Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Khuresh & Southern Wastes Update!]
2,248 Comments
Jimmy 15 hours ago 
Is there a mod that gives the moved factions proper habitabilities for their new regions? every faction im trying starts in red or yellow territory. And since im using sfo thats a big no no.
quinntonleemiller123 11 Oct @ 12:45pm 
it might be worth adding SCM marienburg to the "cool submods" section as it adds 2 new legendary lords to the area
garum.swc 11 Oct @ 11:53am 
@sanse You need the mod called Mod Configuration Tool. It will show settings for many different installed mods, including this one.
Sanse 11 Oct @ 10:27am 
how uh... how do i get the new starting locations for the factions?
Ashunava 11 Oct @ 3:56am 
When performing the ritual of rebirth in Sartorn, when you move to the invasion markers the markers just disappear without spawning an invasion army.
DoopDoop 10 Oct @ 1:34pm 
It crashes quest battle for me, only this and mixer being on
𝔓𝔲𝔰𝔥𝔶 10 Oct @ 11:15am 
Is not working for me in 6.3.1 Imortal CN the space still empty
Lyserus 9 Oct @ 1:56am 
*Or the North. And sorry I didn't read the Post Your Ideas before I post :p
Lyserus 9 Oct @ 12:28am 
How I wish after the eastmost areas are completed, we can have the chaos realms on the right side of map, with no normal means to reach but portal/sea lane. That would be awesome
宇宙无敌天才美少年 7 Oct @ 10:15pm 
best map mod ever
degroots 7 Oct @ 11:02am 
still Radious comptible with the Radious mixer submod ?
Imperial Obligation 7 Oct @ 10:26am 
You know, it's just occurred to me ..

Now that there is an expansion for the Western Chaos Wastes, it would be pretty cool to have the Watch Towers of Naggarond implemented. They have fortresses that guard against the Chaos Wastes.

They're implemented as standard minor settlements, but it'd be cool if they were implemented as singular fotresses like the High Elf Gates!
https://whfb.lexicanum.com/wiki/Watch_Towers_of_Naggaroth
Stale Memes 7 Oct @ 2:28am 
I feared as much. Thank you for the quick reply regardless!
ChaosRobie  [author] 6 Oct @ 10:37pm 
@Smoking Snakes
You are using an old version of Mixer.
@Stale Memes
That'd be a building mod and is way out of scope. Any mod that does such a thing for vanilla would work with this mod.
@Tex
There are several back-ups listed in the mod description. Pick one that corresponds to when you started your campaign.
Tex 6 Oct @ 9:13pm 
is it worth starting a new campaign?
Tex 6 Oct @ 9:06pm 
what did you update? I just started a new campaign a week ago and now it crashes.
Stale Memes 6 Oct @ 4:02pm 
Does this mod already fix settlements shrinking down for certain races, like Hexoatl or Khemri going from 10 to 8 slots when taken over by Yuan Bo or Volkmar for example? I normally play with "Unlock All Building Slots", but that mod gives every major settlement 12 slots when used with Mixu's, which is a bit too much for my taste.
Smoking Snakes 6 Oct @ 3:29pm 
Hello i thought id give a crash report i received here. "The following mods cause a crash to the Database: !cr_immortal_empires_expanded.pack

The first invalid database record is SAMHAN in table prefab_types_tables and pack file !cr_immortal_empires_expanded.pack

The application will terminate now."

Would you know what the issue would be from this. It happens as i launch the game

i chcked for old files as a was recomended by someone else here but i couldnt find anything strange. Any solutions someone might have for me? Thank you very much
Smoking Snakes 6 Oct @ 3:27pm 
@Dragon32

I havent found anything off about about the data iles, nothing old or conflicting as far as i could see
不想玩啦 6 Oct @ 8:09am 
This mod is good, but i meet a problem, why can't the Imperial faction in ind recruit other lords besides generals ,such as great engineers. And after multiple attempts, it seems like the recruitable generals cannot refresh the empire's exclusive characteristics such as noble
AlexanderDCCL 6 Oct @ 6:52am 
@Partypus, My bad, I went straight to the end of those qa and didnt see it. thx for the answer.:steamhappy:
Partypus  [author] 6 Oct @ 1:23am 
@AlexanderDCCL, This not related to this mod, I think, because in Lost World, by default, all settlement skins appear in portions depending on the distance to the player. This can be configured via MCT.
It's even written in the first line of the Q&A in the description of Lost World.
AlexanderDCCL 5 Oct @ 10:42pm 
is there anything i can do to fix this
AlexanderDCCL 5 Oct @ 10:40pm 
A pretty weird issue here i think? When using OVN Lost world, the unique city model near the players's spawn city is display normally, but city that far away and cover in fog of war will appears as vanilla city model, sometimes if i send a troop near those city and remove the fog of war the ovn model will reappear in the next round, but sometimes it wont and keep stay in vanilla for the rest of the game. i try re enter the game and it still the same.
Rustic "Kalessin" Citrus 5 Oct @ 3:37pm 
Holy absolutely smokes... These last several updates have been blowing me out of the water! Amazing work everyone all <3
Thamas Rugin 5 Oct @ 8:27am 
Greatest mod of the Warhammer Total War series!?

Survey saYS: :steamthumbsup:
Arctic™ 5 Oct @ 2:45am 
*New update drops*
*me, sweating hoping my save is not fucked*

Anyhow, thank you for this, best thing that happened to WH3. CA should hire ppl like you as you obviously know more about what players want/need than their entire dev team xD
Derubain 5 Oct @ 2:45am 
This MOD is great man. Also really appreciate consistently adding info to the change notes. You're a pro!
Incredium 4 Oct @ 8:49pm 
The visual changes are stunning and I love the new additions. The thick green tinted filter for khuresh could be toned down a little though
Dragon32 4 Oct @ 6:27pm 
@Smoking Snakes
Check your Data folder for outdated .pack files
Smoking Snakes 4 Oct @ 4:50pm 
Hello i thought id give a crash report i received here. "The following mods cause a crash to the Database: !cr_immortal_empires_expanded.pack

The first invalid database record is SAMHAN in table prefab_types_tables and pack file !cr_immortal_empires_expanded.pack

The application will terminate now."

Would you know what the issue would be from this. It happens as i launch the game
ChaosRobie  [author] 4 Oct @ 10:14am 
@HungryBat
Oops. I'll fix them in the next big update, both work as non-port for right now.
Konrad von Thierberg 4 Oct @ 8:26am 
why dose Crimson Skull of khorn own Hex gate in Iron Mountains province?
HungryBat 4 Oct @ 7:02am 
Melay next to it also has the same issue, and is also not a port?
HungryBat 4 Oct @ 6:10am 
uhm there might be a bug: caves of eystri obygdir is NOT considered a port, when I'm pretty sure settlements adjacent to the sea are ports?
or is there some lore thing going on here?
the settlement is located in south west lustria near a slaanesh, norsca and khorne faction. owned by the norsca faction.
antb15 4 Oct @ 1:34am 
Might be a dumb question, but the new generic Beastmen factions, they start with a settlement rather than a herdstone. The settlement doesn't seem to be functioning like a normal herdstone as the ritual cannot be carried out even after gaining ruination. is there a way around this? Awesome mod!
ChaosRobie  [author] 2 Oct @ 11:46pm 
@kidouKenshi22
Use the 3.1.4c back-up. :squirtyay:
KidouKenshi22 2 Oct @ 10:09am 
My save keep crashin now while in loading screeen after your upodate..
JJ 1 Oct @ 11:42pm 
This is insane, Ind And Khuresh looks better then parts of the "real" map. Doing CA's job better then themselvs.
ChaosRobie  [author] 1 Oct @ 2:17pm 
To clarify, it duplicates IEE's map and start_pos files. Doesn't even change them, so it's completely pointless. And those duplicated files are interfering with this mod and its backups. If you speak Chinese, please go explain the issue to the mod maker. I think they don't understand how compatibility works. Or they're trying to make their mod all-in-one, which, ehhhhhhh, should be advertised at the very least.
ChaosRobie  [author] 1 Oct @ 2:05pm 
@Vanic
That mod is structured in such a way that it includes files that it both shouldn't and doesn't need to. (The less charitable view is that it steals content from other mods, including this one). So the fact that it doesn't work is, in my opinion, a very good thing. :KSmiley:
Vanic 1 Oct @ 11:53am 
@Kasztanix, sure, thats true, but it won't be the new version, the more detailed, and fleshed out version that we all want to play.
Kasztanix 1 Oct @ 9:09am 
Guys if after the update your save doesn't work on 3.1.4c backup version try older ones. Mine loaded on 3.0.10.
Anthose 30 Sep @ 4:14pm 
Does anyone know how to get the lords to show up for the new settlements? I've tried everything I can think of. Redownloading it, updating the mod, I have Mixu with it, checking the files and making sure they are enabled. They just dont show up when I hit Immortal Empires Expanded. I just see the base lords and thats it.
QuantumBalance 30 Sep @ 2:08pm 
Having save issues as well. Back up doesn't work, nor does any combo of disabling mods or rollback. :/
ahcwestend 30 Sep @ 11:13am 
I was wondering if it’s possible to expand the size of tiles and estalia a little bit. I feel like there is room there for more settlements which might give them the breathing room to fight back more against ikit



LOVE THIS MOD BTW! Huge W for the whole community
Vanic 30 Sep @ 10:36am 
Ya, the back up ain't working for me either. For me, I think the issue is a conflict with this mod https://steamproxy.net/sharedfiles/filedetails/?id=3476727114 , which is a Nippon Mod, and a staple to my campaign. But if I disable my Nippon mod, then this overhaul works, but with the Nippon mod enabled, this mod won't work. Help please, I love the Nippon mod, but REALLY want to play this one too. The author of the Nippon mod has already updated it, but still no go.
If the Nippon mod is enabled, then I get a message at startup saying, "The following mods cause a crash to the Database: !cr_immortal_empires_expanded.pack" ("_v_3_1_4c" if the backup is enabled instead) then the game shuts off.
Varukaii 30 Sep @ 8:39am 
Managed to get my SP campaign to work using the older version.

But what can i do about my MP campaign with my friend?

Also whats going to happen when the crash itself gets fixed? just swap versions again and it should work ?
ArchiV 30 Sep @ 5:04am 
crashing at start, even with the backup...
DErag0nE 30 Sep @ 2:06am 
Crash au lancement