Total War: WARHAMMER III

Total War: WARHAMMER III

32 ratings
Total War Warhamer 3: Gameplay Mods
2
   
Award
Favorite
Favorited
Unfavorite
Description
This construction is designed to improve the difficulty of the game and make it more fun. Most of the mods work very well on their own, but they work much better together. You can use them all together as they are totally compatible, or you can use only those that interest you, this configuration is totally modular.

All these mods have been tested together and do not cause blocking or crashes.
Items (63)
AI Anti-Cheat
Created by incata
This mod removes, modifies and expands some of the Cheats of the AI to make it fairer and more playable by the machine. This is the first of my series of AI mods, I will upload the series of my mods ported from TWW2. Not all AI cheats have been removed bec...
AI Army Tasks and Strategy
Created by incata
This mod focuses on improving the behavior of the AI in campaign. This mod is a revision of my TWW2 mod Ai Army Tasks and Strategy and Ai Evolution (Beta) I have recreated this mod from 0 to give an improved behavior to the AI so that it plays better in th...
AI Economy
Created by incata
This mod modifies the economic system of the ai, giving it the ability to use up to 95% of its income. This improvement is between 5% and 30% of the income of the ai. If the AI has enough resources to maintain its troops for an acceptable time, it will be ...
AI Military Construction System
Created by incata
This mod modifies the AI construction system to build more defensive buildings. This mod is now included in AI Construction Priorities Reworked This mod deals with the AI building system. I recommend using the Lycia mod but in no case use both at the same ...
AI Occupation Decision
Created by incata
This mod modifies the AI's ability to Colonize, Gift, Liberate, Occupy, Raze, Settle, Plunder, Vassalize, and Treasure when deciding what to do with a settlement. This mod is a revision of my TWW2 mod AI Occupation Decision CA has modified this aspect quit...
AI Power Supply
Created by incata
This mod makes changes to some economic/military aspects of the AI and the player to give more life to the campaigns by increasing the number of armies and the economic strength of the factions. Quite a few changes have been made to the mod in the last upd...
All Suitable
Created by incata
This mod makes all regions habitable for all factions. This mod is a revision of my TWW2 mod All Suitable The method used is somewhat different but the result is the same. *Because the mod doesn't seem to work in multiplayer due to game synchronization I'v...
Autoresolve Redone
Created by incata
This mod modifies the automatic resolution system of the game. This mod is a revision of my TWW2 mod Autoresolve Redone To be honest this mod is very different from the version I created for TWW2 but the purpose is the same, to make auto-resolving combat a...
Community Bug Fix Mod - Game v5, Batch 4
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Confederation for Warriors of Chaos and Tomb Kings
Created by Alex Zhao
This mod enabled confederation via diplomacy for Warriors of Chaos, Tomb Kings and Vampire Coast. It might needs 1 turn for the option to show up after loading Suggest to use with Wolfy's great mod: Allegiance of the Damned: Chaos Confederation....
Diplomacy Mega Factions Wars
Created by incata
This mod creates 3 superfactions in the game through affinity / aversion and other elements. This mod contains very specific data and the AI has been modified to use its diplomacy in a more consistent way to match the purpose of this mod. This mod is a rev...
Melee Weapons Fix
Created by incata
This mod adds real anti-infantry effects to all units that are effective against infantry but not reflected in their stats plus some fixes and unit descriptions. This mod is a revision of my TWW2 mod Weapons Effective Against Infantry And Fix I will start ...
Total Siege Redone
Created by incata
This mod focuses on improving the sieges in campaign and in real battle (sieges) and improving the behavior of the AI in this type of battles. These changes have the purpose of making the siege battles feel more fun and epic and not totally dominated by th...
Unbreakable Alliances
Created by The_Inquisitor
INTRODUCTION Love taking advantage of your allies but hate the fact that you have to join every single one of their stupid wars? With this mod, you can safely decline to join any wars started by your allies and vassals (both offensive and defensive wars). ...
Units Without Extra Requirements
Created by incata
This mod eliminates the additional building required for recruitment that some units have, 13 to be more exact. This mod is a revision of my TWW2 mod Units Without Requirements CA removed a few, I finished the job ;) This mod helps the AI to recruit these ...
Warriors Of Chaos Outpost Enhanced
Created by minic
The mod I made for the wood elves outposts has been edited for Chaos Warriors My mod for wood elf Outpost: Wood Elves - Outposts Enhanced Description This mod is increases the number of slots for only Chaos Warriors outposts (Altar). Now you can build reso...
Woodelves Outpost Enhanced WH3
Created by minic
Updated version for wh3 of the mod i made for wh2 previous wh2 mod : Wood Elves - Outposts Enhanced Description This mod is increases the number of slots for only wood elves outposts. Now you can build resorce or special buildings. No big change, just addi...
Spire's Reduced Army Losses Penalty / Longer Battles
Created by Spire
This mod is part of a campaign change series, which can be found here: https://steamproxy.net/workshop/filedetails/?id=2853287087 Description Battles in TWW3 end quite quickly because once one side loses enough units, it triggers a mechanic called "arm...
Lightning Strike Changed
Created by incata
This mod eliminates the lightning strike battles and add other benefits. Change list: -Removed the effect of Lightning Strike on the third level of lord skills. -Removed the Lightning Strike effect from all buildings that provided it. -Removed the Lightnin...
Stances Changed And No Stalking Stance
Created by incata
This mod Eliminate ambushes in default stances, reduces the cost of some stances and modifies some stance values. This mod is a revision of my TWW2 mod Stances changes and standard ambush Change list: -Eliminate ambushes in default stances. This affects Be...
Delete March Stance And Double Time Stance
Created by incata
This mod removes the march stance and double time stance. Reduced action point cost when moving from land to sea and sea to land from 2100 to 1000. This is more of a help for the AI than for the player, with this mod the AI will use the rest of its stances...
AI Recruitment Unleashed
Created by incata
This mod modifies the recruitment of the AI to give it greater recruitment freedom, although with certain parameters so that its compositions are better and better. Azraeelian Angel has created a version that improves compatibility with some mods that add ...
Bretonnia Vow Auto Complete
Created by BAGHolder
Tired of manually completing the vows for the 300th time?? Not any more!! The WH3 version of my same mod in WH2. Using this mod, all the Bretonnia lords & agents will automatically acquire the vow or troth based on rank. No need to manually initiate vow. M...
Galleons Graveyard Redone for All
Created by incata
This mod allows all factions to take this settlement like any other major settlement. In essence this location will be the same for all factions. 5 powerful units have been added to the vampirre coast garrison, I did this because this faction starts out ve...
Trade Any Settlement
Created by Freiya
This mod makes it possible to trade any settlement with any encountered faction as long as you aren't at war with them. To use it, just click on the new "trade settlements" button displayed on the top-left corner of the screen. https://i.imgur.com/HWB8tvn....
Diplomacy For All
Created by incata
This mod will establish all possible options for diplomatic relations between all factions in the game, including defensive and military alliances, non-aggression pacts, military access, peace and trade agreements. Diplomatic treaties will continue to depe...
AI Construction Priorities Reworked
Created by Lycia Pintella
In vanilla Warhammer III, the AI makes many suboptimal build decisions which reduces the challenge you face in the campaign. This mod attempts to fix that - for every faction in the game. The AI will firstly seek out a barracks, as they need basic troops t...
AI Vision
Created by incata
This mod increases the vision range for the AI. Unlike the player the AI does not have any bonuses to vision range, this mod offers some vision advantage to the AI especially on higher difficulties. If you want parity on this check out my AI Anty-Cheat mod...
Cultural Alliance
Created by incata
This mod creates an alliance between all factions of the same culture for all cultures. During the third turn and only during this, each faction will ally with other factions of the same culture, even between factions that did not previously know each othe...
Dark Fortress Expansion 2
Created by incata
This mod expands the number of dark fortresses on the map and adds some additional features to the mayor settlements for the chaos faction. Change list: -All the main settlements now allow you to build the buildings of the dark fortresses, this means that ...
Build Siege Equipment Outside Gates and Forts
Created by MechyFox
Currently, you cannot build siege engines or battering rams in fort/gate battles despite the forts possessing walls and gates. This mod allows you to build siege engines outside forts and gates again. Mod was made for a friend, but I can see how unintuitiv...
Better starting army
Created by Kairos
Updated for 5.0 Thrones of Decay. Changed the starting units of the added new lords, such as Elspeth von Draken, Malakai Makaisson, Tamurkhan, and Epidemius. Some armies of the legendary lords of these races have also been refreshed. This mod completely ch...
Slaanesh Steals Faction Leaders
Created by incata
This mod allows the Slaanesh faction to steal faction leaders through the confederation by capturing the last settlement of a faction. This modification was created at the request of a user and was part of another mod, now individual parts of that mod will...
Nakai And Defenders of the Great Plan
Created by incata
This mod focuses on improving the Nakai faction through different means, one of them is to considerably improve the defenders of the great plan, allow them to recruit and behave like a normal faction. ==========================Nakai faction================...
Bretonnia Mechanics
Created by incata
This mod focuses on improving some of Bretonnia's mechanics and improving its gameplay for both the player and the AI. ==========================General changes========================== The +200% extra maintenance has been removed from all Bretonnian cava...
Skaven Food Overhaul! by Markliuz
Its finally here, my skaven food tweaks from warhammer 2. now renamed as overhaul rather than tweaks, cause it does change food acquisition for the skaven in multiple number of ways, much like the original did in warhammer 2. https://steamproxy.net/sha...
Auto Learn Skills
Created by incata
This mod makes lords and heroes learn their skills automatically without player intervention. If, like me, you are tired of gradually increasing each skill point on your 20 heroes and lords and you waste more time doing this than actually playing, this mod...
Vampiric Linage
Created by incata
This mod modifies the effects of bloodlines and the number of kisses required to unlock them. The main premise of this mod is to grant powerful effects to the last awakening of each lineage. Blood Dragon -Immunity to wear and tear due to lack of corruption...
Bretonnia Technology Parity [Updated for 4.0]
Created by Cosmic Lich
CA made some cool techs for our fair Bretonnia, but only gave it to Repanse. This also means that Repanse was kept out of the confederation techs. This was because of the Vortex campaign which is no longer relevant. Combining this fact with me figuring out...
Khorne Spread to Ruin
Created by incata
This mod increases the chance of Khorne settlements expanding to the ruins of the same province. Major Settlement 1: 5% Major Settlement 2: 10% Major Settlement 3: 15% Major Settlement 4: 20% Major Settlement 5: 25% Minor Settlement 1: 3% Minor Settlement ...
Imperial Mechanics
Created by incata
This mod modifies the mechanics of the empire's factions to give the player a little more possibilities. ============================Karl Franz============================= Imperial authority has been modified so as not to "force" the player to always have...
Settlement Recruitment 2
Created by incata
This mod allows the recruitment of all units in the game in the main buildings of the settlements. This greatly improves the AI's ability to recruit, it will no longer depend on which buildings you build and which you don't. It also makes the player's life...
Military Building Garrison
Created by incata
This mod make each recruitment building provides garrison depending on the units that can be recruited in it. More than 150 units have been added as possible garrison that previously could not be seen carrying out that work. Characteristics: -All factions ...
Chaos Dwarf Confederation / Mechanics and Fixes
Created by incata
This mod allows the chaos dwarf faction to confederate through diplomacy, it also reviews its mechanics and fixes some bugs. The confederation can now be carried out through diplomacy like the rest of the factions, 4 new effects have been added to the last...
Flogis Battle AI Mod (Slightly-Smarter-AI-Version)
Created by flogi
What does this mod do? We all know the Warhammer AI can be cheesed quite effectively, this mod tries to make it a bit more difficult. Although limited I have made some tweaks to the battle AI. This only will affect the AI on the battle map and can be used ...
Research Overflow & Options System
Created by JerreyRough
This mod causes research points to overflow after completing research, and gives players some options to fine-tune their game's research rate mechanics. Overview The Research Overflow & Options System mod (ROS) implements three features: Overflow Research:...
AI Commandment Selection Changes
Created by Lycia Pintella
Some tweaks to get the AI to use a better commandment in a given situation. As a general rule, issues are dealt with in the following order: Recruitment boost > Corruption > Low Public Order > Growth > Income (but if income is high in a province the income...
Guv's Anti Nerf Skarsnik AI Mod (WH3) (Updated 2024-04-30)
Created by Guvenoren
A desperate fix With the release of Immortal Empires, I think it is about time to start porting over my better mods from WH2 to WH3! This will be a really time consuming process for me, so it will likely take a very long time. So bare with me. Here is one ...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 5.1.0 https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Permanent Horror Split
Created by incata
This mod gives Pink Horrors the ability to transform into a unit of Blue Horrors when killed. This mod is a variant of the mod Pink Horrors split into Blue Horrors of Dead Baron All the merit and credits are yours, please review his mod first and if you ca...
Immortal Empires Capital Fix (Now with Realm of Chaos Support!)
Created by Dux
What It Does Inspired by Stoneforge's similar mod from WH1 and WH2, this mod will automatically update the capital region of factions who do not start the campaign with their lore-appropriate capital once that region has been captured or annexed. This avoi...
Garrison Training
Created by [PuB] Axlegolas
Garrisons are very weak in Warhammer 3 Immortal Empires. That's why there are a lot of awsome garrison mods on the workshop, so i tried something else. Garrisons aren't weak only because they have bad units and a low unit count, garrisoned units are also o...
Raiding for Resources
Created by SinisterWeasel
Very light script mod which allows every faction to gain trade resources from raiding regions with an existing resource. The resources will appear at your capital for an additional 3 turns for each turn spent raiding. These resources will be used in any tr...
Woc Setlement Recruitmen
Created by incata
This mod allows local recruitment for the chaos warriors faction in the main building of the dark fortresses. Only units belonging to absolute chaos can be recruited and these will have a more expensive recruitment value than usual. This mod can be conside...
长牙之路/混沌矮人车队,商队可招募/可交换(caravan/convoy recruitable/exchangeable)
Created by 一战无痕
//2023年5月2日19:04:50 添加混沌矮人的车队可招募/交换 我把这个功能从我的【震旦资料扩充包】里面独立了出来 震旦资料扩充包(中文版) https://steamproxy.net/sharedfiles/filedetails/?id=2789853649 *注意事项* 1、第一个电脑给的商队无效,重新招募第二个及之后的商队才有效。 2、中途加入MOD的话也是如此,新的商队才生效。 兼容问题: 1、如果已经安装了【震旦资料扩充包】,那么不需要加载此MOD。 2、如果没有安装的话,那么...
Ogre Kingdoms Mechanics
Created by incata
This mod modifies different aspects of this faction to make it more enjoyable for the player and the AI. Changes: -Warehouses no longer reduce resource production but increase them by 5% (in addition to producing food). -Settlements increase meat productio...
Cataph's Comfy Encamp
Created by Cataph
"jee wiz, I sure wish we were in hostile territory to recoup our losses better!" said nobody ever in the history of saying dense stuff. This mod makes most encamp stances provide replenishment regardless of where the army is. Let me explain: - CA changed t...
Minor Settlement Battle Remover
Created by Stubby
The Minor Settlement Battle Remover mod completely removes ALL minor settlement battles from the game by switching off the effect on the buildings that enables them. It works in both Realms of Chaos and Immortal Empires. CA pretty much removed them themsel...
Battle Rules
Created by incata
This mod tries to improve certain aspects of combat in the game through different methods but maintaining the essence of the original game. It has been created to address some aspects of combat that I already addressed in other of my mods but due to consta...
Beastmen Mechanics
Created by incata
This mod improves the beastmen faction for both the player and the AI, this is achieved by modifying some of its base mechanics and characteristics. ++++++++++++++++++++++++++++General changes++++++++++++++++++++++++++++++++ -Both versions of Khornataurs h...
Regular Cities for the Changeling
Created by Paradux
This mod adjusts the Deceivers to no longer rely on Hidden Trickster Cults, but instead on the same cities the Oracles of Tzeentch and other Tzeentch factions use. The goal of this mod is to make the Deceivers less of a headache and more fun to play agains...
Vampire Coast Mechanics
Created by incata
This mod improves the Vampire Coast faction by adding some features and reworking others. Some original units from the game are also added to the roster of this faction and make them fully functional. +++++++++++++++++++++++++++++Roster Expansion++++++++++...
No Sacrifice to Mathlann for AI / Fewer Black Arks / Dark Elf end turn lag fix
This is a single function mod that disables Sacrifice to Mathlann for the AI. In the testing I've done with five 100+ turn length campaigns, it no longer takes 30 seconds+ for each Dark Elf faction to take their turn. This does not remove black arks entire...