Total War: WARHAMMER III

Total War: WARHAMMER III

82 ratings
Gruz's Dwarf Tweaks - Dawi 4.2
3
2
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
399.915 KB
25 Sep, 2022 @ 4:38pm
23 Feb @ 12:44am
18 Change Notes ( view )

Subscribe to download
Gruz's Dwarf Tweaks - Dawi 4.2

Description
An overhaul of the dawi campaign. It touches almost all aspects of the race all the way from the most legendary of lords down to the smallest of technologies.

See the images above for a few examples of the changes.

The goal of this mod is to do a pass on the whole faction and bring them up to the tww3 standard. They have 100's of little aspects left over from the old games that CA never changed to keep them up to date. They instead just kept adding new mechanics on top to cover the old.

This mod fixes that!

I've done a pass in several areas.
-Thorgrim
-Ungrim
-Thorek
-Character & Agent Skill lines
-Character & Agent Abilities
-Unit stats
-Building effects
-Followers
-Traits
-Faction traits and mechanics

Compatability:
Usable with all mods. Mods that alter the exact lines as this one will be overridden by the mod later in the load order.

Recommended Mods:
Gruz's Hammerer Weapon Resize - Realistic
Gruz's Training Tweaks
Guv's Smoke and Gunpowder Mod (WH3)
Reloading Animations
Standalone version of dwarf lord pack: Gruz's Dwarf Lord Overhaul
67 Comments
Gaizaz 5 Jun @ 3:38pm 
@Gruz what is mostly missed atm is the overhaul of the followers and traits. I so miss that.
Gruz  [author] 4 Jun @ 2:36pm 
@morgrims wrath! Probably not. I will most like have to re-build the mod from the ground up to match the overhaul dawi just got.
MORGRIMS WRATH! 24 May @ 9:27am 
does this mod still work with the thrones update?
Gaizaz 19 Mar @ 9:48am 
is it this mod that all the sudden made all runes just for lords and thanes?
Hammar1855 7 Jan @ 8:41am 
question Gruz: i also use greenphoenix23's dawi stand tall mod and this last batch of the 4.1.3 bs wrecked the chain where i cant use both of yall's no matter the load order. something is changed from CA that makes the part where he makes the warriors hall the T4 part of the melee tree and it wont show up when i use yours. i had circumvented it before by using ur standalone dwarf lord but sadly it is no longer available. my question is how to i modify the base-code to allow hammers and ironbreakers from yours to me re-allocated to a different building? i truly miss using both of yall's together. so much bone dust from my enemies, its hard to see when you hear the chant in the distance. "Khazukan Kazakit-Ha!!" thx mate for what you do. Truly wish CA would take both of yall's ideas and make them part of the game for real. shitty we need a mod to fix what they wont. thanks again.
Gruz  [author] 28 Dec, 2023 @ 8:48pm 
Thanks for the offer, but donations are not necessary. :D I just want ppl to have fun mods to improve their game experience. So enjoy! <3
Gaizaz 24 Dec, 2023 @ 1:17pm 
nm unsubbin and subbin fixed it
Gaizaz 24 Dec, 2023 @ 1:13pm 
anybody else has the new lord skills missing but all the existing ones are updated?
Gaizaz 23 Dec, 2023 @ 11:04am 
@gruz well just put up a paypal link :)
Gruz  [author] 22 Dec, 2023 @ 8:29pm 
After much troubleshooting, restructuring, and re-building... The mod is now fully functioning for patch 4.1.3. I swear CA restructures their data every major patch, and it has become increasingly tedious to mod over the years.