Total War: WARHAMMER III

Total War: WARHAMMER III

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Nanu's Pirates of Sartosa Overhaul
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Tags: mod
File Size
Posted
Updated
242.410 MB
23 Sep, 2022 @ 11:25am
2 Nov, 2024 @ 11:18am
40 Change Notes ( view )

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Nanu's Pirates of Sartosa Overhaul

Description
This mod is an overhaul Pirates of Sartosa faction. Norcans, Dwarfs, Men, and Beasts of the Sea, all will sail under the Sartosan Colors and plunder in the name of Aranessa Saltspite!

This mod includes 24 new units, 4 new building chains, a new tech tree, 5 new recruitable hero types, a new recruitable lord type, 9 new Regiments of Renown, and 4 new Legendary Lords and Heroes respectively.


I need screenshots!

I am terrible at getting cool shots in this game, if you have any screenshots you've taken that you'd like to see featured in the preview images above, send them to me on steam or discord. I will credit you below this section.




24 new units and 9 new Regiments of Renown!
  • Vastly extended human pirate roster, with handguns, artillery, halberdiers and more.
  • New Dwarf Buccaneer units added, with a focus on explosives and ranged weapon teams.
  • New Norscan units added, with a focus on dealing damage in melee.
  • 9 unique Regiments of Renown spanning across all cultures added, recruitable via the Piece of Eight questline.



Brand new building changes and garrison reworks
  • New building chains added, each providing unique effects and access to living units.
  • Main settlement garrisons now field living units.
  • Aranessa and all 5 legendary lords can recruit living units from their horde buildings.



New Lord subtype
  • The Sartosa Fleet Admiral is a hybrid specialist with a new skill tree that benefits the new living roster.

5 new Hero types
  • Sartosa Fleet Captains are incredible support heroes, bringing buffs and abilities to keep your pirates fighting.
  • Privateer Captains are anti large duelists, they bring valuable melee prowess and powerful buffs to your armies.
  • Dwarf Powder Cooks are expert marksmen who buff and replenish your ranged troops.
  • Norscan Reaver Captains are the ultimate killers. Send them into swathes of skavenslaves or into chosen, they'll blend up anything you throw at them.
  • Priests of Manann are powerful mages with surprising melee capabilities. Their new spell set, the Lore of Manann, gives them a balanced set of useful buffs and devastating damage spells.

5 New Legendary Lords
  • Jaego Roth has returned to take his vengeance on Noctilus and the Dreadfleet.
  • James "the 'Stache" Ashley is as bloodthirsty as they get, and the only thing more famous than his impressive mustache is his prized ship guns, which have laid waste to countless port cities.
  • Sammy Silvertongue is a renowned smuggler and infuriating duelist, he can slip in and out of both vaults and battlefields.
  • Jenny "the Whip" Wagner was a slave aboard a Black Ark, bound for Karond Kar. She was "liberated" by a Vampire Admiral who gave her the blood kiss. With her newfound power she hunts the Druchii and shows them what true pain feels like.
  • Davey Red Eye, known in a past life as Davey Dead Eye, is one of the most feared poachers on the high seas. In life he tracked and captured the fiercest beasts to sell back in Sartosa, now he has no need to take them alive.

4 New Legendary Heroes
  • Benny Redbeard made his name slaughtering his way through war after war as a privateer. He was known to switch sides to whoever paid him most, sometimes turning on men he fought with only days prior.
  • "Stinky Pete' Grudge Gut might smell like a trolls backside, but no one makes better powder, nor can they match his ingenuity.
  • Harik the Blooded, a freak of nature, blessed by Nurgle, or Manann, or both. No one really knows. What's important is that his claws can crush armor like paper.
  • Wolfram Von Kraus was once an accomplished admiral in the Imperial Navy, until his fleet was lost in a sudden maelstrom. He was the sole survivor, and has attributed his miraculous return to Manann.

Submods
Elven Handgunners by Nimue
Singe's Skills Compatibility Patch by James Stone


FAQ

Is this save game compatible?
No. It might be, I haven't found any issues with loading it into previous saves, but changing your modlist mid campaign is never a good idea.

Is this lore friendly?



What is this compatible with?
Incompatible with mods that add new buildings or technologies to the Pirates of Sartosa faction

What about overhauls like SFO/Radious
No. Anyone else is welcome to make submods for various overhauls but I won't be.

Can I make a submod/use your assets for my own mod?
Yes. Please do in fact, I worked for weeks to create all of the assets in the mod and I'd love to see other dedicated modders use them to make quality mods the community will benefit from. Plunder away you scurvy dogs.

You will however need Dyrain's permission for the norscan head and shield textures, as well as the pirate legs. Everything else is mine.

Do you have any other plans for this faction?
Gonna start learning startpos. Make this mod multi faction with Mixu and IEE compatibility.

French Translation by GerarD MensoiF
Polish Translation by Lucjusz59
Russian Translation by Маленький Принц


My other mods:
Nanu's Armored Giants
Nanu's Dynamic RoRs
Nanu's Bretonnia Overhaul
Nanu's Lizard Tweaks
Nanu's Empire Tweaks
Nanu's High Elf Tweaks
Nanu's Armored Giants
and TWW2 Mods
Nanu's Dynamic RoRs for Pirates of Sartosa
and TWW2 Mods

Want to support my mods? Here's my Paypal:
[www.paypal.me]

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Popular Discussions View All (4)
236
15 Aug @ 6:55pm
PINNED: Report any bugs here
Nanu
2
8 Sep @ 11:00am
The Old World Campaign
Ahab
1
26 Nov, 2023 @ 2:29am
Mod incompatibility issue with Bad Legendary Characters
Bus Driver
875 Comments
thefightintitan 10 Nov @ 8:02am 
Seconding the request for Old World support! I'm so inept at scripting I can't even figure it out with the guide from Kytheros below.
Ikrani 1 Nov @ 4:11pm 
@Tien Main Square
Definitely feels more like a Sartosa experience than the original DLC. Sartosa's a mercenary/pirate stronghold with occasional Vampire stuff, not a Vampire stronghold with occasional mercenary/pirate stuff.
Tien Main Square 1 Nov @ 10:46am 
theres still no real way of removing corruption, is there
still better than the vanilla sartossa experience
DiViNe NeKO 19 Oct @ 2:33pm 
The Cathay artillery are not loading on battle map, the cannons are invisible only the crew appears this needs a update
Bob dit l'âne 6 Oct @ 7:53am 
@Kytheros I thought it was obsolete since it's tagged " under construction " i did not even dare to use it witht he current patch , i ll try it . thx
Kytheros 6 Oct @ 6:48am 
@Bob dit l'âne
You need a submod
"Nanu's Dynamic RoRs for Pirates of Sartosa Overhaul"
Bob dit l'âne 6 Oct @ 2:25am 
Another great mod ! Thanks a lot but i have a question , is this working with your dynamic ror mod since the sub mod is under construction ? Is the submod inluded in your main mod now ? I had this impressoin but i tried a campaign and did not get any sartosa ror.

Thanks again , you spoiled us with your great mod !
Vice 15 Sep @ 2:52pm 
Does this need an update?
BioVolck 15 Sep @ 2:07pm 
please update
Fengxian0830 15 Sep @ 4:06am 
More factions across the map is always fun I like to make these kind of factions into my vassals :3