Total War: WARHAMMER III

Total War: WARHAMMER III

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Unique Tomb King Dynasty Lord (MCT Surport)
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overhaul
Tags: mod
File Size
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29.776 MB
31 May, 2023 @ 3:06pm
20 Aug @ 7:06pm
28 Change Notes ( view )

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Unique Tomb King Dynasty Lord (MCT Surport)

Description
Desc

It provides unique models and skill trees to Tomb King dynasty lords

1. Provide each of the six dynasty lord with their own unique modeling and skill tree

2. (MCT Option: default = true) Grant a trait that enhances the legendary lord with each unlocking of a dynasty lord.


MCT isn't necessarily required. It's just optional.


5.0 Patch (05.03)

1. Separating the mechanism to enhance Legendary Lords using MCT to provide options.

1-1.Change the method of enhancing Legendary Lords by using scripts to grant traits.

2. Fixing visual effects that were not functioning properly.

3. Judging that Tomb Kings are relatively weaker compared to other factions, planning to gradually enhance their effects.

4. Each time a dynasty lord unlock research is completed, legendary lords receive a traits(1~6 level), and even if the game started in the middle, the traits will be applied when the research is completed.


MCT Option

1. Legendary Lord Option

If you're already using enhanced legendary lord options from another mod or if you don't like this mod's options, you can turn it off.

2. Cheat Option

If you've already completed all research or if you want to enhance legendary lords from the beginning, check this box. (wait 1 turn) Once applied, uncheck it.
If you've already completed unlocking all dynasty lords, you'll need to use cheat option

3. Mod Confederated Lord Option

If you've enabled confederations between Tomb Kings via another mod and wish to grant traits to confederated Legendary Lords, check here. (Must be used alongside cheat options)


The reason for separately enhancing Legendary Lords was because their options were too weak, making it difficult to provide suitable skills to Dynasty Lords (to prevent Dynasty Lords from becoming stronger than Legendary Lords). However, since different people use different mods, this will be replaced with a checkbox option.




1. Wakhaf of the First Dynasty



Main: Nehekhara Warriors, Skeleton Chariots


2. Rakhash of the Second Dynasty



Main: Skeleton Archers, Bone Giant, Skeleton Horsemens


3. Thutep of the Third Dynasty



Main: Sepulchral Stalkers, Tomb Scorpion, Sphinx


4. Lahmizzash of the Fourth Dynasty



Main: Tomb Guard, Ushabti, Hierotitan


5. Setep of the Fifth Dynasty



Main: Carrion, Necropolis Knights, Casket of Souls, Screaming Skull Catapults,


6. Alkhazzar II of the Sixth Dynasty



Main: Skeleton Chariots, Ushabti, Sphinx



Question

Q: Portrait is not working

reboot the game

Q: SFO?

No

Q: Tomb king Extend?

I don;t know

Q: have plans?

Not yet

Sub

Chinese sub(中文) : https://steamproxy.net/sharedfiles/filedetails/?id=2971557979
81 Comments
highman  [author] 1 Oct @ 2:23am 
um... maybe?
Dairak Logrus 30 Sep @ 8:47am 
work with tech tree mods skills and new army units mods?
Smaug 3 Sep @ 11:11am 
Cool mod.
highman  [author] 2 Sep @ 4:59pm 
I also made it strong, considering that the surrounding enemies are difficult. However, unfortunately, I've found it overwhelming to manage the other mods I've created with every update. I recommend finding and using a mod that simply strengthens those units instead of making a submod for this one, as it should work correctly.
Hidon 2 Sep @ 2:37pm 
hello
Would it be possible to get a submod that buffs unit entity size for Usabti warrior/bow and catapult.(serpents scorions sounds also good ;D )
like x2/x3, i would suggest
i think their campaign is a bit hard vs dwarfs/bret/khorne/empire/lizard in the early stages.
highman  [author] 31 Aug @ 12:08am 
:steamhappy:
armityle 30 Aug @ 10:51pm 
highman  [author] 30 Aug @ 12:43am 
Alright, just please leave the link.
armityle 29 Aug @ 6:32pm 
Can I make a compatible mod for your great work?
Driver-GT 8 Jul @ 7:25pm 
damn,i just tested it and it crashed after load screen, what a shame, wish i could mod or if there was a compatibility patch, i would love to be able to play with both mods enabled