Total War: WARHAMMER III

Total War: WARHAMMER III

787 ratings
Just Good Babysitter
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battle
Tags: mod
File Size
Posted
Updated
33.640 KB
13 Nov, 2023 @ 12:49pm
2 Jul @ 2:51am
28 Change Notes ( view )

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Just Good Babysitter

Description
5.1 compatible

Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes - this mod is for you.

It helps your units with one simple thing - following orders
If one was ordered to attack, the unit will continue to attack until there is no one to attack.
If one was ordered to stay - he will stay

- automatically attack nearby targets from idle mode if last command from player was to attack
- will not attack if guard mode is enabled

there is also a bit of logic implemented
- units prefer to attack same target as before they gone idle unless it is shattered
- ranged units will attack same target if its in their range
- active units preferred over routing or shattered ones
- routing ones preferred over shattered
- new: units attacking shattered targets will change to another target if there is more than 4 active enemy units left and current target is not a character

if you see any inconsistencies or something can be improved - let me know, but basic purpose of the mod - to handle idle states giving you time for more important decisions

The is few MCT (Mod Configuration Tool) options, so check it out! To persist changes should be made in campaign

Just Good UI Mod
Just Good Battle UI

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Popular Discussions View All (1)
13
3 Jan @ 5:55am
Fixed: Mods that confuse[d] JGB
paperpancake
263 Comments
FinaL 1 hour ago 
thanks for even upgrading that mod. You're a real hero mate!
Destroyer101HQ 2 hours ago 
yeah im sure i turn off guard mode,but i didnt see it work
Trepen 2 Jul @ 5:23am 
Yes it does work, make sure you take off guard mode.
de la Fotz 2 Jul @ 12:46am 
doesnt work
=[NK]= Col. Jack O'Neil 30 Jun @ 5:35pm 
Yes it works with SFO
Deg 30 Jun @ 5:31pm 
any idea if this works with SFO?
xilertio2 27 Jun @ 11:26am 
it does not work for me at all. is it because of the new patch or other mods i have?
Deo  [author] 26 Jun @ 10:05pm 
At the moment unit should switch target to those whom it engaged in melee
Sleepy 26 Jun @ 12:35pm 
I just have a question, if I set them to keep chasing a routing unit and it's a blob, will they keep trying to push through the enemy blob to pursue the routing enemy or will they eventually give up and engage the rest of the blob instead?
r1kko 19 Jun @ 4:51am 
Hello, ultra awesome mod. I sent friend request for private chat, i made spread out formation ability, and im interested is it possible to make ai use it under artillery fire