Total War: WARHAMMER III

Total War: WARHAMMER III

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Johnny's Loreful Nurgle (plagues update)
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Tags: mod
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17 Apr, 2022 @ 11:55am
27 Jun @ 5:45pm
30 Change Notes ( view )

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Johnny's Loreful Nurgle (plagues update)

Description
Hello!

When playing as Nurgle, It is evident to me that CA hasn't captured the essence of what fighting a Nurgle army means (besides being slow). In the lore, merely being in the presence of a nurgle army causes soldiers to get sick and die. Nurgle armies are also remarkably resilent and tanky. Even though CA has given them huge health pools, their health burns like paper under even the cheapest missile fire. No more! this mod adds two new passive abilities that make nurgle more fun to play as and against.

When playing as nurgle, you should feel like a slow-moving and unstoppable wall of flesh that slowly grinds the enemy down. Nurgle is now very good at tar pitting and slow battles where the enemy lacks the dps to defeat the nurgle army (very good against lots of chaff). Nurgle retains same weaknesses in slowness and difficulty catching missile units.

When fighting against Nurgle you should use your superior mobility to flank and defeat the army whilst also trying to end the battle as fast as possible to avoid the illness his forces inflict on your troops. counters to nurgle will be high damage units and superior mobillity.


What does this mod do? (see pictures above note picture for pestilential aura is outdated due to balancing changes, see changes notes and will update soon :D )
-adds two new passive abilities to the entire nurgle roster:
1. pestilential aura
2. unholy resilience

Pestilential aura:
- an aura of illness surrounds nurgle's forces debuffing the enemy and making them sick.
- slow mortis engine effect (doesnt stack with multiple units)
- great unclean one mortis engine effect will stack with it
- (-2) melee attack for enemy units in the vicinity

Unholy resilience:
- this ability bestows Nurgle's forces with their resilience
- regeneration
- 20% missile resistance

Balancing:
- balancing feedback always welcome
- exalted plaguebearers can go toe to toe with exalted bloodletters but will still lose a 1v1 fight
- slaanesh exalted daemonettes now need to use superior mobillity to flank exalted plague bearers in order to defeat them
- tzeentch still fries nurgle at range but its not so one-sided anymore.
- nurgle doesnt get obliterated by a bunch of kossars anymore

Compatibility:
- should be compatible with vast majority of mods
- if you find an incompatibility let me know.

Mod no worky?
- any issues? let me know and I will try to fix.

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210 Comments
Koren7 28 Jun @ 11:17am 
thanks!
Johnny  [author] 27 Jun @ 5:46pm 
updated
Johnny  [author] 24 Jun @ 3:36pm 
@Breakleg Bonesnapper, my subjective opinion is that he is weak in vanilla. slow with lots of health isnt very good in the current missile dominated meta.
Breakleg Bonesnapper 18 Jun @ 10:31pm 
I haven't gotten this game until just recently. is nurgle still considered generally weak vanilla?
Johnny  [author] 12 Jun @ 7:34pm 
@Flareton thanks friend I am happy you like the moddy. I plan on posting a guide in a word doc so that the community can help me add compatibility for their favorite unit mods and missing units therein. it just entails finding the land_units key for the modded unit and then johnny will do the rest.
Flareton 11 Jun @ 3:59am 
Very well done. I use a few mods that add units to the roster so I wasn't expecting this to add the buffs to them, but almost all of them have it.
Johnny  [author] 5 Jun @ 5:13pm 
hallo @Keep calm, its from my moddy i made it ability to make the ability as compatible as possible instead of directly changing unit stats. vanilla rot flies tend to be kinda lame so i made this buff for fly enthusiasts.

@pyromaniac7777 thank you friend!
Keep calm 5 Jun @ 9:27am 
@Johnny What is the "Johnny's Shroom of Powah" buff on the rot flies, that gives them +24 charge and +4 attack? Is it yours or from some other mod?
pyromaniac7777 29 May @ 9:11pm 
I've been using your mods for years now. thanks for keeping things updated and all the work that you do!
Johnny  [author] 14 May @ 6:34pm 
ello @{KernalGrimm}, sorry for the late reply. I dont really know how to do the warband upgrades :steamsad:. i believe this requires scripting which I dont have alot of experience modding. do you wana ask the creator of the warband upgrades mod? sorry i cant be of more help friend.