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It does do that, but it also turns off supply generation during battle. If you want a mod that just increases supplies, I'd try this one. I no longer support it, but it should still work. They haven't added any new races since I made it either, so there shouldn't be any walls that are missing the supply bonus.
https://steamproxy.net/sharedfiles/filedetails/?id=2824639716
Sorry it took a while to reply, I saw your post when I didn't have time to fix it and forgot about it :(
Helmgart is an empire fort, correct? I went back through the files and I think I found one that I missed. I added it in; please let me know if the problem is resolved.
@Serious Lee
Happy to have helped! I may even give the new method a chance myself. I have heard it's a nice improvement.
As to the walled siege defense, I do normally see icons above the towers, and went and checked every icon I could find after about two minutes in (when my army arrived) since it didn't seem like the ai had used its supplies. Hmm, there may be a good chance it was an issue of the ai not spending supplies rather than having no supplies. I'll check the other mods I'm using and see if any of them might affect that, otherwise so far that's the only time that has happened.
Chaos Dwarf outposts do not get any defensive supplies, correct. They don't have any in vanilla (as they are designed by CA to be soft targets) so I didn't add any.
There is a visual bug (unrelated to my mod as I see it whether my mod is on or off) where siege towers don't have any UI indicators that they exist (no icon over them, or anything else) and they can be very hard to spot if they aren't actively firing on your army. Do you normally see icons above towers in your game? Is there a chance you might have not seen them? All the building will take place before the battle begins so you won't see anything getting built by the AI mid-battle.
Also, I had a defensive siege battle, in which I was a reinforcing army for a friendly AI, and there was no supply generation and the ai didn't build anything, despite it being a tier 3 walled city with a defensive building.