Total War: WARHAMMER III

Total War: WARHAMMER III

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Blazing Dragons
   
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File Size
Posted
Updated
73.693 MB
17 Nov, 2022 @ 9:36am
25 Jun @ 5:59pm
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Blazing Dragons

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*NOTICEX2* All of these custom models are LOD 0 only.
This means that (aside from the units' impostor models generated at long distances) these custom units will not lose details when zooming out.
This may result in a minor or moderate impact on your FPS.

*Please consult the Known Issues and QA sections before commenting, thanks.*

Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP if you are playing on Ultra.

This mod adds the following units, respectively:

-Blazing Dragons [capped at 4] for the Dwarfs
-Blazing Dragons and Blazing Dragons (Warriors) [both capped at 6] for Cathay

They are available through the following building chains:
-Through the Dwarf Workshop building chain with the Dwarfs (you'll also need a tier 3 Dwarf port as an additional building).
-Through the Cathay Gunners building chain for Blazing Dragons and the Cathay major settlement building chain for Blazing Dragons (Warriors) with Cathay (you'll also need a tier 2 Jade barrack as an additional building for both).

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-The Blazing Dragons officer's cape will clip through his holstered shield/rifle.
-Some faction's colours may be displayed as brighter or darker than normal, that's due to custom masks shenanigans and my inexperience with custom masks in general.
-If you are experiencing weird glowing effects on the units then please use this mod https://steamproxy.net/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Lore friendly?"
Pretty much on par with Imperial Dwarfs if you are familiar with that concept.
Decide by yourself if this is lore friendly or not.

-"Why caps?"
Because Cathayan Dwarfs are supposed to be just a rarity (few in numbers) and to prevent both Dwarf and Cathay AI to spam Cathayan Dwarfs stacks.

-"When changing faction some colours change, is that intended?"
Yes.
While most of the custom models have fixed colours, there are some particular objects that use custom masks and thus have access to both of the Faction's main and secondary colours.

-"Custom faction?"
I like the idea but I don't make custom factions/Lords and rarely touch heroes at all.
If you do have the skills necessary to achieve a custom faction and want to use the assets featured in this mod you have my permission, just remember to mention me in your credits section.

-"Lord's Red line?Tech buffs?"
I gave them generic Dwarf and Thunderer sets with the Dwarfs and generic Cathay infantry and Iron Hail Gunner sets with Cathay, so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Venris https://steamproxy.net/id/venrissfo and his crew for creating BSB https://steamproxy.net/sharedfiles/filedetails/?id=2817760696 the assets for those custom banners are from there.
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
17 Nov, 2022 @ 10:20am
PINNED: Balance tweaking
zerg93
0
17 Nov, 2022 @ 10:20am
PINNED: Bug reports
zerg93
5 Comments
Rincewind322 21 Nov, 2023 @ 1:06pm 
Thank you, Cathayan Dwarf mods are the best!
zerg93  [author] 12 Apr, 2023 @ 10:53am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [author] 18 Nov, 2022 @ 6:56am 
Dwarfs integrated in the Cathay society.
Kinda similar to Imperial Dwarfs if you are familiar with that concept.
Storeslem 18 Nov, 2022 @ 6:37am 
asian dwarfs?
Gorilla General 17 Nov, 2022 @ 3:40pm 
This looks interesting. Cathayan Dwarves would be dope ^_^:steamthumbsup::steamthis::steamthumbsup: