Total War: WARHAMMER III

Total War: WARHAMMER III

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Healable Wounds for Single Entities
   
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Tags: mod
File Size
Posted
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13.428 KB
7 Oct, 2023 @ 3:28pm
19 Jun @ 12:49pm
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Healable Wounds for Single Entities

Description
Description:

This simple mod makes the "Wounds" passive debuff of all single entity units in the game healable.

As in vanilla, the "Wounds" debuff triggers at the 25% HP threshold. If the unit's health is increased to over 50% through regeneration or healing spells, the debuff will deactivate again. If HP falls below 25% again, it will be activated, etc.
Works with all single entitiy units, lords and heroes in the game an should also effect every mod unit as long as it's using the vanilla "Wounds" effect.


I understand why they added the mechanic in game 3, but I never understood why the debuff would last the whole battle, even if I healed the unit to full hp.


Compatibility:

The mod should be compatible with pretty much everything as long as it's not changing the "Wounds" ability.
Should be save game and multiplayer compatible.

6 Comments
LWH♔sama 5 Nov, 2023 @ 5:04am 
一场战斗里debuff流血一直都在,这个模组可以通过回血来解除这个持久特性
The Lord Chicken of Stirland 11 Oct, 2023 @ 2:52am 
@Louiseo The "Wounds" passive is pretty sure an intentional debuff for single entity units. Because they profit more from healing than usual multi entity units, because they dont loose dmg potential in form of models as MANIFESTO said. So it does make sense. For not showing on the unit card, that doenst make a lot of sense, but well its CA ...
Louiseo 11 Oct, 2023 @ 1:05am 
@MANIFISTO wounds are only for single entity units lmao. Its just a straight up oversight, which like most oversights arent easily visible in game since it doesent show on the statcards
MANIFISTO 10 Oct, 2023 @ 5:03am 
the reason would be because unit lose models and effectiveness and healing does not replace the lost models and effectiveness except for vampire factions that said this is still a good mod
=[NK]= Col. Jack O'Neil 8 Oct, 2023 @ 5:15am 
Thanks! FYI, will be compatible with SFO, and they hadn't already made this change.
Autumnchain 7 Oct, 2023 @ 5:42pm 
>https://github.com/chadvandy/cbfm_wh3/issues/1326
Sent to Community Bugfix. Might not be bundled in if it turns out that this was intentional.