Total War: WARHAMMER III

Total War: WARHAMMER III

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Garrison Rework
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Tags: mod
File Size
Posted
Updated
1.836 MB
7 Jan, 2023 @ 10:11am
29 Jun @ 3:42am
14 Change Notes ( view )

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Garrison Rework

Description
A major mod update. Almost all garrisons have been changed:
  • Added new units from the latest DLCs.
  • New logic for garrison formation has been adopted, which should make the composition of the garrison more relevant to battles for settlements.
  • Changed garrisons of races that were still unchanged.
  • Mages with spells and heroes on mounts have been added (Some mages in garrisons have no spells or the wrong number. I am looking for a way to fix this).
  • The major settlements of demons that have two variants have different garrisons.
The mod changes the garrisons to make them stronger, more diverse, and more suitable for settlement battles. Main changes:
  • The garrisons of settlements and defense buildings have become stronger, for some races significantly, but balanced among themselves (don't judge harshly)
  • A variety of units were used, including from DLCs.
  • Added heroes, including mages, on mounts.
  • The major settlements of demons (Khorne, Tzeentch and Slaanesh), which have two variants, have different garrisons. The defensive buildings of the Cathay ( Yin and Yang) are also different.
  • Forts and gates have a full garrison of up to 20 units at the level of the major settlements with defensive buildings.
  • Capitals for the respective races (Altdorf for the Empire and vampires, Nagarond for dark and high elves) have a slightly better garrison.
  • Outposts (Warriors of Chaos and Wood Elves) have become stronger .
  • Outposts from faction alliances also have stronger units.
Important information
  • Not all garrisons are shown in the pictures
  • Compatible with game saves. Garrisons should be updated the next turn.
  • Must be compatible with all mods that do not change garrisons and types of battles for the settlement.
  • Must be compatible with mods that add new buildings. If there is any incompatibility, it is likely to manifest itself in the form of doubling, changing or disappearing some units for the respective settlement, which is not something critical.

Popular Discussions View All (1)
0
22 Mar, 2023 @ 5:50pm
Fort Berbreg
Almatar
240 Comments
Ravenclaw 17 Jul @ 11:05am 
Ah, i see its the same on all factions. I havent played for a while and thought it was an oversight. Thx for the answer!
Kairos  [author] 17 Jul @ 9:49am 
That's the way it should be. The garrisons of the capitals of the races are not much stronger than the usual major settlements. In the old version of the mod they consisted of more units
Ravenclaw 16 Jul @ 1:08pm 
Hi, it seems like important Empire cities doesnt use enhanced garrisons. Altdorf e.g. only has 14 units at T5
Jin Breaker 4 Jul @ 11:04pm 
Ty for reply I just report bug take ur time my man
Kairos  [author] 4 Jul @ 10:44am 
Yes, it can be, it's written in the description. I've added the spell to all mages, but some of them don't have it and I couldn't fix it quickly. I will try to fix it when I have some free time.
Jin Breaker 4 Jul @ 12:19am 
Hello it look like that the light wizard come with 0 spell
Trianqren 29 Jun @ 10:42am 
can confirm that it works with sfo just fine. alost thank you very much for the mod itself and the update :3 makes sieges much more fun
bearheart77 24 May @ 2:51pm 
Dwarf ranger barracks (lvl 3) is missing the ranger with great weapons added from the lvl 2 building. Also the prioritization is way off from landmark additions, like the Grand Underway Junction in Karak Eight Peaks. Longbeards (Great Weapons) should not get priority over Ironbreakers. Elite units should get priority in every occasion and this is not occurring in some cases, also some cases with landmarks, such as Oathgold Mines. Probably not occurring just for dwarves, but I haven't checked others yet.
Leaf 14 May @ 4:57am 
can you do a version so that all factions does not have a magic hero in the garrison instead we get a non magic hero?
mikojb 11 May @ 3:33pm 
@Kairos I've included your excellent mod in an updated video of Best Mods For Grand Strategy: https://www.youtube.com/watch?v=cp3Nc3444x4

Thank you so much for your hard work.