Total War: WARHAMMER III

Total War: WARHAMMER III

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Forest Spirits and Mistwalkers Benefit From Skills and Tech
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17 Oct, 2022 @ 11:54am
29 May, 2023 @ 8:58pm
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Forest Spirits and Mistwalkers Benefit From Skills and Tech

Description
This is based on the mod Mistwalkers Benefit from Skills and Techs. I added Alarielle's forest spirits. The two mods needed to be combined because they both edit the same tech descriptions, otherwise there would be a conflict between the two.

If you just want Mistwalkers to get the boost, the other mod is at: https://steamproxy.net/sharedfiles/filedetails/?id=2865252907&searchtext=mistwalkers+benefit

Update: Added Gate Guard so they get impacted by tech. As it is, LSG with shields outshine them with some research, but those Gate Guard aren't sitting on their butts at those gates!

Added Imrik's special dragons, as I've had a report that they are not benefiting from some skills and techs etc. If someone can run an Imrik campaign and see if it is working that would be appreciated!

If you want to reach me, I much prefer my Discord server[discord.gg] or a friend invite to Lycia Pintella#8769 (also Discord) to Steam invites.
24 Comments
Lycia Pintella  [author] 12 May, 2023 @ 7:29pm 
Yes it'll work with save game files. Sorry for the delay on my response there!
elliottkj1 23 Apr, 2023 @ 5:00am 
Thanks for this - does it worked with save game files?
Hoshi 17 Mar, 2023 @ 8:59am 
amazing thanks so much !
Lycia Pintella  [author] 10 Feb, 2023 @ 12:17pm 
Followup on the earlier spireguard comment: Let me know how many of these units you are getting in your campaigns by the time you win. The fewer number of units, the greater the buffs I think you can have before it gets out of control.
Lycia Pintella  [author] 10 Feb, 2023 @ 12:14pm 
Also happy to report I am like 90% well. Fought off covid over the last few weeks. Go meds and vaccines! Thanks for the well wishes and waiting on my return.
Lycia Pintella  [author] 10 Feb, 2023 @ 12:12pm 
Uploading a copy that should fix a lot of Lauren Boebert's reports now.

"And how do you decide which mistwalker will get buffed by certain tech and if you played with them aren't they too op? It seems to me (only in my own opinion), that mistwalkers get maybe too many tech tree modifiers. For comparison dragons get modifier only from dragon tech, and from what i noticed tree spirit don't get too many of them either, but mistwalkers get almost every. Just wanted to ask, to help me decide if i should maybe do small changes for my own campaign."

I mostly buffed them based on what units they were most similar to. A giant is a large monster like a dragon, for instance, so they get the dragon buffs. Their ranged infantry is really good in melee and ranged, so I grouped them with LSG in the techs and skills, etc etc. If you think I should remove a unit like spire from certain tech let me know and I can look into it.
MrSparkles1 9 Feb, 2023 @ 10:27pm 
Sorry to double post. Spires are horrendously OP, and I noticed they were being thrown in nearly every technology that they technically are considered for in role.
MrSparkles1 9 Feb, 2023 @ 10:26pm 
I was wondering, since spire units is pretty OP for their cost and upkeep (with no research and not even getting Eltharion's bonuses, they are just stronger than anything), is it possible to get this mod just for the forest spirit units?
Settra 8 Feb, 2023 @ 4:05pm 
Lastly i have noticed that you are adding modifiers for gate guard in some of the techs, but you do not actually mention them in tech tree, i assume it is probably done on purpose, but wanted to just mention it.

Outside of that i just wanted to ask 2 things.
Why do you for some weapon strength use both melee_damage_mod_mult and melee_damage_ap_mod_mult, and for some only one of them, I am not saying it is wrong maybe it is correct but i do not know how do u decide that?

And how do you decide which mistwalker will get buffed by certain tech and if you played with them aren't they too op? It seems to me (only in my own opinion), that mistwalkers get maybe too many tech tree modifiers. For comparison dragons get modifier only from dragon tech, and from what i noticed tree spirit don't get too many of them either, but mistwalkers get almost every. Just wanted to ask, to help me decide if i should maybe do small changes for my own campaign.
Settra 8 Feb, 2023 @ 4:01pm 
No problem, hope you get better soon.

From what i have been able to find,
effects_description_wh2_main_effect_force_stat_speed_hef_spearm_archer_seaguard
- you describe adding speed to dryads, but it seems to be missing in the other table i mentioned
Same seems to be true for
effects_description_wh2_dlc10_effect_force_stat_missile_resistance_hef_shadow_warriors
-missing skyhawks

apart from this i have found these
effects_description_wh2_main_effect_force_stat_weapon_strength_hef_phoenix_dragons
effects_description_wh2_main_effect_trait_unit_recruitment_duration_hef_dragons
effects_description_wh_main_effect_building_recruitment_cost_reduction_hef_def_dragons
but i was not able to find what skill or tech is suppose to correspond to these, but if they exist you are not adding treeman to the modifier.