Total War: WARHAMMER III

Total War: WARHAMMER III

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Building Slots Extended - Extra Races Compatibility Submod - Six Building Slots Version
   
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130.691 KB
15 Oct, 2022 @ 2:35am
25 Jun @ 12:26pm
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Building Slots Extended - Extra Races Compatibility Submod - Six Building Slots Version

Description
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it!

This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns!

This is compatibility submod for Building Slots Extended with several mods that are adding extra races to the game.

List of currently supported mods:
- OvN Lost Factions: Albion (14 slots for Konquata, 12 slots for Major settlements and 6 for Minor).
- OvN Lost Factions: Fimir (12 slots for Major settlements and 6 for Minor).
- Gnoblar Hordes - The Unwashed Masses (6 slots for Major and Minor settlements).
- Mixu's Mousillon (12 slots for Major settlements and 6 for Minor, 14 slots for Castle Drakenhof, Altdorf and Couronne).
- Nanu's Pirates of Sartosa Overhaul (12 slots for Major settlements and 6 for Minor, 14 slots for Sartosa and the Awakening).
- Rotblood Tribe (12 slots for Major settlements and 6 for Minor).
- Jade-Blooded Vampires: Curse of Nonchang and Islanders of the Moon (12 slots for Major settlements and 6 for Minor) Note: Islanders faction have more slots than they need, because they use the same settlement building chain as the Nonchang faction.
- Mixu's Skaeling (12 slots for Major settlements and 6 for Minor).
- We'z Speshul (12 slots for Major settlements and 6 for Minor).
- Alshua's Ellyrion (14 slots for Tor Elyr, 12 slots for Major settlements and 6 for Minor).
- Cataph's Southern Realms (14 slots for New Tylos, 12 slots for Major settlements and 6 for Minor).
- SilentObserver's Estalia from Cataph's TEB x Red's Estalia Compatibility Patch (12 slots for Major settlements and 6 for Minor).
- Team Nagash's Legions of Nagash (14 slots for Places of Death, 12 for Major settlements, and 6 for Minor).
- Reu's Yin-Yin, the Sea Dragon: Jade Pirate Submod (12 slots for Major settlements and 6 for Minor).
- BasedMeme's Champions Of Undeath: Conquest Of The Blood Dragons (12 slots for Major settlements and 6 for Minor).
- OvN Lost Factions: Araby (12 slots for Major settlements and 6 for Minor).
- Obsidian's Lustria Rises (6 slots for Nakai's Major and Minor settlements, 14 slots for Huatl, Tlaxtlan, Zlatlan, and Xlanhuapec).
- Mortrau's Black Sun Fleet (12 slots for Major settlements and 6 for Minor).

You can use only one of the mods from the list or all of them together, it doesn't matter! This submod will do its job!

F.A.Q.

1. What is the correct load order for this mod to work?

The correct on is the default one which is:
1. Mixu's Unlocker - MIXER.
2. Building Slots Extended.
3. Building Slots Extended - Extra Races Compatibility Submod - Six Building Slots Version.
4. Mod Configuration Tool

2. I have more slots / less slots / no slots / CTD / no power, your mod is broken!

I will be glad to assist you with your issue, but before writing something like this please check and try the following:
a. You have all required mods for BSE to work downloaded and activated: Mixu's Unlocker - MIXER, Building Slots Extended, Building Slots Extended - Extra Races Compatibility Submod - Six Building Slots Version, Mod Configuration Tool.
b. All of these four mods are updated. Be aware that Steam sometimes misbehaves and is not updating mods automatically, so please double check this.
c. The load order is correct as you can see above.
d. Try to launch the game with only these four mods to exclude any possible mod conflicts.
e. Try to launch a new campaign. BSE works with startpos files which are loading and processing at the beginning of a campaign, so it won't work for existing saves if you didn't use Mixer before downloading BSE.

3. Settlement UI for me is to big in provinces with a lot of settlements and partially covers other UI elements, but on your screenshots it's not the case!

There is the UI Scale setting in the game's options, changing it will increase/decrease the size of all UI elements. The only issue is that, for some unknown reason, Creative Assembly decided to lock this setting for players with screen resolution lower than 2560x1440. So if you're one of those players then, sadly, you're out of luck as there is no other known workaround for that currently.

If you find a bug please first check with the troubleshoot steps in the F.A.Q. section above, and, if it still persists, then let me know in the dedicated Bug Reports thread.
Popular Discussions View All (2)
0
14 May @ 5:47pm
any chance for a minor settlements only - six lots version of this lovely mod?
PwimeDiwective
0
15 Oct, 2022 @ 2:49am
Bug Reports
Myxameno
126 Comments
Myxameno  [author] 7 Jul @ 10:52pm 
@Zelsaard, basically what RexJayden said. Strat is out for quite a while and his mods are not being updated, so I would not expect any of them to work properly until he's back.
RexJayden 7 Jul @ 1:25pm 
Zelsaard, Stratovarius (Rotblood mod author) has been MIA for quite a while and many of his mods are not working now) - - lots of folks are hoping that he comes back and updates his AMAZING mods. :croc::critical:
Zelsaard 7 Jul @ 12:38pm 
Correction to my previous comment, it seems to only happen with specific settlements/factions? I'm not really sure, not enough information yet, so I'm just guessing.
Zelsaard 7 Jul @ 12:32pm 
Having a problem playing Rotblood Tribe (had the same problem with Black Sun Fleet before it was included in this compatibility patch too), when I take a settlement, I only have the option to subjugate/vassalize (it's the same option repeated around 8 times across the UI at the bottom of the screen).

Using PJ's WH3MM, so the load order should be fine. Any help would be greatly appreciated!
Myxameno  [author] 22 Jun @ 7:06am 
@Hell Brothers, you can, they are doing different things.
Hell Brothers 22 Jun @ 6:31am 
hi can use building slot extended minor stttlement 6 and the extra race 6 minor both ?
Myxameno  [author] 12 Jun @ 1:00pm 
@sigmars_disciple, I'll fix the link but Lost didn't change his settlement DB codes last time I checked, so it should work fine. As for outdated mods, having compatibility for them without actually using those mods won't affect the game, those changes just won't do anything.
sigmars_disciple 10 Jun @ 7:33pm 
Hey, I know it's not your "duty" to be up to date here in all regards to the factions (because e.g. the Estalia x Cataph patch looks like it's pretty out of date, so I wouldn't recommend using that right now - I assume this might also affect the submod)

But there's a 404 when clicking the link for We'z Speshul

That mod has a new, modular structure now, have a look and update info accordingly. <3 Thanks!
sigmars_disciple 3 May @ 7:51am 
And YES, I am STUPID and have found the 20 Slots mod again, I forgot it was hosted on CheesyRamen's workshop. Mea culpa for the essay <3 HAHA
sigmars_disciple 3 May @ 7:38am 
1.) Is that possible?
2.) The Major 20 Slots mod has disappeared from my WH3MM and it seems Steam too. Is it gone for good or will it be back at some point for 5.0? For playing a fully modded-to-the-brim EMP/KSL campaign, with all LM mods and 2-3 mods that add building options (like Johnny's or "Balanced Economy Buildings") it even still retains some puzzle factor

But if I have to say Goodbye now with 5.0, I will!!! *meek sobbing*

And a personal remark: I dunno why anyone would prefer 3 Rows over 6 Slots for Minor - the latter looks SO CLEAN AND NICE <3 (Some brownnosing to close things out...)