Total War: WARHAMMER III

Total War: WARHAMMER III

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Armourygeddon - Unit Upgrades & Resources
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Tags: mod
File Size
Posted
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11.694 MB
15 Dec, 2023 @ 12:34pm
13 Jul @ 7:50am
22 Change Notes ( view )

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Armourygeddon - Unit Upgrades & Resources

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
87 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A unique unit upgrade and resource mod for your collection.

Ingame screenshots shows a few examples of the many new resources and upgrades, as well as some guidelines.

By subscribing to this, you need to subscribe to the mod listed in the requirements or the game will crash.

This mod was made with a somewhat realistic purpose in mind in regards of the upgrades and the resources needed to produce them. Upkeep comes with elite units and high tier gear. A unit can only ever receive 1 upgrade, choose wisely for your army composition.

This mod is included in my Resourceful Purpose - Compilation and by subscribing to the compilation mod, you no longer need to subscribe to this mod.

What The Mod Does
!!!PLEASE READ!!!

In order to get the unit upgrades, please see instructions in the first few pics.
Each unit upgrade needs certain resources (marked with yellow text) in order to be acquired, either via production or trade.
The only way I could show these resources, was by putting them into the description text of each upgrade, so make sure you read those, to see which resources you need.
I made some flavour text to keep it from being boring and if its something you have never seen, its probably a custom resource.
The resources can be found in main and minor settlements, ports, resource buildings and even landmarks.
Not all resources serve a purpose, some are just for flavour and income.
Each resource including vanilla have had their values adjusted to compensate for a potential rampant economy.
Once you have the required resources and gold, your unit upgrades will light up.

Factions & Inspiration Themes
  • Bretonnia - Normans/WH Lore.
  • Empire - WH Lore.
  • Kislev - Slavic/WH Lore.
  • Lizardmen - Meso-American/WH Lore.
  • Cathay - Chinese/WH Lore.
  • Dwarfs - WH Lore.
  • Wood Elves - WH Lore.
  • High Elves - WH Lore.
  • Ogre Kingdoms - FOOD/WH Lore.
  • Tomb Kings - Work in Progress.
  • Vampire Coast - Pirates.
  • Vampire Counts - Vampires/WH Lore.
  • Skaven - WH Lore Yes-Yes (Upgrades currently shows as augments, hoping to find a fix, Clan moulder might not work due to vanilla augmentation).
  • Norsca - Norse/WH Lore.
  • Beastmen - WH Lore.
  • Greenskins - WH Lore.
  • Dark Elves - WH Lore.
  • Chaos Dwarfs - Mesopotamian/Mongol/WH Lore.
  • Daemon Prince - Monogods Mix.
  • Warriors of Chaos - WH Lore.
  • Khorne - Blood/WH Lore.
  • Nurgle - Disease/WH Lore.
  • Slaanesh - Vainglory/WH Lore.
  • Tzeentch - Mystic/WH Lore.

Upgrades for Special Factions & Units
  • Malakai - Adventure Regiments.
  • Elspeth - Amethyst Regiments.
  • Wulfhart - Reward Regiments.
  • Imrik - Unique Dragons.
  • Nakai - Work in progress.
  • The Changeling - Work in progress.
  • Dwarfs - Grudge Settler Regiments.
  • DLC Regiments & ROR's.

Custom Landmarks & Their Locations
  • Mootland landmarks - "Gipfel Greenleaf Plantation" & "The Three Smoke Rings".
  • Karag Dromar - "Mountains of Blackwater" - Gromril ore.
  • Vauls Anvil (Ulthuan) - "Volcano of Vaul" - Ithilmar ore.
  • Uzkulak - "Mountains of Goromadny" - Blackshard ore.
  • The Volary - "Stonesky Foothills" - Blackshard ore.
  • Flayed Rock - "Flayed Rock" - Blackshard ore.
  • Karak Azorn - "Mountains of Mourn" - Copper ore.
  • Li Temple - "Mount Li" - Copper ore.
  • Ka-Sabar - "City of Bronze" - Copper ore.
  • Hexoatl - "Mountains of Isthmus" - Copper ore.
  • Ghrond - "Spite Reach Mountains" - Copper ore.
  • Karak Izor - "Copper Mountain" - Copper ore.

Considerations
  • Gratitude to nullmana for allowing me to use his script as a base, for the AI to receive these upgrades.

  • Will the AI also receive these upgrades? Yes, every 5 turns a script checks if the AI got the required resources and if it does, upgrades will be forced upon them. Trade is very useful in order to meet the requirements.

  • Will you make a submod for faction X and Y? I plan to do bigger faction mods like OvN, SCM and so on, once I am done with the final vanilla factions.

  • Will you make a submod for unit mod X and Y? No, there are simply to many, but if anyone wish to make such a submod, you may do so. Leave me a link in the comment section and I will put it in the description.

  • Who can get these custom ore variants? The factions listed below.

  • Gromril Dwarfs.
  • Ithilmar High Elves.
  • Blackshard Chaos Dwarfs.
  • Copper Dwarfs, Chaos Dwarfs & Skaven.

Honourable Mentions
  • Grudge Settler & Champion of Hashut - Ichigo
    Gratitude for donating the ToD & Chorf DLC's.

  • Changer of Ways - [FuFo] Mortucus
    Gratitude for donating the SoC DLC.

  • Everchosen of Chaos - Zach
    Gratitude for donating the WoC DLC.

  • Rampager of the Herds - 1st Viscount Silvermarch
    Gratitude for donating the SaF DLC.

These tremendously generous donaters, has made me able to dabble much more into modding and expand upon those I have made.

Custom Unit Submods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
230 Comments
Owl 18 Jul @ 12:18pm 
Is it too imbalance for chaos dwarfs? There is 750 armament plus on 10 lvl due to iron mine...
[*VGS*]polocarle 16 Jul @ 1:16pm 
hi again, sry to bother bout would u mind making a seperate mod with just the landmark and without the associate resources like coper. I like your mod but it conflict with radious with the chaos dwarf resources building like iron, gems :)
Phukface 13 Jul @ 4:10pm 
Thank you for the quick update! It's looking great and the new screenshots are a nice touch too :winter2019happydog:
RagnaroK  [author] 13 Jul @ 8:00am 
:darkangel:STATE OF THE MOD:darkangel:

I am very happy to say, that the mod now works again as intended, this is due to fellow modder chop-chop who made me aware of which very important file CA changed with their 5.1.1 hotfix.

Happy gaming mod enjoyers! :Dominated:

chop-chop :WH3_clasp:
RagnaroK  [author] 10 Jul @ 1:11am 
Yeah I tried a bunch of stuff and ended up making custom grimoires for him when forging items, which worked nicely up untill 5.1 patch (needs a new fix now), that said I need to up my screenshots entirely as they are very outdated at this point and not reflecting that mechanic at all on the Forgeageddon mod.

I might be able to transer that whole concept unto his upgrades or something as simple as grimoires needed, I know its not as flavourful and fun, but then atleast he would be able to upgrade units. I am planning to do the same for Nakai with his ancient spheres things to get him upgrades too.

I hope to fix this if time permits tonight or the coming days before the weekend. :steamthumbsup:
Jo'sif Mother 8 Jul @ 1:25pm 
Any plans to figure out a way for changeling to access upgrades? Hes incapable of trading, so he would likely need some sort of custom building available for trickster cults or some adjustment to Eviltide Trading to get resources. Appreciate your hard work, huge fan of the mod
Phukface 5 Jul @ 2:12pm 
That was exactly what I needed, I didn't even realize I still had the tier 4 & 5 infrastructure without custom resources still active lol
RagnaroK  [author] 5 Jul @ 2:17am 
You are absolutly right mate, if you have custom greenline tiers from my Infrastructure mod or similar mods, you will need this - https://steamproxy.net/sharedfiles/filedetails/?id=3215614155&searchtext=infrastructure

Either that or whichever version that suits your needs in order to get my custom resources for those tiers, hope that helps. :WH3_clasp:
Phukface 4 Jul @ 6:26pm 
I thought I had posted a comment but I'm not seeing it, I wanted to report the for the Norsca slave pens tier 4 and 5 it looks like the thralls resource isn't showing, and then also for nurgle the microbial bog and carnivorous compost tier 5 aren't showing resources. I figure one or all are due to the tier 5 infrastructure mod but wanted to ask and make sure
RagnaroK  [author] 3 Jul @ 12:11am 
Interesting, I will look into that, thanks for the feedback. :WH3_clasp: