Total War: WARHAMMER III

Total War: WARHAMMER III

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Infrastructure - Tier Four & Five Greenline
   
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Tags: mod
File Size
Posted
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330.045 KB
27 Dec, 2023 @ 6:25am
30 Jun @ 9:34am
16 Change Notes ( view )

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Infrastructure - Tier Four & Five Greenline

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
87 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A construction tier mod for your collection.

Ingame screenshots shows a few examples of customized tier 4 & 5 infrastucture chains.

I have made three infrastructure variants with one for vanilla and two with my custom resources, make sure you ONLY run the one you wish to use.

This variant is for vanilla and these variants are with my custom resources.

What The Mod Does
  • All factions in the game are now able to upgrade their greenline infrastructures to tier 4 & 5.
  • All upgrading and tier values are adjusted to follow vanilla increments.

Considerations
  • Why is it not tier 1 to tier 5? I did not see a reason to do lower tiers or fill in the few random gaps. Should people really wan't it, I could make it.

  • Could you do ressource chain too? I keep that to my Eviltide mod.

  • Does this work with your "Tier Four Settlements For Vanilla Factions - Compilation" mod as well? I believe so, tier 5's will just be crossed out.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
74 Comments
RagnaroK  [author] 15 May @ 4:10am 
Fixed Nurgle greenline buildings and cost values again. :WH3_bear:
RagnaroK  [author] 15 May @ 4:10am 
Thanks for the feedback! :WH3_clasp:
unero21 15 May @ 12:57am 
there seems to be a problem after this new hotfix, Nurgle infection chain building is broken, tier 3 and 4 are disconnected.
RagnaroK  [author] 11 May @ 9:38am 
Yeah its rather unfortunate with all the great faction mods out there, but I really can't justify to myself by making submods for so many besides all the mods I already have to fix, maintain and expand upon on top of my own ideas for mods.

Should you or anyone else feel like making submods, you have my blessing and I will happily provide a link in the description, should said submods be made. :WH3_clasp:

Hope that makes sense in some way. :lunar2019piginablanket:
Flashcrash 11 May @ 8:56am 
It's Agemouk's Tomb Kings Extended what I mean with my previous post. Adds some things to infrastructure building.
Flashcrash 11 May @ 8:20am 
Also other technology driven adds to the infrastructure that ain't there at the higher infrastructure buildings. Not sure if that from mods of the base game atm. Tho they are missing.
Flashcrash 11 May @ 8:10am 
Hey RaknaroK, just noticed something while using this mod. https://steamproxy.net/sharedfiles/filedetails/?id=2815401013&searchtext=Food

Basically saw that the food the mod gives isn't added for the tier 4 and 5 buildings. Maybe a submod for this?
RagnaroK  [author] 3 May @ 2:42pm 
:steamthis:Update:steamthis:

-Fixed new vanilla values for custom buildings for Dwarfs, Nurgle and Empire.

-Fixed custom buildings for Dwarfs, Nurgle and Empire.
RagnaroK  [author] 1 May @ 1:51am 
Mod is fixed and works as of now. I was unaware that CA had completly reworked Nurgles greenline infrastructure.

Everything works with new vanilla values etc. Only names of the buildings refuse to linger as usual.

Thanks for the feedback! :steamthumbsup:
Thirsk 30 Apr @ 9:21pm 
Getting a crash with this mod enabled, following is the popup. If there's more logging that would be useful let me know and I can post it for you:

The following mods cause a crash to the Database: !!!!!Infrastructure.pack

The first invalid database record is wh3_main_nur_9_5wh3_main_effect_building_cyclical_construction_time_mod_military in table building_effects_junction_tables
and pack file !!!!!Infrastructure.pack