Total War: WARHAMMER III

Total War: WARHAMMER III

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graphical
Tags: mod
File Size
Posted
Updated
162.577 KB
23 Apr, 2022 @ 11:22am
20 Aug @ 2:24pm
13 Change Notes ( view )

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More Animation

In 1 collection by Hecleas
Hecleas Mods WH3
12 items
Description
HECLEAS AI MODS

Hecleas Battle Overhaul : https://steamproxy.net/sharedfiles/filedetails/?id=2996960714&searchtext=
Hecleas AI Overhaul : https://steamproxy.net/sharedfiles/filedetails/?id=2905096541
Ultra Aggressive & Smart AI : https://steamproxy.net/sharedfiles/filedetails/?id=2797826270
Better Economic & Military Management AI : https://steamproxy.net/sharedfiles/filedetails/?id=2837648907
More War & Less Peace : https://steamproxy.net/sharedfiles/filedetails/?id=2837648802
Intercultural War : https://steamproxy.net/sharedfiles/filedetails/?id=2837648869
More Occupation AI : https://steamproxy.net/sharedfiles/filedetails/?id=2837648822
Great Powers Are Hated : https://steamproxy.net/sharedfiles/filedetails/?id=2837648889
Better Auto Resolve : https://steamproxy.net/sharedfiles/filedetails/?id=2855396324

ANIMATION

generic_matched_combat_percentage 60 to 100
matched_combat_formed_charge_percentage 20 to 100
matched_combat_formed_vs_formed_percentage 40 to 100
matched_combat_formed_vs_free_percentage 60 to 100
matched_combat_min_hitpoints_to_initiate 15 to 2
matched_combat_min_hitpoints_whilst_active 5 to 1
matched_combat_percentage 50 to 100
melee_max_hit_reactions 2 to 1

-Percentage chance to use matched combat instead of asynchronous attacks for melee combat has been maximized
-Percentage of minimum hitpoints required to start a matched fight have been set to a minimum
-Removed premature kills to make killing hit match death animation

The mod just changes the settings to make the animations happen much more frequently.
It does not add new animations, so it is compatible with potential future mod adding new animations



(savegame compatible)
(compatible with everything)

[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

My personal discord https://discord.gg/xmYF6TRmeF
Big project I'm working on TW Troy: Aegean Mythos (Age Of Mythology) That we will surely migrate to TW Pharaoh https://discord.gg/zCSR3sYfcX
116 Comments
mmi.05 5 Sep @ 3:53pm 
lucasperez26200 the same problem
lucasperez26200 26 Aug @ 3:46am 
@1longarrow So do me a favor and try the 1v1 fight between 2 dragons.
Try with the mod and you will see that it stays stuck on an animation without damage. They still do a screaming animation without hitting each other
1longarrow 25 Aug @ 8:10pm 
*Sighs* Don't worry Hecleas, there are those of us who have at least SOME SLIGHT understanding of how mods are supposed to work.


Allow me for all those, "learned people," who think they know everything about mods.

This mod does NOTHING, (you get that? NOTHING), except change the VALUES and CHANCES/ODDS of two models 'syncing' up and battling using one of the, (formerly working), battle animations mods.

So to dumb it down for y'all:

This mod = change values/chances/odds that two unit models start a dueling animation.

You're welcome numbskulls, now kindly leave this modder alone.
Shrek 25 Aug @ 2:04pm 
That is disappointing, the matched combat mod is my favorite on the workshop for this game.
Thank you for answering, i don't know much about modding. :)
Hecleas  [author] 25 Aug @ 9:00am 
Quite simply because Matched Combat is no longer functional, I'm also a modder on it.
Unfortunately each CA update changes almost nothing about the animations, but this almost nothing forces us to rewrite everything one by one.
And there are thousands of tables.
We cannot support this work, it is infeasible.

Maybe we'll rework the mod when WH3 no longer has updates and we'll be sure that our work won't be destroyed behind it.
We can even bring missing WH2 animations + pharaoh animations.

But to answer your question my "more animation" mod which deals with the kv_rules table cannot in any way impact or interfere with the animations_tables table.

Sorry, but I still know what I'm talking about. Afterwards if people know more, I am open to new knowledge.
Shrek 24 Aug @ 11:31am 
I'm sorry not trying to be harsh i just really would like this mod to work for me and i dont know why
Shrek 24 Aug @ 11:28am 
This mod doesn't work and it breaks https://steamproxy.net/sharedfiles/filedetails/?id=2895227844 The author is super toxic and doesn't even pretend listen to any feedback
I tested this with empire vs empire roster with just the custom matched combat mod it works but when you add this mod as well they all start swinging at the air
Hecleas  [author] 23 Aug @ 1:49am 
You're annoying me. Get out of there.
lucasperez26200 23 Aug @ 1:34am 
You're stupid, take the test yourself and you'll see
Hecleas  [author] 22 Aug @ 12:41am 
Okay cool.
It can't be from my mod. Even if I put random values, I can cause no problem, nothing that I modify (good or bad) can cause the problem that is happening to you.
So stay in your place and stop saying things that are false, even more so if someone contradicts you, knowing that I know better than you what I have changed.

Damn these crazy people, today people know everything about everything...