Total War: WARHAMMER III

Total War: WARHAMMER III

44 ratings
Units Without Extra Requirements
   
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Tags: mod
File Size
Posted
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38.989 KB
18 Jan, 2023 @ 1:11pm
25 Dec, 2024 @ 8:35am
11 Change Notes ( view )

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Units Without Extra Requirements

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
66 items
Multiplayer
79 items
Description
This mod eliminates the additional building required for recruitment that some units have, 12 to be more exact.

This mod is a revision of my TWW2 mod Units Without Requirements CA removed a few, I finished the job ;)

This mod helps the AI to recruit these units more easily since many times they do not build these buildings (as usually happens with temple guards or ice trolls) (It also works for the player)

It is incompatible with any mod that modifies these units in the main_units_tables table (changes to recruit time, upkeep cost, recruit cost, size, etc.)

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
11 Comments
Shadowslasher 29 Feb, 2024 @ 11:44pm 
nice :steamhappy:
Incata  [author] 29 Feb, 2024 @ 2:48pm 
@Shadowslasher updated
Shadowslasher 25 Feb, 2024 @ 3:48am 
Update?
Incata  [author] 8 Nov, 2023 @ 3:12am 
@LOCK-OUT ;) No, only mods that modify the direct maintenance of each unit.
Not_My_Spiderman 7 Nov, 2023 @ 7:19pm 
@Incata

Thanks for this mod!

Question: Do mods that modify supply lines affect this? I don't know if that is the same as upkeep cost. Thank you for potential future response.
Zeta-0 2 Nov, 2023 @ 6:16pm 
Great, now can except more diversity for AI army. Also in WH3, Lizard's star chamber and black smith can not build on sub-settlement. I wonder if CA change this with intention and seldom see any player pointed it out.
Incata  [author] 27 Aug, 2023 @ 11:22pm 
@Acetone :steamhappy:
Acetone 26 Aug, 2023 @ 5:52am 
Worked like a charm in WH2. Now that I have WH3, it's a must have.
Bo55_Ku 6 Mar, 2023 @ 5:23pm 
Okay
Incata  [author] 6 Mar, 2023 @ 3:03am 
@Bo55_Ku I don't think it's advisable to use this with radious this mod modifies these units in the main_units_tables table (changes to recruit time, upkeep cost, recruit cost, size, etc.) If radious edits any of these values this mod will change them back to default, it is a very easy mod to do I can give you instructions if you want to do this for radious