogre Bulls (variants) Ironguts Lead Belchers Maneaters (variants) Mournfang (variants) Specifically, check the photos too see that the ogre mer...
Show me the Fatigue!
Created by nopunctuation
In vanilla you cannot see what effects exhaustion is having on your units, and I would guess almost no one actually knowns (I certainly did not). With this mod you can see the stats update on the unit card as your/your opponent’s units gain fatigue. The ic...
TEB Compatibility Submod for Zorbaz's Crisis on Campaign Overhaul
Created by PartTimePoet
Makes the new buildings introduced in Cataph's TEB mod compatible with the resource and population mechanics in Zorbaz's Crisis on Campaign overhaul mod....
High Elf Harbours
Created by Bastilean
This little mod adds Sea Guard to High Elf Harbours (tier 3 and 5). This mod is compatible with, but does not require the ChaosRobie Merwyrm mod. :) This mod wouldn't exist if it wasn't for Cryswar's Guides and assistance provided from folks at the Modding...
Armour Does Not Fatigue
Created by Bastilean
This mod removes the armour debuff when units get tired. Not much to add. FYI, in vanilla armor debuffs by -10% when tired and -25% when exhausted without this mod. Note: No in game pictures because this debuff is not visually shown on the unit cards or in...
Multi Entity Chariots Axel Grease
Created by Bastilean
This mod is a clean up of all the oddities in the Multi Entity Chariots battle entities, land units, melee weapons, and projectiles. Also made a few price adjustments and added some solid attributes to make these chariots fully deliver on the goods. Specif...
Crisis of Mortals, Mercs and Management
Created by _Zorbaz
Updated 6.MAY.24 - UPDATE 5.0!! TLDR: This mod adds new population, hiring mercenaries, and food upkeep for your armies and populations. This mod cannot be enabled or disabled midway through a campaign, you need to start a fresh campaign. Food Almost all b...
Heavy Charge (Chariots)
Created by Bastilean
This little mod vignette takes the Ogre Charge attribute and shares it with all the chariots in the game including anything with collision attacks like the screaming bell, cauldron of blood, rogue idol and the snotling pump wagons. For more information see...
Increased Firing Arc
Created by Whitehelm
Remind your soldiers they have peripheral vision. Increases the firing arc of all ranged units to 140 degrees, any units with a firing arc greater than 140 are unchanged. Also check out my character skill tree tool https://totalwarhammerplanner.com/ SFO? D...
Unique Steam Tanks
Created by ChaosRobie
Steam Tanks. Those glorious machines belching smoke and ramming through the hordes of filthy heretics, blasting out cannonballs and scalding steam. But have you ever felt there's something missing? That there's something lifeless about tanks that all looke...
ZC EMPIRE RESKIN - SIGMAR'S HEIRS SUBMOD
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description Someone asked for ZC Empire Reskin with Sigmar's Heirs? Here's to you This submod will make it work ZC Empire Reskin variants for Sigmar's Heirs regional recruitments Requirements: U...
Empire Master Engineers III
Created by ChaosRobie
This mod adds Master Engineers, a new hero type, for all Empire factions. Description This mod adds the following: Three weapon loadouts, each with their own skill lines, including brand-new skills: Repeater Rifle: The main weapon used by the Outriders of ...
Pyramid Improvements
Created by Whitegiraffe
With the Tomb King's entry to Total War: Warhammer 3 and my desire to conquer the old and new world alike for the glory of Nehekhara, I've found that our favorite spooky scary skeletons are having a tough time doing so with their army cap designed for the ...
360 degree tower arcs.
Created by Baldr
Changes major settlement towers to fire 360 degrees. Gives a great reason to defend the walls, as if you lose them, expect the enemy to fire into your settlement with them. Allows towers to shoot at units climbing ladders, and on walls....
Siege ladder changes.
Created by Baldr
Compensates for the extreme ease of use of ladders by halfing climb speed, and doubling fatigue....
ZC EMPIRE RESKIN (2.0) - Free company update
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description The workshop return. *If you want to add floppy hats in the variants you need this EMPIRE SUBMOD - Floppy Hats for Reskin because this reskin is helmets only* The ZC Empire Reskin is...
Bad Legendary Characters Starting Factions Submod!
Created by LuminousClarity
As the title says, I've given (at least 1 so far) lord a starting faction! Ushoran now leads the Sires of Mourkain. The other lords will eventually get their own factions, but with the limited time I have, this should hopefully add some new flavor to your ...
ZC EMPIRE RESKIN Submod - The Rise Of The Floppy Hat. - Averlander update
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description "Three things make the Empire great, faith steel and gunpowder. Plus a little variety because why not." So, what is this? Simply put this sub mod adds some floppy hat variants to the...
Higher deal buyout cap(150)
Created by Zero
By default the max value of the deal you can 'buyout' is capped at 15 diplomacy value. This simple mod raises the cap to 150 meaning that you can 'buy' much more expensive treaties. Should also work for settlements. You will still need alot money to get th...
ZC BRETONNIAN COMMAND GROUP (NOT UPDATED)
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people This mod adds more roleplay but also a graphical aspect to the infantry regiments and, still currently being worked on, artillery crew. This mod adds officers, bodyguards, and bannermen to the B...
ZC ANIMATION MOD (WIP) - Handgunners update
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description This is the attempt to create a more living feel in the battlefield using varied random animations such as different walks, charges etc.. for the same unit. It's only visual and it's...
Azgorh Steel
Created by D Dawg
A recolor of the Legion of Azgorh subfaction, inspired by painted minis I thought looked cool. Chaos Dward recolor/ reskin...
Auxiliaries and Mercenaries of the Empire
Why must only our humans fight? All citizens who live under the banner of the empire must be put into good use! Auxiliaries! Far and wide, all races who wish to serve, adventure and protect should do so! Dawi: Axemen Great Axemen Veteran Axemen Veteran Gre...
Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
Created by Zaylidin
Sons and Daughters of Fair Bretonnia! At last, I give you the TRUE Definitive Edition version of my Bretonnia Overhaul! This mod is a rework of Bretonnia, adding new units, technologies and balance changes to enhance your feudal-over-lording experience. Th...
White Wolves (En)
Created by PRAPOR
Link to the Russian version: https://steamproxy.net/sharedfiles/filedetails/?id=3045226445 Theoretically, this mod is compatible with any other modifications. This mod adds 5 units to Kislev: 1) White Wolves (riders with carbines) 2) White Wolves (hors...
3 Rows of Building Slots
Created by sudkks
This mod changes the original 2-row arrangement of building slots to a 3-row arrangement to reduce the width of settlement UI and prevent it from being covered by other UI elements on both sides due to the use of more building slots mod. Applicable to all ...
Arkhan The Black: Expanded: OvN: Dread King Submod (no longer needed)
Created by Stephen
Allows the Dread King Legions to once again recruit basic skellies from major and minor settlements....
Golden Crowmen
"Why are we on the front line my liege? Aren't we suppose to be spies? Armor? Metal talons? I mean sure." +++ A birb now clad in armor +++ KAW KAW Help a bird is keeping me hostage. So.... Is this lore friendly? No? Maybe? The mod add a single tier 3 unit ...
Sigmar's Heirs Better Garrisons Submod
Created by Kentathor
I use Zorbaz's mod "Greater Garrisons" (Not needed for this mod) and Sigmar's Heirs and was bummed that I didn't get any extra garrison with the buildings added by Sigmar's Heirs compared to Greater Garrisons. This small mod makes it so that the regionally...
Sigmar's Heirs - No vanilla recruitment
Created by Xoudad
A simple mod that removes the vanilla recruitment buildings from the buildings tab. As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods. If you want to share your ideas, lore discussions or ju...
Arkhan the Black: Expanded
Created by Stephen
Version: 1.2 https://i.imgur.com/LFVPVJp.gif https://i.imgur.com/fVVaDCS.gif This is the vanilla version of Arkhan the Black: Expanded for Total War: Warhammer III. This mod adds new technologies, skills and abilities to Lords & Heroes. Arkhan also has his...
Archbolt Thrower - Dwarf Bolt Thrower Enhanced Mod
Created by Backmechuisa
"Bolt Thrower" now become enhanced to "Archbolt Thrower." Dwarf factions have most powerful long-ranged firepower and artillery weapons. but only has a one serious flaw that The most useless and trashy siege unit "bolt thrower." Who uses this. even there a...
AOV519's Peasants on Wheels
Created by AndrewOverload519
This small unit pack adds two new units to the Bretonnian roster, Peasant War Wains and Supply Wains. While they technically don't exist in any edition of the tabletop game, they're still designed to fit within the constraints of the lore where appropriate...
Agemouk's TOMB KINGS: Extended
Created by Xoudad
"In that dread desert, beneath the moon´s pale gaze, dead men walk. They haunt the shifting dunes of the breathless, windless night, brandish weapons of bronze in mocking challenge and bitter resentment of the life they no longer possess. And sometimes, in...
Amber's Officers (Standalone) (V2.1)
Created by Amber
Amber's Officers Heyo, I'm back from a bit of a hiatus from shadows of change. I noticed there weren't many mods that did this, at least, not standalone. They were all either abandoned, or are packaged into massive overhauls. So here I am with my own perso...
Imperial Faith WH3: Blessing of the Eight Gods (Imperial engineers in action!)
Created by DarkSnowder
Elves and Lizardmen - their gods listen to them give their blessings, inspiring them to great deeds. And what is worse than the Imperials !? Reach level 10 with your Imperial General and accept the blessing of one of the 8 gods of the Empire: will Sigmar b...
Dwarf's Mountain Home: The Underways
Created by All is Dust
This mod gives the Dwarfs race hidden settlements and a invasion mechanic. Restore the Underway to its former glory, but be careful to not dig too deep and awaken old evils. Currently all the following factions have put into this one mod: Clan Helhein, Iro...
Old World Rites - WH3 Edition [BETA]
Created by Ubermorgen
This mod is a continuation of the WH2 mod Old World Rites by Groove Wizard (formerly known as Vandy), bringing faction rites to all of the forgotten factions from WH1 (Empire, Bretonnia, Beastmen, Greenskins, Dwarfs, Warriors of Chaos, Norsca, Vampires and...
Factional Favoured Regiments
Created by Alshua
Each faction is granted a "Favoured Regiment": a Regiment of Renown from the base game that they can recruit two copies of, instead of one. Where two copies would not make sense, the Regiment receives a modest, customized buff instead. That is all you real...
Skink Chief Variants
Created by Ubermorgen
This variant mod will likely never break and require no updates, unless CA makes some huge changes to how campaign variants work for lords and heroes. That being said if you want to have the newest version, use the compilation mod instead: Lizardmen Campai...
Cult of Sotek Faction Colours - Red Host of Tehenhauin
Created by Ubermorgen
Cult of Sotek receives new faction colours - red and gray instead of their yellow look from vanilla. This mod is incompatible with any mod that changes the entry for cult of sotek in factions_tables. If this becomes a problem, i'll consider setting the col...
Alshua's Ellyrion (5.1)
Created by Alshua
Alshua's Ellyrion is a lovingly detailed overhaul of the High Elf kingdom known for its wild horses and beautiful plains. Led by the legendary "Reaver Princess", Aelin Redmane, Ellyrion lends its lance as a playable faction, bringing a new Lord and Hero ty...
Regrow the Nightelm Forests (Alshua's Ellyrion submod)
Created by Alshua
This tiny, optional submod loosens the unit cap for the Nightelm Spearmen and Nightelm Archers units in Alshua's Ellyrion, and otherwise gently relaxes some of the tight restrictions it has on recruitment of its new units. My mods prioritize a sometimes pa...
Red Host of Tehenhauin - Submod - restrict units to Cult of Sotek
Created by Ubermorgen
This submod for my unit mod "Red Host of Tehenhauin - additional red crested units for lizardmen" restricts recruitment of its units to Tehenhauin's faction Cult of Sotek only. Should be no problem to enable mid campaign, probably even to disable again. Th...
Technology Affects Allied Recruitment
Created by terreohomines
This mod applies your allies' technologies to the units you recruit from them. TW: Warhammer 3 has introduced a very fun new mechanic: the ability to recruit troops from your allies for use in your own armies. One glaring problem with this, however, is tha...
The Dukes of Bretonnia [BETA]
Created by Ubermorgen
This was based on my WH2 mod The Dukes of Bretonnia, but includes tons of changes to all characters, their skill trees and visuals. Each of the new Lords now has their own faction. Huge thanks to Wolfremio who ported the mod to WH3 and reworked all visuals...
Red Host of Tehenhauin - additional red crested units for lizardmen
Created by Ubermorgen
This mod adds 15 new units and 11 new followers to all lizardmen factions recruitable from vanilla military buildings. I ported this mod from WH2 but had to redo most textures. I also added some visual variations for most units and did some minor rebalanci...
Alarielle - global world torment
Created by Xakiroment
should still work in 5.0 In vanilla, Alarielle is only bothered by corruption in her land, I modified her script so that the average corruption is calculated on the whole map so now, if the world has problems with chaos, Alarielle will be informed i made a...
Alarielle Factionwide Sisters Handmaiden Damage
Created by Lycia Pintella
Alarielle will now provide 8% Sister and Handmaiden ranged damage factionwide, and I've added a 12% upkeep reduction on Sisters factionwide....
Thudding Crossbows (Appropriate firing sounds for Cathay, Dark elf, Dwarf, and Empire crossbows)
Created by Sturmageddon
Purpose: This is an updated version of my mod from TWW2, now also applied to Cathay units! I have never really liked the sound profile CA chose for crossbows- even the sound profile for bows is louder and more satisfying to listen to. This mod replaces the...
Allied Outpost Cost Reduction
Created by Lycia Pintella
Just a simple mod that slightly reduces the cost of allied outposts. I tended to lean toward building my provinces way more than outposts, and I felt having them be slightly cheaper would make me want to balance out what I pay for....
(S.O.C Update) The Norscan: Minor Factions Sub-Mod
Created by Grenith
Update News 20/09/2023 - I hopefully solved the problem with my script after the latest updates. Sorry for the delay everyone. Now that I know what went wrong, I should be able to fix it properly in future updates to the main mod and DLCs. Up next I'll go ...
No more scope on Akshinas crossbows
Created by RedMagueule
This mod simple removes the scopes present on EVERY variant of Akshi's crossbows, plus it adds some "realistic" details to make it feel more like Medievalistic. Credits: -Malganyr who helps me a lot in the making of all of my mods, and especially this one ...
Cataph's Southern Realms (Amber Wizard Submod)
Created by RobertX13
This is a submod for: "Cataph's Southern Realms (TEB)" that adds the Amber (Lore of Beasts) Wizard to the Southern Realms wizard recruitment pool....
Cataph's Comfy Encamp
Created by Cataph
"jee wiz, I sure wish we were in hostile territory to recoup our losses better!" said nobody ever in the history of saying dense stuff. This mod makes most encamp stances provide replenishment regardless of where the army is. Let me explain: - CA changed t...
Skeleton Archers
Created by StrangeAK47
Skeleton Longbows The Skeleton longbow unit was the first mod i uploaded for WH1 back in 2016, remade for WH3 available to vampire counts only recruited from Cemetery tier 1 can be raised from battle sites has tech buffs to dmg ammo and reload let me know ...
SCM's Skaven Asset Pack
Created by Stratovarius
This contains all the visual and animation content for: Pestilent Brotherhood Clan Verms Heroes of the Skaven Clans Clan Treecherik Clan Crooktail Clan Vrrtkin Clan Grudge Without it, you will see absolutely nothing. This exists to standardize SCM's Skaven...
Cataph's Chorf Powercreep Slap
Created by Cataph
Quick pack attempts to put a clamp on some rampant cases of fat-fingering or powercreep in some spots of the new DLC. Other more blatant bugs will be fixed in CBFM asap. 3.1 update: CA barely touched the stuff I nerf here so this is still relevant. Incorpo...
AI Recruitment Unleashed
Created by incata
This mod modifies the recruitment of the AI to give it greater recruitment freedom, although with certain parameters so that its compositions are better and better. Azraeelian Angel has created a version that improves compatibility with some mods that add ...
A New Deal - Reasonable Bribes and No Diplomatic Penalty for Trade
Created by Think Critically
Welcome Back, Commanders This mod does two very simple things. 1. Removes diplomatic penalties for having multiple trade partners. 2. It now costs half as much to convince the AI to take a deal they dislike. However, the maximum boost is still 15.0, like i...
"Realism" mod
Created by kubuntu1
This version of "Realism" mod has been discontinued. This is an updated version of the "Realism" mod battle changes only: https://steamproxy.net/sharedfiles/filedetails/?id=3175631132...
AI Economy
Created by incata
This mod modifies the economic system of the ai, giving it the ability to use up to 95% of its income. This improvement is between 5% and 30% of the income of the ai. If the AI has enough resources to maintain its troops for an acceptable time, it will be ...
Let battle AI use Jade Dragon form
Created by paperpancake
This mod tells the AI to transform Yuan Bo into the Jade Dragon once in melee combat, like the AI already does with the Iron Dragon and the Storm Dragon. It affects enemies and allies. For your armies, it only affects Yuan Bo if you give Yuan Bo's army to ...
Lustria Rises - Lizardmen Overhaul
Created by Neurotoxin
Lustria Rises is an overhaul and expansion for the Lizardmen race. New additions include 9 new units, 3 new hero types, a new lord type and a new faction. There are significant changes to Legendary Lord's skills, items and effects, buildings, units and mec...
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 5.1 compatible This simple mod removes the default (40) character trait limit.  EVERY character in the game can now have an INFINITE number of traits. You will never have to worry about not getting a trait because you a...
Champions of Chaos Expanded
Created by Advice
Description This mod expands the hero and lord rosters of all of the Warriors of Chaos factions. Archaeon, Kholek, Be'lakor, Sigvald: Herald of Khorne, Herald of Nurgle, Herald of Tzeentch, Herald of Slaanesh, Exalted Bloodthirster, Exalted Great Unclean O...
Devoted Mauraders of Slaanesh Fixes
Created by Levie
Fixes the issue that prevented the new Slaanesh Lords' red line skill from effecting the Devoted Marauders of Slaanesh. Also adds the Devoted Mauraders of Slaanesh as an upgrade option in the 'Warriors of Chaos' Warband mechanic. See images above for furth...
Chaotic Diplomacy
Created by Advice
Description This is a pretty simple mod that does 3 things; Enables the 'Enforce Confederation' mechanic used by Archaon and Be'lakor to all of the other Warriors of Chaos Legendary Lords; Festus, Valkia, Vilitch, Azazel, Kholek, Sigvald. Gives the Daemon ...
Expanded Roster - Vampire Counts [Monstrous Vampires Submod]
Created by Leeeeeegion
This is a monstrous unit variation of Decomposed's incredible Expanded Roster Vampire Counts mod. The Lahmian Handmaidens and Blood Knight Castellans have dropped in unit count and increased in quality to better reflect their Vampiric power while keeping t...
Skaven Settlements: Under-Cities Survive Razing
Created by Acephelos
https://i.imgur.com/1Vglg7c.png It never made sense to me that the Skaven would lose their subterranean lair when the city above was razed, so this is an extremely simple edit to fix that. I did take it a step farther though and made it so that, if the raz...
Skaven Settlements: Expand the Under-Empire
Created by Acephelos
https://i.imgur.com/1Vglg7c.png The under-empire is supposed to be this massive system of tunnels spanning much of the world, but you definitely don't feel that when playing as the Skaven. Creating under-cities (the sneaky Skaven way) can be a long and unr...
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown. Currently, there are landmarks for the following factions: - Grand Cathay - Kislev - K...
Confederation Includes Treasury
Created by Acephelos
https://i.imgur.com/1Vglg7c.png Origin Story: I was trying to create a mod that would make confederation better by also confederating a faction's Background Income, but it currently seems like there's no good way to do that. Instead I present to you this c...
Kislev Cavalry Shields Factions Colors
Created by krillkongen
Simply adds faction colors to the shields of Winged Lancers and Gryphon Legion. Should be compatible with pretty much everything. Recommended to use with Kislev Cavalry Shields by Müsliriegel ...
Skaven Settlements: AI Use Under-Cities
Created by Acephelos
https://i.imgur.com/1Vglg7c.png What it Do The Skaven AI don't seem to make good use of any under-cities they may have. This mod detects when an under-city is established by an AI faction, and gives them an under-city template from a list I've provided the...
Gnoblar Hordes - The Unwashed Masses
Created by Mixu
https://i.imgur.com/EMGVZi7.png About the Mod We created this mod to add standalone playable Gnoblar Hordes to the campaign that where separate and unique from the Ogre Kingdoms. What you will find within has been created by referencing both official and u...
Asrai Chariots
Created by Inu
As a side project from my dives into Laurelorn lore for the future overhaul, i decided to give a little try to some chariots for the treehuggers. Based on the original minis for the meadow chariot. https://i.imgur.com/fVVaDCS.gif Features: This mod adds 2 ...
The Motherland - Updated
Created by Xoudad
"Long ago, many Gospodar clans lived upon the Endless Steppe. Like today, it was a vast province and was lashed with the terrible energies of Chaos. The Gospodars were beset by all manner of foul foes, and the Daemon Gods offered surcease from these attack...
Mixu's Slayer Traits for Daemon and Dragon Slayer
Created by Mixu
Adds a slayer trait system for Dragon and Daemon Slayers. Slayer characters will gain slayer traits after defeating monsters. You can view all of them from the Slayer Trait panel, found from the character details screen (the thing that has skills n items)....
Wargrove of Woe 4K Forest Spirit Reskin
Created by GunKing
This mod reskins the forest spirits of the Wargrove of Woe faction to be more unique and reflective that the Wargrove of Woe is a collection of discontented tree spirits from multiple forests, not just one. It is a port of my WH2 mod. Most notably my reski...
Mixu's Shadowdancer
Created by Mixu
About the Mod This mod adds a new hero type to Wood Elves called Shadowdancers. (Yeah, you probably guessed that already from the mod title, good job!) They have their own agent type, which is why this mod requires my unlocker. Unlocking new hero types req...
Mixu's Mousillon
Created by Mixu
This mod adds two Mousillon themed factions available to play with in Custom Battle and playable in Immortal Empires if you use Mixer. Features Mallobaude, the Black Knight - Mallobaude starts near Mousillon where he will need to kick the Red Duke out of M...
Old Church Slavonic Kislev Shields
Created by GunKing
Super simple mod that changes out the Latin alphabet lettering of KISLEV to Cyrillic кислєв, I consulted Old Church Slavonic for the letters which is why they don't look exactly like modern Cyrillic. I tried to do an URSUN variant but the copy pasta proces...
Special Beards for Special Dwarfs 4K Dwarf/Chaos Dwarf Beard Variety Reskin
Created by GunKing
This is a port of my WH2 mod that gave more beard color variety for Dwarf Lords and Heroes as well as Slayers. There still remains a vanilla white beard variant among the color selections. The colors from the WH2 version have been carried over exactly. The...
Mixu's Legendary Lords: Asset Pack
Created by Mixu
This is a required asset pack for Mixu's Legendary Lords mod. You should subscribe to it if you use it, otherwise you'll get missing character models n other fun stuff....
Mixu's Legendary Lords
Created by Mixu
About the Mod Some of you may remember this and this from Total War Warhammer II. Well, this mod is simply a combination of those two mods, with some new faces added. This mod adds Legendary Lords, Legendary Heroes and some new units. This mod is currently...
Unique Dragons for Imrik 4K Dragon Reskin
Created by GunKing
This is a port of my WH2 mod. Everything is mostly the same but there are a few changes from the WH2 version they are: -Lamoureux's ice beard is a lot more chunky and he lacks icicles on his lower tusks. If calm ever brings his custom ice assets to WH3, I ...
Grimdark Daemons (Darker & Desaturated Daemon Reskin)
Created by GunKing
This mod retunes the colors for all daemons to be less saturated and more dark to be more kind on my aging eyes, as well as providing a little bit more distinct color variation between troop/hero/lord type daemons as they shared pretty much all the same te...
Patron Gods Updated for 5.0
Created by Theakrus
PLEASE READ This is Patron Gods. Please use this mod only if you want all of the features of Patron of Tzeentch, Patron of Slaanesh, Patron of Khorne, & Patron of Nurgle. The individual mods will not function properly together to the same effect as this mo...
Monogod Forsaken Reskin
Created by GunKing
This mod gives all monogod Forsaken deity specific visuals. There are 4 head variants total for each faction (Nurgle, Khorne, Tzeentch, Slaanesh), in the future I may increase this to 5. Torsos have also been altered to a limited degree. When I have more t...
Better Force Rebellion for Tzeentch
Created by bushez
DESCRIPTION : I was feeling "Force Rebellion" is pretty useless u do it the rebellion siege the settlement and die pretty much doing very little so I buffed it for my personal use. Now "Force Rebellion" will break the city walls from 100% to 0% (Vanilla 10...
Curseling
Created by Theakrus
https://media.giphy.com/media/uo7BEFj1TKMlRJ6w4M/giphy.gif Feel like leaving a Tip? Donate to protect our Oceans instead https://i.imgur.com/c1zNbxY.png Hello disciples of Tzeentch, I am Theakrus and Welcome to my Curseling skills mod. This is a Vilitch sk...
Greatest of Daemons (Greater Daemon Variety Reskin)
Created by GunKing
This mod gives Exalted Greater Daemons and Greater Daemon units a wider variety of colors based off of tabletop inspirations I am fond of. All these colors, while different, still hew to the general color schemes and themes of their respective gods, there ...
Dynasty of the Damned [BETA]
Created by Team SCM
Remember this is a BETA This mod functions well but there are a few bugs, we are aware of them, feel free to report things you see in the Modding den Discord SCM channel. Thank you and enjoy https://media.giphy.com/media/uo7BEFj1TKMlRJ6w4M/giphy.gif Feel l...
Expanded Event Art Master Collection
Created by GunKing
This mod is a port and expansion of my WH2 mods. It has been thoroughly updated to include most new races of WH3. Warriors of Chaos and Norsca are on the mod cover but not yet included in the mod, I'm saving myself effort of rearranging the composition lat...
Better Allies n' Mercs
Created by Maggot
There are many like it, but this one is mine. What It Does: Adds more Ogre units to the Mercenary Recruitment pool Increased the Mercenary Recruitment cap to 4 and Allied Recruitment cap to 6 per army Increased passive generation of Allegiance Points to 6 ...
Ultimate Formations English patch
Created by 泡泡茶壶
English Text patch for all my formation mod English is not my native language. If there are any misspelling or grammar errors, please let me know....
Empire farm and port economic boost.
Created by libērtaŞ
As the title says, this is what the mod is about. Farms give income now, and Ports give more money, doesn't make sense that a port would give so little, especially when we're talking about something as major as trade and the port of a capital city in a pro...
Weapon Teams on Walls
Created by Scicotheron
WH2 weapon teams can mount and climb walls. Affected Units: Skaven: --Warpfire Throwers (+RoR) --Warplock Jezzails (+RoR) --Ratling Guns (+RoR) Vampire Coast: --Deck Gunners (+RoR) Vanilla Units that can already climb walls: Dwarfs: --Irondrakes (not a wea...
Vampires of Nehekhara
Created by Yogo Pogo
I wanted to give the Nehekharan necromantic factions a little regional flavour. Adds two vampire heroes to Arkhan, some unit variants to the minor vampire factions, and spreads around a few mostly cosmetic clones of existing units for visual variety. DETAI...
Dwarf farm money
Created by libērtaŞ
Dwarf farms give money from tier 1 to 4: 100 150 200 300 That's it. My works: Elves https://steamproxy.net/sharedfiles/filedetails/?id=2858446908 https://steamproxy.net/sharedfiles/filedetails/?id=3034986205 Humans and Vampires https://steamcommuni...
Slayers Saga - Slayer Enhanced Mod
Created by Backmechuisa
Many update note from 5.0 -"Oath Unfulfilled" ability now become "Scars of Grimnir." (same ability but name and icon) -Its same as before but makes more unity with "Wards of Grimnir" s minor version. -All new slayers unit has Saga and Scars. -New Slayer Lo...
(Outdated) Kraka Drak Expansion
Created by CaptainSnafu
This mod has 2 parts: the norscan and the dwarf. the Norscan Refugees Have you wondered where the hell are the normal Norscan people who don't believe in the chaos gods? Well, they have gone to the kraka drak, that's the lore. As more and more refugees arr...
Ruggero Steeleye
Created by ChaosRobie
Submitted for the Literally Who? Mod Jam for the Modding Den Tilean, Bechafen resident, Mercenary, Gladiator.... Tavernkeeper. Ruggero Steeleye is an interesting character, one you've probably never even heard of. After losing his precious Red Teeth Tavern...
The Old World Campaign [UPDATED]
Created by ChaosRobie
>>> THIS MOD REQUIRES MIXER! <<< This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe. Description This new campaign includes 1266 settlements and loads of new factions. All factions included are unlocked...
Dynamic World
Created by a70f
Current Version of the mod (v7.2) This mod replaces assets, making the world look more alive and unique. Whether you're a human, chaos, greenskin, high elf, dark elf, or any of the demonic gods, you can make your mark on the world. The forestry of each sma...
Age of Throwing - Great Weapon Dwarf Enhanced mod
Created by Backmechuisa
Great Weapons Dwarf units now have axe throwing missile. and little buff for Rangers (Great Weapons). Great Weapons units is too useless. so I made it for fun to use. Lets make them pay and taste spiciness of Dawi to the Large Enemy monsters, approaching l...
Unliving dismemberment fix
Created by creme_de_la_bear
hey fellow undead, this mod does the following: 1. Enables dismemberment on death for vampire coast and tomb kings units (in base game ca forgot to enable it so skeletons and pirate coast zombies will never lose body parts even when hit by cannons/mortars ...
Kremlo the Slann
Created by ChaosRobie
Still a WIP....
Cathay True Ancient Ancestors - Cathay Historical Reskin submod
Created by Sarracenian
“混沌之时,食魔猖狂,四邪淫乱不止。而诸侯相侵伐,暴虐百姓,于是申阳乃习用干戈,修德振兵,治五气,艺五种,抚万民,度四方,教民顺天地之纪。以征四邪民害,申阳从而遂诛之。其后诸侯咸来宾从,尊申阳为天子,是为昊天龙帝。以龙帝从兵有天下初定之勋,于是赐金封地,追尊为震旦万民之祖。” The oldest generations who fought under the guiding hand of the Dragon Emperor. These warriors were the first people ...
Immortal Empires Expanded [Requires Mixer!]
Created by ChaosRobie
THIS MOD REQUIRES MIXER! This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which I've named Ihan. AND MORE! Descriptio...
Unicorn for Handmaiden
Created by Cassy
This mod adds a Unicorn as mount option to Handmaiden heroes for High Elves. Updated for game version 5.0 +++ Details +++ The Unicorn mount is the same model as the Fay Enchantress's Unicorn (Wood Elves Unicorns lack a saddle), with stats moderately improv...
Merwyrms, Sea Dragons, and Lothern Skycutters
Created by ChaosRobie
This mod adds in Merwyrms, Sciowyrms, and Lothern Skycutters for the High Elves and Pagowyrms, Sciowyrms, Sea Dragons, and Helldrakes for the Dark Elves. Description Wyrms Merwyrms and Sciowyrms are recruitable at ports for all High Elf factions. Merwyrms ...
Pleasureseekers of Slaanesh and Tzeentch Great Winged Terrors
Created by ChaosRobie
This mod adds Great Winged Terrors for Tzeentch and Pleasureseekers for Slaanesh, with the Legions of Chaos getting access to both. Description Great Winged Terrors are a flying-only missile unit. They've got pretty long range and accuracy. Heralds of Tzee...
Griffon Knights & Pegasus for High Elves
Created by Cassy
This mod combines my mods "Griffon Knights for High Elves" and "Pegasus for High Elves" into a single file to avoid compatibility issues. Updated for game version 5.0 +++Version History+++ - 1.1.5 Updated for game version 5.0 - 1.1.4 Fixed a bug that cause...
Dwarf Mechanized Forces
Created by ChaosRobie
This mod adds in Dawi Steam Tanks, Dawi Mortars, and Mountain Bear Warbeasts for the Dwarfs. Description Dawi Steam Tanks are single entity ranged war machines, pretty good in melee too. There's a RoR version "Zhufbar 42 Pounder Grand Bombard", unlocked at...
Temperate Climate is Temperate
Created by Cassy
This mod changes climate suitability for factions that differentiate between "Temperate climate" and "Temperate Island climate." Updated for game version 5.0 +++ Details +++ "The air is too salty/salt-free, I can't pay my taxes and my wounds are healing sl...
Authentic Cathay names [Cathay Historical Reskin]
Created by Sarracenian
English only mod, inspired by the "震旦地名、势力名规整重汉化"-mod. For all those who Really enjoyed Three Kingdoms and want some of its flavouring. This is a small immersion mod that changes the names of locations into their Chinese equivalents, based on also the tran...
Dwarf Thunderbarge MKII
Created by ChaosRobie
This mod adds in a different style of Thunderbarge for the Dwarfs. Description Thunderbarge MKIIs are giant, flying, ranged, single-entity units. They're pretty strong, so they are limited by a unit cap. They are recruited from the tier-5 engineering build...
Griffon Knights for High Elves
Created by Cassy
This mod adds recruitable Griffon Knights units to all (I hope) High Elf factions. Updated for game version 5.0 +++ Details +++ The unit is based on Yvresse's "Knights of Tor Gaval" Mistwalker unit, with stats balanced to be a middle ground between the Kni...
Crisis on Campaign / Cataph's Southern Realms Patch
Created by Maska_zgz
IN ENGLISH: This small patch integrates the three modded factions from the mod "Cataph's Southern Realms" or TEB into the new campaign and army system of the "Crisis on Campaign" mod. The three factions is now fully integrated into the new mechanics of the...
Ming Dynasty Militarized [Cathay Historical Reskin] - 震旦兵模历史化
Created by Sarracenian
(简体中文版) / (繁体中文版) A reskin mod for some of the units of Grand Cathay to match closer to their historical counterparts (namely the Song- and Ming Dynasty which Grand Cathay takes after), with some fantasy flair kept in. Changes include: Units Lord Magistrat...
Cathay Ming Officers - Cathay Ming Militarized Submod 震旦历史化-校尉补充包
Created by Sarracenian
A separate submod for my Cathay Ming Militarized historical reskin mod; This submod adds officers to the units to add a bit more historical flavour to Grand Cathay. I decided to make this separate so the main mod wouldn't conflict with any other potential ...
The Motherland by Xoudad + Dismemberment Overhaul Submod
Created by Vinny
Compatibility Patch Submod for The Motherland and Dismemberment Overhaul. Requires both mods to work. Mod Load Order: Dismemberment -> This Mod -> Motherland. Enjoy....
Coatl Reborn - the Feathered Serpent
Created by John Matrix
INTRODUCTION The Coatl, and the 'real-life' counterpart on which it's based, has always been one of the coolest mythological creatures for me. Very few things look as cool as a sacred and magical feathered serpent, soaring through the skies and gliding bet...
Climate Suitability Map
Created by sudkks
Display the climate suitability of the region In the map of the Legendary Lord selection interface, with green is complete suitable, orange is unsuitable, and red is uninhabitable; If the mouse is placed on the climate icon below, the climate region can be...
Ming Militarized Dead's Jade Army Expansion - Cathay Historical Reskin submod
Created by Sarracenian
Made under request, this is Historical Reskin for Dead's Jade Army Expansion, by making it match up with my Cathay Ming Dynasty Militarized mod. As it is a reskin mod, it still requires Dead's original mod to function. My previous Cathay Historical Reskin ...
Ming Militarized Dead's Cathay Expansion - Cathay Historical Reskin submod
Created by Sarracenian
Made under request, this is Historical Reskin for Dead's Cathay Unit Expansion, by making it match up with my Cathay Ming Dynasty Militarized mod. As it is a reskin mod, it still requires both Dead's original mod AND Ming Dynasty Militarized to function. T...
Fortress War Mammoth
Created by Chonky Lizard
https://i.imgur.com/ofkUvtC.png The Fortress War Mammoth is a new T5 variant for the War Mammoth, fitted with a bigger Plattform and cannons plundered from Reikland that shoot of the side. Only really big Mammoth are fitted with this Plattform. Ability: Dr...
More Ogre Mercenaries
Created by Alex Zhao
This mod adds more units as ogre camp mercenaries and increases the max ogre mercenary per army to 4 units. Only affect ogre camps that are built after enabling this mod. If you want to have some command skills to buff your ogres when playing Cathay I reco...
Campaign Weather Overhaul
Created by John Matrix
Mod is fully compatible with Immortal Empires Expanded, but place mine first in the load order! *Screenshots are outdated, will upload new one soon* INTRODUCTION This mod is a complete overhaul of campaign map lighting and weather. I have created and added...
Z's English Submod
Created by Alex Zhao
This is an English sub mod for some mods. The loading order doesn't matter....
Building Slots Extended - Tier 4 / Tier 5 Minor Settlements Compatibility Submod
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! This submod WON'T give you Tier 4 or Tier 5 settlements! This is compatibil...
Building Slots Extended - Tier 4 / Tier 5 Minor Settlements Compatibility Submod - Six Building Slots Version
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! This submod WON'T give you Tier 4 or Tier 5 settlements! This is compatibil...
Capture Artillery!
Created by Alex Zhao
Description A simple mod that increased the chance of capture artillery from 10% to 100%. The rules are same as vanilla, you can only capture artillery that are available to your faction, you can capture artillery from garrison, or capture multiple artille...
Bastion Redone
Created by Alex Zhao
This mod edited invasion Kurgan's army composition, and now they have more diverse units as the turn number increases. Invasions after 40 turns have a 32%-100% chance (depends on the turn number) of including demons or chaos warriors army. If the red waste...
[No Longer Needed] Caravan Bugs Fix 商队修复
Created by Alex Zhao
CA fixed this bug in 4.1, and this mod is no longer needed. --------------------------------------------------------------------------- This mod fixed 3 bugs in the caravan system: 1. Cathay faction can't get Von Caesten Blade after travelling to Castle Dr...
Building Slots Extended - Six Building Slots for Minor Settlements Submod
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! NOTE: This is submod, not a standalone version. Use this submod only togeth...
Ogre Reskin by Storeslem
Created by Storeslem
Reskins the bigger part of the ogres and adds an insane amount of weapons. Higly recommend using Roate Lord/Hero mod & variant selector. Please report if you have any issues, i will try to update as fast as possible. Changes: Lords/Heroes Tyrant - changes ...
Better Poison
Created by Bobu
This mod buffs Vanilla poison from: -15% Ranged Armour piercing Damage -15% Ranged Damage Base -15% Damage Base -15% Armour piercing Damage -15% Speed To: -25% Ranged Armour piercing Damage -25% Ranged Damage Base -25% Damage Base -25% Armour piercing Dama...
Building Slots Extended
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker and won't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! Are you tired of huge cities of High Elves or the Empire having just a cou...
Sigmar's Heirs, an Empire Overhaul - Assets
Created by Xoudad
"Here in Nuln, art is not just décor; it’s an expression of one’s commitment to beauty and the finer things. Even the poor keep something in their hovels, some design or image that evokes the imagination and takes the mind beyond the circumstances of their...
MIXER - Mixu's Unlocker
Created by Mixu
The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. Building slot submod has bee...
Greenskins Reskin by Storeslem
Created by Storeslem
An upgraded version of my WH2 Greeenskins vartiation mod, now with unit skins too. https://steamproxy.net/sharedfiles/filedetails/?id=1322874841&searchtext=greenskins Grimgor - black reskin and model changes Azhag - white/brownish cape like his concept...
Better Knights Of The Blazing Sun
Created by Bobu
This mod buffs the underperforming Knights of The Blazing Sun. Always tought they were very mid for their price and upkeep cost, so i decide to make this mod to turn them into very fast flanker/shock cavalry. Now they hit as hard as the sunshine at dawn....
[BETA] Sigmar's Heirs, an Empire Overhaul
Created by Xoudad
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man." —Sigmar Heldenhammer, the first Emperor https...
Jade Guardians
Created by Xoudad
Temple Dogs are magical stone constructs in the shape of stylised dogs or lions found guarding temple entrances in the Far Eastern lands of Nippon and Grand Cathay. Temple Dogs resemble nothing so much as a cross between a giant pekinese dog and a lion. In...
Automatic Mentor
Created by Mordy
Gives the skill Mentor to all characters that have the skill available automatically at levels 30, 40 and 50. Tiny mod I made for personal use inspired on JerreyRough's mod Automatic Immortality FAQ Save game compatible (won't get the points you spent back...
Guv's Better Norsca Overhaul Mod (Updated 2024-04-30)
Created by Guvenoren
Let the World Burn by Vikings! Now I bet this is unexpected from those who don't follow the Skeleton Crew. I have found myself pequed by the design of Norsca. An offshoot of the offshoot of Chaos. It's some deep methodology to the idea of Norsca that makes...
Matched Combat + Reload Animations Submod
Created by [-ODM-] Xiphos
This is a submod that combines my Custom Matched Combat Mod with the Reload Animations Mod made by Marthenil, this is required if you want to use both our mods, cheers ! You must sub to the original 2 mods. Load order does not matter....
All Human factions can build all race's landmarks
Created by Wyccc
Empire Cathay Kislev Bretonnia can build all faction's landmarks except Chaos, Vampires, and Skaven. Required Landmarks of Legend All Elves factions can build all faction's landmarks All Dwarf factions can build all faction's landmarks Immortal landmarks s...
Guv's Beastmen Overhaul Mod (Updated 2024-06-25)
Created by Guvenoren
Disclaimer: I DON'T make my mods with SFO, Radious or other overhauls in mind!! Give the Beasts a chance dammit! Where do I even begin with the beastmen? I will admit it, I really do love the changes they did to the beastmen. It gave them flavour to distin...
All Vampire factions can build all faction's landmarks
Created by Wyccc
All Vampires can build all faction's landmarks. Required Landmarks of Legend & Immortal Landmarks All Human factions can build all faction's landmarks All Dwarf factions can build all faction's landmarks All Elve factions can build all faction's landmarks...
Seekers of Doom: Slayers Overhaul
Created by Spartan VI
Doomseekers This mod shrinks the unit size of standard Slayers, Giant Slayers, Slayer Pirates, Doomseekers, Goblin Hewer, and all of the corresponding ROR and Grudge units while maintaining their ferocity to bring them more in line with their lore. Credit:...
(Normalised) Warhammer II Recruitment Capacity
Created by scehr
https://i.imgur.com/fVVaDCS.gif This is a very simple mod that increases the recruitment capacity for local and global recruitment to Warhammer II values. However, it normalises these values across all difficulties, meaning the AI does not get bonuses at h...
All Elves factions can build all faction's landmarks
Created by Wyccc
All Elves can build all faction's landmarks except Chaos, Vampires, and Skaven. All Human factions can build all faction's landmarks All Dwarf factions can build all faction's landmarks...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
All climates are suitable only for player
Created by sudkks
Adapt player faction to any climate without being penalized for unsuitable or uninhabitable climate, applicable to any faction played by player. Mod is only effective for player faction and not for AI factions....
Sarvente's Chekists
Created by TriT
Running out of ideas about introductions xd MOD OVERVIEW Another new custom hero for the Motherland, another concept finally done. As always, custom skills, custom buildings etc. HERO OVERVIEW A well-trained professional with plenty of skills, chekist is a...
Cataph's Southern Realms (TEB)
Created by Cataph
LADIES WITH VOLUMINOUS ASSETS now that I have your attention, read the zogging description and don't be in that majority of people who don't and cause problems to themselves. https://i.imgur.com/9Z6NC2T.png WHO TEB? TEB stands for Tilea+Estalia+Border Prin...
Putrefus Biletide faction patch for IEE [Nov 25th 2023]
Created by Leonardo
A simple script edit I managed to allow Putrefus to spawn as the faction leader in Immortal empires Expanded but he does not spawn with an army. You still have Olaf and his army on the field. Should still be compatible even if you don't use IEE. All credit...
Cataph's High Elf Sea Patrol
Created by Cataph
There are all kinds of scoundrels and, worse, Druchii in the sea these days. And what does the Asur fleet do about it? Nothing! Today the High Elf fleet says get off my lawn! Ocean. Whatever. This pack introduces ship-building (hybrid horde) to the High El...
All Dwarf factions can build all race's landmarks
Created by Wyccc
Dwarf can build all faction's landmarks except Chaos, Vampires, and Skaven. All Human factions can build all faction's landmarks All Elves factions can build all faction's landmarks...
Underdogs 5.0 (minor Volkmar and Gelt changes, complete Wulfhart overhaul)
Created by LordOmlette
What are we doing here? Pretend you won the election to be seated as emperor of THE EMPIRE. Then pretend your electors started screaming about "norscans pillaging" or "greenskins rampaging". So you dispatch an army to save them, like a good emperor. Later ...
Encounters at Derp - Double Treasure, Amanar, Etc
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on: This mod doubles the sea treasure spawn rate and makes rogue pirates attack anyone (not just the player) dumb enough to tr...
Cataph's Kraka Drak: the Norse Dwarfs
Created by Cataph
Hello, six-years-old mod here. A lot of you know this thing. First battle release post with changes and update notes. WHO DIS? The Norse Dwarfs are a subculture of Dwarfs (whaddayaknow) who live in a corner of Norsca. They lived for centuries separated fro...
Display Treasury of AI Factions
Created by sudkks
Display the current treasury of the AI faction in the diplomatic interface - attribute bar, under its strength rank....
SoC Missing Animation + Cathay Dragon VFX Fix
Created by Molcarat
Introduction Mutalith Vortex Beast and Onyx Crowmen RoR have cool animations that were prepared for abilities and remain as unused data. This mod will make sure that animations are actually used in abilities. In addition, since patch 4.0, the flying attack...
Ancestral Warriors Return The Underworld
Created by Molcarat
Features Ancestral warriors, despite being ghost units, left behind their corpses. Now the souls of the ancestral warriors are returning to where they belong. Compatibility It should be compatible with any mod that doesn't change land_units_tables entries ...
The Blightwing Duchy
Created by Meh
What it do? This mod adds a new playable Daemons of Nurgle faction to the campaign map featuring two original legendary characters and a couple of unique units together with a supplement of turncoat Bretonnian units also. The Blightwing Duchy may recruit a...
Snow Expansion IEE
Created by a70f
This Sudmod enhances the visual of the Kislev region in the "Immortal Empires Expansion mod. It increases the presence of snow on the campaign map, creating a more immersive and snow-covered environment in the Kislev territory and around the other territor...
Repeater Fireglaive
Created by Molcarat
A Fireglaive is a Chaos Dwarf firearm wielded by the elite heavy infantry of the Infernal Guard. A weapon both cunning and brutal, the Fireglaive is a compact, heavily reinforced, repeating handgun. Make Fireglaive more lore-friendly. https://i.ibb.co/tB29...
Stable Flight Gyrobomber
Created by Molcarat
Description This mod aims to make the Gyrobomber more realistic to helicopter flight. Gyrobomber now flying less wobbly and more stable and rotors spinning faster. Extra Pilots are no longer just puppets, now they have animated levers to operate. https://i...
Stack Dwarf Banner Runes Restored
Created by Phoenixwarrior
Fairly simple mod, allows dwarf banner/ancillary runes to once again be stacked on the same lord. (So, for example, you can have 3-4 Runes of Burning on the same character.) This is achieved by creating 3 duplicates of each rune. These duplicates are entir...
Changer of Ways - Revamped starting situations
Created by Meuhoua
WARNING ! i got actually no time to update/fix the mod but i spotted 2 potential crash that can be avoid using MCT : - with Skaven Clan or Pestilent Brotherhood mods, the "Revenge of the Beard" option need to be uncheck if you play with one of those mods. ...
Ogre Reskin By Storeslem + Dismemberment Overhaul Submod
Created by Armorchin
Compatibility patch submod for the amazing Ogre Reskin by Storeslem! Require both mods to work, You can also use the Ultimate All-In-One pack for this, Let's me know if I missed anything....
Extreme Smoke & Flash
Created by Molcarat
https://i.ibb.co/w6npqk8/2023-05-09-18-30-19-2.gif Features This mod enhances the smoke and fire effects of gunpowder units. The smoke will be larger, thicker and more persistent. Recommendation - Smoke Transparency Fix by BrutusCz Without this mod, smoke-...
Kislev Landmarks Unit Recruitment
Created by No.213
22/08/24 -ver.2.0 now compatible with IE campaign. This simple mod adds recruitable units to landmarks of Kislev's 3 main cities. During the Kislev campaign, I noticed there's not enough building slots for 3 cities. After built all of the landmarks and inf...
More Giant Attack Animation
Created by Molcarat
Introduction Do you feel that the Giant attack animation has become monotonous in WH3? This mod brings back the breath attack and stomping attack that existed before, and adds more variation to the attack animations. Details - Giant breath and stomp attack...
Red's Estalia Overhaul
Created by RedDragon0908
Hello everyone, welcome to this mod page. The Old World mod Be formal informed that Im working on an official TOW-submod. I will not re-overhaul all new added factions but just a replace a few (three) maybe, depending on feedback doing more later. This sub...
Better Kislev Technology
Created by No.213
22/08/24 -ver.2.0 now compatible with IE campaign. 24/05/01 -ver.3.0 I have return. Bugs and crashes are prevented, Boris and Ostankya's 3 techs are added. Plus, pls wait a days or weeks for mod's image update. I've made a dozen's of mods so making images ...
Logichammer: Rules, A Lightweight Battle Tweaker
Created by scehr
https://i.imgur.com/fVVaDCS.gif Art by Jaime Martinez. Click here for other mods by me <---- Foreword: Balance This is a port of my Warhammer 2 mod. I am currently very busy and haven't had time to test it much. Please, report your experiences in the comme...
Stronger Research for Tomb Kings
Created by André
What does this mod do Get faster more dynasties and armies. Be able to unlock way more Units, Heroes and Lords with fewer canopic jars. My other Warhammer III mods data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAbgAAABzCAMAAADdTOdCAAAA8FBMVEX///8AMIcAcOAAHG...
Imperial Dwarfs
Created by zerg93
*NOTICE* All of my screenshots are taken with my certified potato pc™. This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one). So don't be scared off by my horrible screenshots, thanks. *NOTICEX2...
Logichammer: Plausible Accuracy
Created by scehr
https://i.imgur.com/fVVaDCS.gif Art by Jaime Martinez. This is a very simple mod that halves the calibration distance of ranged infantry, meaning the distance at which ranged accuracy starts to improve is half. The result is ranged infantry are no longer s...
Legendary Lore - The Old World
Created by Starranger
Features: Makes the Legendary Lore mod more compatible with the The Old World Campaign. The regions/occupation/building events now pop up correctly. Also adds new lore to the new settlements in The Old World Campaign. New Lore Added: I just started from th...
Longer Spears for High Elves
Created by [ESP] Lucio Boreno
Description This mod make High Elves spears longer, because I think vanilla ones are too short. This mod change the visual appearance of the units in battle, no stats changes, just the spear model. Units Affected Spearmen The Scions of Mathlann (Spearmen) ...
ZC EMPIRE COMMAND GROUP - SIGMAR'S HEIRS SUBMOD | PROVINCIAL BANNERS UPDATE (WIP)
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people This is ZC EMPIRE COMMAND GROUP submod for SIGMAR'S HEIRS, the difference between the original is that with this version i can release different command group for different provinces. -ORIGINAL ...
The Hobgoblin Legion [Dead]
The skills of the boyan is broken for now, I recommend the Chaos Dwarfs roaster expanded mod as a replacement for the Boyan (they also have the Khan and the Shaman, and A BALLISTA Faction was 70% done, but I will just scrap that now since I just found out ...
ZC EMPIRE RESKIN + Dismemberment Overhaul Submod
Created by 泡泡茶壶
Intro Compatibility patch submod for ZC EMPIRE RESKIN and Dismemberment Overhaul Requires all three base mods to function correctly. Load order This mod should above the three base mods.If you use Mod Manager it should be auto-sorted. 简介 本mod是帝国美化与肢解合集的sub...
Guv's Bretonnian Lords Tweak Mod (Updated 2024-04-30)
Created by Guvenoren
For the Lady! So, I am not an avid Bretonnia player. But I have definently had some campaigns with them. If there is something I often do tho, it's passing by them in the campaign selection screen. And if there is one pet peeve I have had, is judging other...
Uniforms & Heraldry of the Skaven 1.01
Created by TRIALON
Hello man-things, this is a heraldry mod for the Skaven factions. It modifies faction symbols, campaign banners and uniform colours. For the sake of simplicity, you can view the new banners above, the uniform colours you can see for yourself. Credits go to...
Extra Variants (Updated for 5.0 - Now with Dwarf Lords and Thanes)
Created by Snek
This is the compilation of my Extra Variants mods and, going forward, will be the only place I will post Extra Variant updates and make additions. This adds variants to the generic lord/agent types for multiple factions. Thus far are Kislev, Empire, and Br...
Unlimited Dawi Craftables for SFO/Vanilla
This mod removes the 1 limit crafting cap that is on Dwarfen runes. This does not include Thorek's artifacts, or the unique purple legendary equipment. Given that they can be crafted multiple times, increased cost of oathgold overall. Master runes have inc...
Far Eastern Dwarf English patch
Created by Leonardo
A simple english patch for the Far eastern dwarf mod. Needs to subcribe to the original. All credit goes to the original creator. Some known issue: - There are no attribute shown, this is a problem with the original mod and I lack the knowledge to add them...
Foreign Recruitment III [Beta]
Created by Eric Gordon Berg
This is a dynamic addition that redefines your campaign experience. In a world where alliances and conquests shape the fate of empires, this mod introduces a fresh layer of complexity and immersion. KEY FEATURES Recruit Units from Conquered Factions: With ...
Reduced Quantity of Basic Dwarfen Runes Forged for SFO
I don't like playing games where there are items in abundance. So, with the new basic Dwarfen runes that you would get 3 when it's crafted, I've reduced that quantity to 1. I've reduced the base oathgold cost per the original forge per, but, I've slightly ...
全派系加速建造
Created by 小铭
此模组为所有派系添加了加速建筑的功能,可以选择花费1000货币x回合数 立刻完成建造。 要注意的是,大部分纳垢建筑、食人魔营地和游牧建筑不受此影响。ai不会使用该功能。 理论上兼容所有其他模组 ...
Expanded Roster - Vampire Counts
Created by Decomposed
https://i.imgur.com/8MqYCPX.jpg DESCRIPTION This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on varie...
Lore Names: Renamed Factions & New Evolving Names
Created by NordenBear
https://i.imgur.com/ZDCcmLc.png https://i.imgur.com/FDoXFJe.png http://i.imgur.com/fVVaDCS.gif https://i.imgur.com/AxYZEVn.png CURRENT FEATURES: Several custom scripts, made by the CoLabs Team, that also prevents longer end-turns. Deeper lore-friendly star...
Lore Names: Renamed Unique Lords & Heroes Names
Created by NordenBear
https://i.imgur.com/x0yAfHr.png Hello there! Welcome to our complete rename mod! A mod aimed at making the immersion even better for you as a player! Doing so by giving all unique and/or legendary lords and heroes a proper rename. All set to fit the lore o...
Expanded Roster - Norsca
Created by Decomposed
https://i.imgur.com/GxXPAGT.jpg DESCRIPTION This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on varie...
Disable Tunnelling through Forts&Gates 禁止地道穿越要塞和长垣
Created by < blank >
CA fixed the tunnelling excluded regions outside the bastion in the recent update, so this mod now only add some tunnelling excluded regions inside the empire forts. CA在最近的更新中修复了长垣外的禁止地道穿越的地区,所以这个mod现在只是给帝国要塞增加了一些禁止地道穿越的地区。...
Champions Of Undeath: Conquest Of The Blood Dragons - Please Read Change notes - Updated for 5.0.4
Created by COU Team Projects
“Let your blade be your only truth, let death be your only answer, and let your quest be for naught but to become more than what you already are." Based memes here, before I can go into our mod, I first need to give my personal thanks to the people and the...
Permanent Summons
Created by Commisar Jon Fuklaw
Introduction CA has had this thing about balancing solely for multiplayer for half a decade. Summoned units being nerfed so that they just magically vanish after a minute whether that makes any sense or not is one example of why that's dumb. This fixes tha...
More Naval Movement Range
Created by Decomposed
The Double Time Stance now grants +90% movement range, instead of +50% in vanilla. (Works for player and AI and for all races) Should be compatible with all other mods and saved games. Ported over from WH2: https://steamproxy.net/sharedfiles/filedetail...
ForgeAgeddon - UCG Custom Item Crafting, Banners & Followers
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A colossal forge mod for your collection. This is the version of ForgeAgeddon that works with my Unique Currency Galore - Custom & Lore Currencies mod. This mod is included in my Resourceful Purpose - Compil...
ClayChuang's Dwarf Brewmaster (5.1)
Created by Rauri
With CA's updates, the old port stopped working a while ago, so I decided to fix it. Ranged hero, replenish troops/stimulate growth, healing abilities, buffs missile infantry. Changes Added support for Marthenil's Variant Selector. Added faction wide +3 re...
Your New Empire (Reikland)
Created by Pear
Development Update: Your New Empire is being reworked in light of CA's awesome new Empire stuff for ToD and will be re-released bigger and better than before! -------------------- As you may have seen, The Empire is getting a massive (and impressive) overh...
Frontier Explorers - IE Sealanes & Trade Networks
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A sea lane mod for your collection. I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing. Flat Earth Explorers - TOW Sealanes &...
Shields of Bretonnia update 29/05/2023
Created by FortheEmperor
What do Update Added Errant Shields Knight Heraldy Replaces the shields used by the knights of the realm, royal and normal pegasus knights and hippogriff knights with a set of 72 thematic shields divided into groups of 9 with each group assigned to one of ...
Marco Colombos Charted Sealanes - IEE Sealanes & No Trade Networks
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A sea lane mod for your collection. I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing. Flat Earth Explorers - TOW Sealanes &...
Infrastructure - Tier Four & Five Greenline
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A construction tier mod for your collection. Ingame screenshots shows a few examples of customized tier 4 & 5 infrastucture chains. I have made three infrastructure variants with one for vanilla and two with...
Legendary Characters - 103 Dalmatians
Created by Stratovarius
101 Dalmatia... 103 Legendary Characters Yes, that top line number is correct! We have broken the 100 character barrier with a truly massive 21 character drop, finally ensuring that Legendary Characters covers every single faction. This also sees us releas...
Marco Colombos Charted Sealanes - IEE Sealanes & Trade Networks
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A sea lane mod for your collection. I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing. Flat Earth Explorers - TOW Sealanes &...
Tier Four & Five Settlements For Vanilla Factions - Compilation
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A construction tier mod for your collection. Ingame screenshots shows a few examples of customized tier 5 settlements. By subscribing to this version, you do not need to subscribe to my Tier Four Settlements...
Survaldor's Knights of the White Wolf & Teutogen Guard
Created by Survaldor
"Ulric give me the fangs of the wolf, Ulric give me the claws of the wolf, Ulric give me the coat of the wolf, And I will show your enemies the mercy of the wolf." - Ulrican Prayer. The Order of the Knights of the White Wolf, or White Wolves as they are mo...
Empire master engineer submod for sigmar's heir's
add's the empire master engineer agent to the province recruitment for sigmar's heirs allowing you to recruit them while using the no vanilla recruitment submod. Also added upgrades for each provinces hand gunner's units found in master engineers. let me k...
Tier Four & Five Settlements For Custom Factions - Compilation
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A construction tier mod for your collection. Ingame screenshots shows a few examples of customized tier 5 settlements. By subscribing to this version, you need to subscribe to the mods listed in the requirem...
SCM Marienburg (5.1)
Created by Team SCM
This mod will crash without Mixer's Unlocker enabled Download Immortal Empires Expanded! to play with 2 new factions in Ind and Khuresh, new legendary lords, and new mechanics! https://i.postimg.cc/4dMbXjBM/flags.png TLDR: This mod adds FIVE! fleshed-out l...
Tier Four Settlements For Vanilla Factions - Compilation
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A construction tier mod for your collection. Ingame screenshots shows a few examples of customized tier 4 settlements. For custom factions, you can find a full list here Tier Four Settlements For Custom Fact...
SCM Empire Secessionists (5.1)
Created by Team SCM
Revamped version of HKrul's Empire Secessionists: Secede! A massive thanks to Rhox, Phyrex Fin and Matthew39 from the SCM crew for making sure SCM revives the original mod. SCM Empire Secessionists https://i.postimg.cc/C5YjmddW/empsec.png TLDR: This mod ad...
The Nemesis Crown
Created by Inu
https://i.postimg.cc/y8q5Zmy9/header-nemesis-Crown-2.png "At some point in his career, Alaric the Mad devised a new Master Rune, the Master Rune of Ages. This Rune would not only retain and distil the wisdom of each of its wearers, passing it on to those w...
Restore Chokepoint Battle(Mountain Pass Update)
Created by AraNg
캠페인 내의 다리지형과 일부 산지형에서 요충지맵으로 교체해줍니다. 산지형의 경우 다리와 달리 캠페인맵상에서 구분이 어렵기 때문에 연기이펙트를 캠페인마커로 추가하여 위치를 표시하였습니다. ●다리맵/산길맵/캠페인마커는 모두 MCT로 키고 끌수 있습니다 ●불멸캠에서만 작동합니다 This mod replaces land-normal map with chokepoint map in all of the bridges and some of mountain pass i...
Dwarven Rune Crafting Overhaul
Created by nullmana
This mod adds all craftable banner runes of the dwarves as unit upgrade for all dwarf factions. You can upgrade all your units in an army with banner runes now. In addition all character runes can now be crafted unlimited times for increased cost. Rune cra...
Resourceful Purpose - Compilation
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A compilation mod for your collection. For screenshots and info of the individual mods, check them out via the links below. By subscribing to this version, you no longer need to subscribe to the individual m...
Resourceful Benefits - Faction & Campaign Benefits Via Resources (Eviltide)
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A resource enhancing mod for your collection. Ingame screenshots show a few examples of the new benefits gained via resource buildings. This version only works alongside my Eviltide Trade mod. Make sure Evil...
Naggaroth climate fix
Created by DarkSnowder
Personally, I have always wondered why the entire territory of Naggaroth is climatically frozen, because according to the lore, the central and southern parts of the continent were quite fertile, and this mod was created just to fix this. Temperate climate...
Lucrezzia Cataclysm and Lore of Shadows
Created by RobertX13
This mod adds the Bound Spell Ashes and Dust to Lucrezzia Belladonna from Cataph's Southern Realms and replaces her Arcane Conduit with Greater Arcane Conduit. It also gives her the secondary lore of Shadows (since in the lore she is able to use both the l...
Slave Labour - Quick Construction & Slave Decrees
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A construction & Decree (Diktats) mod for your collection. Ingame screenshots shows an example of the rush construction mechanic, that was introduced to Chaos Dwarfs and Dark Elves. This mod is based on the ...
Sylvania: Faction Overhaul
Created by graetor
"At the edge of the Haunted Hills by the source of the Black Run River, Leicheberg lives in fear of its neighbour to the east, Sylvania. Its ruler, Count Petr von Stolpe, has faced the Walking Dead many times in his life and is convinced the von Carsteins ...
Money Diplomacy - Diplomacy Money
Created by jenosite
This mod makes the max diplomatic weight which is the amount of negative diplomatic weight you can make up for with money to 150. If you have enough big money, you will be able to do most of your diplomatic activities as you please. This mod does not chang...
Unique Currency Galore - Custom & Lore Currencies
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A currency mod for your collection. Ingame screenshots show a few examples of the new currencies as well as the overall icon map. Main factions have uniquely named currencies and icons. Sub factions of the E...
Additional Units - Skaven
Created by 20kr
This mod edits some vanilla units as well, mainly Clanrats, Stormvermins, Death Runners and Eshin Triads Hi there! This mod adds more rats (as if we didn't have enough already) and rebalances & changes the visuals of some current ones. This project has bee...
Necrarch reskin
Created by Moloch
Just a reskin of the Necrarch Bloodline there are 3 variants Huge thanks to andros for the heads and 20kr for the staff and sword and not so skelly bones for his awsomme pictures ...
Solland: Faction Overhaul
Created by graetor
"When the hammer blow of the Ironclaw fell on Averland, Eldred von Heugenloewd, Count of Solland, was quick to marshal his forces despite his marginalized position at the Imperial court." This mod adds a completely new faction, Solland, with this mod's mai...
(Updated!) Bad Legendary Characters - Legendary Lord / Legendary Hero
Created by jenosite
This mod adds special characters to bad guys factions. <<<Greenskin>>> Morglum Necksnapper - Legendary Lord - You can recruit him if you start any playable greenskin factions. Borgut Facebeater - Legendary Hero - For Grimgor's 'Ardboyz Gitilla da Hunter - ...
Outremer: Faction Overhaul
Created by graetor
"The King of Bretonnia, Louis the Righteous, raised a huge army of Knights of the Realm to free Estalia and punish Jaffar for the atrocities the Arabyans under his rule had committed. Glory-hungry knights from all across Bretonnia joined the king's banners...
Better Kislev Technology (Updated for 4,1)
Created by HashutChampion
Updated version of No213' Better Kislev Tech Original Mod is not required but it is gonna showed to be as recommendation And yes I am Twitch Streamer and Kick Streamer on Total War Warhammer 3 and yes I do Campaign only but if people wanna be play with mod...
(Updated!) Bad Guys Mount
Created by jenosite
Massive Update now!!! This mod adds various mounts to campaign. < Chaos Warrior > Archaon - Dorghar (three head Chaos Dragon) Vilitch - War Shirine Vilitch - Chaos Dragon Valkia the Bloody - Chaos Dragon Sigvald - War Shirine Sigvald - Exalted Seeker Chari...
Snow Expansion IEE: Enable borders
Created by Eterfate
It's simple. By default, in the "Snow Expansion IEE" mod, borders are disabled. A kind of “World without borders”, hehe. This mod brings back our favorite boundaries and a little personal space. ^_^ Requires original mod....
Heraldry of the Empire and Sylvania 1.12
Created by TRIALON
This is the successor of my heraldry work for WHII, found here: https://steamproxy.net/sharedfiles/filedetails/?id=2812430321&searchtext=book+accurate In the same spirit, the Old World imperial factions plus Vlad's and Mannfred's faction now have more ...
Evil Woods for Mother Ostankya
Created by GabeSky
Allows Mother Ostankya to recuit Malevolent dryads at the tier II, tier III & tier IV haunted forest building Malevolent Tree Kin at the tier III & tier IV haunted forest building They both benfit from the same skills and tech as forest animals Only Mother...
Crows & Ravens for Ostankya
Created by Calm&NormalTime
Features 2 units for Ostankya Crows and ravens Murder of Crows https://i.imgur.com/ZRk5bEr.png Replaces cave bats (bats are for vampires. crows are for witches. everyone knows and agrees with this) Crows also have a passive while out of combat that makes t...
Gashnag Cataclysm and Lore of Beasts
Created by RobertX13
This mod gives Gashnag from Cataph's Southern Realms the Dance of Despair Bound Cataclysm Spell and Greater Arcane Counduit. It also gives him the secondary Lore of Beasts (since in the lore he can manipulate beasts to a degree). Requires: Cataph's Souther...
Nanu's Pirates of Sartosa Overhaul
Created by Nanu
Updated for Patch 5.1 This mod is an overhaul Pirates of Sartosa faction. Norcans, Dwarfs, Men, and Beasts of the Sea, all will sail under the Sartosan Colors and plunder in the name of Aranessa Saltspite! This mod includes 24 new units, 4 new building cha...
Better Lizardmen Names
Created by Captain Freakout
About the mod You know how names in Warhammer are often silly? A simultaneously daft and deft approach to European languages gives us names like Lucrezzia Belladonna (ha, ha!) and Lamont Dahl (Norsca is so metal), but it treats other languages like pure gi...
Bruisers
Created by Calm&NormalTime
Update Now requires Mixu's unlocker. This allows Bruisers to have their own recruitment category and caps, separate from butchers. Bruisers also now have the proper assault units action, the one where they damage all units in an army. Bruisers now spread o...
Shooting Modes
Created by DarkSnowder
We all remember the old games of the Total War series, and there was always (well, almost), there was an opportunity to change the shooters ammunition to fit your needs. And no matter how convenient this function was in WARHAMMER, this function was "almost...
Juko's Bayonet Remix Vanilla Pack (Updated for 4.1, Animations Fixed!)
Created by Juko/Erebi
This is the Vanilla/Compatibility Friendly Version of my previous mod which you can find here: Juko's Bayonet Remix This adds only the vanilla friendly changes to Handgunners (as well as their RoR/State Troop Variants), giving them Bayonet Melee Animations...
Beastmen Rebels - Reuploaded
Created by Ricketybob
Reuploaded Gleen Cross's original Beastmen Rebels mod. This is a complete re-upload with no changes, all credit to them. This mod is a standalone and is compatible with SFO. Original description: Replace Chaos rebels that spawns on highly corrupted regions...
Lost & Found Dwarfs: Complete Collection
Created by greenphoenix23
This mod is a compilation of the Lost & Found: Dwarfs mods! Dwarf loving and lore friendly! MCT Compatiblity - Compatible with Modding Configuration Tool. allowing you to disable units individually if desired. Note that this is completely optional and is N...
Lost Calm: Jurassic Normal (updated for patch 5.1)
Created by Calm&NormalTime
Updated for patch 5.1 Special thank you to Lingling for rebalancing the statlines. It was much needed. Expedition dinos should feel less OP now. I also fixed the issue of Gekolo units tails standing straight up upon dying. Tried, really did try, to start w...
Helstorm Rocket Battery Colour Variants
Created by zerg93
A lil mod that applies the secondary faction colour to Helstorm's rockets. It would have been way cooler to achieve multiple coloured rockets like in this miniature https://vignette.wikia.nocookie.net/warhammerfb/images/d/d6/Empire_Artillery_-_Helstorm_Roc...
Lost Calm: Nakai Submod
Created by Calm&NormalTime
Features Adds direct recruitment of the units from my dino mod to Nakai's horde buildings. Adds more levels to some of his buildings to spread the dinos out a bit. New units should get same global recruitment reduction bonus from buildings and tech that ot...
[FINAL UPDATE] Shooting Modes
Created by iDon'tSpeakRussian!
Post 4.2 patch Patch is completed to work on game version 4.2, it may or may not work on 5.0 however I will not continue working this mod as I am taking a break from modding. Should there be an issue you experienced while playing only with this mod + requi...
Caravans of the Old World / Sylvania Faction Compatibility Patch
Created by Maska_zgz
IN ENGLISH: This small patch integrates the modded faction from the mod "Sylvania: Faction Overhaul" into the caravan system of the "Caravans of the Old World" mod. The faction now has a complete caravan system based on the original Bretonnian version, wit...
No Leadership Penalty on Harder Difficulties
Created by Strawberry
This mod simply removes the penalties that all player units receive to leadership when playing on harder battle difficulties. Nothing more, nothing less. It will never need to be updated (barring some very unlikely and drastic changes to the games data str...
Caravans of the Old World / Marienburg Temp Fix Compatibility Patch
Created by Maska_zgz
IN ENGLISH: This small patch tries to fix the known bug of incompatibility between the "Caravans of the Old World" mod and the "Marienburg Temp Fix for 3.1" mod. This incompatibility causes 4 factions of the Empire to not be able to use the "Caravans of th...
Caravans of the Old World / Outremer Faction Compatibility Patch
Created by Maska_zgz
IN ENGLISH: This small patch integrates the modded faction from the mod "Outremer: Faction Overhaul" into the caravan system of the "Caravans of the Old World" mod. The faction now has a complete caravan system based on the original Bretonnian version, wit...