Total War: WARHAMMER III

Total War: WARHAMMER III

132 ratings
Marco Colombos Charted Sealanes - IEE Sealanes & No Trade Networks
3
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
168.508 KB
29 Oct, 2023 @ 3:45pm
30 Jun @ 6:31am
7 Change Notes ( view )

Subscribe to download
Marco Colombos Charted Sealanes - IEE Sealanes & No Trade Networks

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
87 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A sea lane mod for your collection.

I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing.

Ingame screenshot show some of the new icons for the new sea lanes, as well as a map of all the sea lanes.
Travel times between each sea node ranges from 2 to 4 turns depending on distance. A single really long node is 5 turns.

The point of the mod is to make some immersive connections between factions, as well as open up the enormous map for the player, promoting new styles of play and encountering factions and biomes you normally would not in said playthrough.

Considerations
  • Will the sea nodes work for AI? No only the player, CA never made it possible for the AI to use. Maybe some modder will crack the code some day, to advanced for me.
  • Does the vanilla nodes still work? Yes they do.

Nodes Vicinity

A list of sea nodes.
  • Tyrion <-> Teclis.
  • Teclis <-> Amon.
  • Amon <-> Rhodar.
  • Throgg <-> Borkill.
  • Red Duke <-> Ghorst.
  • Wulfric <-> Losteriksson.
  • Morathi <-> Rakarth.
  • Franz <-> Volkmar.
  • Emil <-> Wulfhart.
  • Louen <-> Leofric.
  • Fay <-> Alberic.
  • Leonardo <-> Philipp.
  • Byrrnoth <-> Thorgard.
  • Byrrnoth <-> Vikram.
  • Cylastra <-> Noctilus.
  • Cekhullil <-> Arathar.
  • Harkon <-> Zheng Shih.
  • Adalhard <-> Repanse.
  • Kadon <-> Ewald.
  • Lokhir <-> Duriath.
  • Ming Fan <-> Yoshimune.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
32 Comments
RagnaroK  [author] 20 Apr @ 3:28pm 
:steamthis:Update:steamthis:

Finally got around to make the remaining flavour texts for the sea nodes.
RagnaroK  [author] 17 Feb @ 7:28am 
I don't think so, as its physical nodes on the map with a teleport function, I never tested it though, so if you wish to put it to the test, make sure you have backup of your save file first. :steamthumbsup:
[Dolt] Ewokz 17 Feb @ 5:20am 
Can you add this mod mid campaign?
RagnaroK  [author] 5 Jan @ 4:39pm 
Don't know, I haven't heard of the mod you mention, but if it is made for IEE and not using the same coordinates as mine, they might work, but I simply don't know.

My best advice would be to make a new game or backup your save file before trying. :steamthumbsup:
专业路痴 5 Jan @ 3:57pm 
Is it compatible with this MOD "Naval Networks - Global Sea Lanes!"
RagnaroK  [author] 13 Dec, 2023 @ 3:28pm 
I don't think so, will be making a sealane mod for the old world mod soonish.

Finalising another big mod for release within the coming days.
Nixo_80 13 Dec, 2023 @ 1:25pm 
Is it compatible whith The old world?
RagnaroK  [author] 3 Nov, 2023 @ 1:20pm 
True, Yikes! :steamfacepalm:
Rincewind322 3 Nov, 2023 @ 1:18pm 
And look how well that ended! lol
RagnaroK  [author] 3 Nov, 2023 @ 1:17pm 
He married that old hag :steammocking: