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Just in case, you need to have a capital and that capital needs to have access to those factions you wish to trade with either via land or sea, if they are blocked, you won't be able to trade. (vanilla mechanic).
When I first installed and activated I couldn't trade, but I think after letting it "bake in" for a couple of turns it started working. Because now I can trade all of the things.
+1 and thanks again =)
So if you wish to fully utilize WoC and Welf resources to tier 3, then yes you have to use 'Forests & Fortresses' or a another mod granting those needed settlement tiers.
Beastmen you would most likely need a building slot mod like BSE or Mixus Mixer in order to just have room.
Hope that helps clarifying a bit, otherwise let me know.
WoC and Daemon Prince is mentioned as being able to do 'trade agreements' with other factions, which they can't in vanilla.
The part where both are not included, is the custom resource buildings/chains producing resources, like the others on that specific list.
In vanilla they can usually only make a resource building tier 1 without resources or no buildings at all, which I give them with this mod on equal terms with other factions.
The reason WoC and Welf is left out, is because their settlements only go to tier 1 in vanilla and it felt wrong to give them building tiers via this mod for what it does, so I moved those to 'forest & fortresses' as you mention.
This mod page states that Warriors of Chaos are not included, but further down in the "Trade Via Diplomacy" list of factions, both Warriors of Chaos and Daemon Prince are included.
Do I need to use this mod, the Frontier Forests & Fortresses mod, or both?
I am running SFO but Eviltide Trading & Resourceful Benefits are higher on the load order so they should supercede anything SFO is setting. I do NOT currently have any of these other trading or minor settlement infrastructure mods, as I've got some different mod that is doing that already (I forget which atm).
Anyways, thanks for a great mod idea! I'll fiddle and see if I can't get it working with my list
I very much understand why you don't make the submods, I appreciate what you do.
Make sure you force resub this mod and then do a test to see if it worked. It will be the best I can do with a mod catalogue nearing a 100 and 15+ mods more in the pipeline.
Which means I prefer to not make to many submods like SFO etc. as it is to much to maintain. But as I always say, people are more than welcome to make submods for my mods etc. and I would happily link them in description too.
But give it a whirl, hopefully this fix is enough to sort it out.
I'll put it in the description.