Total War: WARHAMMER III

Total War: WARHAMMER III

178 ratings
AI Recruitment Unleashed
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
556.409 KB
20 Mar, 2023 @ 11:16am
30 Jun @ 6:50am
9 Change Notes ( view )

Subscribe to download
AI Recruitment Unleashed

In 2 collections by incata
AI Mods
11 items
Total War Warhamer 3: Gameplay Mods
66 items
Description
This mod modifies the recruitment of the AI to give it greater recruitment freedom, although with certain parameters so that its compositions are better and better.

Azraeelian Angel has created a version that improves compatibility with some mods that add extra units AI Recruitment Truly Unleashed

This mod is a revision of my TWW2 mod Ai Recruitment Unleashed . This provides an opportunity to recruit units from other mods. It is not compatible with any mod that modifies the vanilla recruitment system. The easier the recruitment, the better compositions he will form.

Basically tons of units have been added to different recruitment lists, a tier system has been generated whereby the AI will tend to recruit more valuable units, the AI can still recruit low cost units, but if we take as an example an AI that can recruit an elite regiment and a basic regiment, it will have 74 more chances to recruit the elite level regiment.

Fixed some bugs with the vanilla AI recruitment such as the AI being unable to recruit some units for being in a classification when that classification was not in the faction recruit, I also found some factions that were not allowed to recruit use heroes in their armies or for example that high elves had almost no access to sword-wielding infantry.

The ratio of ranged and melee units has also been slightly modified, now the AI will recruit fewer ranged units and more melee infantry.

This results in very varied and quite powerful armies, it depends on the faction and external elements (such as the buildings that the AI has, the time it has to recruit them, the economy etc) for a faction to recruit more varied or more spam.

A mod like Settlement Recruitment 2 will allow the AI to have even better recruitment.

The specialized recruitment for legendary lords was not added because this would imply modifying the vanilla recruitment system and this would prevent these factions from recruiting units from other mods, surely I will create another mod for this purpose.

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
156 Comments
incata  [author] 1 Jul @ 2:20pm 
@Not_My_Spiderman Of course, but you need to modify 3 tables for this purpose. You have to create the template name, assign it to the desired faction or culture, and finally assign the units and proportion of that template.
Not_My_Spiderman 1 Jul @ 11:36am 
@incata

Could a player create more custom army templates and the AI would actually consider it in the pool of possibilities ?
incata  [author] 19 Jun @ 8:26am 
@Louen Leoncoeur :WH3_clasp:
Louen Leoncoeur 19 Jun @ 8:11am 
Thank you for the quick reply.
incata  [author] 19 Jun @ 3:25am 
@Louen Leoncoeur It should work fine, there are no bug reports :lunar2019wavingpig:
Louen Leoncoeur 18 Jun @ 1:07pm 
Does this mod work in multiplayer? or are there any issues?
incata  [author] 17 Jun @ 11:56am 
@Not_My_Spiderman In general yes, although my mod made this a little more intricate
Not_My_Spiderman 17 Jun @ 9:12am 
@incata

Understood.

Last question: If I wanted to try and have AI field great percentages of infantry in their armies could I try and modify the "ratio" value (increase it) within the cdir_military_generator_template_ratios_tables? While also lowering the "ratio" values of the other unit group key categories within each template?
incata  [author] 17 Jun @ 8:15am 
@Not_My_Spiderman They should also recruit others like Foot Squires, in fact I recently met some Bretonnian armies and they had a correct proportion, although this also depends on where the units were recruited, the recruitment possibilities, the unit's maintenance reduction and the turn of the campaign.
Not_My_Spiderman 17 Jun @ 7:30am 
@incata

When it comes to Bretonnia I noticed they seem to only recruit men-at-arms (polearms) for the infantry part of their armies. It is the only faction on my playthroughs that seem strange. Every other faction is great. Especially combined with unit caps.