Total War: WARHAMMER III

Total War: WARHAMMER III

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Increased Mercenary Recruitment Cap And Selection
   
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Tags: mod
File Size
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6.695 KB
22 Aug, 2022 @ 7:58am
25 Jun @ 6:58pm
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Increased Mercenary Recruitment Cap And Selection

In 1 collection by CanadianNic
More Mods for the Mod God
33 items
Description
This mod expands the mercenary system slightly to allow the 4 basic ogre units to be recruited (Ogre Bulls, Ironfist variant, dual weapon variant, and the mournfang cavalry)

Also adds in 2 more units, ironguts, maneater pistols!

It also doubles the cap. The reason it is only two and the units are only basic is that if you want better ogres you can ally with them instead and get 4-8 more depending on if you use my other mod. SO you could potentially have 10 ogres in any army if you use both of my mods, fun!

It is designed to work with my other mod that increases allied cap to 8 and favour to 200, but can be used separately.
6 Comments
她城执念 7 Dec, 2023 @ 3:26am 
Thank You ! Does it still work?
CanadianNic  [author] 7 Oct, 2022 @ 4:54pm 
Going to push an update tonight that adds iron guts, maneaters, and the pistol variant. Let me know if anyone else has any ideas!
CanadianNic  [author] 4 Oct, 2022 @ 4:42pm 
I'll add that this weekend!
mono no aware 1 Oct, 2022 @ 1:43pm 
yes please to maneater with ogre pistol lol
CanadianNic  [author] 29 Sep, 2022 @ 6:45pm 
If anyone has any suggestions for more units that are early tier/balanced feel free. I was kinda thinking a maneater with ogre pistols, but only one per army. If at least once person says yes, I will add it.
CanadianNic  [author] 23 Aug, 2022 @ 10:35am 
IE Compatible!