Total War: WARHAMMER III

Total War: WARHAMMER III

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Artillery Firing Options (Updated for 4.2)
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3.392 MB
12 Nov, 2023 @ 4:48pm
10 Mar @ 1:07pm
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Artillery Firing Options (Updated for 4.2)

Description
Thismod adds swappable projectiles to the following artillery pieces:

Empire Great Cannons: Chain and Cannister Shot
Empire Mortars: Airburst Canister and Incendiary
Empire Helblasters: Incendiary Tracer Shot

Dwarf Cannons: Chain and Cannister shot
Dwarf Bolt Throwers: Lightbolt (longer range at the cost of a lot of AP damage)

Bretonnian Trebuchet: Cow Carcass Shot

Vampire Coast Carronades: Chain and Canister shot
Vampire Coast Mortars: Airburst Canister and Incendiary (both have magical effects and vfx)

Cathay Grand Cannon: Explosive Shot
Cathay Fire Rain Rockets: Dual Stage Rockets and Dragons Breath Rockets. The Dual Stage fires it's first stage almost vertical, then the second stage is a shrapnel that has homing ability and is very accurate. The Dragons Breath is like a fireworks shot that does very little damage, but is forceful and will knock smaller entities over and also does a morale and defense debuffing status effect.

Ogre Ironblaster: More Stuff (15 projectile canister shot)

The Cannon Canister shots are all tweaked differently. The Dwarfs have fewer projectiles but a tighter spread. VC has the widest spread but magical damage, and Empires is in the middle.

Some important compatibility notes:
1) To make the icons work (Chorf update changed how swappable projectiles display) I have to override the projectiles table entries for any engine given new options. So, there will be a conflict with overhauls like SFO or other mods like the artillery targeting fix, or my own outdated gun physics mod. There are 2 solutions to this: either a submod that puts together all the necessary changes at once and loads first, or even easier is those mods could change their overwritten projectiles to have the same Shot Type Enums and Shot Type Display keys that I assign here (also creating the shot type displays keys with tables starting with "z).

2) Any mod that has new projectiles as a purchasable effect, such as Empire Master Engineers with the anti-Large option) will cause a CTD if that effect is purchased when the unit is even selected in campaign. The solution with Master Engineers is to instead just purchase the passive ability option and disband anything with the new projectile option.

Should you run into any other issues, this mod can be disabled at any time during a campaign.

If you want to send me some milk money in appreciation for what I have made or get previews of new things should I be able to return to more regular modding, I am now on Ko-Fi[ko-fi.com]
22 Comments
NorscanWarlord 8 Jun @ 9:41pm 
Any plans for Chaos dwarf artillary?

Deathshriek, Dreadquake, Hellcanon?
Ca Boong 7 May @ 1:36am 
Snek is updating his huge amount of his mods, just waiting for this mod's turn :D
flower 2 May @ 6:16pm 
can u update for 5.0?
ChopChop 24 Apr @ 10:48am 
Some artillery changes for Dawi units coming in next update :WH3_clasp:
Darth_Doggo 23 Mar @ 9:26pm 
@Smaug No, it is called Canister shot on land, because it is a shit ton of musket balls put in a Canister that start to expand as soon as it leaves the barrel. Exploding canister is a canister shot that explodes at a set distance from the cannon
Smaug 19 Feb @ 12:01pm 
It's spelled "canister shot", as it shot out a metal canister filled with smaller caliber round shot spaced with sawdust to give it better spread and velocity than preceding grapeshot.
Sigmar 13 Jan @ 3:25am 
can you add a Explosive shot to the Empire great cannons?
SouthSideSaxon 9 Jan @ 9:11am 
Really cool, especially the chainshot. Wish I could use it with Sigmar's Heirs though. Also, some regiments of renown such as the Hammer of the Wtiches does not have the ammo types.
Laytol 13 Dec, 2023 @ 10:56am 
SFO patch please?
Sigmar 10 Dec, 2023 @ 2:04am 
this should have been in the base game, all the Total War games before Warhammer with Cannons had different ammo for the guns