Total War: WARHAMMER III

Total War: WARHAMMER III

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Galleons Graveyard Redone for All
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Tags: mod
File Size
Posted
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1.006 MB
25 Mar, 2023 @ 5:50am
25 Dec, 2024 @ 6:24am
13 Change Notes ( view )

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Galleons Graveyard Redone for All

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
66 items
Multiplayer
79 items
Description
This mod allows all factions to take this settlement like any other major settlement. In essence this location will be the same for all factions.

5 powerful units have been added to the vampirre coast garrison, I did this because this faction starts out very isolated from any other capturable territory and is difficult to defend and expand (especially for the AI) an agent was also added from level 1 and 2 of the construction (After all, it is the most important place for every self-respecting pirate). The rest of the factions when they capture this place will have a basic garrison per construction level (just like in any other territory). Any mod that modifies garrisons will modify these as well.

Inspired by Upgradeable Galleon Graveyard

Compatible with Building slot submod for Mixer Give thanks to Mortarch Of Blood who was the one who tried it and verified it

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2






38 Comments
Incata  [author] 26 Dec, 2024 @ 4:27am 
@Echo I don't think the ogres can conquer this settlement due to the distance, but since they don't have any mayor settlements, they should spawn a minor settlement, though I haven't tested it.
Echo 26 Dec, 2024 @ 1:45am 
Do the Ogres get a 4 slot settlement from this or a 10 slot one?
Incata  [author] 22 May, 2024 @ 8:27am 
@pyromaniac7777 The only thing I can tell you is that in the upper right part you can save profiles with the mods that you have activated and if they are ever deactivated with a single click you will have it again as before. Anyway, I think you should check this on the mod manager page https://steamproxy.net/sharedfiles/filedetails/?id=2845454582
Pyrosyphilis 22 May, 2024 @ 6:11am 
I use the WH3MM, never had this happen before. Used kaedrin's back in WH2, sorry to randomly ask on your mod page but all my campaigns are all totally broken now :(
Played it just the night before and everything was normal
Incata  [author] 22 May, 2024 @ 1:20am 
@pyromaniac7777 Do you use the game's own mod manager?
Pyrosyphilis 21 May, 2024 @ 2:12pm 
anyone know why mods might unsubscribe themselves? Between last night and this morning, some 30 or so mods unsubbed themselves including this one??
Incata  [author] 18 Mar, 2024 @ 12:51pm 
@Echo Possibly if the location is lost and then recovered with vampire coast it will also have 13 but I don't know, I haven't combined it with said mod
Echo 18 Mar, 2024 @ 11:37am 
I see that, thanks. I'm running a low number of mods, but perhaps an odd interaction with Mixer. I'll track it down eventually.
Incata  [author] 18 Mar, 2024 @ 9:24am 
@Echo If you look at the photo there are 10 spaces for bretonnia, it probably has some other mod mod that produces that effect
Echo 18 Mar, 2024 @ 8:44am 
Hey, I'm wondering why the settlement has 13 slots for other factions and only 10 slots for VCoast factions. Shouldn't it be consistently 10 overall?