Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could a player create more custom army templates and the AI would actually consider it in the pool of possibilities ?
Understood.
Last question: If I wanted to try and have AI field great percentages of infantry in their armies could I try and modify the "ratio" value (increase it) within the cdir_military_generator_template_ratios_tables? While also lowering the "ratio" values of the other unit group key categories within each template?
When it comes to Bretonnia I noticed they seem to only recruit men-at-arms (polearms) for the infantry part of their armies. It is the only faction on my playthroughs that seem strange. Every other faction is great. Especially combined with unit caps.