Total War: WARHAMMER III

Total War: WARHAMMER III

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FancIER Forestry
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graphical
Tags: mod
File Size
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27.608 MB
27 May, 2023 @ 1:59pm
8 Jun @ 2:14pm
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FancIER Forestry

Description
The trees strike back!

Do you want to see your trees in snow and chaos wastes areas? No problem!
Do you want to spread vegetation over deserts? You got this!
Do you want to enact the Great Purge as Lizardmen and plant jungles all over the world? Well, now you can!
Or do you want to see those Cathay trees change when you conquer it? What a discrimination that Cathay will plant their trees in the Empire, but Empire can not strike back!

Now all of the above options are possible!

Images in the previous mod: https://steamproxy.net/sharedfiles/filedetails/?id=2919884703

What this mod does?

Allows every faction in the game to spread their unique forestry everywhere. This time climate appropriate!

This mod is an alternative version to my other mod called "Fancy Forestry" (https://steamproxy.net/sharedfiles/filedetails/?id=2919884703).

I did some adjustments which are quite big and they differ too much from the base version of the mod and that is why I am going to create another one, so people have choice.

In the future I will try to learn how to do stuff with MCT and create and give an update to the main mod with all custamization options that you crave!

Enjoy!

Features:
1. Greenskins use not only their shrubs, but also their trees from Badlands now.
2. Lizardmen spread jungles.
3, Ogres had been given an unique vegetation type (it was like Empire before) which is a mix of mountain vegetation (used originally by Dwarfs) with their unique ogre rocks.
4. Kislev now spreads snowy trees.
5. Every snow, mountain, desert, chaos waste, jungle, cathay or badlands region is no longer coded to contain only their respective vegetation, but allows for every race to replace it with their own (some changes to that from Fancy Forestry are explained in point 9. below).
6. Cathay spreads a little of tree blossoms now too!

NEW IN FANCIER FORESTRY (from Fancy Forestry)"!

7. I managed to get around the Tomb Kings problem by making them "spread empty space". So normally when I was trying them to spread palms they were also appearing with ruin and few other specific regions. The game is hard-coded with this for some reason and Tomb Kings changes act different from other races. But instead of using tree models I used "an empty model" which bascially means that when Tomb Kings conquer territory the effect is that there are less tress than there were before in the region. No palms in temparate regions unfortuantely, but at least it seems like the area is "deserting itself" slowly.
8. Wood Elves spread more trees, so now their shrubs and grass are replaced with trees which makes it seem like they spread a much denser forest than before.
9. There are now climate adjustements for different races. The ones that lived on the southern stratosphere like Lizardmen instead of spreading the same jungle to temperate regions now spread a mix of jungle and oak forest to make for a more reasonable forestry in this climate. Also in snowy regions such races spread a mix of snowy trees and their grass (instead of seeing jungle trees next to a snowy tree; see below for more context on snowy regions).
Same for northern stratosphere races like Empire, Dark Elves or many other when they conquer dessert or jungle they spread a mix of their own temperate vegetation and palms or jungle trees, so it is not looking as bizzare when you conquer Lustria or Araby. Kislev won't spread snowy trees to desserts and jungles, but normal pines (but as soon as they conquer a less hot region they spread snowy trees again).
10. I changed Chaos Wastes to have a mix of evil/dead and the conqueror vegetation type. The same for snowy regions but with snowy trees instead of evil/dead.

Minor issue:

Skaven corruption refers to the basic vegetation that was in the region before. So there is this funny effect that as the Skaven corruption spreads the trees change to the base vegetation for this reason as well. With Skaven you can't really see that (they change vegetation type for basic anyway when they conquer), but if you are playing a different race and Skaven corruption get into your lands, then your trees will be slowly replaced by the original vegetation in the area.

Thanks and additional links:

Inspired by Campaign Forestry (Vanilla) made by @Mazisky. Thank you for the inspiration and support!
https://steamproxy.net/sharedfiles/filedetails/?id=2866216391

I also made a standalone version of unique ogre forestry from this mod. But this had been done in an even more vanilla spirit, so no vegetation will be replaced on deserts, jungles etc. You can check it out here:
https://steamproxy.net/sharedfiles/filedetails/?id=2919932342
63 Comments
NorscanWarlord 8 Jul @ 1:30am 
can i run this alongside Dynamic World?
bnw82002 9 Jun @ 7:09am 
Thanks for the update!
Saw It In A Pro Game Once 8 Jun @ 7:49pm 
LETS GO!
wesker 9 Mar @ 1:26pm 
works fine in old world
Bodongs 16 Nov, 2023 @ 12:25pm 
Love this mod but after a lot of testing and timing on my post battle load times, I can confirm that having this activated with Dynamic World and its compatch almost triples my loading times. I average 30 seconds of load time after winning a battle without this mod and almost 1.5 minutes with it turned on.
Wikist  [author] 10 Nov, 2023 @ 4:23am 
I was tinkering a little with the mod and a bug accured. I am trying to solve it. Will take few days though. It refers to chaotic vegetation.
cooperftw 12 Sep, 2023 @ 8:11pm 
Question about the Beastmen - do they spread some sort of corrupted forest/vegetation? I get that they lay everything to ruin, however, thematically they still dwell in woods/forest.
drizzt73 10 Sep, 2023 @ 3:08pm 
does this need an update?
Iron 8 Aug, 2023 @ 4:20pm 
Really like the idea of the mod,
are you planning or could you make a version that just replaces the generic trees etc which faction flavour, without adding extra, as i a pain try to find the ambush spot through all the extra (lovely trees) and areas of impassable terrain, when ambush heavy races/factions like Wood Elves ambush are strong theme also so is forest spreading as i conqueror, goes well with mods that extend expansion ability.
Sorry if this has been said before or if missed some in your description.
EzUNreal 27 Jul, 2023 @ 7:39pm 
Do you plan to make this compatible with immortal empire expanded? It adds a new campaign map on which this mod doesn't work, plus you can extend your forests onto the new lands