Total War: WARHAMMER III

Total War: WARHAMMER III

4,956 ratings
Mod Configuration Tool - v0.9 Beta
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overhaul
Tags: mod
File Size
Posted
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3.814 MB
3 Feb, 2023 @ 2:12pm
4 May @ 6:36am
20 Change Notes ( view )

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Mod Configuration Tool - v0.9 Beta

Description
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory.



The Mod Configuration Tool is a user interface, and a rich backend system, which enables modders to create settings for their mods, which can be edited within the Mod Configuration Tool. In short, if a mod you use doesn't use this, you don't really need it. That said, I'd love to have you!


All you have to do is click the button at the top left corner that now exists, and edit the variables within that panel that opens up. All of the currently enabled "MCT Mods" - that is, mods that have hooked up into MCT - will be listed on the left. Click through them and edit the settings to change up your experience!

How It Works

What MCT does:
- Creates and populates the settings menu.
- Handles the setting, saving, and loading of individual settings.
- Exposes an "API", an "Application Programming Interface", for modders to interact with the MCT systems. This is how modders get their setting groups and individual settings linked into the settings menu, and it's how they can query the current user's setting value.

What MCT DOES NOT do:
- MCT does not handle ANY of the impacts after a setting has been set.

You can think of MCT like a courier, a settings delivery system:
- MCT takes the input of a modder who says "Hey, I want a setting called 'This Setting Does Nothing', and I want it to be a checkbox, so it can be either true or false."
- MCT then drives that setting over to the user, and hands the checkbox over. MCT patiently waits for the user to change the setting, if they do at all.
- Once the user changes the setting, MCT drives on back to the modder and says, "Hey boss, got your value here." It is entirely up to the modder's code, at that point, to handle the response.


This upload I'm considering a "beta" release. For all intents and purposes, it's functional, but there are three major things I have to sort out for the next release, in no particular order:

- Profiles are not implemented in this version. Due to some major backend rewrites for how settings are stored, they became a bit of a hot topic at Groovy HQ, so at the moment they're just disabled. The full release of v0.9, or barring that, v1.0, will reintroduce Profiles, back and better than ever.
- The View system is unincorporated. Moving forward, there is a system I'd like to implement which will allow the MCT panel to undergo various 'views'. Settings exist in a few different states, multiplayer has a client/host paradigm, and profiles will need some good user interface for read/writing.
- Extra goodies for modders. Immediate builds are patch notes, popup-style options, the ability to force a save reload, and extra support to find issues in their scripts.



Fully compatible with anything on the Workshop!

Known Issues

- Multiplayer has been acting increasingly erratic through the years. At the moment, "thar be dragons", unfortunately.

Reporting Issues

If you're having trouble as a user, ask yourself if the problem is with the end result of the setting or if the problem is with the delivery system itself. If it's the former, the issue is likely caused by the mod in question. If it's the latter, the issue is far more likely to be MCT.

After deducing that it may in fact be MCT, I need just three things from you.
1) A clear, detailed, and hopefully concise description of the problem at hand.
2) Any relevant information you're hiding: mod list, when the problem started, reproduction steps.
3) Data: You can provide me with some logs, and it'll go a long way. In the WH3/ folder, you can, IMMEDIATELY AFTER HITTING THE ISSUE, send me the latest "script_log_xxx" file, and the latest "groovy_log.txt" file.
4) A smile and a can-do attitude.

You can submit those as an "Issue" in the GitHub Repo for this mod, or in my Discord channel below. I'll look through comments here, but honestly, it's like finding a needle in a haystack.


An old (but mostly still valid!) manual can be found here[chadvandy.github.io]. I have to get around updating it, yes, I know, I'm just a programmer.

If you'd like to include a banner for your mod saying it's MCT enabled, use the following in your mod description!

[url=https://steamproxy.net/sharedfiles/filedetails/?id=2927955021][img]https://i.imgur.com/1Vglg7c.png[/img][/url]

[github.com]
[discord.gg]
[tw-modding.com]
[www.patreon.com]
Popular Discussions View All (4)
3
13 Jan @ 10:10pm
Multiplayer settings
Abdo755
2
5 Feb, 2023 @ 8:10am
Getting this
FullAutoAttack
0
6 Dec, 2023 @ 10:13pm
Force opens browser
Cheshirepuss
748 Comments
Chigs 1 hour ago 
I'm curious if you've gotten reports about this mod causing any "desync detected" issues in multiplayer. I have 3 outdated mods and we hit a hard stop where the game desyncs out on a specific turn. We have stable connection and very few mods (17). Past Reddit threads state that out of date mods can cause desync. Is that what you meant by multiplayer acting erratic? Thanks in advance for any insight you provide.
Groove Wizard  [author] 20 Dec @ 8:05am 
This mod does not change other mods. Other mods use this one to do stuff. If things are crashing with a certain combination of mods + MCT, it's very likely the actions that the other mods do in response to MCT

If it's crashing in a new campaign, you can enable MCT and edit it in the main menu to revert settings to defaults. Uninstalling the mod isn't going to do anything to the saved values. I'm not sure if reverting the values will fix any crash
Ghost_phoen1x 19 Dec @ 7:15am 
Hello, I experienced a crash after using this mod to change the values of other mods.
I was only able to enter the game after disabling this mod. I believe this might be an issue caused by the modifications made to other mods.
Could you please tell me how to reset my changes to other mods without entering the game? What files can I delete to achieve this? I have tried unsubscribing and resubscribing to this mod, but it still seems to remember the previous changes.:sad_seagull:
johna 17 Dec @ 10:01pm 
To those who are asking, this mod does NOT need to be updated and is working.
Groove Wizard  [author] 17 Dec @ 7:06pm 
MCT doesn't touch LLs at all and barely touches any game data
Emprah's Finest 17 Dec @ 1:26pm 
Newly added DLC LLs are not available when used with 103 Legendary Characters mod
Rush Walkthrough 15 Dec @ 6:14pm 
i have the same problem ,my game crashes when start a new campaign tested with ogre
Ragnarok 15 Dec @ 1:29pm 
can you update we got new DLC
Yamete Kudasai 13 Dec @ 6:33am 
It works fine as of 6.0, no update needed.
서폿만 합니다. 13 Dec @ 4:24am 
It works fine as of 6.0, no update needed.