Total War: WARHAMMER III

Total War: WARHAMMER III

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Cataph's Kraka Drak: the Norse Dwarfs
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overhaul
Tags: mod
File Size
Posted
Updated
77.820 MB
22 Oct, 2022 @ 6:55am
2 Sep @ 6:32am
60 Change Notes ( view )

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Cataph's Kraka Drak: the Norse Dwarfs

In 1 collection by Cataph
Cataph's WH3 base collection: so it begins
47 items
Description
Hello, six-years-old mod here. A lot of you know this thing.
First battle release post with changes and update notes.[www.patreon.com]


WHO DIS?
The Norse Dwarfs are a subculture of Dwarfs (whaddayaknow) who live in a corner of Norsca. They lived for centuries separated from their southern cousins and only recently met again with High King Thorgrim. With that in mind, what follows is a mix of established lore and OC integration.
This faction overhaul defines Kraka Drak's features under Great King Thorgard Cromson. Norseys are considered a weird lot: they are relatively outgoing yet prone to enjoying the melee a bit too much, and trade with the few surviving non-chaotic Norscans nearby.
Practically speaking, they don't have gunpowder, have a bit of their own steam tech, a lot of rune magic and a few stroppy berserking lads. A handful of friendly Norscan allies adds some useful complements.

KEY FEATURES
- 11+ new units, mixed with a few vanilla units, with 8 Regiments of Renown (one being a pseudohero).
- Custom Legendary Lord and one new Lord type.
- Customized character skills.
- New tech tree built from scratch.
- New building chains and landmarks.
- Appropriate Garrisons.
Secondary features: slight reskin for basic dwarfs in the faction, uniform colour rehued to be greener like in the artwork, and some settlement renames (waiting for a better system).
Also, this mod deliberately shoves Malakai to start a bit more eastwards in IME, so that KD can exist again.

USE AND COMPATIBILITY
- Use with Mixer as required. No idea what happens without atm. Mixer not needed for skirmishes.
- Use in IME/TOW campaign. RoC probably not worth the effort, don't even try enabling it there, some big bits won't work.
- Works in Robie's TOW campaign and TOW classic (no reclamation mechanic atm).
- MP untested but should work.
- Don't use with overhauls without submods, and don't ask me to make them[tw-modding.com]. If you are using an overhaul's submod, don't report balance issues to me.
- Supports TTC and Variant Selector.
- BEFORE you report issues, follow the troubleshooting guide[tw-modding.com]. Who am I kidding, you're not even reading this.
- If you have 1366x768 screen resolution or similar or otherwise tech tree doesn't fit in your screen, use this submod as well.

CREDITS
- Mixu, for the unlocker and script help. I wouldn't be doing any of this without this kind of support.
- Wolfremio, for preparing, rigging and animating the Drakken.
- DrunkFlamingo and Lorgal for the frontend VMD thing.
TOOLS
- Frodo and supporting crowd for RPFM, which makes modding bearable.
- h3ro/Ole for the asset editor tool, which makes model bashing actually accessible.
- CA for mod support, which makes everything possible.
- Marthenil for updating selfie/porthole tool.

- some pics in gallery by DungeonMaster

KNOWN ISSUES AND TO-DO
- Since 5.0, campaign effects will show units you don’t have access to (e.g., Thunderers of any kind). I can’t fix this, CA would need to roll back the change.
- Some 2d portholes need to be redone.
- Some rune icons will be redone.
- Cromson's boat doesn't show up on campaign map for the moment.

FAQ
- Don't ask me about post-confederation recruitment of the other dwarf units. It's a technical/balance mess and not a thing for vanilla factions with unique features/units. If you want to make a submod, knock yourself out.

Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes, updates and stuff!
Before commenting, follow the TROUBLESHOOTING GUIDE[tw-modding.com].
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Popular Discussions View All (3)
2
12 Dec, 2023 @ 4:47pm
PINNED: KNOWN SUBMODS
Cataph
0
28 May @ 4:10am
Head mesh/textures
OHM
516 Comments
Slavyk 29 Nov @ 7:58am 
Hello/Bonjour,
French version/Version française disponible ici :

https://steamproxy.net/sharedfiles/filedetails/?id=3614175416
boorag 23 Nov @ 2:08pm 
It would be so cool if you could add a dwarven version of the war bear riders from kislev to this
N30N 19 Nov @ 9:50am 
How do I get the Legendary hero Three Fingers. Is it a quest later on or?
Space Jazz 14 Nov @ 10:53am 
Where does Malekai start now? I have a Mother Ostankia starts near Kislev mod and she starts in Dolganyeir Forests region just at the tip of where The Frozen Sea on Norsca's northern shores ends
Zeek 7 Nov @ 5:06am 
This is one of the three actually GOOD New Faction mods in the entire workshop. Love it.
Could you add the shield wall somewhere into the tech tree, perhaps in the Stalwart Defenders tech to represent them being the literal first line against Chaos? Also, is it possible to make Orgi a proper legendary hero with a skill tree, rather than just a unique single entity? Likewise, is it possible to add Kraka Drak units to the grudge settler pool?
Cataph  [author] 18 Oct @ 10:18am 
lmao.
without context you're telling me that everything needs to be nerfed because of one fluke in your campaign. have a chat with those having the opposite problem.
Etxxu 18 Oct @ 10:11am 
A little OP. Can you balance? They have wiped out almost every LL faction in their surroundings
Cataph  [author] 7 Oct @ 6:10am 
had to go check but you're really overthinking it. CA just changed the animation for seemingly no particular reason, must have happened very recently.

and no, the catapults aren't coming back.
Btw, Frostdrakes have the wrong irondrake model. They have the trollhammer torpedo model instead of the regular open-ended irondrake. Probably a holdover from when they were called Rocksplitters (or troll splitters?) and fired the torpedos.