Total War: WARHAMMER III

Total War: WARHAMMER III

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[unsupported] No Battle Supplies Generation (4.0 Ready)
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527.289 KB
26 Aug, 2022 @ 12:52pm
25 Nov, 2023 @ 9:38am
5 Change Notes ( view )

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[unsupported] No Battle Supplies Generation (4.0 Ready)

In 1 collection by GOW LIKE A BOSS
GOW LIKE A BOSS TWW3 Mods
30 items
Description
Update 3.0:
Chaos Dwarf Towers added into the tables. They naturally get a bit more supplies at towers than most races do at main settlements, and this had been added into the mod keeping that disparity intact (meaning they get the same increase as every other race to their initial supply points PLUS the increase they got in vanilla - making their main settlements more defensive than anyone else's besides Dark Fortresses and the Bastion). Also, unlike other races besides Cathay, Chaos Dwarfs get the same supply bonus for holding the bastion gates that Cathay does (since if I understand correctly, Chaos Dwarfs can properly hold the Bastion (just like Cathay) unlike every other race).

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This mod removes the supplies generated during siege battles in the campaign (it does not affect survival/domination battle modes). It also includes a rework of initial supply levels given by settlements to compensate, based on the level of the settlement.

So for example, a level one major settlement still gives the 1000 supply points, and each successive level gives an extra 500 initial supply points (so a Level 5 major settlement will give 3000 supply points).

Buildings that already gave extra supplies as their level increased (Dark Fortresses and Bastion, for example) kept the same step increase as the other buildings, but added to their own increases. This makes Dark Fortresses and the Bastion truly impressive fortifications; as CA intended.

I suggest combining this mod with another of my mods that gives extra supplies (which add up each turn under siege) for wall buildings.

https://steamproxy.net/sharedfiles/filedetails/?id=2824639716&


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Like all GOW mods, this mod has been cleaned to minimize potential conflicts with other mods. This means my mod will not accidentally overwrite someone else's mod changes in an unrelated area. My mod will only conflict with mods that change the exact same things I do.
34 Comments
GOW LIKE A BOSS  [author] 10 Jul @ 11:32am 
@Espritviril``
It does do that, but it also turns off supply generation during battle. If you want a mod that just increases supplies, I'd try this one. I no longer support it, but it should still work. They haven't added any new races since I made it either, so there shouldn't be any walls that are missing the supply bonus.
https://steamproxy.net/sharedfiles/filedetails/?id=2824639716
Espritviril`` 10 Jul @ 11:28am 
Would this work just to increase base supply for sieges? Towers are permanent now but I still searching for a mod that increases supplies for defenders.
GOW LIKE A BOSS  [author] 25 Nov, 2023 @ 9:39am 
@Round pp
Sorry it took a while to reply, I saw your post when I didn't have time to fix it and forgot about it :(
Helmgart is an empire fort, correct? I went back through the files and I think I found one that I missed. I added it in; please let me know if the problem is resolved.

@Serious Lee
Happy to have helped! I may even give the new method a chance myself. I have heard it's a nice improvement.
Serious Lee 25 Nov, 2023 @ 7:16am 
with 4.1 the game has finally reached a stage where the towers are acceptable for me. Thank you again SO much for this mod which made me enjoy sieges before 4.1 and wish you all the best
round pp 14 Oct, 2023 @ 6:31am 
Currently playing as bretonnia have no supplies when holding helmgart outpost. Is this intended?
GOW LIKE A BOSS  [author] 3 Sep, 2023 @ 3:57pm 
Note as of 4.0: I am not currently playing TWW3 as of Update 4.0. I briefly looked over the new files and don't see that any of my mods have new conflicts that would need fixed. If you are using my mod, and something is broken or incomplete (that was working or complete before 4.0) please post your issue and I will do a more targeted troubleshooting to identify any issues and fix them. Thank you.
Sire of Suns 10 May, 2023 @ 3:13pm 
That explains the outposts not getting supplies. Though oddly enough there were capture points for supplies and places to build towers/barriers.

As to the walled siege defense, I do normally see icons above the towers, and went and checked every icon I could find after about two minutes in (when my army arrived) since it didn't seem like the ai had used its supplies. Hmm, there may be a good chance it was an issue of the ai not spending supplies rather than having no supplies. I'll check the other mods I'm using and see if any of them might affect that, otherwise so far that's the only time that has happened.
GOW LIKE A BOSS  [author] 10 May, 2023 @ 7:44am 
@Sire of Suns
Chaos Dwarf outposts do not get any defensive supplies, correct. They don't have any in vanilla (as they are designed by CA to be soft targets) so I didn't add any.

There is a visual bug (unrelated to my mod as I see it whether my mod is on or off) where siege towers don't have any UI indicators that they exist (no icon over them, or anything else) and they can be very hard to spot if they aren't actively firing on your army. Do you normally see icons above towers in your game? Is there a chance you might have not seen them? All the building will take place before the battle begins so you won't see anything getting built by the AI mid-battle.
Sire of Suns 9 May, 2023 @ 6:04pm 
Do Chaos Dwarf Outposts not get any defensive supplies?

Also, I had a defensive siege battle, in which I was a reinforcing army for a friendly AI, and there was no supply generation and the ai didn't build anything, despite it being a tier 3 walled city with a defensive building.
GOW LIKE A BOSS  [author] 13 Apr, 2023 @ 3:09pm 
Mod updated for 3.0. Please see notes at top of description for details.