Total War: WARHAMMER III

Total War: WARHAMMER III

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Orc Big 'Un Archers
   
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Tags: mod
File Size
Posted
Updated
1.459 MB
16 Sep, 2022 @ 8:11am
5 May @ 12:07pm
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Orc Big 'Un Archers

Description
This is a remake of my identical mod from Warhammer 2. It adds both normal Big 'Un archers and a savage version, with roughly equivalent stats.

What is this?
A mod that adds a pair of new units for all Orc factions - a Big 'Uns variant using longbows for both normal and savage orcs. While slow-firing and inaccurate, they pack a punch - and even have a scrap upgrade that gives them slightly better armor-piercing potential and a bonus versus large targets. While still not something that's going to outshoot a proper, disciplined force of archers, they make up for it in sheer size - and being able to dropkick a horse if cavalry tries to flank them counts for something.

The units benefit from most techs and skills for both Arrer Boyz and Big 'Uns, which I may adjust if it stacks too well and makes them overpowered.

Is it lore friendly?
Probably not? I mostly made it to try out animation editing, and because I wanted a cool unit for my Azhag campaign I was playing at the time.

But I'd like to think it isn't lore-unfriendly, either. After all, some orcs do practice the bow - and who's to say some enterprising Big 'Un wouldn't do so as well, albeit with an appropriately oversized weapon?

Is it balanced?
I think so! It may be a longbow with impressive range and high damage, but it's still an Orc ranged unit - it won't outshoot better, more professional ranged units of other factions, and it certainly won't define your playthrough. It's more of a nice bonus for Azhag or any other Orc army that might want to shoot some big arrows at things. I may tweak them to be more Bigga, particularly in sound and impact if I can figure that out.

It's balanced for vanilla specifically, not SFO or other overhauls.



With thanks to Da Modding Den, for their assistance while I tried to puzzle out how to mod bows.
27 Comments
LWH 16 Jul @ 6:41am 
great units ,it is also available for aI:steamthumbsup:
Hoo the fool 5 May @ 8:20am 
It still shows outdated at Total War Launcher. Could you check it out?
MarineCARMINE 1 Sep, 2023 @ 8:37pm 
When I load up this mod in rpfm it gives me multiple yellow errors about animations. I was going through all the mods I have installed and updating the ones that haven't been updated yet myself so I can use them. When I loaded this one I got a few yellow errors when I loaded and thought I should say something. It could be nothing as everything seems to be working fine in game.
Hydrall  [author] 1 Sep, 2023 @ 8:11pm 
@MarineCARMINE Sorry - what do you mean by a "yellow error"?
MarineCARMINE 1 Sep, 2023 @ 4:01pm 
Animations have a yellow error.
Hydrall  [author] 20 Jun, 2023 @ 5:04am 
It should be loading. Let me try reuploading and see if that fixes it.
jaksurf 19 Jun, 2023 @ 9:59am 
The mod doesnt load.
less1630 28 May, 2023 @ 7:36am 
pls update , thank you
MarineCARMINE 16 Apr, 2023 @ 1:19pm 
No problem. Love the unit. Any chance on a update to the unit card? It looks so similar to the basic big'uns unit card.
Hydrall  [author] 16 Apr, 2023 @ 12:54pm 
Ah nuts, so they did. Fixed, thanks!