Total War: WARHAMMER III

Total War: WARHAMMER III

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Allied Recruitment Buffs
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368.048 KB
6 Apr, 2022 @ 4:10am
25 Jun @ 8:57pm
21 Change Notes ( view )

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Allied Recruitment Buffs

Description
It seems there are a few mods that tweak this already, but here's another.
  • Sets the cap for allied units and Ogre mercenaries to 19 per army
  • Boosts Allegiance points gain to +50 per turn (should be capped to 1 per turn for AI)
  • Raises the Allegiance point cap to 99999
  • Removes the distance-based unit cost penalty
The outpost tier cost scaling remains the same (tier 2/3 halves the cost).

IMMORTAL EMPIRES UPDATE NOTICE:
The tables used in this mod haven't changed with patch 2.0/IE aside from adding in caps for the new daemonic recruitment, which I haven't changed. Since it's possible CA made additional changes elsewhere to how allied recruitment functions, consider this a BETA for the time being until I have had sufficient time to test and investigate. Some users have noted that the AI restrictions don't seem to be applying. Use at your own risk.

For users on other platforms, you can download the mod here - https://github.com/DrDCB/TWWH3_Allied_Recruitment_Buffs/releases

If you want to help me out, consider gifting me one of the DLCs I still don't have or send me a Steam gift card - https://steamproxy.net/steamstore/wishlist/id/DrDCB/#sort=order
68 Comments
alexej 9 Jul @ 11:35pm 
Thanks for explanation. I would like to play with this but don't want AI armies to field many allied units
DrDCB  [author] 9 Jul @ 11:30pm 
@alexej: The database table has an entry for scaling the value for the AI (favour_points_generation_ai_percentage_mod). It seems like CA may have either broken or disabled it.
alexej 9 Jul @ 9:46pm 
So this shouldnt affect AI yet it was reported it does sometimes?
Flexipar 21 Jun @ 8:45pm 
Ahh I see, thanks. I will look into it
DrDCB  [author] 15 Jun @ 3:21am 
@Flexipar: Make sure you're not using an incompatible mod - i.e. one that also overwrites the same database table row. This likely includes any large overhaul mod like SFO. The points are defined in db/campaign_variables_tables but if multiple mods are editing the same row then only the highest priority one will apply.
Flexipar 13 Jun @ 9:05am 
Allegiance points do not get increased for some reasons.
Liquid_Paradox 11 Jun @ 2:18pm 
Getting this mod because I'm playing as N'Kari, and I just feel like Slaanesh should be able to recruit all kinds of allied units from their vassals hahaha
smoozable 16 Mar @ 1:44pm 
does not work with radious
Shero, The Vucica 16 Jan @ 7:14am 
For anyone wondering; the mod does work in Co-Op campaigns and its amazing! I love using this in single player, but I believe it really shines in Co-Op. I like controlling a small little group of my own troops in my friends battles it's really fun.
DrDCB  [author] 15 Jan @ 7:51pm 
That would require custom tech trees. Light years beyond the scope of this mod.