Total War: WARHAMMER III

Total War: WARHAMMER III

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Legendary Lore
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Tags: mod
File Size
Posted
Updated
44.086 MB
5 Apr, 2022 @ 7:50am
30 Jun @ 8:12am
19 Change Notes ( view )

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Legendary Lore

Description

This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay.



EXPLORE: Travel to significant locations for your legendary lord or hero to learn their stories. Journey to the Cliff of Beasts as Archaon to learn how he acquired the Eye of Sheerian. Bring Alberic to the Sacred Pools to complete his Grail Quest. Travel to the Chamber of Visions to see a dread vision of your lord's fate in the End Times.

CONQUER: Was it anticlimactic when your High Elf army captured Naggarond, capital of the Dark Elves, and nothing happened? Were you disappointed when your Grombrindal defeated Malekith, avenging arguably the greatest grudge of all time, and the game failed to acknowledge it in any way? Well no more! Loreful matchups and conquests of racial capitals will now trigger custom events depicting these momentous events.

BUILD: Construct settlements and landmarks to learn about the region. Discover the temple-cities of Lustria, the bustling metropolises of the Empire, the mines and factories of the Dark Lands and much more. Learn about the armies of the world by recruiting their units and regiments of renown.



STEAM GUIDE: Click here to see a list of all the lore events and how to trigger them.

GUIDED CAMPAIGNS (OPTIONAL): If you prefer more guided lore-focused campaigns that discard the sandbox objectives for thematic lore appropriate routes then please consider the Victory Conditions Overhaul mod.



Will this mod work if it's out of date? Yes.
Is this mod save compatible? Yes.
Can I still unlock achievements with this mod? Yes.
Is this mod compatible with [insert mod here]? Yes.
Can I read events I have missed? Yes. Press the top right button and then click the Records tab.
Is this mod available in any other languages? The following languages are available: French, Korean, Russian, Spanish, German and Chinese.
Does this mod work in multiplayer campaigns? Yes.
I found a bug/typo! Let us know in the comment section.



470 - lore compilation
Drunk Flamingo, PrussianWarfare, Caligula - authors of the Campaign Recruitment Events mod, which has been integrated with their permission.
金花 - author of the Chinese language submod
Gosudar - author of the Russian language submod
Screamingrock - author of the Korean language submod
Odapotato - author of the French language submod
FrittenFritz - author of the German language submod
Ferchu - author of the Spanish language submod

WRITERS:
Bopp, JPW, Norse, Tanit, He who cannot aim, Singemeister, Osamar Bin Laden, RandomNoob46, Noelwym, Rossco437, Screamingrock, Guvenoren, Fraxinus, Theia, Samari, Chad Thundercock, Uhluhtc.(Click here for specifics.)

Thank you all for your time and effort spent towards the mod!
Popular Discussions View All (4)
370
30 Jun @ 7:56am
Contributions (Versus)
Oh_Man[TFE]
110
25 Jan @ 7:52pm
Contributions (Settlements Only)
Oh_Man[TFE]
4
8 Feb @ 6:51pm
Should region lore instead trigger by character level up?
Oh_Man[TFE]
554 Comments
Oh_Man[TFE]  [author] 6 hours ago 
It's a program called Rusted Pack File Manager.
leftforkilling 6 hours ago 
I can't find an external lore viewer if there is one
Krakenous 30 Jun @ 11:53am 
Character limit reached 😂. Brilliant thank you for such efforts and updates!
Oh_Man[TFE]  [author] 30 Jun @ 8:49am 
That bug should be fixed now. Thanks.
Zarrk 29 Jun @ 3:06am 
The description for "The Imperial Engineers School" and "The Hall of Duels" are actually switched and both fired when I reached the first level of the engineer workshop chain. Playing with SFO and IEE if this is revelant.
Fruitful Tree 28 Jun @ 2:47pm 
can you update please?
Arinthian 28 Jun @ 12:22pm 
Easily one of the best mods on the workshop. The amount of flavor and immersion it provides elevates the game massively.
Sticksnstones 24 Jun @ 5:14pm 
There's a small typo in the event "The Kingdom of Bretonnia: Quenelles" where it's spelled Qunelles
Irradiated_Haggis 22 Jun @ 11:58am 
I'm playing this with SFO and some of the events for Yuri aka Daniel appear to be out of order - the event for Kostaltyn and the Altar summoning hounds (spoilers - sorry) appear to be out of order - the fighting of the hounds happens first, and THEN after that the summoning of them.
Vargas 20 Jun @ 4:56am 
No lore bits for Elspeth ?