Total War: WARHAMMER III

Total War: WARHAMMER III

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Guv's Nakai Campaign Tweaks Mod (Updated 2024-05-01)
   
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271.339 KB
8 Dec, 2023 @ 6:18am
30 Apr @ 11:36pm
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Guv's Nakai Campaign Tweaks Mod (Updated 2024-05-01)

Description
This has to Change

This mod is a tweaked "port" from my old mod from WH2 called
Guv's Nakai Buff and Bug Fixes Mod.
This mod is now "less" of a buff (definently buffs some but far less than WH2 mod) but more of a concept flesh out.
The original mod introduced a script that made Nakai's faction respawn Nakai if he's been dead for 5 turns so his faction is not permanently crippled without him.

What does this Mod do?
  • AI Nakai finally recruits Nakai after ca 5 turns. This is done by script.
  • Nakai's minor hordes has been improved.
  • Nakai's faction has some design boosts on his buildings and faction mechanic rituals.

More Details:

  • Scripts:
Added a Script that ensures that once AI Nakai's force dies, he respawns at close proximity to another horde's army after exactly 4 Turns
granted that the faction still lives. This was a major issue and an essential fix because Nakai couldn't be brought back after he perished for the AI.
- THANK YOU ANYNDEL!

  • Overall:

Increased the duration of the all the "temples of the Old Ones" reward rituals to be maximum 5 turns in duration instead of some 5 turns and a few 3 turns.

Added AI utilization hint to set "Spawned of Itza" as "USEFUL_ALWAYS".

  • Building Changes:
Nakai Ziggurat (Nakai main horde building):
Kroxigors now recruitable from lvl 1 Ziggurat (main horde) building instead of lvl 3.
Sacred Kroxigors now recruitable from lvl 3 Ziggurat (main horde) building instead of Lvl 3 skink building.
lvl 1:
-5% upkeep reduction
Unrestricted casualty replenishment rate: +2%

lvl 2:
Adds Kroxigors for Recruitment
-5% upkeep reduction
Unrestricted casualty replenishment rate: +3%

lvl 3:
-10% upkeep reduction
Unrestricted casualty replenishment rate: +4%

lvl 4:
Adds Sacred Kroxigors for Recruitment
-15% upkeep reduction
Unrestricted casualty replenishment rate: +5%

lvl 5:
-20% upkeep reduction
Unrestricted casualty replenishment rate: +6%


Nakai Skink military building:
Sacred Kroxigors no longer recruitable from this building (moved to main).
To compensate, moved Cameleon stalkers to tier 3 from tier 2.

lvl 3:
Skink chief recruit rank +2 (lords army)


Nakai Saurus military building:
lvl 3:
Saurus scar veteran recruit rank +2 (lords army)



Minor horde buildings:
Increased Horde growth from minor horde buildings from 2/4/6 to 4/6/8
Motive: This is because the minor hordes are practically useless and already very overpriced.

Adds recruitments for certain buildings:

Main Minor Horde building:
lvl 1:
+2 horde recruitment slots
Unlocks recruitment: Skink cohort, Skink cohort (javelins)
+3 Horde growth

lvl 2:
-5% upkeep reduction (lords army)
+2 horde recruitment slots
+5 Horde growth

lvl 3:
-10% upkeep reduction lords army)
+3 horde recruitment slots
+7 Horde growth


Minor military buildings:
lvl 1 - 3 Saurus/Skink minor horde building:
Unlocks recruitment: Saurus Warriors, Saurus Spears

lvl 1 - 3 Cold Ones minor horde building:
Unlocks recruitment: Feral Cold Ones

lvl 1 - 3 Dino Monsters minor horde building:
Unlocks recruitment: Feral Stagadon

Sacred Arena and Training Hall (replenishment for minor horde building):
lvl 2:
Trippled replenishment bonus
Why: This building was likely the ♥♥♥♥♥♥♥♥♥ buidling in existance.
You don't pay a grand total of roughly 8000 gold for +4% replenishment and +2 horde growth.

Optional Mods
Nakai The Predator by Mortrau (fleshes out his skill tree to feel more modern)
Guv and Soul's Better Horde Reemergence Mod (affects Nakai as well. Makes him spawn randomly over the world instead of close to your highest level hero everytime he reemerges)

Compatibility
The mod should be savegame compatible and compatible with any one mod that does not specifically do the exactly same as this mod.
You can use any mods that attempts to make kholek OP beyond belief if you so wish.

Afterword
New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*
10 Comments
Guvenoren  [author] 29 Feb @ 1:21am 
I .... assume it would work.

So, he doesn't "entirely" vanish. But here is the problem. The minor hordes are crippled a lot and the AI just won't return him once he dies.
Krakenous 29 Feb @ 12:59am 
Lol I had no idea he was this crippled that he just... vanishes from existence haha. Wild. Great work here. I assume this would work ok with Lost Calm Submod for Nakai? I think so because that just adds levels to buildings and units. I shall try later on!
Guvenoren  [author] 28 Feb @ 5:38am 
You're welcome! :) Hope it adds something and doesn't make Nakai too op. Feel free to share some thoughts and we may come to an agreement
NewCenturyCenturion 28 Feb @ 5:38am 
nice mod btw ty
NewCenturyCenturion 28 Feb @ 5:37am 
off
Guvenoren  [author] 28 Feb @ 5:26am 
It's been a thing since Wh2.
NewCenturyCenturion 28 Feb @ 5:22am 
so thats why i ever see him in wh3? and nobody has post it on forums?
Guvenoren  [author] 8 Dec, 2023 @ 1:04pm 
Maybe, maybe not
Vaxar Kun 8 Dec, 2023 @ 11:51am 
i assume lustria rises is not compatible?
Rincewind322 8 Dec, 2023 @ 10:39am 
Horde respawn mods are love, horde respawn mods are life :steamthumbsup: