Total War: WARHAMMER III

Total War: WARHAMMER III

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SCM's LCCP, 16 new factions for IEE! (5.1)
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1.632 GB
30 Apr @ 11:35pm
25 Jun @ 4:35am
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SCM's LCCP, 16 new factions for IEE! (5.1)

Description
Introduction
LCCP
Legendary Campaigns Compilation Pack
Legendary Characters Compilation Pack
Love ChaosRobie's Campaign Project

This mod adds 16 new factions of 12 cultures with their own mechanics and unique models made by Skeleton Crew Modding (SCM) in ChaosRobie's Immortal Empire Expanded mod (IEE from now on).

ChaosRobie's IEE mod is required and will not work without one

Contents

Destroyers of Khorne - Arbaal the Undefeated

Fueled by bloodlust, the Destroyer of Khorne remains undefeated, and as he strings together more victories and his power grows, so does his unbridled lust for more slaughter.
  • Undefeated: Along with Khorne's basic bloodletting, Arbaal's faction gets an additional bonus for continuous wins
  • Khorne's Curse: Will get a huge debuff on Arbaal's defeat or retreat

The Guild's Expedition - Burlok Damminsson

The Master Engineer of the Engineer's Guild seeks new and undiscovered elements for his next fabrication, deep within the exotic jungles of Ind.
  • Dwarf Adventurers: Has access to various legendary adventurers through the forge mechanic
  • Pioneers: Hunt for exotic ingredients and perform experiments

Revellers of Dolmance - Alphonse Dolmancé

Lavish as ever, Alphonse Dolmancé lands with his group of cultists in the far lands of Ind, ready to plunge into excess.
  • Devoted Slaanesh: Doesn't have access to the chapel buildings but instead has access to Slaanesh sorcerers, pleasurable acts, and replenishment via captives
  • Refined Taste: Gains additional bonus from wine-producing buildings

Corsairs of the Spire - Duriath Helbane

Helbane sets out on his ultimate quest to destroy the Elven Colonies of Tor Elithis and claim all there is in the Witch King's name.
  • Corsair: Faction leader is also a Black Ark
  • Dream of Riches: A special mission against Tor Elithis

Deathsword's Warband - Engra Deathsword

The right hand of Asavar Kul now serves Archaon the Everchosen as his chief recruiter, aspiring to be the very catalyst of the End Times.
  • Everchosen's Champion: Gifting conquered settlements to Archaon to get a huge amount of souls
  • Everchosen's Headhunter: A collected number of cumulated souls provide shared bonuses with Archaon

Deathtoll Tribe - Hrothyogg

Hrothyogg, the legendary Maneater, comfortably sits on his improvised throne, collecting the ultimate toll from anyone who passes his valley.
  • Master Mercenary: Contractors may spawn after successful battles in enemy territories
  • Unique Big Names

Sons of Phakth - Lich Lord Karitamen

Lord Karitamen emerges with his cultists who worship the Father of All on the distant shores of Nippon, partaking in some sinister plot involving the eternal Sun.
  • The Death Scarab: Reconquer Amenemhetum the Great's realm.

Tokmar - Surtha Lenk

Deep within the steppes, Surtha Lenk, the High Zar of Tokmars, aims to unite the Kurgan tribes and rain chaos on the realms of men.
  • Monster Pens: Capture a variety of hideous beasts and send them into battle

Tide of Defilement - Orgotths Daemonspew

Aspiring to be Nurgle's new gardener, Orghotts and his legendary Pox Rider march eagerly toward the earthfather's realm.
  • The Gardener: Orghotts seeks the Rotfather's favor by cleansing the unfaithful from his gardens

Far Away Kingdom - Sceolan

Far away from the High Realm of Atylwyth, the exiled warrior Sceolan plans his definitive return to the Oak Glades.
  • The Winterheart: Receives bonuses for entering regions with a frozen climate and magical forests.
  • Far, Far Away: Office, forest encounter, and confederation missions

Champion of Bastion Stair - Lord Slaurith

The Champion of Bastion Stair once more roams the mortal realm, seeking his next worthy challenger and inevitable victim.
  • The Dark Pact: Hunt down your past fellow knights and sacrifice them to Khorne

Khazag - Thorgar the Blooded One

On his quest for daemonic ascension, the Kurgan Zar, Thorgar the Blooded One, leads his warmongering Khazag tribe to eternal glory or inevitable demise.
  • Ascension: Finish Thorgar's quests and allow him to ascend into daemonhood

Guardians of Calith - Torinubar

For centuries, Torinubar has ruled over the Gates of Calith in the name of the Phoenix Kings of Ulthuan, and as such, he has become accustomed to managing the trade routes that pass through them.
  • Transit Trade: Balance supply and demand using your regional advantage
  • Crossroad of the Cultures: Use collected goods to give Yin-Yang upgrades to units

Firebrand's Slavers - Valbrand Fireblade

Ravaging and razing in the name of the Blood God, Valbrand sailed his raiders eastward, craving more skulls to sacrifice in his patron's name.
  • Full-Horde
  • Dedicated to Khorne
  • Chaos Gift
  • Bloodletting

Ravenblessed - Volrik Clawhand

The Kurgan warlord of the Ravenblessed tribe, Volrik Clawhand, willingly partakes in the Architect of Fate's next plot.
  • Dedicated to Tzeentch
  • Changing of the Ways
  • Chaos Gift

The Everliving - Zacharias the Everliving

Far away from the Forest of Shadows, the defeated Zacharias plots his return to the Old World, aiming to destroy all that betrayed him prior to his demise.
  • Books of Nagash: Seek out the Books of Nagash by occupying the settlements and defeating the characters harboring them to gain great powers
  • In His Homelands: Amplify the great powers by constructing the Shadeheart Fortress in Zacharias' homeland (located in the Forest of Shadows, Wolfenburg)

More info
Credits
Known issues & Planned Works
93 Comments
Mathicsatem 21 hours ago 
Updated for patch?
Hell Brothers 23 Jun @ 4:28am 
my bad
Hell Brothers 23 Jun @ 3:55am 
as i said you yesterday maybe its another mod that don't work im intra to test everything
Settra 22 Jun @ 4:51pm 
@Hell Brothers sorry to bother you, but i am wondering what did you mean by :
"Ovn faction and other new faction don't works, its replace by a small army of two unit with a random Empire or Norscan general."
and "it also make hte first battle army flee from fight"

How do new ovn and other new factions not work? I am in a process of building up farily large and at least somewhat stable collection, and ovn mods and this one are one of them. I did not do extremly thorough testing, but i did start several campains both on ovn side and this mods side, and they seem all to at least start ok.
JerreyRough 22 Jun @ 12:51am 
So this mod affects Chaos Dwarf Convoys by allowing them to start on turn 1 (and any other mod that uses the convoy mechanic). Is it really required for Torinubar's gameplay to have convoys on turn 1? Or can they wait a few turns?

It was easy for me to mod out for myself, but it's something I think you guys should consider altering.
Mr.Soul 21 Jun @ 4:59pm 
I like the character design, imo feel like all have nice unique look/flavour to them/their faction versus others from their culture groups, vanilla and other popular existing mods included.
Kharn the Bloody 18 Jun @ 12:13am 
Much appreciated Colonel. Jack. I think we'll have to bump you up a pay grade to Brigadier General for this one.
Kharn the Bloody 17 Jun @ 7:46pm 
Col. Jack, mind posting the link? I've looked around quite a bit. No joy.
=[NK]= Col. Jack O'Neil 17 Jun @ 1:31pm 
There is a submod