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"And how do you decide which mistwalker will get buffed by certain tech and if you played with them aren't they too op? It seems to me (only in my own opinion), that mistwalkers get maybe too many tech tree modifiers. For comparison dragons get modifier only from dragon tech, and from what i noticed tree spirit don't get too many of them either, but mistwalkers get almost every. Just wanted to ask, to help me decide if i should maybe do small changes for my own campaign."
I mostly buffed them based on what units they were most similar to. A giant is a large monster like a dragon, for instance, so they get the dragon buffs. Their ranged infantry is really good in melee and ranged, so I grouped them with LSG in the techs and skills, etc etc. If you think I should remove a unit like spire from certain tech let me know and I can look into it.
Outside of that i just wanted to ask 2 things.
Why do you for some weapon strength use both melee_damage_mod_mult and melee_damage_ap_mod_mult, and for some only one of them, I am not saying it is wrong maybe it is correct but i do not know how do u decide that?
And how do you decide which mistwalker will get buffed by certain tech and if you played with them aren't they too op? It seems to me (only in my own opinion), that mistwalkers get maybe too many tech tree modifiers. For comparison dragons get modifier only from dragon tech, and from what i noticed tree spirit don't get too many of them either, but mistwalkers get almost every. Just wanted to ask, to help me decide if i should maybe do small changes for my own campaign.
From what i have been able to find,
effects_description_wh2_main_effect_force_stat_speed_hef_spearm_archer_seaguard
- you describe adding speed to dryads, but it seems to be missing in the other table i mentioned
Same seems to be true for
effects_description_wh2_dlc10_effect_force_stat_missile_resistance_hef_shadow_warriors
-missing skyhawks
apart from this i have found these
effects_description_wh2_main_effect_force_stat_weapon_strength_hef_phoenix_dragons
effects_description_wh2_main_effect_trait_unit_recruitment_duration_hef_dragons
effects_description_wh_main_effect_building_recruitment_cost_reduction_hef_def_dragons
but i was not able to find what skill or tech is suppose to correspond to these, but if they exist you are not adding treeman to the modifier.