Total War: WARHAMMER III

Total War: WARHAMMER III

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Empcon: New Buildings and Quality of Life Improvements for Empire Economy + The Southern Realms
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7 Nov, 2022 @ 7:40am
3 Jun @ 1:39am
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Empcon: New Buildings and Quality of Life Improvements for Empire Economy + The Southern Realms

In 1 collection by Reitschuster
Reitschuster's Quality of Life Mods
3 items
Description
Welcome to Empcon. Empcon is a fun, comprehensive update to the economy of the empire, and the southern realms.

So what does it do?
1. Farms now give money just like Bretonnian farms, plus add +1 recruitment slot per level.
2. A new building in the armory chain gives Empire +2 global unit armor, along with some money as it gets sold to civilians as well.
3. Industry buildings now give 500 at level 2 and 1000 at level 3.
4. A brand new economic chain allows you to raise your profit by up to +1500 profit along with powerful boons, but it is very expensive and takes a long time to build. It represents success in your empire as you become powerful.
5. Two brand new defense chains for major and minor settlements that allow you to bolster your defenses and increase replenishment.
6. Port income increased.
7. Roads' campaign movement bonus now has an all-province effect, it stacks and now there is a point in building roads everywhere to make movement within your empire easier. Also means beastmen, chaos armies and other invaders will have a hard time running away from you for 10+ turns straight.
8. River port chain allows you to further increase income
9. Apothecary chain to boost growth
10. Training Center to boost global martial skills
11. Restored the Empire smithy chain, but with changes to its effects. It is now a semi-economic building.
12. Restored the Academy building and gave the Southern Realms access to it.

Also, check out Brecon !
Imperial Armoury submod (enables production of steel off of the new armory building)

Strongly recommend usage with max building slots and unit upgrade mods! You will have more money, but also much more to spend, so all that flow of money will prove very useful but will also not decrease the challenge of the game!

Incompatible with total conversion mods (like Radious and SFO). Also bigger Empire overhauls like Sigmar's Heirs. Any requests for compatibility mods should go to their owners! Because I won't make them.

If the mod is outdated, or if there are any bugs or other problems, I only learn about them from the comments! If you notice anything and you want it fixed, it must be reported in the comments!
166 Comments
Reitschuster  [author] 18 Jul @ 9:03am 
In case you were wondering what was up with the mod, the problem with it was that CA's assembly kit has stopped worked for me and I could not find a resolution for that.
However, I managed to make my new startpos mod suit mixer, so big progress has been made and the work is gonna continue.
Reitschuster  [author] 9 Jul @ 3:22am 
In addition to keeping an eye out for additional new things and content.
Reitschuster  [author] 9 Jul @ 3:21am 
The mod is mostly done by now, but I've been doing additional testing to figure out how to keep things balanced and not too easy.
Reitschuster  [author] 28 Jun @ 8:22am 
It might take a few weeks, for now I'm working on the building slots mod
Reitschuster  [author] 28 Jun @ 8:20am 
I'm currently working on a new mod that will:
1. Keep all the changes of Empcon
2. Integrate Brecon
3. Add in new features (New Buildings for the Empire)
4. It will also have come with a separate mod which will increase building slots
5. Will increase the basic income.
Reitschuster  [author] 27 Jun @ 3:55am 
@OneWingedBotherer
I'll update it when I can, but it should be fine as long as there are no problems arising because of the update itself.
OneWingedBotherer 27 Jun @ 3:33am 
Perhaps needs to be updated
Reitschuster  [author] 8 Jun @ 1:01pm 
@Guts
Possibly Cathay and Kislev
Guts The Black Swordsman 8 Jun @ 12:27pm 
@Reitschuster

That is a bummer, is there any other faction you will make a mod for Like empcon and brecon?
Reitschuster  [author] 8 Jun @ 11:19am 
@Guts
I don't actually dislike them, I've just never played them as them. Never found them interesting.