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One possibly very relevant difference is that you can leave Nanu's mod enabled while playing non-Coast factions while that isn't necessarily recommended with PL.
To test the main feature for the most recent update of this mod, I did 1 run without either enabled, 1 w/ Pirate Life Enabled, and 3 w/. Sartosa Overhaul. I would recommend doing one campaign with each to see which you like more.
This lovely mod & Pirate Life can be run together, this and Nanu's as well, what about Nanu's x PL? I'm aware that they might have some overlapping changes, but as long as the essentials (added recruiting options) work...
I want to get as many mortal units to Aranessa as I can, incl. the Vampirates vanilla overhaul & Ogre Pirates exp for her. If you have ANY nugget of knowledge whether these mods could run together with yours (which I now MANUALLY MOVED ABOVE MIXER/IEE, as REQUIRED!) that would be <3 <3 <3, @LordOmlette. Either way, I appreciate you and your perfectly 5.0.5 compatible mod!
You are correct, if you want to use this mod with either IEE or The Old War, then load it above both. I have no intention of renaming anything and forcing anyone to resubscribe
I'll fix the link later on. In the meantime, there's nothing in Nanu's Sartosa Overhaul that would be incompatible with this mod.
1. Does this mod make the Rogue factions more active/aggressive enough to attack settlements like the WH2 mod roguier rogues? (I really loved that mod). https://steamproxy.net/sharedfiles/filedetails/?id=2565917932
2. The pirate overhaul link you added doesn't work - any idea if this is compatible with Nanu's Saratosa overhaul?
Adding support for other pirate races will have to wait until all my other mods are updated but in theory there's nothing stopping anyone else from doing the same without anyone have to overwrite or conflict with anything. Open to suggestions which will, of course, be considered after all my other mods are updated.