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Wow 270 range is insane haha, I'd love for them to have such insane range but it'd be far too strong for the vanilla roster :) I do understand where you're coming from, many people requested an SFO version for months for the same reasons (SFO is probably even worse with my units and their drastic changes).
Still, thanks for putting the thought into my units, it's given me some ideas to work with.
that's the issue with rangers, is that you can get war dancers on your second turn. which is why i brought it up. which makes them irrelevant, if they were a starting unit in the army. i wouldn't have made a suggestion, just that dancers you can get relatively earlier than you think. i think a good alternative would be give them magical weapon damage? because its really hard to choose them in any army at all. because nothing is really going for them compared to war dancers.
Maidens of Kurnous do have the same fire damage as the moonfire bows it just might not be displayed very well. They sacrifice stealth and high AP by offering a magical attack option that does zero friendly fire, so they can be used to shoot into melee without any worry on team killing. I still want Waywatchers to be an amazing unit and for my unit to offer players different options rather than a direct upgrade where possible.
Even so I want to say thanks again for putting in the time to write up the feedback it's appreciated. I've made some notes on the areas you've listed for when I go through the balancing changes
I've patched the skirmish mode on rangers, that must have made its way back into the pack somehow since I remember disabling that before.
I'm doing a balance pass after the optimisation update so I'll look at the areas you've suggested here. I will say though, I can't justify balancing this around Radious as it's designed to fit in with the vanilla roster and stats only.
Glade Rangers - they will always be worse than wardancers by design, they're a T1 cheap option just to pad out armies and provide an alternative to only spamming Glade Guard. Their best feature imo is that they're recruitable from an outpost building allowing you to form a quick defence. They work well with the warband mod too, as they're a good stepping stone to other units.
high born sunderers are in a great spot. they do their job very well. especially for chaos boss sniping.
blademasters need more melee defence, in the radious mod which i know a lot of people use. their melee defense is sub par and there are better options than them which do their job better. and their speed is lackluster as well. and even with their shield they get murdered very quickly. even higher ranking ones.
shield maidens do their job amazingly holding the line. no complaints, very solid unit.
thank you for the mod. i appreciate your hard work in making them.
your glade rangers need to be buff slightly, war dancers are better than them because of melee defense and also the glade rangers have skirmish mode on them. and i forget to turn it off and then a portion of my line crumbles because they believe they have bows.
there will be a part 2 cause of the 1k character limit
However, if I have one regret, I don't play Wood Elf.
It would be very, very good if there was a high elf version of this wonderful mode. Please request it. T^T