Total War: WARHAMMER III

Total War: WARHAMMER III

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Diplomacy Mega Factions Wars
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Posted
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1.774 MB
6 Jan, 2023 @ 11:12am
7 Jan @ 8:26am
18 Change Notes ( view )

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Diplomacy Mega Factions Wars

In 1 collection by Incata
Multiplayer
79 items
Description
This mod creates 3 superfactions in the game through affinity / aversion and other elements.
This mod contains very specific data and the AI has been modified to use its diplomacy in a more consistent way to match the purpose of this mod.

This mod now incorporates the same features as AI Diplomacy The difference is that distance is not taken into account for AI priorities, and aversion and affinity are altered for relationships between these factions.

This mod is a revision of my TWW2 mod Diplomacy Mega Factions Overall it has been very easy to port because CA did quite well in this regard. I just had to add a couple of relationships that they had forgotten about and tweak the values a bit.

MF1
Empire
High elves
Wood Elves
Kislev
Teb
Bretonnia
Dwarf
Lizardmen
Cathay

MF2
Dark elves
Savage Orcs
Greenskins
Skaven
Tomb kings
Vampire coast
Vampire counts
Ogre kingdoms
Rogue Factions

MF3
Chaos
Daemons
Beastmen
Norsca
Slaanesh
Tzeentch
Khorne
Nurgle
Chaos dwarfs
Chaos Rogue Factions

General changes
-The main system of the mod has been reinforced to improve consistency especially in the section of the third super faction.
-The impact of gold in treaties has been modified, asking for gold generates a huge rejection, offering gold in treaties has also seen its impact reduced.
-Forming confederations is easier since the army ratio has been reduced (In general, the mod tries to reduce the number of factions on the map).
-All types of alliances between friendly factions have been strengthened as well as treaties, now it is much more common for known factions of the AI to ally.
-Confederations have also been improved so that larger factions can confederate.
-Added missing treaties on diplomacy tables.
-The distance penalty on treaties has been decreased.


AI diplomacy priorities have been changed. I'll comment on some of them.

-Faction A dislikes B: breaks more treaties, declares more wars, offers less peace
-Faction A likes Faction B: Form more confederations, make more treaties, break fewer treaties, they will always accompany you to war.

If you play with disasters enabled I recommend enabling factional diplomacy.

Known issues

These mega factions can conflict with their campaign objectives, I usually use it when I play world domination but they can also use Victory Conditions Overhaul

I recommend that you use my mod Diplomacy For All In order to unlock all diplomatic options for all factions.

Can use Unbreakable Alliances if they don't want to deal with alliance breakups due to factional conflicts.

Can use Confederation for Warriors of Chaos and Tomb Kin If you want these factions to be able to confederate.

Can use Diplomacy For All if you want all factions to be able all options diplomatic.



Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
63 Comments
Quickpawmaud 14 Jun, 2024 @ 10:11am 
Yeah I have been using one that builds alliances between the races with themselves right now. Although the other Dawi still declare war on me once the endgame ultimate crisis hits and I have to make peace with them once their rage dissipates a bit.
Incata  [author] 14 Jun, 2024 @ 3:38am 
@Quickpawmaud To be honest, it is a crazy mod, it does not take into account many specific faction parameters and it is quite far from the vanilla version of the game. That said, it does what is necessary to create a world war of faction blocks, don't ask for much more, you also have a mod that does the same but between different cultures Diplomcy Factions Wars https://steamproxy.net/sharedfiles/filedetails/ ?id=2975818858 and I am currently working on a mod that addresses these issues but more in the vanilla style
Quickpawmaud 11 Jun, 2024 @ 8:21pm 
I like this mod a lot but my only issue is that the Dawi have grudges against Kroq Gar in particular and pretty much every Elf with some minor expections those being Imrik, Alith Anar, Sisters of Twilight, and a couple Dark Elves not important enough.
Incata  [author] 20 May, 2024 @ 2:56am 
@SgtKinCaiD No, the other mega factions will probably attack you more than the other members of your super faction. You can use AI Anti-Cheat https://steamproxy.net/sharedfiles/filedetails/?id=2926591990 or another mod that removes this.
SgtKinCaiD 19 May, 2024 @ 7:23am 
First thanks you for your hard work !
I have a quick question : does this mod remove also the anti-player bias given you're part of one the 3 mega factions ?
SukruYlcn 20 Apr, 2024 @ 7:56am 
I tried this mod with radious, It doesnt work.
Incata  [author] 18 Feb, 2024 @ 11:44pm 
@D. Rivera Hello, do you mean that human factions do not alienate with elves or that human factions do not alienate with other human factions? If it is the first option, I have a mod that basically consists of doing that Diplomcy Factions Wars https://steamproxy.net/sharedfiles/filedetails/?id=2975818858 . Regarding teaching how to do it, unless you speak Spanish, it would be quite tedious for me, so I don't know if another person would be interested, if I could give you some parameters to modify in some mod to achieve exactly what you want.
D. Rivera 12 Feb, 2024 @ 2:13am 
Hello everyone,
I'm a casual player but I find myself wanting to tweak variables here and there to change the campaign gameplay of TWWH3 to my liking. Is there anyone available to provide me a crashcourse in how to do this myself. I can pay for your time!
In particular, I'm interested in preventing the huge alliances between the human factions/elf factions/dwarf factions.
email me at diegoriveracpp@gmail.com
Thanks for your attention!
Incata  [author] 16 Nov, 2023 @ 1:06pm 
@Edmon I'm calm, your comment hasn't bothered me, I've simply emphasized that this mod is not trying to be friendlier. This is not the first or second time that someone has made a comment of this type. I have already commented on other occasions that the second faction is formed in this way to maintain the balance of forces.
It wouldn't be crazy, they even suggested to me that each faction be linked to the factions in their game, everyone from TWW1 vs everyone from TWW2 vs everyone from TWW3, I could also do it by continents or any other parameter I could think. .
libērtaŞ 16 Nov, 2023 @ 11:27am 
Woah chill out I was simply stating that everything made sense but Tomb Kings was the odd one out. I simply made a comment, and I inferred that it was meant to make lore sense because all the other factions were correctly grouped up.

And since it ain't lore friendly why don't you go ahead and place Greenskins and Dwarfs together and Empire with Skaven :spacemarineskull: