Total War: WARHAMMER III

Total War: WARHAMMER III

556 ratings
True World - IE Start Position Changes (THRONES OF DECAY UPDATE)
18
3
7
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
143.771 KB
6 Oct, 2022 @ 10:17am
27 May @ 10:09am
9 Change Notes ( view )

Subscribe to download
True World - IE Start Position Changes (THRONES OF DECAY UPDATE)

Description
HUGE thanks to Porkenstein for working to fix some of the issues with the original version of this mod, such as some of the camera start positions. He has many other startpos mods which I use and recommend using alongside this one, as well as modular versions of this mod (if you only want *some* of these changes but not all), so check out his collection here: https://steamproxy.net/sharedfiles/filedetails/?id=3009052162

DESCRIPTION: This mod tweaks the starting positions in Immortal Empires to be, in my opinion, more balanced and loreful. Certain lore oddities like no Daemons in the entire Southern Wastes, and gameplay imbalances such as Malus taking over the entire Northern Wastes, the upper Southlands being a bit too crowded, and Empire/Kislev being too chaotic inspired me to make this mod. My goal was to make the starting world a little bit more lore accurate, while still maintaining game balance and a diversity of races in each region. I tried to follow CA’s formula and made sure each faction has a weak nearby enemy to fight an intro battle with and then swiftly expand. This is a tweak, not an overhaul – most factions' starting positions are fine and were left untouched. You can see the full list of changes below. These locations may not be final, I have plans to expand along with CA as they add in new parts of the map and factions, so stay tuned and let me know if you have any suggestions or run into any problems!

COMPATIBILITY: This mod is script based, so unlike many other starting position mods which change startpos directly, it coexists with other mods, even many that change startpos files like Mixu Unlocker and Immortal Landmarks! However, any mods that do similiar things (moving/adding lords, changing settlements, etc.) may lead to a messy starting position or conflicts if both mods are moving the same things around or in the same regions, as this was balanced with Vanilla in mind.

KNOWN ISSUES:
• Old starting position is still shown in the faction select screen
• Intro descriptions still describe old starting location
• Victory conditions have not been changed, making some difficult to achieve


LIST OF CHANGES:
• Skarbrand has been moved to Daemon's Gate in the South Chaos Wastes where he is on a collision course with Oxyotl and staged to invade Lustria. This frees up the Badlands for more loreful factions to take control, as well as to give a much needed Daemonic presence in the South Chaos Wastes
• Malus has been moved closer to Naggaroth to strike out into the Chaos Wastes, to give Chaos more room to take control of the Chaos Wastes proper.
• Daniel has been slightly moved to Black Fortress, Malus’ old start and a more central location
• Azazel and Sigvald have been roughly swapped, given Sigvald is Norscan and Azazel Daemonic. Azazel starts in the Silvered Tower of Sorcerers taking on Slaanesh's nemesis Khorne, and Sigvald starts in Varg territory in Norsca (also gives Kislev more room to breath)
• Wulfrik has moved south to Skaeling territory, to give him some more room from Belakor and Sigvald and to better raid the Empire
• Mannfred has moved to Nagashizzar in search of artifacts belonging to the Necromancer (also lets him survive longer and makes Southlands less congested)
• Kugath and Epidemius have roughly been switched, sending the Tallyman to the side quest in the Dragon Isles and the Plaguefather himself to take control of the chaotic northern wastes
• Drycha, displaced by the Wood Elves, has moved to command the similarly malevolent spirits of the Jungles of Cathay, which gives some more lord density and diversity there and also gives Kislev and the Empire some more breathing room
• Nakai has moved slightly northeast to Mount Li to accommodate this change
• Skrag has been moved to Yhetee peak in the northern Mountains of Mourn, to be closer to his god the Great Maw and to help ensure the Ogres prosper in their home Mountain range
• Taurox has been moved to the central Southlands Jungles to give a Beastmen presence to one of the biggest homes of beastmen in the lore and ease the congestion in Naggaroth
• Alith Anar has been pushed south by Dark Elves to the Twisted Glade, so the great citadel Karond Kar may start in the hands of its rightful Druchii owners
• Cylostra has been pushed south to Arnheim to make room for this change
• Greasus starts in Greasus' Greathall, the Overtyrant's rightful seat of power
• Zhao Ming starts in his rightful seat of power, Shang-Yang
• The Changeling was moved out of the crowded Empire and to Cathay, according to rumors of Tzeentch cults in the area
• Balthazar Gelt has returned to the Empire, tasked by Karl Franz to retake the fallen city of Mordheim, and guard the eastern Empire against vampiric and chaotic threats.


CREDIT to Meuhoua’s mod Changer of Ways - Revamped Starting Situations ( https://steamproxy.net/sharedfiles/filedetails/?id=2862453489&searchtext=changer+of+ways ), from which I used as a basis to teach myself lua scripting. If you like the idea of my mod but don’t agree with all of my decisions, check out this one! It is similar but has a different take on the starting position than mine.
217 Comments
kempy191 23 Sep @ 9:00am 
I play alot with dawi factions and imrik seem to be getting an issue where manfred ai just sits in naggashizar and does not do much just recruits lots of lords and does not expand.
Ravlin 19 Sep @ 12:15pm 
This mod seems to break vampire corruption in the latest patch - Playing vlad and every vamp on the map seems to die of attrition. Disabling it brings it back. Unsure if its a mod conflict though or purely this.
Rosminn 10 Aug @ 11:39am 
Damn, moving Gelt back to the Empire is kind of disappointing since having him on a diplomatic mission to Cathay alongside his dragon bro was the best free change in ToD imo.
PapaSmurfy 6 Aug @ 4:07pm 
Just found this mod, but nice mod so far, should throw the Lokhir over in his Dark Elf Home land ;)
Trazyn the Infinite 29 Jul @ 2:14pm 
>Hi, thanks for perfect mod, but question: what about move White Dwarf back to old world?
I'd love that - Makes the northern new world feel a little less friggen cramped.
abyssphere 15 Jul @ 9:17am 
Hi, thanks for perfect mod, but question: what about move White Dwarf back to old world?
WarMaster GoreHowl 9 Jul @ 2:54am 
Does this work with SFO? My lords aren't moving and im using SFO.
Jacubus 8 Jul @ 10:13am 
There is problem with Manfred, poor guy is sitting near village spamming new lords and doing nothing : (
Swissbob  [author] 5 Jul @ 7:55pm 
@It'sPaperBagMan I'd recommend Porkenstein's mod for this https://steamproxy.net/sharedfiles/filedetails/?id=3030013389

@ilaias I'll look into this

@Manpersal No plans currently, but I'll see as they keep updating IE
manpersal 5 Jul @ 6:04am 
This is great. Do you plan to move Teclis? I think he'd be great in his old Vortex start position, wth Rakarth moving to Tehenhauin's and Tehenhauin going to Caverns of Sotek or Sotek's trail where he can kill lots of skaven. Maybe bring Kroq-gar to Lustria.