Total War: WARHAMMER III

Total War: WARHAMMER III

826 ratings
Dead's Cult of the Possessed V2
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Tags: mod
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60.364 MB
21 Nov, 2022 @ 11:22am
10 Sep @ 10:06am
20 Change Notes ( view )

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Dead's Cult of the Possessed V2

Description
Intro

Be'lakor finally has his cultists! They recruit properly now as any other chaos unit does. The Brethren all start out at the lowest point, simple frontline spearmen. Eventually as they prove themselves they can rank up and retrain like other chaos units as well. You don't need to construct anything to earn them, they will be recruitable immediately on turn 1!

The cultists are a great chaff unit that can help pad out the roster a bit and eventually become a much stronger unit over time. I left mutations out for forsaken and chaos spawn so there is still a reason to take marauders aside from they are better in melee.


DO NOT USE THIS WITH THE OLD PACK

This is the finished version of my Cult of the Possessed mod. I uploaded it to a different pack so I don't break anyone's saves for the time being. The old one will be deleted eventually.

Merga (Legendary Lord)
- Appears in the Lord Pool on turn 1


Once serving the Purple Hand, Merga now serves Be'lakor and has faithfully since the events that happened in the city of Mordheim.

Magister (Hero)



Magisters use dark magics to control the battlefield and strike fear into their enemies. Not yet gifted with chaotic abilities but trusted to lead a sect of cultists. Everywhere these dark magicians roam, chaos follows as they spread the word of the dark gods.






The faceless masses of cultists in their flowing tatters of robes will give their life without hesitation for their dark lord. The Cult of the Possessed have left Mordheim and formed under the Shadowlord's wings. Using whatever scrapped gear they can find, all brethren are seeking to prove themselves as zealots and earn the favour of their lord. Most will perish in this journey, but they all hope to perish as a martyr in his unholy name!



Afterwards

A HUGE thank you to h3ro and his asseted tool.

Thank you to Moloch for pushing me to port my cultist mod over to WH3.

Big Thanks to Not So Skelly Bones for the screenshots which are way better than any I could take.

BIG Thanks to Khamar and r1kko for the unit cards!

Thanks to Xoudad for helping me figure out the levy system for recruitment

Thanks to baggholder for helping me figure out the warband upgrade system

Thanks to Book of Grudges and Warhammer Battles for the awesome videos

Donate
https://www.paypal.com/paypalme/deadbaron

I live on disability. I have schizophrenia and autism, these two alone make it so I can't work. I only get $1000 a month allowance and that's becoming harder and harder to stretch out. It isn't easy for me to ask this but I can't afford necessities like I used to. Any and all donations will go to helping me sustain myself. I won't ask for Patreon support because I can't always fulfill a monthly obligation to create new content. Any amount is greatly appreciated.

I will never charge for mods or ask for money to continue making mods. I will never ask for money on a group project.
177 Comments
Aremir 21 hours ago 
could this work for Daniel as well? I remember the original added them to Daniel
Legend Slayer 5 Sep @ 5:50pm 
Be'lakor is cool and stuff but I wish this worked for Daniel too / other chaos factions. Human cultist chaff seems so thematic for Chaos that it's tough to go without!
Praesentia Innominatam 24 Aug @ 4:16pm 
Is there a way you could make it so the Daemons of Chaos get access to these units?
Tyler Chaos 2 Aug @ 3:59pm 
kinda wish this was a unique faction of cultists that had the ability to devote too one of the daemons too get access to the demon units
ScropinKing 20 Jul @ 6:15am 
could they have the mark of chaos of each partion gods like the champon of chaos?
AlpokoLoco 17 Jul @ 10:19am 
awesome mod, seems on old world map cultist units have issues with populating in recruitment pool correctly at times.
Kriega1 2 Jul @ 3:08pm 
Also Magisters having summon based on time spent in combat is weird when they're very weak in melee
Kriega1 2 Jul @ 3:07pm 
Imo unit upgrade rank is a bit too steep, and I haven't really seen much reason to use the cultists outside of Merga's army
High Voltage 27 Jun @ 7:32am 
could you add to demons of chaos?
martybell34 6 Jun @ 3:49am 
love this mod , any chance other woc factions could recruit as that would be so cool