Total War: WARHAMMER III

Total War: WARHAMMER III

3,619 ratings
Immortal Empires Expanded [Requires Mixer!]
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Tags: mod
File Size
Posted
Updated
1.241 GB
21 Jul, 2023 @ 10:54pm
25 Jun @ 11:59am
100 Change Notes ( view )

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Immortal Empires Expanded [Requires Mixer!]

In 1 collection by ChaosRobie
The Official ChaosRobie Collection
18 items
Description
THIS MOD REQUIRES MIXER!

This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which I've named Ihan. AND MORE!

Description
Immortal Empires Expanded adds 99 new settlements and 37 new provinces. The mod fills in the new regions with 26 new placeholder factions.

Older Versions
You can find the old 1.7.3 version of this mod HERE.

You can find the old 1.6.5 version of this mod HERE.

You can find the older 1.2.7 version of this mod HERE.

There's a list of even older versions HERE.

Compatibility
Compatible with most mods that are compatible with Mixer. Check this thread for specifics.

If you're a modder, check the pinned discussion.

Multiplayer works. Double check you aren't using another start_pos though.

Translations

Cool Submods

Credits
  • Team CAIME: creating the CAIME tool, used to edit the hex map, generate the pathfinding file, and many more things
  • Wolfremio, HKrul, and Partypus: new factions' banners
  • Dave: excellent work on the visual map, specifically the Lost Isles of Elithis
  • ChaosRobie: a bunch of stuff
  • Alshua: art assets
  • Mixu: providing the initial start_pos files, saving loads of time

Future/Ideas
Write your ideas in the Ideas Thread. Read the first post.
Popular Discussions View All (6)
306
1
25 Jun @ 7:42am
PINNED: IEE Bug Report Thread
ChaosRobie
171
7
23 Jun @ 3:23pm
PINNED: Post Your Ideas In This Thread
ChaosRobie
0
1
31 Jul, 2023 @ 2:54am
PINNED: Note for Mixer Modders
ChaosRobie
1,517 Comments
'Nsu 16 hours ago 
@Blecco - thank you for input!

I have already tried that; both mods run beautifully alone, but not together, on version 5.1, where it used to work, as late as v. 5.05. Problem might be vanilla, of course; I've tried ONLY running IEE and SFO, with no other mods (except Mixu's Mixer, obviously), hence my report. Have a nice day, and thx for the input again :-)

EDIT: thanks for input @Rumi Azhari! Hmmmm, it must be on my end then, I must admit. Maybe a reinstall will work, or a re-re-re-re-subscribing (and deleting relevant data beforehand) :-) Thank you for the input! Cheers mate :-)
Rumi Azhari 16 hours ago 
@'Nsu: I'm literally playing SFO with IEE right now as a chorf. I even added mods from SCM, OvN, and Mixu legendary lords. It works for me flawlessly without any CTD.
Blecco 19 hours ago 
Try either on without the other as well. Game works fine on IEE only for me, so the likely cause is SFO.
'Nsu 19 hours ago 
Thanks for this beautiful mod!

- bug rapport: CTD on startup with IEE and the mod SFO both enabled; it didn't appear on 5.05, only on 5.1. I've also notified SFO-creator. Already tried resubbing both mods, including completely deleting all data, redownloading, and verifying vanilla
Kody 27 Jun @ 10:23pm 
@BiggPappa Try unsubscribing and resubscribing. Sometimes Steam doesn't update mods this large properly after patches.
BiggPappa 27 Jun @ 4:27pm 
Having an issue with the game crashing when I add this mod. Have all other MODS turned off except Mixer. Any ideas?
cl_drawhud 0 27 Jun @ 3:57am 
@LatvianFryingChicken same here along with all the other different moded LL lord
LatvianFryingChicken 26 Jun @ 1:37pm 
Does anyone else encounter the issue with outremer Mod that you don't start the game with the LL and starting units?
matthewcando11 26 Jun @ 8:55am 
how do i use this mod i added it but still cant use it idk what to do can anyone help?
=[NK]= Col. Jack O'Neil 26 Jun @ 6:49am 
It doesn't conflict with SFO in 5.05