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A Call of the Empire => Spear and Shield => Devestating Charge/ Get Down!/ Full¨Plate Armour/Hard to Hit => Foe-Seeker => Stop and Stab/ Scarred Veteran/ Indomitable/ Blade Shield (Spear Shield) => Deadly Onslaught (Or Halberd Variant?)
B Empire's Anger => Sword and Shield => Devestating Charge/ Deadly Blade/ Full Plate Armour/ Hard to Hit => Foe-Seeker => Frontline Attacker/ Scarred Veteran/ Indomitable/ Blade Shield => Deadly Onslaught (Or Greatsword Variant?)
C Ready Set Fire => Sword and Pistol => Devestating Charge/ Deadly Blade/ Full Plate Armour/ Blacker Powder => Foe-Seeker => Pistolkorps Captain/ Scarred Veteran/ Indomitable/ Blade Shield => Deadly Onslaught (Or Handgun Variant?)
Link Full Plate Armour skill to New Variantmesh that is Armoured?
Direction idea
A spear/shield = anti-large/ melee defence => Get Down! (bns vs large) / Hard to Hit (mel def) => Stop and Stab (bns vs lrg/ mel def for spears/halberds)
B sword/shield = melee attack/ melee defence => Deadly Blade (mel att) / Hard to Hit (mel def) => Frontline Attacker (mel att/ mel def for swords/gswords)
C sword/pistol = melee attack/ missile strength => Deadly Blade (mel att) / Blacker Powder (mis str) => Pistolkorps Captain (mel att/ mis str for free comp/ handgunners)