Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Electoral Machinations and Intrigue
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Tags: mod
File Size
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363.242 KB
24 Nov, 2022 @ 3:06pm
31 Jan @ 11:26am
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Expanded Electoral Machinations and Intrigue

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.

Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel.

You can use Prestige and Influence to manipulate the relations between factions as follows:
  • Military Access
  • Establish Trade
  • Defensive Alliance
  • Military Alliance
  • Declare War
  • Make Peace
  • Confederate (for High Elves)
  • Increase Fealty (for Empire)
  • Gain Imperial Authority (for Empire)

Costs are scaled based on the diplomatic attitude between the two factions.
After you pick an option the cost of that option increases linearly.
There is also a diplomatic opinion malus that decays that gets applied between your faction and the other factions involved with an action.

This is a pure script mod, so compatible with everything (yes, everything includes SFO and whatever else you can think of).
Should work in multiplayer.
AI won't use this.
You can add and remove it in existing save games.
Any missing diplomatic options or options to break pacts are missing because they cannot be scripted, so I cannot add them. Small note, military access can be forced with a script in WH3 but can't be checked so it's always available as an option even if you have it with a faction.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

The WH2 version had issues with mods that would rename faction names, but with WH3 modding additions this isn't a problem anymore.

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92 Comments
Nothing926 9 Jul @ 4:29am 
Doesn't work for me on version 5.1.1 of the game
xxxZohanxxx 22 Jun @ 9:39am 
Please update.
AngryBogle 20 Jun @ 10:37am 
Doesn't seem to be working for me.
perl 16 Jun @ 1:51pm 
Can you add an option to vassalize?
Paterooni 2 Jun @ 4:20pm 
Did the Thrones of Decay DLC break this mod? I've been trying to get the mod working, but no matter what I do, the Machinations screen does not alter from its vanilla appearance.

I dug deeper into the files and from what I can tell, with that DLC, the Electoral Machinations screen was reorganized and its even a different UI component than the original "intrigue_panel." Now it seems to be launching a new UI component called "dlc25_electoral_machinations" with two subscreens inside it: Emperor's Decrees and Diplomatic Talks. "Diplomatic Talks" is the subscreen that needs to be changed now.

Didn't see anyone talking about this, and thought I'd drop my findings here!
Jessica Viktoria 8 May @ 1:10pm 
You were correct, no issues running it on a clean save (without other mods)
prop joe  [author] 8 May @ 12:51pm 
there's a good chance you can use the mod right now as high elves
Jessica Viktoria 8 May @ 12:50pm 
Love your work, and thank you so much, you just saved my High Elf run I was setting up. <3
prop joe  [author] 8 May @ 11:57am 
well yeah I'll do it, shouldn't really be a lot of work
Jessica Viktoria 8 May @ 11:55am 
I suppose the proper question is, but will you? I've been looking at doing it for personal use, but I cannot figure out which parts of the script that connect to which parts of the effect. It's too cleverly written. xD