Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Economy
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1 Feb, 2023 @ 6:51am
30 Jun @ 6:40am
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AI Economy

In 2 collections by incata
AI Mods
11 items
Total War Warhamer 3: Gameplay Mods
66 items
Description
This mod modifies the economic system of the ai, giving it the ability to use up to 95% of its income. This improvement is between 5% and 30% of the income of the ai. If the AI has enough resources to maintain its troops for an acceptable time, it will be able to spend more resources than it takes in.

This mod is a revision of my TWW2 mod Ai Economy CA learned from its mistakes and in this field it has improved a lot, basically the AI in the vanilla game only spends on armies, buildings, diplomacy and agent actions (the rest have 0 cost for the AI) but still the AI can't handle some situations, with this mod I have made it a little easier.

The AI now spends a little over 90% of its income on recruiting and maintaining troops, the rest can be spent on agents and diplomacy. 1% will store it and the cost of buildings is free.

In the vanilla game, the AI gives a higher priority to the construction of buildings through limitations when recruiting, this caused the AI to start accumulating money in the middle of the game if it had nothing more to build. Spending on recruiting was limited to half the times she could to make sure she was able to raise the money needed to build, this caused the AI to recruit fewer armies and units than she could actually recruit.
Now the AI can recruit 100% of the time and has no spending cap associated with it.

This will allow the AI to raise its buildings faster (more or less at the speed of a player) at level 4 and 5, it also allows he to recruit and maintain more armies.

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2

57 Comments
incata  [author] 1 Jul @ 1:02am 
@Dignan Zazumba In general the mods usually still work but I like to have them updated
Dignan Zazumba 28 Jun @ 7:40pm 
Should I wait for a series of 5.1 updates for these AI mods?
D A D 27 Jun @ 11:56am 
It might make sense for Chawi to have to pay raw materials and armaments to build buildings as usual, since so many of their buildings aren't paid for by money anyway and it won't interfere with their ability to use their money on armies.
incata  [author] 25 Jun @ 4:22am 
@D A D There is nothing specific for them but I have not noticed that they are an unstoppable force or that they are always in the highest ranges of strength.
D A D 24 Jun @ 3:39pm 
Hi, do you do anything to balance out the Chaos Dwarfs with this mod? I've noticed since I downloaded this mod they tend to pop off in every game. Not enough of a sample size yet to say it's for sure, but it seems pretty consistent. Without growth to slow them down, free building would be very OP for them.
incata  [author] 19 Jun @ 3:28am 
@Jokerge I assume you mean my mods. I would say that you install the ones that best suit your preferences. If you want greater difficulty then mods that improve the AI, if some aspect of the game bothers you then mods that improve that aspect, things like that
@incata The question is, what is the best way to use this mod build?
DeValouis 30 May @ 11:41am 
Thx:)just found that Divide and Confer is the exact mod I want to have more factions remained.
incata  [author] 30 May @ 10:10am 
@DeValouis It is a difficult question to answer, mostly because I usually look for the opposite effect, but I will still give you a list of mods that I would try to achieve this, although it is clear that I have not tried Divide and Confer and Remove Bordergore:
AI Anti-Cheat
AI Army Tasks and Strategy
AI Economy
AI Military Construction System
AI Recruitment Unleashed
Divide and Confer or Remove Bordergore
DeValouis 30 May @ 8:59am 
Which of the AI mods should I subscribe if I want to buff AI‘s recruitment + army compositions/strategies and make them less aggressive or atleast the same in vanilla campaign? I tried other AI mods like 'stronger and fairer AI' and in the last campaign only 192 in 306 factions survived in 10 turns.