Total War: WARHAMMER III

Total War: WARHAMMER III

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Total War: ROMEHAMMER
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overhaul
Tags: mod
File Size
Posted
Updated
568.464 MB
28 Oct, 2023 @ 12:08pm
9 Jul @ 4:38am
71 Change Notes ( view )

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Total War: ROMEHAMMER

Description
Important! This mod requires the MIXER - Mixu's Unlocker mod to work, please make sure you put the Total War: ROMEHAMMER mod above the Mixu's Unlocker in the mod panel screen before starting the game.

If you are having trouble getting it to work please try without Mod Configuration Tool that Mixu recommends, I have only played without and it works fine.

It has only been tested in Immortal Empires.

THE ROMEHAMMER COLLECTION:
SUBMOD FOR EMPIRE UNITS
SUBMOD FOR SHIELD OF FAITH
SUBMOD FOR DOUBLE UNIT SIZE
SUBMOD FOR VOLKMAR AS ATHENS
SUBMOD FOR KARL FRANZ AS ROME
SUBMOD FOR BALTHASAR AS SPARTA
SUBMOD FOR CATAPH'S SOUTHERN REALMS (TEB)

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Welcome to Total war: ROMEHAMMER, where Rome, Sparta & Athens have entered the world of Warhammer, can you survive and conquer this mysterious harsh world full of monsters and magic? . . . Lets find out.

How Rome, Sparta & Athens ended up in the wrong universe,

Rome: When a mysterious creature shrouded in darkness ventured into Rome, Gaius Julius Caesar had him sent to the Colosseum to be executed in combat by the glorious gladiators. Shocking all of Rome the creature defeated hundreds of gladiators, Caesar furious at the beast had his soldiers fire upon it as he had seen enough, but before the creature was defeated it cast a spell and all of Rome was now in a new strange world surrounded by things they had never seen before. . . . .

Sparta: After King Leonidas and his 300 Spartans defeated thousands of Xerxes troops at the hot gates, Xerxes searched the lands for something to put an end the Spartans. He found a mysterious creature shrouded in darkness at the edge of the world, he offered the creature all the riches the world could offer if he would rid him of the Spartans. The creature accepted Xerxes offer and told him "I will send the Spartans to a place full of monsters where they will meet there demise" Sparta was now in a new strange world surrounded by things they had never seen before. . . . .

Athens: When King Pericles was fighting in the Peloponnesian War, battling against Sicyon and Acarnania. He came across a strange cloak on the battlefield, it seemed to be hard to see, shrouded in darkness, after picking it up the air around him felt different. . cursed. . bloody. he brought it back to Athens after the battle had been won, but a creature had been following them the whole way, it charged threw Pericles men like they were not even there and grabbed the cloak off the King. The creature said "I curse you and all of Athens to a terrible fate in a terrible land" Pericles and the Athenian people found them selves in a strange world surrounded by things they had never seen before. . . . .

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Locations:
Rome, Gaius Julius Caesar has replaced Estalia.
Sparta, King Leonidas has replaced Tilea.
Athens, King Pericles has replaced Border Princes.

Use this mod SUBMOD FOR CATAPH'S SOUTHERN REALMS (TEB) to relocate all 3 factions to Northern Empire.

Anyone who wants to change there starting location to anywhere you want on the map on the fist turn subscribe to this mod: CHANGE STARTING SETTLEMENT its a game changer when combined with Total War: ROMEHAMMER. Literally start the game from where ever you want!

All spear/pikemen with shields can use Phalanx formation. All archers and javelinmen have a rapid fire ability, this will put there reload speed down to 4 seconds and increase there accuracy by 60 for 30 seconds with a 3 minute cool down.
Sword and shield units have a shield wall formation and the Roman sword and shield units have a Testudo formation.

All Spartan units are unbreakable as you all know Spartans never retreat and never surrender.

There are a vast selection of units to fight with for all factions.

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Known issues:

- Unfortunately sins i am no way capable of creating a whole new faction from scratch i have had to piggy back off the Empire faction. I have remodelled the Empire general to look like a Roman/Spartan/Athenian with an Empire General's shield so that it matched the Rome, Spartan & Athens factions.

- Question marks for 2 of the heroes unit cards on the building chains, there are no unit cards for me to update in the files anywhere so there is nothing i can do about it.

- Garrisons start with low health multiplayer campaign only, I thought i fixed this but it seems only for single player.

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Some credit to, zerg93's, shawmuscles
Popular Discussions View All (1)
1
29 Jun @ 10:13pm
Phalanx mod for sparta
Fisherman dood
318 Comments
The 1st Rock  [author] 12 Jul @ 6:50am 
@Costolisk thanks dude glad to hear it!
Costolisk 12 Jul @ 4:34am 
My favorite mod! This is amazing! Keep up the good work!
The 1st Rock  [author] 10 Jul @ 12:30am 
@Pier thank you :steamsunny:
Pier 9 Jul @ 5:18pm 
Mod maravilhoso
The 1st Rock  [author] 9 Jul @ 4:37am 
@everyone just a small update, i have changed the unit count from 120 to 100 for the T4 infantry units and i have change the unit count from 90 to 80 for T4 Ranged units as this is what the higher tier infantry units do in most factions.
The 1st Rock  [author] 8 Jul @ 8:49am 
@everyone I have fixed the issue where you could only select a unit on the battlefield by clicking on the flag or the unit card, you can now select the unit by clicking on the actual unit. sorry i couldn't sort this sooner.
Buskz 6 Jul @ 7:08am 
Thanks for the help. I got i to work with more ram and without the Double Unit size :steamthumbsup:
thewaysian 5 Jul @ 5:25pm 
@Buskz I had the same issue, it was the Double Unit Size submod for me.
The 1st Rock  [author] 5 Jul @ 11:00am 
@everyone i have fixed the spears and sword blades, they were all showing black in game sins CA update and i have manage to fix the issue.
The 1st Rock  [author] 5 Jul @ 10:20am 
@Buskz also might be worth trying without double unit size as the modles are quite demanding on pc power.