Total War: WARHAMMER III

Total War: WARHAMMER III

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Dark Elf - Rapid Fire - Repeater Crossbows
   
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battle
Tags: mod
File Size
Posted
Updated
1.290 MB
28 Oct, 2023 @ 6:05pm
5 May @ 1:40pm
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Dark Elf - Rapid Fire - Repeater Crossbows

Description
This little mod vignette gives Repeater Crossbows a move and shoot attribute as well as increases the number of projectiles fired while firing stationary.


Major Changes

1. All repeater crossbows have move and shoot.

2. Projectiles fired per entity per fusillade have been reduced from 2 to 1 with a caveat. The caveat: when the Repeater Crossbowmen stand and fire they will receive a Rapid Fire passive increasing shots fired.

3. Repeater Crossbow ammo has been doubled to account for the same overall shots fired as vanilla Total War Warhammer.


Minor Changes:

Shades (all) - attribute strider and 360 degree firing arch

Dark Rider (repeater crossbow) - 360 degree firing arch

Raven Heralds (repeater crossbow) - 360 degree firing arch

Raven Heralds (repeater crossbow) - weapon strength befit for a monstrous cavalry (double dark riders)

Beast Master - scourgerunner chariot missile damage befit a lord (half the damage of a unit of scourge runners)

Rakarth - scourgerunner chariot missile damage befit a lord (half the damage of a unit of scourge runners)

Dreadlord - 360 degree firing arch


Audio Bug: corrected incorrect audio cell for two scourgerunner chariot harpoon variants


Special thanks to Ole for making and supporting Asset Editor for so long. All my favorite battle mods rely on Ole's work creating a foundation for awesome models and animation. Thankfully, CA already did a bunch of mounted move and shoot animations for such a purpose. Thank you CA. Special thanks to Frodo for making and supporting RFPM. This mod wouldn't exist if it wasn't for Cryswar's Guides and assistance provided from folks at the Modding Den[discord.com]. Special thanks to those unmentioned who helped along the way or subscribed, this mod also exists thanks to you.


"Bring all betrayers and their conspirators to blood, death, and ruin!" - Priestess of Khaine


I hope you cold blooded killers enjoy this mod. Let me know what you think in the comments below!
18 Comments
Hyragon 22 Jun @ 9:24pm 
Love the concept and feel its much more in keeping with an actual repeater crossbow! any chance of an sfo submod?
Bastilean  [author] 29 May @ 5:11pm 
I tested them when I released this mod. They played and responded very well. I was happy with the results and consider it an overall QoL upgrade. The damage is supposed to be half because they are firing twice as fast.

With move and shoot you get your first volley off sooner.

Math wise, the dps is slightly less than vanilla after the first volley, but it's balanced by the faster initial volley and better attack speed gains on rank up. Attack speed grows exponentially until it hits the animation barrier.
APD: Crossbowmen with counts are approximately equal to goblin archers. Try to test it
The shadows in the salad lost to the dwarven crossbowmen. But I found out what the matter is - perhaps it’s that the +40 buff to reload does not work on most of the units that stand still (for some reason) and end up shooting (shadows) 15, ordinary crossbowmen 10. Some (one of three) the passive has worked and ordinary crossbowmen are shooting 17. Strange
I mean crossbowmen with shields, if that. Even they are extremely inferior in a shooting duel.
I've been looking for something like this for a long time. However, to my surprise, I discovered that with this balance the arrows are noticeably weaker than vanilla ones. I just compared them in tests, they are almost twice as inferior to similar units in terms of damage in a duel, when, as in vanilla, they are approximately equal. (compared with dwarven crossbowmen). I think +40 to reload will be extremely small, it is advisable to try +60 or even a little more in order to maintain the standard ratio.
willyinuyaz 8 May @ 9:22pm 
@Bastilean, Thank You. I'll post when I working on it :steamhappy:
Bastilean  [author] 8 May @ 5:05pm 
Please look into this in the modding den under mod_development and ask your questions there. Animations are not a short answer.
willyinuyaz 7 May @ 11:23pm 
@Bastilean May I know about Darkshard shield fire moving forward animation is taken from other animation of Darkelf or Sir make it itself from animation program?

I would like to make Lorthern sea guard shield guard moving forward animation, I hope from your wisdom, Thank You
Human bean 30 Oct, 2023 @ 11:02am 
Well, aiming the crossbow on the shield while running could be very hard? I dunno