Total War: WARHAMMER III

Total War: WARHAMMER III

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Ranged units for ogre kingdoms
   
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Tags: mod
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192.736 KB
15 Oct, 2022 @ 4:13pm
18 Jul, 2023 @ 7:57pm
3 Change Notes ( view )

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Ranged units for ogre kingdoms

Description
Adds 2 new ranged units to the ogre kingdoms, one with pistols and the other with javelins.

Should increase replay ability and depth when playing ogres, personally never understood why pistols were kept so far back in the recruitment tree.

Also fixes one of the main bad gameplay loop issues where the ogres are basically "horde melee units and charge the enemy and wait" by introducing some ranged units that aren't far back in the recruitment tree, while still being diverse and unique.
29 Comments
iDon'tSpeakRussian! 18 Nov, 2023 @ 4:26pm 
[🛠️Patched] Well, anyway here is a patch for minor changes from last couple of game updates:D https://steamproxy.net/sharedfiles/filedetails/?id=3088025348
iDon'tSpeakRussian! 18 Nov, 2023 @ 2:54pm 
Does not use custom animations, should not need an update. Safe to use post 4.X patches :)
Solaire 10 Nov, 2023 @ 8:45pm 
Is this in need of an update?
Wilgryf 8 Oct, 2023 @ 4:00am 
Hello, I made submod to balance this for Duke's Damned Nations
https://steamproxy.net/sharedfiles/filedetails/?id=3047626205
Nothing.  [author] 18 Jul, 2023 @ 7:11am 
@greyhound ah yes thats because CA rewrote the core attribute table tags
Ill fix it
GreyHound 18 Jul, 2023 @ 5:01am 
Another one: Ogre Bulls (Javelins) are missing all typical Ogre infantry attributes (Ogre Charge, Wallbreaker, Hide Forest and Causes Fear) because the Attribute Group in land_units_tables is incorrect and needs to be wh3_main_ogr_inf_ogres_0.
Nothing.  [author] 5 May, 2023 @ 3:25am 
Will check
GreyHound 4 May, 2023 @ 8:27pm 
Found an issue: the Ogre Bulls (Ogre Pistols) don't require anything in meat upkeep. High chance that the Javelin variant doesn't either.
Solaire 20 Apr, 2023 @ 1:14pm 
Thank you
Nothing.  [author] 20 Apr, 2023 @ 1:13pm 
Nope