Total War: WARHAMMER III

Total War: WARHAMMER III

174 ratings
Sigmar's Heirs - No vanilla recruitment
   
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Tags: mod
File Size
Posted
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586.467 KB
16 Jan, 2023 @ 2:33pm
3 Jul @ 12:50pm
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Sigmar's Heirs - No vanilla recruitment

Description
A simple mod that removes the vanilla recruitment buildings from the buildings tab.

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
51 Comments
Wayna 3 Jul @ 1:12am 
sorry but you forgot to remove the forge, so it is not possible to recruit any artillery
Wayna 2 Jul @ 2:38pm 
oh ty <3
Xoudad  [author] 2 Jul @ 1:30pm 
Updated
Wayna 2 Jul @ 1:17pm 
Hello Xoudad, allow me to post a fix while waiting for your patch?
AngryBogle 23 Jun @ 12:05pm 
Would like to see an update if possible. I like my UI to look clean.
Xoudad  [author] 25 May @ 7:19am 
This mod hasn’t been updated with last DLC stuff
Jose 25 May @ 2:41am 
@xoudad tested with no other mods, reikland/karl franz cannot build the artillery building with this submod
sigmars_disciple 7 May @ 1:15am 
With this mod and another submod, you can make units of the popular "Guns Of The Empire" by Snek show up correctly, but that is an exception for GotE. If that's all you want (iMHO that's a pretty great setup if all Empire factions are played by AIs and except GotE no other EMP mods are activated anyway), then this submod is perfect.

If you do want to use Sigmar's Heirs together with any mods that add EMP units (e.g. "Expanded Roster" for EMP, Rayes' units/Zerg93's/Deer24's/ChaosRobie's etc.) - I think "Sigmar's Heirs LITE" (Beta) by @chopchop is what you should look at first and then figure things out from there:
https://steamproxy.net/workshop/filedetails/?id=3179981583

Hope this helps some folks.
sigmars_disciple 7 May @ 1:14am 
Hey guys, I haven't used this in quite a while, and judging by the comments there may be problems I hadn't encountered when I last did, but here's something that I think might help some folks trying to find their ultimate Empire modded setup with 5.0:

In my humble opinion, I think this submod here is a great solution if you do NOT INTEND to play the Empire yourself (or you're totally about minimalism I guess). I absolutely do not recommend this if you like to play with a lot of mods as an Imperial faction!

Be aware that this mod HIDES the VANILLA building chain (which SHs moves to the right side while adding the "Provincial Recruiting" chain) - while EVERY MOD on the workshop ADDING MODDED UNITS USES THOSE - for the untis to show up as recruitable. I post this here as it's as it's a recurring "OMG I was not aware of that, DAMN SON!" moment whenever I help folks with their Imperial mod setups.
Tingu 1 May @ 9:29am 
update?