Total War: WARHAMMER III

Total War: WARHAMMER III

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Post Battle Options Overhaul
   
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813.437 KB
16 Aug, 2023 @ 4:52pm
5 May @ 2:08pm
23 Change Notes ( view )

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Post Battle Options Overhaul

Description
This mod overhauls the post-battle options to be more logical, make the post-battle options between the various factions of roughly equivalent strength (in vanilla, Oxyotl, the Sisters of Twilight and the Tomb Kings get the best options) and reduce the scenarios where one or two of the options is a definitive no.

List of Changes
  • Most cases where factions suffer a penalty of any kind from a certain Post Battle Option have been removed.
  • Every post battle option now gives two bonuses of some kind. Some battle options will give three in the case where a vanilla battle option is very paltry in some way (such as Bestial Rage or Oathgold which tends to accumulate endlessly unless you actively try to lose it all).
  • The text describing various post battle options has been changed, either to avoid silly interpretations like in the cover picture or just to represent how penalties have been removed.
  • Some factions (Vampire Counts, Greenskins, Lizardmen, Khorne, Nurgle, Tzeentch and Beastmen) have had their kill captives option removed. This is because what they were described as doing to regain replenishment would kill the captives anyway unless they were killing captives and then leaving the perfectly good meat uneaten/corpses unraised/skulls untaken or eating captives in such a restrained way as to not kill them.
  • The Skaven have had the descriptions and titles for their army buffs and replenishment buffs swapped. Skaven have a far larger range of what's edible and appetizing than anyone they can take captive with the exception of other Skaven so using prisoners as a mobile food source doesn't make sense. A big reason humans farm livestock is that the livestock eat what's not edible or appetising to humans and turn it into meat on their bones that is edible and appetising to humans.
  • The Dwarves Drink to Battle option replenishes casualties in addition to its typical effects. Their option to take on Dwarven captives will give the Drink To Battle bonus to the army in addition to replenishing it. Their standard replenishment post-battle option that was introduced in Thrones of Decay has been removed.
  • Uncaps Infections gained from post battle options.
  • Every case where a fixed amount of a resource is gained from a post battle option has instead been tied to the enemies captured. I am using 150 captives as a baseline, this many captives will provide the exact same amount of resources as the previous fixed amount. This means one Canopic Jar for every 5 captives, one food supply for every 75 captives, one Lizardman sacrifice for every 3 captives and one Winds of Magic Power Reserve for every 30 captives (all rounded down).

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Popular Discussions View All (1)
1
5 May @ 2:19pm
Suggestions
Autumnchain
34 Comments
Autumnchain  [author] 30 Jun @ 7:02pm 
@tvilaboa As far as I know, this can be installed mid-game.
tvilaboa 30 Jun @ 4:57pm 
Hi! Great mod! Is is mid-game install/uninstall compatible?
Wappaw_CptBlack13 5 May @ 8:07am 
love you for making this mod and keeping it updated. Massively improves Quality of Life. Way better system than vanilla
CheesyRamen 5 May @ 12:26am 
Right on!
Autumnchain  [author] 5 May @ 12:25am 
It does now.
CheesyRamen 4 May @ 11:53pm 
Awesome, and are TKings canopic jars also uncapped?
Autumnchain  [author] 4 May @ 11:33pm 
Yes, it removes the cap.
CheesyRamen 4 May @ 10:41pm 
Does this include a fix for the nurgle 37 infections cap?
Abhorash 30 Apr @ 11:08pm 
Needs an update - post battle options changed for empire and dwarves. Not sure about other races.
Autumnchain  [author] 13 Apr @ 5:02pm 
@rockyalthor That's the mod that shows the gold value of the damage your units inflict right? I haven't tested them together but since both mods affect different things I have no reason to believe that they'd conflict with each other.