Total War: WARHAMMER III

Total War: WARHAMMER III

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Johnny's Advanced Buildings (now with vampire coast)
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File Size
Posted
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1.434 MB
8 May, 2022 @ 8:51pm
14 Jul @ 2:39pm
40 Change Notes ( view )

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Johnny's Advanced Buildings (now with vampire coast)

Description
Hello!

In older total war games players were able to build important buildings that each have different effects. For example, one could build a temple complex to Hermes that improves trade faction wide, a bustling agora that secures your empire's financial future or a palace that ensures the loyalty of your subjects. In Total War Warhammer 3 these choices are less meaningful and you end up building the same buildings over and over again with only the recruitment of new units being the most important effect. No more! This mod returns important building choices to the game.

currently finished races
- kislev
- daemons of chaos
- cathay
- tzeentch
- nurgle
- slaanesh
- khorne
- ogres
- empire
- dwarfs
- vampire counts
- wood elves
- greenskins
- skaven
- norsca
- bretonnia
- high elves
- dark elves
- lizardmen
- chaos dwarfs
- beastmen
- vampire coast

What is new this patch?

- new buildings for lizardmen, high elves and dark elves
- build temples to xholankha, quetzl and itzl in the most important temple cities. hexoatl is one of these cities I will leave it as an easter egg which other temple cities can have these temples. They can only be built in 4 capitals across the world.
- these temples give analagous effects from nakai's campaign mechanic including the unique army abilities.
- they have more powerful effects to reflect their rarity.
- in the future i may add other buildings like this to other races if feedback is positive.

Do you have ideas for a new building? Share them here!

https://docs.google.com/document/d/1b5Uvos7jwguQbQyv4ExI1b4O8dYsMty39gaSYZcQ-Qs/edit?usp=sharing

What does this mod do?
- adds three new end game buildings based on race. (almost done every race still WIP)
- the buildings appear in the advanced military building tree (exception of nurgle and daemon prince, see below).
- you can only build ONE of the three buildings in each tier 5 provincial capital
- choose between different thematic and loreful buildings that will help you govern your empire in the way you see fit.

Meaningful building choices:
Will the Cathayan people build a great market where visitors from hundreds of nations come to trade or a jade palace from which its dragon blooded rulers may rule over the city in shimmering splendor?

Will you choose to honor Khorne with a great arena where mortal and immortal duel endlessly in fights to the death or a massive trophy rack where the remains of once mighty champions may be offered as tribute?

Each building has different effects and you will need to choose wisely. You can only build ONE of the three building choices in each tier 5 provincial capital (there can be multiple in your empire).

Loreful buildings and thematic roleplay:
- each building was created with the lore in mind and a love for the setting
- build buildings modeled after the six circles of seduction or buildings that mirror real places in the warhammer world like the central prospekt.

What about Nurgle and Daniel?:
- Nurgle's buildings are non cyclical and found in his city defense tree. there were problems adding buildings to his advanced military tree so this is the workaround.
- Daniel (daemon prince) builds his god specific altars in the cities in which he dedicated to the corresponding god. For example, he can build the altar of ambition in a city dedicated to tzeentch.

Future plans:
- buildings for each and every race when immortal empires drops.

Compatibility:
- compatible with vast majority of mods
- let me know if you find an incompatibility

Balancing and feedback:
- balancing feedback is always welcome
- generally more money in campaigns.


Mod no worky?
- check compatibility above.
- other issues? let me know and I will attempt to fix.

[paypal.me]
Like my mods? help support my modding hobby by donating. Any donation is welcome!
405 Comments
Kalessin 17 Jul @ 12:04pm 
Just tested it out a little bit, and now your buildings are available! Thank you again <3
Johnny  [author] 16 Jul @ 7:56pm 
im happy it works friend could you let me know if the wood elves work to your liking too?
Kalessin 15 Jul @ 7:31am 
Woke up this morning and its working just fine! I noticed the Unlimited submod also was updated so perhaps that what was giving me a headache? Never the less thank you again <3
大半球 15 Jul @ 2:56am 
I hope to see your buildings in the new cities of oldworld soon
Johnny  [author] 14 Jul @ 8:39pm 
hello @大半球, it is compatible but i still have to add the new places.

@Nalier i will do my best friend
大半球 14 Jul @ 7:21pm 
Is this mod compatible with old world 's new map? https://steamproxy.net/sharedfiles/filedetails/?id=3081800026
Nalier 14 Jul @ 4:39pm 
Would be nice to get buildings for modded races at some point in the far future >_>
Johnny  [author] 14 Jul @ 4:35pm 
@Kalessin yes so that is the error i made when i accidently uploaded an unfinished version. somehow you still got the old version.
Johnny  [author] 14 Jul @ 4:20pm 
i know its very weird and i never know what to do when it happens
james_clarke55 14 Jul @ 3:56pm 
Your efforts are deeply appreciated Sir. Running 162 other mods so gets complicated. I am in IT, defects happen. Thank you.