Total War: WARHAMMER III

Total War: WARHAMMER III

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Encounters at Derp - Double Treasure, Amanar, Etc
   
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1.125 MB
24 Aug, 2022 @ 6:39pm
9 Jul @ 3:18pm
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Encounters at Derp - Double Treasure, Amanar, Etc

In 2 collections by LordOmlette
2023-12-27 Underdogs multiplayer test
30 items
Stale Memes Encounters at Derp multiplayer repro
29 items
Description
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on:


This mod doubles the sea treasure spawn rate and makes rogue pirates attack anyone (not just the player) dumb enough to try and set sail.

If you're not a vampirate, this is great because you get more treasure.

If you are a filthy, undead pirate, you're gonna have a really rough time because the rogue pirates you need to defeat to grab the pieces of eight (RoR) are gonna keep getting ganked before you can get to them. I don't see this as a problem.

In addition, this mod fixes some (but not all :-( ) of the potential crashes related to treasures at sea. I strongly recommend not clicking directly on the encounter marker. Instead, please click on some point beyond the encounter marker, so that your sea stack "encounters" the marker along the way. See the screenshots above for an example. I'm being told patch 4.1 fixed crashes related to sea encounters, and CA just left that out of the patch notes for some reason, but I still get occasional crashes when not using this workaround.


AMANAR

The Tidemaker, the ancient Myrwyrm; the Elves named it Amanar.

And now, he's back. Unlike Eye of the Vortex or Mortal Empires, with this mod Amanar will roam the seas regardless of whether anyone is playing Vampire Coast.

  • The first vampirate to make it to the wreck of the Vengeance will get Jacob Wulfhart's star-metal harpoon. Where is the wreck? It's up to you to find it before anyone else does.
  • Other vampirates can get their hands on the harpoon if they defeat the faction leader holding the harpoon. Who currently has the harpoon? That's for you to find out.
  • If the harpoon owner obtains all 3 shanty verses and then fights the final battle (quest battle in single player or in multiplayer where with only one vampirate, a non-quest mission in multiplayer with more than one pirate) then the harpoon owner gets to control where Amanar attacks next. (2 ports or 2 navies closest to faction leader.)


MEOW MEOW THE BLOOD RUNS COLD

The WH2 version of this mod was slowly turning into an overhaul for Pirates of the Vampire Coast. This mod only makes small changes to Aranessa Anja Saltspite:

  • Aranessa's special skills (Gifted Sailor, Self-Taught Gunner, Your Worst Nightmare) grant additional bonuses to Sartosan units and Maneaters.
  • Sartosa's landmark buildings (Peg Street Pawnshop, Smithy's Pawnshop, Dragon Tooth Lighthouse) grant additional bonuses to Sartosan units and Maneaters.

If you want a real overhaul, go get Vampire Coast Expansion: Pirate Life.


COMPATIBILITY

This mod works best with new campaigns. It is only partially save game compatible, but I do not recommend using it without a new campaign.

The following features will not be available in any mod that modifies the corresponding file:

  • wh2_campaign_encounters_at_sea.lua - double treasure.
  • wh2_dlc11_roving_pirates.lua - rogue pirates respawn indefinitely (contrary to change in Empire Undivided Update), pieces of eight missions restart correctly in both single player and multiplayer.

Known mod compatibility status:



ACKNOWLEDGEMENTS

  • Thanks to everyone who supported the WH2 version of this mod!
  • Luthor Harkon personality change art by u/HermeticHormagaunt.
  • Saphirre for testing with The Old World.
  • Stale Memes found Lokhir's Harpoon Launcher wasn't providing the correct effects.
  • Stale Memes and kingkeitoh actually tested this mod in multiplayer for 195 ♥♥♥♥♥♥♥ turns.
  • Harpoon acquired art by Kristina Amuan.
67 Comments
Sly 9 Jul @ 8:04pm 
Thanks for the Old World update
LordOmlette  [author] 19 Jun @ 3:52pm 
@sigmars_disciple - Neither mod explicitly mentions the other, but I do not believe they are compatible with each other, but that's fine because they are 2 *very* different experiences. PL goes with any Coast faction but Nanu's is primarily just for Sartosa.

One possibly very relevant difference is that you can leave Nanu's mod enabled while playing non-Coast factions while that isn't necessarily recommended with PL.

To test the main feature for the most recent update of this mod, I did 1 run without either enabled, 1 w/ Pirate Life Enabled, and 3 w/. Sartosa Overhaul. I would recommend doing one campaign with each to see which you like more.
sigmars_disciple 19 Jun @ 3:17pm 
As you seem to be quite the knowledgeable dude on Coast mods (it's an "offrace" for me despite of thousands of hours ingame) and the author of the cool Pirate Life mod isn't too helpful on that front, recommending "not to run any Coast related mods":

This lovely mod & Pirate Life can be run together, this and Nanu's as well, what about Nanu's x PL? I'm aware that they might have some overlapping changes, but as long as the essentials (added recruiting options) work...

I want to get as many mortal units to Aranessa as I can, incl. the Vampirates vanilla overhaul & Ogre Pirates exp for her. If you have ANY nugget of knowledge whether these mods could run together with yours (which I now MANUALLY MOVED ABOVE MIXER/IEE, as REQUIRED!) that would be <3 <3 <3, @LordOmlette. Either way, I appreciate you and your perfectly 5.0.5 compatible mod!
LordOmlette  [author] 19 Jun @ 1:57pm 
@sigmars_disciple - thank you for your feedback
sigmars_disciple 19 Jun @ 1:27pm 
Hey brother, I see. Well, if what I'd predict happening - that a good chunk of your users experiences only "half" of your mod's functionality without knowing they need to manually move it, I guess you'd know about it ;) Maybe your users read more or better than the average user here on the Workshop, even FAR MORE actually <3
LordOmlette  [author] 18 Jun @ 11:41pm 
@sigmars_disciple - haven't used either Deepwar or Hecleas in recent campaigns because I'm speed-running them to test mods, not to actually play for fun. Both mods are up to date as far as the authors are concerned, I see no reason to disbelieve them.

You are correct, if you want to use this mod with either IEE or The Old War, then load it above both. I have no intention of renaming anything and forcing anyone to resubscribe
sigmars_disciple 18 Jun @ 9:13pm 
Hey @LordOmlette Do you use either one of the two right now in 5.x campaigns? I'd be careful with DeepWar AI, it hasn't been updated in a while... But I don't know, that's why I haven't tried in a while. It's not the type of mod where I'd find it immediately obvious whether it works 100% as it should... Thanks <3
LordOmlette  [author] 3 Jun @ 10:34am 
@thefightintitan - this mod only makes rogue pirates attack everyone. Land-based rogue factions are not my concern. If you want more aggression from the AI, use Deepwar or Hecleas.

I'll fix the link later on. In the meantime, there's nothing in Nanu's Sartosa Overhaul that would be incompatible with this mod.
thefightintitan 3 Jun @ 6:57am 
@LordOmelette a few questions:

1. Does this mod make the Rogue factions more active/aggressive enough to attack settlements like the WH2 mod roguier rogues? (I really loved that mod). https://steamproxy.net/sharedfiles/filedetails/?id=2565917932

2. The pirate overhaul link you added doesn't work - any idea if this is compatible with Nanu's Saratosa overhaul?
LordOmlette  [author] 30 Apr @ 12:28pm 
The new current pirate encounter breakdown in patch 5.0 is undead pirates with weight 90, druchii corsairs with weight 10, 123's bonkers hard encounter army with weight 999 if Pirate Life mod is active. Compare to previous version which was undead pirates 100%.

Adding support for other pirate races will have to wait until all my other mods are updated but in theory there's nothing stopping anyone else from doing the same without anyone have to overwrite or conflict with anything. Open to suggestions which will, of course, be considered after all my other mods are updated.