Total War: WARHAMMER III

Total War: WARHAMMER III

306 ratings
Vampire Coast Expansion: Pirate Life
16
4
6
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
1.670 GB
17 May @ 8:07am
22 Jul @ 9:18am
42 Change Notes ( view )

Subscribe to download
Vampire Coast Expansion: Pirate Life

Description
WIP

This mod requires some polishing, use the feedback discussion to report things
the custom game roster includes a lot of WIP units that are not available in the campaign, stick to the campaign

There are a lot of EXTRA STUFF i want to add, this shouldnt bother you, e.g you will see EXTRA tech nodes that are not ready, dont worry about it. not to be confused with missing text - some features lack flavour text simply because i couldnt come up with it
IMPORTANT

TLDR: DON'T RUN THIS WITH MODS THAT AFFECT COAST,DON'T RUN THIS WHILE PLAYING OTHER RACES
Compatibility






If you want to show your support for this dumbass mod I've spent thousands of hours on, you can do that by providing feedback on the mod or using the following link to donate[www.paypal.com]


Popular Discussions View All (10)
20
5 Jul @ 4:08pm
PINNED: bugs and feedback
999999999999
8
22 May @ 4:47am
Pirates of Sartosa
999999999999
2
18 Jun @ 3:55pm
units only version?
Driver-GT
138 Comments
999999999999  [author] 20 Jul @ 1:43am 
the region should be special and i work on that
the map is good for vampire coast since its good for gun lines
and other than that, current changes related to that are:
1. the sea region near the region procs the galleon graveyard map instead of a regular sea region
2. noctilus has a personal ritual, making every battle he fights at sea take place at the galleon graveyard, in additition to that his entire army has vanguard deployment
3. all vcoast factions have their garrisons removed and are granted special garrison buildings in specific places, one of them is the galleon graveyard
meaning your garrison army there can be very strong
that being said i am planning to add more special things to the region on the campaign and 1 ability to the map in battle
Hugo Stiglitz 19 Jul @ 11:47pm 
amazing mod vampire coast has always been my favourite faction and they've been so stale for so long. Is there anything that can be done to the Galleon's Graveyard map. Its by far one of the coolest looking locations on the map, but the battle map itself is disgusting. Its a land battle fought in front of the whirlpool with no immediate advantages for the vampires that inhabit it. From a lore and immersion standpoint it should be one of the most difficult places to exterminate the vampire coast from and it just doesn't play that way in the least.
999999999999  [author] 7 Jul @ 11:47am 
it depends on who you are playing
noctilus and luthor can get them from sea encounters
luthor can also get some from his mechanic
and now noctilus can get some from his mechanic
Stee 7 Jul @ 10:37am 
Are Lost Souls units actually recruitable or are they the units you were referring to when you mentioned units that are WIP? I'm on turn 33 and can't see any means of unlocking their recruitment. Great mod though, love the Ghostship units and the new mechanics.
Candyman 6 Jul @ 5:23am 
CRAAAAAAAZY HAMBURGER
arabeschi.caleidoscopici 6 Jul @ 4:56am 
I thought about a mechanic that locks you in that aim mode for some second to simulate the loss of control over his army
arabeschi.caleidoscopici 6 Jul @ 4:55am 
the meat cost for personal rituals is infamy? or another resource that i can't see?
I see that you have removed the manual aim mode for luthor, was fun and very immersive but difficult in the middle of the battle
Another question: how much of the content is linked to the IE map? I mean, how much it's lost playing this mod with The Old World?
999999999999  [author] 5 Jul @ 1:07pm 
update
999999999999  [author] 4 Jul @ 10:29am 
@arabeschi.caleidoscopici yeah thats my bad
i forgot to enable it to the entire coast culture
will fix next update
if you want to see what it does, try luthor's first battle