Total War: WARHAMMER III

Total War: WARHAMMER III

30 ratings
A New Deal - Reasonable Bribes and No Diplomatic Penalty for Trade
   
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Tags: mod
File Size
Posted
Updated
1.027 MB
3 Nov, 2023 @ 5:49pm
3 Nov, 2023 @ 5:51pm
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A New Deal - Reasonable Bribes and No Diplomatic Penalty for Trade

In 1 collection by Think Critically
SFO Landmarks and Legends 4.1 Updated
400 items
Description
Welcome Back, Commanders

This mod does two very simple things.
1. Removes diplomatic penalties for having multiple trade partners.
2. It now costs half as much to convince the AI to take a deal they dislike. However, the maximum boost is still 15.0, like in the vanilla game.

Inspired by No Diplomatic Penalty for "Too Many Trade Partners" by DrDCB and Reasonable Diplomacy Bribes Lite by Redfog. These mods overwrite each other and Reasonable Diplomacy Bribes has a few changes I dislike, such as giving the player twice as much for a deal the AI likes. I feel you already get tons of money from diplomatic deals in the base game, especially as ordertide factions.
15 Comments
marauderB 11 May @ 8:03am 
Does this still work with the new update?
=[NK]= Col. Jack O'Neil 16 Jan @ 6:28pm 
@mighty
Yes it does, SFO doesn't touch the table this mod edits. I've included this mod in my collection
The Mighty Ragnarok 16 Jan @ 6:07pm 
great mod, does it work with sfo?
´EE`∞EternaL 16 Jan @ 8:50am 
Hey! I finally was able to finish my campaign after almost 900 turns and uploaded the mod now. I wanted to do it with a new campaign. I would like to credit you as the co-creator of this mod as you helped me doing it. If you accept this, then please accept my friend request.
I also linked your mod in my description. Thank you so much for your help!
eGregious 20 Dec, 2023 @ 3:10am 
Been enjoying this, makes the game feel a lot more sim-like instead of "this is a videogame and we hate you, the player, specifically". Much thanks.
´EE`∞EternaL 8 Nov, 2023 @ 11:59am 
Thats very nice of you! To be honest I dont know how the system works with uploading a submod as I never uploaded one, so thats why I might mix up some things.
Think Critically  [author] 8 Nov, 2023 @ 10:55am 
You can upload the mod, though it wouldn't be a submod as whatever changes you make would completely overwrite mine in this case. So it would be a standalone mod which isn't an issue at all :)
´EE`∞EternaL 8 Nov, 2023 @ 9:24am 
Thank you so much! I already changed the tables for "Return of Old Supply Lines", I just wasnt sure if the table I need to edit will be represented in your pack file.
May I upload the mod as a submod to yours as you stated you didnt want to do variations?
Think Critically  [author] 8 Nov, 2023 @ 9:12am 
Here's a link, you can skip through it. It tells you how to install rpfm and has lots of examples. Once you have rpfm, open the file for my mod. There will only be one table inside my mod so you won't get lost as to which to modify. Once you're at that step I'm sure it will be easy, one of the columns has "-15.0" for all rows. Change that as you please and save as a new file. Now enable the new mod you made instead of mine.

You can modify the other columns as well though there's no good way to check what they do exactly besides figuring it out from the name of the column or using Google. Sometimes it's unclear what a column does.

https://tw-modding.com/wiki/Tutorial:RPFM_For_Dummies
´EE`∞EternaL 8 Nov, 2023 @ 3:51am 
1) Awesome will make diplomacy actually viable.
2) could you guide me to the relevant setion in the modding wiki (never have been there) or the changes I need to make with RPFM?